import { Curve } from './Curve'; import { Vector3 } from '../../math/Vector3'; import { Geometry } from '../../core/Geometry'; import { LineCurve } from '../curves/LineCurve'; /** * @author zz85 / http://www.lab4games.net/zz85/blog * **/ /************************************************************** * Curved Path - a curve path is simply a array of connected * curves, but retains the api of a curve **************************************************************/ function CurvePath() { this.curves = []; this.autoClose = false; // Automatically closes the path } CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), { constructor: CurvePath, add: function ( curve ) { this.curves.push( curve ); }, closePath: function () { // Add a line curve if start and end of lines are not connected var startPoint = this.curves[ 0 ].getPoint( 0 ); var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); if ( ! startPoint.equals( endPoint ) ) { this.curves.push( new LineCurve( endPoint, startPoint ) ); } }, // To get accurate point with reference to // entire path distance at time t, // following has to be done: // 1. Length of each sub path have to be known // 2. Locate and identify type of curve // 3. Get t for the curve // 4. Return curve.getPointAt(t') getPoint: function ( t ) { var d = t * this.getLength(); var curveLengths = this.getCurveLengths(); var i = 0; // To think about boundaries points. while ( i < curveLengths.length ) { if ( curveLengths[ i ] >= d ) { var diff = curveLengths[ i ] - d; var curve = this.curves[ i ]; var segmentLength = curve.getLength(); var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength; return curve.getPointAt( u ); } i ++; } return null; // loop where sum != 0, sum > d , sum+1 1 && !points[ points.length - 1 ].equals( points[ 0 ] ) ) { points.push( points[ 0 ] ); } return points; }, /************************************************************** * Create Geometries Helpers **************************************************************/ /// Generate geometry from path points (for Line or Points objects) createPointsGeometry: function ( divisions ) { var pts = this.getPoints( divisions ); return this.createGeometry( pts ); }, // Generate geometry from equidistant sampling along the path createSpacedPointsGeometry: function ( divisions ) { var pts = this.getSpacedPoints( divisions ); return this.createGeometry( pts ); }, createGeometry: function ( points ) { var geometry = new Geometry(); for ( var i = 0, l = points.length; i < l; i ++ ) { var point = points[ i ]; geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) ); } return geometry; } } ); export { CurvePath };