/** * @author mr.doob / http://mrdoob.com/ * @author alteredq / http://alteredqualia.com/ * * parameters = { * color: , * opacity: , * map: new THREE.Texture( ), * light_map: new THREE.Texture( ), * env_map: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), * combine: THREE.Multiply, * reflectivity: , * refraction_ratio: , * shading: THREE.SmoothShading, * blending: THREE.NormalBlending, * depth_test: , * wireframe: , * wireframe_linewidth: , * vertex_colors: , * skinning: * } */ THREE.MeshBasicMaterial = function ( parameters ) { this.id = THREE.MaterialCounter.value ++; this.color = new THREE.Color( 0xffffff ); this.opacity = 1.0; this.map = null; this.light_map = null; this.env_map = null; this.combine = THREE.MultiplyOperation; this.reflectivity = 1.0; this.refraction_ratio = 0.98; this.fog = true; // implemented just in WebGLRenderer2 this.shading = THREE.SmoothShading; this.blending = THREE.NormalBlending; this.depth_test = true; this.wireframe = false; this.wireframe_linewidth = 1.0; this.wireframe_linecap = 'round'; // implemented just in CanvasRenderer this.wireframe_linejoin = 'round'; // implemented just in CanvasRenderer this.vertex_colors = false; this.skinning = false; if ( parameters ) { if ( parameters.color !== undefined ) this.color.setHex( parameters.color ); if ( parameters.opacity !== undefined ) this.opacity = parameters.opacity; if ( parameters.map !== undefined ) this.map = parameters.map; if ( parameters.light_map !== undefined ) this.light_map = parameters.light_map; if ( parameters.env_map !== undefined ) this.env_map = parameters.env_map; if ( parameters.combine !== undefined ) this.combine = parameters.combine; if ( parameters.reflectivity !== undefined ) this.reflectivity = parameters.reflectivity; if ( parameters.refraction_ratio !== undefined ) this.refraction_ratio = parameters.refraction_ratio; if ( parameters.fog !== undefined ) this.fog = parameters.fog; if ( parameters.shading !== undefined ) this.shading = parameters.shading; if ( parameters.blending !== undefined ) this.blending = parameters.blending; if ( parameters.depth_test !== undefined ) this.depth_test = parameters.depth_test; if ( parameters.wireframe !== undefined ) this.wireframe = parameters.wireframe; if ( parameters.wireframe_linewidth !== undefined ) this.wireframe_linewidth = parameters.wireframe_linewidth; if ( parameters.wireframe_linecap !== undefined ) this.wireframe_linecap = parameters.wireframe_linecap; if ( parameters.wireframe_linejoin !== undefined ) this.wireframe_linejoin = parameters.wireframe_linejoin; if ( parameters.vertex_colors !== undefined ) this.vertex_colors = parameters.vertex_colors; if ( parameters.skinning !== undefined ) this.skinning = parameters.skinning; } };