/** * @author Rich Tibbett / https://github.com/richtr * @author mrdoob / http://mrdoob.com/ * @author Tony Parisi / http://www.tonyparisi.com/ * @author Takahiro / https://github.com/takahirox */ THREE.GLTFLoader = ( function () { function GLTFLoader( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; } GLTFLoader.prototype = { constructor: GLTFLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url ); var loader = new THREE.FileLoader( scope.manager ); loader.setResponseType( 'arraybuffer' ); loader.load( url, function ( data ) { scope.parse( data, onLoad, path ); }, onProgress, onError ); }, setCrossOrigin: function ( value ) { this.crossOrigin = value; }, setPath: function ( value ) { this.path = value; }, parse: function ( data, callback, path ) { var content; var extensions = {}; var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) ); if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) { extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data ); content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content; } else { content = convertUint8ArrayToString( new Uint8Array( data ) ); } var json = JSON.parse( content ); if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) { extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json ); } console.time( 'GLTFLoader' ); var parser = new GLTFParser( json, extensions, { path: path || this.path, crossOrigin: this.crossOrigin } ); parser.parse( function ( scene, scenes, cameras, animations ) { console.timeEnd( 'GLTFLoader' ); var glTF = { "scene": scene, "scenes": scenes, "cameras": cameras, "animations": animations }; callback( glTF ); } ); } }; /* GLTFREGISTRY */ function GLTFRegistry() { var objects = {}; return { get: function ( key ) { return objects[ key ]; }, add: function ( key, object ) { objects[ key ] = object; }, remove: function ( key ) { delete objects[ key ]; }, removeAll: function () { objects = {}; }, update: function ( scene, camera ) { // update scene graph scene.updateMatrixWorld(); // update camera matrices and frustum camera.updateMatrixWorld(); camera.matrixWorldInverse.getInverse( camera.matrixWorld ); for ( var name in objects ) { var object = objects[ name ]; if ( object.update ) { object.update( scene, camera ); } } } }; } /* GLTFSHADERS */ GLTFLoader.Shaders = new GLTFRegistry(); /* GLTFSHADER */ function GLTFShader( targetNode, allNodes ) { var boundUniforms = {}; // bind each uniform to its source node var uniforms = targetNode.material.uniforms; for ( var uniformId in uniforms ) { var uniform = uniforms[ uniformId ]; if ( uniform.semantic ) { var sourceNodeRef = uniform.node; var sourceNode = targetNode; if ( sourceNodeRef ) { sourceNode = allNodes[ sourceNodeRef ]; } boundUniforms[ uniformId ] = { semantic: uniform.semantic, sourceNode: sourceNode, targetNode: targetNode, uniform: uniform }; } } this.boundUniforms = boundUniforms; this._m4 = new THREE.Matrix4(); } // Update - update all the uniform values GLTFShader.prototype.update = function ( scene, camera ) { var boundUniforms = this.boundUniforms; for ( var name in boundUniforms ) { var boundUniform = boundUniforms[ name ]; switch ( boundUniform.semantic ) { case "MODELVIEW": var m4 = boundUniform.uniform.value; m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld ); break; case "MODELVIEWINVERSETRANSPOSE": var m3 = boundUniform.uniform.value; this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld ); m3.getNormalMatrix( this._m4 ); break; case "PROJECTION": var m4 = boundUniform.uniform.value; m4.copy( camera.projectionMatrix ); break; case "JOINTMATRIX": var m4v = boundUniform.uniform.value; for ( var mi = 0; mi < m4v.length; mi ++ ) { // So it goes like this: // SkinnedMesh world matrix is already baked into MODELVIEW; // transform joints to local space, // then transform using joint's inverse m4v[ mi ] .getInverse( boundUniform.sourceNode.matrixWorld ) .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld ) .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] ) .multiply( boundUniform.targetNode.bindMatrix ); } break; default : console.warn( "Unhandled shader semantic: " + boundUniform.semantic ); break; } } }; /* ANIMATION */ GLTFLoader.Animations = { update: function () { console.warn( 'THREE.GLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' ); } }; /*********************************/ /********** EXTENSIONS ***********/ /*********************************/ var EXTENSIONS = { KHR_BINARY_GLTF: 'KHR_binary_glTF', KHR_MATERIALS_COMMON: 'KHR_materials_common' }; /* MATERIALS COMMON EXTENSION */ function GLTFMaterialsCommonExtension( json ) { this.name = EXTENSIONS.KHR_MATERIALS_COMMON; this.lights = {}; var lights = json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights; for ( var lightId in lights ) { var light = lights[ lightId ]; var lightNode; var lightParams = light[ light.type ]; var color = new THREE.Color().fromArray( lightParams.color ); switch ( light.type ) { case "directional": lightNode = new THREE.DirectionalLight( color ); lightNode.position.set( 0, 0, 1 ); break; case "point": lightNode = new THREE.PointLight( color ); break; case "spot": lightNode = new THREE.SpotLight( color ); lightNode.position.set( 0, 0, 1 ); break; case "ambient": lightNode = new THREE.AmbientLight( color ); break; } if ( lightNode ) { this.lights[ lightId ] = lightNode; } } } /* BINARY EXTENSION */ var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF'; var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 }; var BINARY_EXTENSION_HEADER_LENGTH = 20; function GLTFBinaryExtension( data ) { this.name = EXTENSIONS.KHR_BINARY_GLTF; var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH ); var header = { magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ), version: headerView.getUint32( 4, true ), length: headerView.getUint32( 8, true ), contentLength: headerView.getUint32( 12, true ), contentFormat: headerView.getUint32( 16, true ) }; for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) { var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ]; if ( header[ key ] !== value ) { throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value ); } } var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength ); this.header = header; this.content = convertUint8ArrayToString( contentArray ); this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length ); } GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) { var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ]; var array = new Uint8Array( bufferView ); return convertUint8ArrayToString( array ); }; GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) { var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ]; var bufferView = bufferViews[ metadata.bufferView ]; var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) ); return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData ); }; /*********************************/ /********** INTERNALS ************/ /*********************************/ /* CONSTANTS */ var WEBGL_CONSTANTS = { FLOAT: 5126, //FLOAT_MAT2: 35674, FLOAT_MAT3: 35675, FLOAT_MAT4: 35676, FLOAT_VEC2: 35664, FLOAT_VEC3: 35665, FLOAT_VEC4: 35666, LINEAR: 9729, REPEAT: 10497, SAMPLER_2D: 35678, TRIANGLES: 4, LINES: 1, UNSIGNED_BYTE: 5121, UNSIGNED_SHORT: 5123, VERTEX_SHADER: 35633, FRAGMENT_SHADER: 35632 }; var WEBGL_TYPE = { 5126: Number, //35674: THREE.Matrix2, 35675: THREE.Matrix3, 35676: THREE.Matrix4, 35664: THREE.Vector2, 35665: THREE.Vector3, 35666: THREE.Vector4, 35678: THREE.Texture }; var WEBGL_COMPONENT_TYPES = { 5120: Int8Array, 5121: Uint8Array, 5122: Int16Array, 5123: Uint16Array, 5125: Uint32Array, 5126: Float32Array }; var WEBGL_FILTERS = { 9728: THREE.NearestFilter, 9729: THREE.LinearFilter, 9984: THREE.NearestMipMapNearestFilter, 9985: THREE.LinearMipMapNearestFilter, 9986: THREE.NearestMipMapLinearFilter, 9987: THREE.LinearMipMapLinearFilter }; var WEBGL_WRAPPINGS = { 33071: THREE.ClampToEdgeWrapping, 33648: THREE.MirroredRepeatWrapping, 10497: THREE.RepeatWrapping }; var WEBGL_SIDES = { 1028: THREE.BackSide, // Culling front 1029: THREE.FrontSide // Culling back //1032: THREE.NoSide // Culling front and back, what to do? }; var WEBGL_DEPTH_FUNCS = { 512: THREE.NeverDepth, 513: THREE.LessDepth, 514: THREE.EqualDepth, 515: THREE.LessEqualDepth, 516: THREE.GreaterEqualDepth, 517: THREE.NotEqualDepth, 518: THREE.GreaterEqualDepth, 519: THREE.AlwaysDepth }; var WEBGL_BLEND_EQUATIONS = { 32774: THREE.AddEquation, 32778: THREE.SubtractEquation, 32779: THREE.ReverseSubtractEquation }; var WEBGL_BLEND_FUNCS = { 0: THREE.ZeroFactor, 1: THREE.OneFactor, 768: THREE.SrcColorFactor, 769: THREE.OneMinusSrcColorFactor, 770: THREE.SrcAlphaFactor, 771: THREE.OneMinusSrcAlphaFactor, 772: THREE.DstAlphaFactor, 773: THREE.OneMinusDstAlphaFactor, 774: THREE.DstColorFactor, 775: THREE.OneMinusDstColorFactor, 776: THREE.SrcAlphaSaturateFactor // The followings are not supported by Three.js yet //32769: CONSTANT_COLOR, //32770: ONE_MINUS_CONSTANT_COLOR, //32771: CONSTANT_ALPHA, //32772: ONE_MINUS_CONSTANT_COLOR }; var WEBGL_TYPE_SIZES = { 'SCALAR': 1, 'VEC2': 2, 'VEC3': 3, 'VEC4': 4, 'MAT2': 4, 'MAT3': 9, 'MAT4': 16 }; var PATH_PROPERTIES = { scale: 'scale', translation: 'position', rotation: 'quaternion' }; var INTERPOLATION = { LINEAR: THREE.InterpolateLinear, STEP: THREE.InterpolateDiscrete }; var STATES_ENABLES = { 2884: 'CULL_FACE', 2929: 'DEPTH_TEST', 3042: 'BLEND', 3089: 'SCISSOR_TEST', 32823: 'POLYGON_OFFSET_FILL', 32926: 'SAMPLE_ALPHA_TO_COVERAGE' }; /* UTILITY FUNCTIONS */ function _each( object, callback, thisObj ) { if ( !object ) { return Promise.resolve(); } var results; var fns = []; if ( Object.prototype.toString.call( object ) === '[object Array]' ) { results = []; var length = object.length; for ( var idx = 0; idx < length; idx ++ ) { var value = callback.call( thisObj || this, object[ idx ], idx ); if ( value ) { fns.push( value ); if ( value instanceof Promise ) { value.then( function( key, value ) { results[ idx ] = value; }.bind( this, key )); } else { results[ idx ] = value; } } } } else { results = {}; for ( var key in object ) { if ( object.hasOwnProperty( key ) ) { var value = callback.call( thisObj || this, object[ key ], key ); if ( value ) { fns.push( value ); if ( value instanceof Promise ) { value.then( function( key, value ) { results[ key ] = value; }.bind( this, key )); } else { results[ key ] = value; } } } } } return Promise.all( fns ).then( function() { return results; }); } function resolveURL( url, path ) { // Invalid URL if ( typeof url !== 'string' || url === '' ) return ''; // Absolute URL if ( /^https?:\/\//i.test( url ) ) { return url; } // Data URI if ( /^data:.*,.*$/i.test( url ) ) { return url; } // Relative URL return ( path || '' ) + url; } // Avoid the String.fromCharCode.apply(null, array) shortcut, which // throws a "maximum call stack size exceeded" error for large arrays. function convertUint8ArrayToString( array ) { var s = ''; for ( var i = 0; i < array.length; i ++ ) { s += String.fromCharCode( array[ i ] ); } return s; } // Three.js seems too dependent on attribute names so globally // replace those in the shader code function replaceTHREEShaderAttributes( shaderText, technique ) { // Expected technique attributes var attributes = {}; for ( var attributeId in technique.attributes ) { var pname = technique.attributes[ attributeId ]; var param = technique.parameters[ pname ]; var atype = param.type; var semantic = param.semantic; attributes[ attributeId ] = { type: atype, semantic: semantic }; } // Figure out which attributes to change in technique var shaderParams = technique.parameters; var shaderAttributes = technique.attributes; var params = {}; for ( var attributeId in attributes ) { var pname = shaderAttributes[ attributeId ]; var shaderParam = shaderParams[ pname ]; var semantic = shaderParam.semantic; if ( semantic ) { params[ attributeId ] = shaderParam; } } for ( var pname in params ) { var param = params[ pname ]; var semantic = param.semantic; var regEx = new RegExp( "\\b" + pname + "\\b", "g" ); switch ( semantic ) { case "POSITION": shaderText = shaderText.replace( regEx, 'position' ); break; case "NORMAL": shaderText = shaderText.replace( regEx, 'normal' ); break; case 'TEXCOORD_0': case 'TEXCOORD0': case 'TEXCOORD': shaderText = shaderText.replace( regEx, 'uv' ); break; case 'COLOR_0': case 'COLOR0': case 'COLOR': shaderText = shaderText.replace( regEx, 'color' ); break; case "WEIGHT": shaderText = shaderText.replace( regEx, 'skinWeight' ); break; case "JOINT": shaderText = shaderText.replace( regEx, 'skinIndex' ); break; } } return shaderText; } function createDefaultMaterial() { return new THREE.MeshPhongMaterial( { color: 0x00000, emissive: 0x888888, specular: 0x000000, shininess: 0, transparent: false, depthTest: true, side: THREE.FrontSide } ); } // Deferred constructor for RawShaderMaterial types function DeferredShaderMaterial( params ) { this.isDeferredShaderMaterial = true; this.params = params; } DeferredShaderMaterial.prototype.create = function () { var uniforms = THREE.UniformsUtils.clone( this.params.uniforms ); for ( var uniformId in this.params.uniforms ) { var originalUniform = this.params.uniforms[ uniformId ]; if ( originalUniform.value instanceof THREE.Texture ) { uniforms[ uniformId ].value = originalUniform.value; uniforms[ uniformId ].value.needsUpdate = true; } uniforms[ uniformId ].semantic = originalUniform.semantic; uniforms[ uniformId ].node = originalUniform.node; } this.params.uniforms = uniforms; return new THREE.RawShaderMaterial( this.params ); }; /* GLTF PARSER */ function GLTFParser( json, extensions, options ) { this.json = json || {}; this.extensions = extensions || {}; this.options = options || {}; // loader object cache this.cache = new GLTFRegistry(); } GLTFParser.prototype._withDependencies = function ( dependencies ) { var _dependencies = {}; for ( var i = 0; i < dependencies.length; i ++ ) { var dependency = dependencies[ i ]; var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 ); var cached = this.cache.get( dependency ); if ( cached !== undefined ) { _dependencies[ dependency ] = cached; } else if ( this[ fnName ] ) { var fn = this[ fnName ](); this.cache.add( dependency, fn ); _dependencies[ dependency ] = fn; } } return _each( _dependencies, function ( dependency ) { return dependency; } ); }; GLTFParser.prototype.parse = function ( callback ) { var json = this.json; // Clear the loader cache this.cache.removeAll(); // Fire the callback on complete this._withDependencies( [ "scenes", "cameras", "animations" ] ).then( function ( dependencies ) { var scene = dependencies.scenes[ json.scene ]; var scenes = []; for ( var name in dependencies.scenes ) { scenes.push( dependencies.scenes[ name ] ); } var cameras = []; for ( var name in dependencies.cameras ) { var camera = dependencies.cameras[ name ]; cameras.push( camera ); } var animations = []; for ( var name in dependencies.animations ) { animations.push( dependencies.animations[ name ] ); } callback( scene, scenes, cameras, animations ); } ); }; GLTFParser.prototype.loadShaders = function () { var json = this.json; var extensions = this.extensions; var options = this.options; return this._withDependencies( [ "bufferViews" ] ).then( function ( dependencies ) { return _each( json.shaders, function ( shader ) { if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) { return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews ); } return new Promise( function ( resolve ) { var loader = new THREE.FileLoader(); loader.setResponseType( 'text' ); loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) { resolve( shaderText ); } ); } ); } ); } ); }; GLTFParser.prototype.loadBuffers = function () { var json = this.json; var extensions = this.extensions; var options = this.options; return _each( json.buffers, function ( buffer, name ) { if ( name === BINARY_EXTENSION_BUFFER_NAME ) { return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body; } if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) { return new Promise( function ( resolve ) { var loader = new THREE.FileLoader(); loader.setResponseType( 'arraybuffer' ); loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) { resolve( buffer ); } ); } ); } else { console.warn( 'THREE.GLTFLoader: ' + buffer.type + ' buffer type is not supported' ); } } ); }; GLTFParser.prototype.loadBufferViews = function () { var json = this.json; return this._withDependencies( [ "buffers" ] ).then( function ( dependencies ) { return _each( json.bufferViews, function ( bufferView ) { var arraybuffer = dependencies.buffers[ bufferView.buffer ]; return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + bufferView.byteLength ); } ); } ); }; GLTFParser.prototype.loadAccessors = function () { var json = this.json; return this._withDependencies( [ "bufferViews" ] ).then( function ( dependencies ) { return _each( json.accessors, function ( accessor ) { var arraybuffer = dependencies.bufferViews[ accessor.bufferView ]; var itemSize = WEBGL_TYPE_SIZES[ accessor.type ]; var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. var elementBytes = TypedArray.BYTES_PER_ELEMENT; var itemBytes = elementBytes * itemSize; // The buffer is not interleaved if the stride is the item size in bytes. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) { // Use the full buffer if it's interleaved. var array = new TypedArray( arraybuffer ); // Integer parameters to IB/IBA are in array elements, not bytes. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes ); return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes ); } else { array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize ); return new THREE.BufferAttribute( array, itemSize ); } } ); } ); }; GLTFParser.prototype.loadTextures = function () { var json = this.json; var extensions = this.extensions; var options = this.options; return this._withDependencies( [ "bufferViews" ] ).then( function ( dependencies ) { return _each( json.textures, function ( texture ) { if ( texture.source ) { return new Promise( function ( resolve ) { var source = json.images[ texture.source ]; var sourceUri = source.uri; if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) { sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews ); } var textureLoader = THREE.Loader.Handlers.get( sourceUri ); if ( textureLoader === null ) { textureLoader = new THREE.TextureLoader(); } textureLoader.setCrossOrigin( options.crossOrigin ); textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) { _texture.flipY = false; if ( texture.sampler ) { var sampler = json.samplers[ texture.sampler ]; _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ]; _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ]; _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ]; _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ]; } resolve( _texture ); }, undefined, function () { resolve(); } ); } ); } } ); } ); }; GLTFParser.prototype.loadMaterials = function () { var json = this.json; return this._withDependencies( [ "shaders", "textures" ] ).then( function ( dependencies ) { return _each( json.materials, function ( material ) { var materialType; var materialValues = {}; var materialParams = {}; var khr_material; if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) { khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]; } if ( khr_material ) { switch ( khr_material.technique ) { case 'BLINN' : case 'PHONG' : materialType = THREE.MeshPhongMaterial; break; case 'LAMBERT' : materialType = THREE.MeshLambertMaterial; break; case 'CONSTANT' : default : materialType = THREE.MeshBasicMaterial; break; } Object.assign( materialValues, khr_material.values ); if ( khr_material.doubleSided || materialValues.doubleSided ) { materialParams.side = THREE.DoubleSide; } if ( khr_material.transparent || materialValues.transparent ) { materialParams.transparent = true; materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1; } } else if ( material.technique === undefined ) { materialType = THREE.MeshPhongMaterial; Object.assign( materialValues, material.values ); } else { materialType = DeferredShaderMaterial; var technique = json.techniques[ material.technique ]; materialParams.uniforms = {}; var program = json.programs[ technique.program ]; if ( program ) { materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ]; if ( ! materialParams.fragmentShader ) { console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader ); materialType = THREE.MeshPhongMaterial; } var vertexShader = dependencies.shaders[ program.vertexShader ]; if ( ! vertexShader ) { console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader ); materialType = THREE.MeshPhongMaterial; } // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique ); var uniforms = technique.uniforms; for ( var uniformId in uniforms ) { var pname = uniforms[ uniformId ]; var shaderParam = technique.parameters[ pname ]; var ptype = shaderParam.type; if ( WEBGL_TYPE[ ptype ] ) { var pcount = shaderParam.count; var value; if ( material.values !== undefined ) value = material.values[ pname ]; var uvalue = new WEBGL_TYPE[ ptype ](); var usemantic = shaderParam.semantic; var unode = shaderParam.node; switch ( ptype ) { case WEBGL_CONSTANTS.FLOAT: uvalue = shaderParam.value; if ( pname == "transparency" ) { materialParams.transparent = true; } if ( value !== undefined ) { uvalue = value; } break; case WEBGL_CONSTANTS.FLOAT_VEC2: case WEBGL_CONSTANTS.FLOAT_VEC3: case WEBGL_CONSTANTS.FLOAT_VEC4: case WEBGL_CONSTANTS.FLOAT_MAT3: if ( shaderParam && shaderParam.value ) { uvalue.fromArray( shaderParam.value ); } if ( value ) { uvalue.fromArray( value ); } break; case WEBGL_CONSTANTS.FLOAT_MAT2: // what to do? console.warn( "FLOAT_MAT2 is not a supported uniform type" ); break; case WEBGL_CONSTANTS.FLOAT_MAT4: if ( pcount ) { uvalue = new Array( pcount ); for ( var mi = 0; mi < pcount; mi ++ ) { uvalue[ mi ] = new WEBGL_TYPE[ ptype ](); } if ( shaderParam && shaderParam.value ) { var m4v = shaderParam.value; uvalue.fromArray( m4v ); } if ( value ) { uvalue.fromArray( value ); } } else { if ( shaderParam && shaderParam.value ) { var m4 = shaderParam.value; uvalue.fromArray( m4 ); } if ( value ) { uvalue.fromArray( value ); } } break; case WEBGL_CONSTANTS.SAMPLER_2D: if ( value !== undefined ) { uvalue = dependencies.textures[ value ]; } else if ( shaderParam.value !== undefined ) { uvalue = dependencies.textures[ shaderParam.value ]; } else { uvalue = null; } break; } materialParams.uniforms[ uniformId ] = { value: uvalue, semantic: usemantic, node: unode }; } else { throw new Error( "Unknown shader uniform param type: " + ptype ); } } var states = technique.states || {}; var enables = states.enable || []; var functions = states.functions || {}; var enableCullFace = false; var enableDepthTest = false; var enableBlend = false; for ( var i = 0, il = enables.length; i < il; i ++ ) { var enable = enables[ i ]; switch ( STATES_ENABLES[ enable ] ) { case 'CULL_FACE': enableCullFace = true; break; case 'DEPTH_TEST': enableDepthTest = true; break; case 'BLEND': enableBlend = true; break; // TODO: implement case 'SCISSOR_TEST': case 'POLYGON_OFFSET_FILL': case 'SAMPLE_ALPHA_TO_COVERAGE': break; default: throw new Error( "Unknown technique.states.enable: " + enable ); } } if ( enableCullFace ) { materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide; } else { materialParams.side = THREE.DoubleSide; } materialParams.depthTest = enableDepthTest; materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth; materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true; materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending; materialParams.transparent = enableBlend; var blendEquationSeparate = functions.blendEquationSeparate; if ( blendEquationSeparate !== undefined ) { materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ]; materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ]; } else { materialParams.blendEquation = THREE.AddEquation; materialParams.blendEquationAlpha = THREE.AddEquation; } var blendFuncSeparate = functions.blendFuncSeparate; if ( blendFuncSeparate !== undefined ) { materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ]; materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ]; materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ]; materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ]; } else { materialParams.blendSrc = THREE.OneFactor; materialParams.blendDst = THREE.ZeroFactor; materialParams.blendSrcAlpha = THREE.OneFactor; materialParams.blendDstAlpha = THREE.ZeroFactor; } } } if ( Array.isArray( materialValues.diffuse ) ) { materialParams.color = new THREE.Color().fromArray( materialValues.diffuse ); } else if ( typeof( materialValues.diffuse ) === 'string' ) { materialParams.map = dependencies.textures[ materialValues.diffuse ]; } delete materialParams.diffuse; if ( typeof( materialValues.reflective ) === 'string' ) { materialParams.envMap = dependencies.textures[ materialValues.reflective ]; } if ( typeof( materialValues.bump ) === 'string' ) { materialParams.bumpMap = dependencies.textures[ materialValues.bump ]; } if ( Array.isArray( materialValues.emission ) ) { if ( materialType === THREE.MeshBasicMaterial ) { materialParams.color = new THREE.Color().fromArray( materialValues.emission ); } else { materialParams.emissive = new THREE.Color().fromArray( materialValues.emission ); } } else if ( typeof( materialValues.emission ) === 'string' ) { if ( materialType === THREE.MeshBasicMaterial ) { materialParams.map = dependencies.textures[ materialValues.emission ]; } else { materialParams.emissiveMap = dependencies.textures[ materialValues.emission ]; } } if ( Array.isArray( materialValues.specular ) ) { materialParams.specular = new THREE.Color().fromArray( materialValues.specular ); } else if ( typeof( materialValues.specular ) === 'string' ) { materialParams.specularMap = dependencies.textures[ materialValues.specular ]; } if ( materialValues.shininess !== undefined ) { materialParams.shininess = materialValues.shininess; } var _material = new materialType( materialParams ); if ( material.name !== undefined ) _material.name = material.name; return _material; } ); } ); }; GLTFParser.prototype.loadMeshes = function () { var json = this.json; return this._withDependencies( [ "accessors", "materials" ] ).then( function ( dependencies ) { return _each( json.meshes, function ( mesh ) { var group = new THREE.Object3D(); if ( mesh.name !== undefined ) group.name = mesh.name; if ( mesh.extras ) group.userData = mesh.extras; var primitives = mesh.primitives; for ( var name in primitives ) { var primitive = primitives[ name ]; if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) { var geometry = new THREE.BufferGeometry(); var attributes = primitive.attributes; for ( var attributeId in attributes ) { var attributeEntry = attributes[ attributeId ]; if ( ! attributeEntry ) return; var bufferAttribute = dependencies.accessors[ attributeEntry ]; switch ( attributeId ) { case 'POSITION': geometry.addAttribute( 'position', bufferAttribute ); break; case 'NORMAL': geometry.addAttribute( 'normal', bufferAttribute ); break; case 'TEXCOORD_0': case 'TEXCOORD0': case 'TEXCOORD': geometry.addAttribute( 'uv', bufferAttribute ); break; case 'COLOR_0': case 'COLOR0': case 'COLOR': geometry.addAttribute( 'color', bufferAttribute ); break; case 'WEIGHT': geometry.addAttribute( 'skinWeight', bufferAttribute ); break; case 'JOINT': geometry.addAttribute( 'skinIndex', bufferAttribute ); break; } } if ( primitive.indices ) { geometry.setIndex( dependencies.accessors[ primitive.indices ] ); } var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial(); var meshNode = new THREE.Mesh( geometry, material ); meshNode.castShadow = true; meshNode.name = ( name === "0" ? group.name : group.name + name ); if ( primitive.extras ) meshNode.userData = primitive.extras; group.add( meshNode ); } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) { var geometry = new THREE.BufferGeometry(); var attributes = primitive.attributes; for ( var attributeId in attributes ) { var attributeEntry = attributes[ attributeId ]; if ( ! attributeEntry ) return; var bufferAttribute = dependencies.accessors[ attributeEntry ]; switch ( attributeId ) { case 'POSITION': geometry.addAttribute( 'position', bufferAttribute ); break; case 'COLOR_0': case 'COLOR0': case 'COLOR': geometry.addAttribute( 'color', bufferAttribute ); break; } } var material = dependencies.materials[ primitive.material ]; var meshNode; if ( primitive.indices ) { geometry.setIndex( dependencies.accessors[ primitive.indices ] ); meshNode = new THREE.LineSegments( geometry, material ); } else { meshNode = new THREE.Line( geometry, material ); } meshNode.name = ( name === "0" ? group.name : group.name + name ); if ( primitive.extras ) meshNode.userData = primitive.extras; group.add( meshNode ); } else { console.warn( "Only triangular and line primitives are supported" ); } } return group; } ); } ); }; GLTFParser.prototype.loadCameras = function () { var json = this.json; return _each( json.cameras, function ( camera ) { if ( camera.type == "perspective" && camera.perspective ) { var yfov = camera.perspective.yfov; var xfov = camera.perspective.xfov; var aspect_ratio = camera.perspective.aspect_ratio || 1; // According to COLLADA spec... // aspect_ratio = xfov / yfov xfov = ( xfov === undefined && yfov ) ? yfov * aspect_ratio : xfov; // According to COLLADA spec... // aspect_ratio = xfov / yfov // yfov = ( yfov === undefined && xfov ) ? xfov / aspect_ratio : yfov; var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspect_ratio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 ); if ( camera.name !== undefined ) _camera.name = camera.name; if ( camera.extras ) _camera.userData = camera.extras; return _camera; } else if ( camera.type == "orthographic" && camera.orthographic ) { var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar ); if ( camera.name !== undefined ) _camera.name = camera.name; if ( camera.extras ) _camera.userData = camera.extras; return _camera; } } ); }; GLTFParser.prototype.loadSkins = function () { var json = this.json; return this._withDependencies( [ "accessors" ] ).then( function ( dependencies ) { return _each( json.skins, function ( skin ) { var _skin = { bindShapeMatrix: new THREE.Matrix4().fromArray( skin.bindShapeMatrix ), jointNames: skin.jointNames, inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ] }; return _skin; } ); } ); }; GLTFParser.prototype.loadAnimations = function () { var json = this.json; return this._withDependencies( [ "accessors", "nodes" ] ).then( function ( dependencies ) { return _each( json.animations, function ( animation, animationId ) { var tracks = []; for ( var channelId in animation.channels ) { var channel = animation.channels[ channelId ]; var sampler = animation.samplers[ channel.sampler ]; if ( sampler ) { var target = channel.target; var name = target.id; var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input; var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output; var inputAccessor = dependencies.accessors[ input ]; var outputAccessor = dependencies.accessors[ output ]; var node = dependencies.nodes[ name ]; if ( node ) { node.updateMatrix(); node.matrixAutoUpdate = true; var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation ? THREE.QuaternionKeyframeTrack : THREE.VectorKeyframeTrack; var targetName = node.name ? node.name : node.uuid; // KeyframeTrack.optimize() will modify given 'times' and 'values' // buffers before creating a truncated copy to keep. Because buffers may // be reused by other tracks, make copies here. tracks.push( new TypedKeyframeTrack( targetName + '.' + PATH_PROPERTIES[ target.path ], THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ), THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ), INTERPOLATION[ sampler.interpolation ] ) ); } } } return new THREE.AnimationClip( "animation_" + animationId, undefined, tracks ); } ); } ); }; GLTFParser.prototype.loadNodes = function () { var json = this.json; var extensions = this.extensions; var scope = this; return _each( json.nodes, function ( node ) { var matrix = new THREE.Matrix4(); var _node; if ( node.jointName ) { _node = new THREE.Bone(); _node.name = node.name !== undefined ? node.name : node.jointName; _node.jointName = node.jointName; } else { _node = new THREE.Object3D(); if ( node.name !== undefined ) _node.name = node.name; } if ( node.extras ) _node.userData = node.extras; if ( node.matrix !== undefined ) { matrix.fromArray( node.matrix ); _node.applyMatrix( matrix ); } else { if ( node.translation !== undefined ) { _node.position.fromArray( node.translation ); } if ( node.rotation !== undefined ) { _node.quaternion.fromArray( node.rotation ); } if ( node.scale !== undefined ) { _node.scale.fromArray( node.scale ); } } return _node; } ).then( function ( __nodes ) { return scope._withDependencies( [ "meshes", "skins", "cameras" ] ).then( function ( dependencies ) { return _each( __nodes, function ( _node, nodeId ) { var node = json.nodes[ nodeId ]; if ( node.meshes !== undefined ) { for ( var meshId in node.meshes ) { var mesh = node.meshes[ meshId ]; var group = dependencies.meshes[ mesh ]; if ( group === undefined ) { console.warn( 'GLTFLoader: Couldn\'t find node "' + mesh + '".' ); continue; } for ( var childrenId in group.children ) { var child = group.children[ childrenId ]; // clone Mesh to add to _node var originalMaterial = child.material; var originalGeometry = child.geometry; var originalUserData = child.userData; var originalName = child.name; var material; if ( originalMaterial.isDeferredShaderMaterial ) { originalMaterial = material = originalMaterial.create(); } else { material = originalMaterial; } switch ( child.type ) { case 'LineSegments': child = new THREE.LineSegments( originalGeometry, material ); break; case 'Line': child = new THREE.Line( originalGeometry, material ); break; default: child = new THREE.Mesh( originalGeometry, material ); } child.castShadow = true; child.userData = originalUserData; child.name = originalName; var skinEntry; if ( node.skin ) { skinEntry = dependencies.skins[ node.skin ]; } // Replace Mesh with SkinnedMesh in library if ( skinEntry ) { var getJointNode = function ( jointId ) { var keys = Object.keys( __nodes ); for ( var i = 0, il = keys.length; i < il; i ++ ) { var n = __nodes[ keys[ i ] ]; if ( n.jointName === jointId ) return n; } return null; }; var geometry = originalGeometry; var material = originalMaterial; material.skinning = true; child = new THREE.SkinnedMesh( geometry, material, false ); child.castShadow = true; child.userData = originalUserData; child.name = originalName; var bones = []; var boneInverses = []; for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) { var jointId = skinEntry.jointNames[ i ]; var jointNode = getJointNode( jointId ); if ( jointNode ) { bones.push( jointNode ); var m = skinEntry.inverseBindMatrices.array; var mat = new THREE.Matrix4().fromArray( m, i * 16 ); boneInverses.push( mat ); } else { console.warn( "WARNING: joint: ''" + jointId + "' could not be found" ); } } child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix ); var buildBoneGraph = function ( parentJson, parentObject, property ) { var children = parentJson[ property ]; if ( children === undefined ) return; for ( var i = 0, il = children.length; i < il; i ++ ) { var nodeId = children[ i ]; var bone = __nodes[ nodeId ]; var boneJson = json.nodes[ nodeId ]; if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) { parentObject.add( bone ); buildBoneGraph( boneJson, bone, 'children' ); } } }; buildBoneGraph( node, child, 'skeletons' ); } _node.add( child ); } } } if ( node.camera !== undefined ) { var camera = dependencies.cameras[ node.camera ]; _node.add( camera ); } if ( node.extensions && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) { var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights; var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ]; _node.add( light ); } return _node; } ); } ); } ); }; GLTFParser.prototype.loadScenes = function () { var json = this.json; // scene node hierachy builder function buildNodeHierachy( nodeId, parentObject, allNodes ) { var _node = allNodes[ nodeId ]; parentObject.add( _node ); var node = json.nodes[ nodeId ]; if ( node.children ) { var children = node.children; for ( var i = 0, l = children.length; i < l; i ++ ) { var child = children[ i ]; buildNodeHierachy( child, _node, allNodes ); } } } return this._withDependencies( [ "nodes" ] ).then( function ( dependencies ) { return _each( json.scenes, function ( scene ) { var _scene = new THREE.Scene(); if ( scene.name !== undefined ) _scene.name = scene.name; if ( scene.extras ) _scene.userData = scene.extras; var nodes = scene.nodes; for ( var i = 0, l = nodes.length; i < l; i ++ ) { var nodeId = nodes[ i ]; buildNodeHierachy( nodeId, _scene, dependencies.nodes ); } _scene.traverse( function ( child ) { // Register raw material meshes with GLTFLoader.Shaders if ( child.material && child.material.isRawShaderMaterial ) { var xshader = new GLTFShader( child, dependencies.nodes ); GLTFLoader.Shaders.add( child.uuid, xshader ); } } ); return _scene; } ); } ); }; return GLTFLoader; } )();