[name]

4D vector.

Constructor

[name]( [page:Float x], [page:Float y], [page:Float z], [page:Float w] )

Properties

.[page:Float x]

.[page:Float y]

.[page:Float z]

.[page:Float w]

Methods

.set( [page:Float x], [page:Float y], [page:Float z], [page:Float w] ) [page:Vector4]

Sets value of this vector.

.copy( [page:Vector4 v] ) [page:Vector4]

Copies value of *v* to this vector.

.add( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4]

Sets this vector to *a + b*.

.addSelf( [page:Vector4 v] ) [page:Vector4s]

Adds *v* to this vector.

.sub( [page:Vector4 a], [page:Vector4 b] ) [page:Vector4]

Sets this vector to *a - b*.

.subSelf( [page:Vector4 v] ) [page:Vector4]

Subtracts *v* from this vector.

.multiplyScalar( [page:Float s] ) [page:Vector4]

Multiplies this vector by scalar *s*.

.divideScalar( [page:Float s] ) [page:Vector4]

Divides this vector by scalar *s*.
Set vector to *( 0, 0, 0 )* if *s == 0*.

.negate() [page:Vector4]

Inverts this vector.

.dot( [page:Vector4 v] ) [page:Float]

Computes dot product of this vector and *v*.

.lengthSq() [page:Float]

Computes squared length of this vector.

.length() [page:Float]

Computes length of this vector.

.normalize() [page:Vector4]

Normalizes this vector.

.setLength( [page:Float l] ) [page:Vector3]

Normalizes this vector and multiplies it by *l*.

.lerpSelf( [page:Vector4 v], [page:Float alpha] ) [page:Vector4]

Linearly interpolate between this vector and *v* with *alpha* factor.

.clone() [page:Vector3]

Clones this vector.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]