import { Color } from './../math/Color'; import { Texture } from './../textures/Texture'; import { Vector2 } from './../math/Vector2'; import { MaterialParameters, Material } from './Material'; import { NormalMapTypes } from '../constants'; export interface MeshToonMaterialParameters extends MaterialParameters { /** geometry color in hexadecimal. Default is 0xffffff. */ color?: Color | string | number; specular?: Color | string | number; shininess?: number; opacity?: number; gradientMap?: Texture | null; map?: Texture | null; lightMap?: Texture | null; lightMapIntensity?: number; aoMap?: Texture | null; aoMapIntensity?: number; emissive?: Color | string | number; emissiveIntensity?: number; emissiveMap?: Texture | null; bumpMap?: Texture | null; bumpScale?: number; normalMap?: Texture | null; normalMapType?: NormalMapTypes; normalScale?: Vector2; displacementMap?: Texture | null; displacementScale?: number; displacementBias?: number; specularMap?: Texture | null; alphaMap?: Texture | null; wireframe?: boolean; wireframeLinewidth?: number; wireframeLinecap?: string; wireframeLinejoin?: string; skinning?: boolean; morphTargets?: boolean; morphNormals?: boolean; } export class MeshToonMaterial extends Material { constructor( parameters?: MeshToonMaterialParameters ); color: Color; specular: Color; shininess: number; gradientMap: Texture | null; map: Texture | null; lightMap: Texture | null; lightMapIntensity: number; aoMap: Texture | null; aoMapIntensity: number; emissive: Color; emissiveIntensity: number; emissiveMap: Texture | null; bumpMap: Texture | null; bumpScale: number; normalMap: Texture | null; normalMapType: NormalMapTypes; normalScale: Vector2; displacementMap: Texture | null; displacementScale: number; displacementBias: number; specularMap: Texture | null; alphaMap: Texture | null; wireframe: boolean; wireframeLinewidth: number; wireframeLinecap: string; wireframeLinejoin: string; skinning: boolean; morphTargets: boolean; morphNormals: boolean; setValues( parameters: MeshToonMaterialParameters ): void; }