/** * @author szimek / https://github.com/szimek/ */ THREE.WebGLRenderTarget = function ( width, height, options ) { this.width = width; this.height = height; options = options || {}; this.wrapS = options.wrapS !== undefined ? options.wrapS : THREE.ClampToEdgeWrapping; this.wrapT = options.wrapT !== undefined ? options.wrapT : THREE.ClampToEdgeWrapping; this.magFilter = options.magFilter !== undefined ? options.magFilter : THREE.LinearFilter; this.minFilter = options.minFilter !== undefined ? options.minFilter : THREE.LinearMipMapLinearFilter; this.format = options.format !== undefined ? options.format : THREE.RGBAFormat; this.type = options.type !== undefined ? options.type : THREE.UnsignedByteType; this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; };