// Three.js r36 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)}; THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,b){var d,e,h,g,k,j;if(b==0)d=e=h=0;else{g=Math.floor(a*6);k=a*6-g;a=b*(1-c);j=b*(1-c*k);c=b*(1-c*(1-k));switch(g){case 1:d=j;e=b;h=a;break;case 2:d=a;e=b;h=c;break;case 3:d=a;e=j;h=b;break;case 4:d=c;e=a;h=b;break;case 5:d=b;e=a;h=j;break;case 6:case 0:d=b;e=c;h=a}}this.r=d;this.g=e;this.b=h;if(this.autoUpdate){this.updateHex(); this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}}; THREE.Vector2=function(a,c){this.set(a||0,c||0)}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,c,b){this.set(a||0,c||0,b||0)}; THREE.Vector3.prototype={set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a, c){this.set(a.y*c.z-a.z*c.y,a.z*c.x-a.x*c.z,a.x*c.y-a.y*c.x);return this},crossSelf:function(a){var c=this.x,b=this.y,d=this.z;this.set(b*a.z-d*a.y,d*a.x-c*a.z,c*a.y-b*a.x);return this},multiply:function(a,c){this.set(a.x*c.x,a.y*c.y,a.z*c.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,b=this.y-a.y;a=this.z-a.z;return c*c+b*b+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a= this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var c=Math.cos(this.y);if(Math.abs(c)>1.0E-5){this.x=Math.atan2(-a.n23/c,a.n33/c);this.z=Math.atan2(-a.n13/c,a.n11/c)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,c,b,d){this.set(a||0,c||0,b||0,d||1)}; THREE.Vector4.prototype={set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,c){this.set(a.x+c.x,a.y+c.y,a.z+c.z,a.w+c.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,c){this.set(a.x-c.x,a.y-c.y,a.z-c.z,a.w-c.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,c){this.set(this.x+(a.x-this.x)*c,this.y+(a.y-this.y)*c,this.z+(a.z-this.z)*c,this.w+(a.w-this.w)*c)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,b,d=a.objects,e=[];a=0;for(c=d.length;a0&&J>0&&P+J<1}var b,d,e,h,g,k,j,m,t,x, y,q=a.geometry,A=q.vertices,G=[];b=0;for(d=q.faces.length;bj?d:j;e=e>m?e:m}a()}; this.add3Points=function(j,m,t,x,y,q){if(k){k=!1;c=jt?j>y?j:y:t>y?t:y;e=m>x?m>q?m:q:x>q?x:q}else{c=jt?j>y?j>d?j:d:y>d?y:d:t>y?t>d?t:d:y>d?y:d;e=m>x?m>q?m>e?m:e:q>e?q:e:x>q?x>e?x:e:q>e?q:e}a()};this.addRectangle=function(j){if(k){k=!1;c=j.getLeft();b=j.getTop();d=j.getRight();e=j.getBottom()}else{c=cj.getRight()? d:j.getRight();e=e>j.getBottom()?e:j.getBottom()}a()};this.inflate=function(j){c-=j;b-=j;d+=j;e+=j;a()};this.minSelf=function(j){c=c>j.getLeft()?c:j.getLeft();b=b>j.getTop()?b:j.getTop();d=d=0&&Math.min(e,j.getBottom())-Math.max(b,j.getTop())>=0};this.empty=function(){k=!0;e=d=b=c=0;a()};this.isEmpty=function(){return k}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}}; THREE.Matrix4=function(a,c,b,d,e,h,g,k,j,m,t,x,y,q,A,G){this.set(a||1,c||0,b||0,d||0,e||0,h||1,g||0,k||0,j||0,m||0,t||1,x||0,y||0,q||0,A||0,G||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(a,c,b,d,e,h,g,k,j,m,t,x,y,q,A,G){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=e;this.n22=h;this.n23=g;this.n24=k;this.n31=j;this.n32=m;this.n33=t;this.n34=x;this.n41=y;this.n42=q;this.n43=A;this.n44=G;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,c,b){var d=THREE.Matrix4.__v1, e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,c).normalize();if(h.length()===0)h.z=1;d.cross(b,h).normalize();if(d.length()===0){h.x+=1.0E-4;d.cross(b,h).normalize()}e.cross(h,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=h.x;this.n21=d.y;this.n22=e.y;this.n23=h.y;this.n31=d.z;this.n32=e.z;this.n33=h.z;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,e=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*e;a.y=(this.n21*c+this.n22*b+this.n23* d+this.n24)*e;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,e=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*e;a.y=this.n21*c+this.n22*b+this.n23*d+this.n24*e;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*e;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize(); return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var b=a.n11,d=a.n12,e=a.n13,h=a.n14,g=a.n21,k=a.n22,j=a.n23,m=a.n24,t=a.n31,x=a.n32,y=a.n33,q=a.n34,A=a.n41,G=a.n42,J=a.n43,E=a.n44,K=c.n11,z=c.n12,I=c.n13,P=c.n14,Z=c.n21,W=c.n22, f=c.n23,S=c.n24,T=c.n31,ea=c.n32,oa=c.n33,$=c.n34;this.n11=b*K+d*Z+e*T;this.n12=b*z+d*W+e*ea;this.n13=b*I+d*f+e*oa;this.n14=b*P+d*S+e*$+h;this.n21=g*K+k*Z+j*T;this.n22=g*z+k*W+j*ea;this.n23=g*I+k*f+j*oa;this.n24=g*P+k*S+j*$+m;this.n31=t*K+x*Z+y*T;this.n32=t*z+x*W+y*ea;this.n33=t*I+x*f+y*oa;this.n34=t*P+x*S+y*$+q;this.n41=A*K+G*Z+J*T;this.n42=A*z+G*W+J*ea;this.n43=A*I+G*f+J*oa;this.n44=A*P+G*S+J*$+E;return this},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31; b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a= this.n11,c=this.n12,b=this.n13,d=this.n14,e=this.n21,h=this.n22,g=this.n23,k=this.n24,j=this.n31,m=this.n32,t=this.n33,x=this.n34,y=this.n41,q=this.n42,A=this.n43,G=this.n44;return d*g*m*y-b*k*m*y-d*h*t*y+c*k*t*y+b*h*x*y-c*g*x*y-d*g*j*q+b*k*j*q+d*e*t*q-a*k*t*q-b*e*x*q+a*g*x*q+d*h*j*A-c*k*j*A-d*e*m*A+a*k*m*A+c*e*x*A-a*h*x*A-b*h*j*G+c*g*j*G+b*e*m*G-a*g*m*G-c*e*t*G+a*h*t*G},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32= this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21; this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]= this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a, c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),e=1-b,h=a.x,g=a.y,k=a.z,j=e*h,m=e*g;this.set(j* h+b,j*g-d*k,j*k+d*g,0,j*g+d*k,m*g+b,m*k-d*h,0,j*k-d*g,m*k+d*h,e*k*k+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var c=a.x,b=a.y,d=a.z;a=Math.cos(c);c=Math.sin(c);var e=Math.cos(b);b=Math.sin(b);var h=Math.cos(d);d=Math.sin(d);var g=a*b,k=c*b;this.n11=e*h;this.n12=-e*d;this.n13=b;this.n21=k*h+a*d;this.n22=-k*d+a*h;this.n23=-c*e;this.n31=-g*h+c*d;this.n32=g*d+c*h;this.n33=a*e;return this},setRotationFromQuaternion:function(a){var c= a.x,b=a.y,d=a.z,e=a.w,h=c+c,g=b+b,k=d+d;a=c*h;var j=c*g;c*=k;var m=b*g;b*=k;d*=k;h*=e;g*=e;e*=k;this.n11=1-(m+d);this.n12=j-e;this.n13=c+g;this.n21=j+e;this.n22=1-(a+d);this.n23=b-h;this.n31=c-g;this.n32=b+h;this.n33=1-(a+m);return this},scale:function(a){var c=a.x,b=a.y;a=a.z;this.n11*=c;this.n12*=b;this.n13*=a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34= a.n34},extractRotation:function(a,c){var b=1/c.x,d=1/c.y,e=1/c.z;this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}}; THREE.Matrix4.makeInvert=function(a,c){var b=a.n11,d=a.n12,e=a.n13,h=a.n14,g=a.n21,k=a.n22,j=a.n23,m=a.n24,t=a.n31,x=a.n32,y=a.n33,q=a.n34,A=a.n41,G=a.n42,J=a.n43,E=a.n44;c===undefined&&(c=new THREE.Matrix4);c.n11=j*q*G-m*y*G+m*x*J-k*q*J-j*x*E+k*y*E;c.n12=h*y*G-e*q*G-h*x*J+d*q*J+e*x*E-d*y*E;c.n13=e*m*G-h*j*G+h*k*J-d*m*J-e*k*E+d*j*E;c.n14=h*j*x-e*m*x-h*k*y+d*m*y+e*k*q-d*j*q;c.n21=m*y*A-j*q*A-m*t*J+g*q*J+j*t*E-g*y*E;c.n22=e*q*A-h*y*A+h*t*J-b*q*J-e*t*E+b*y*E;c.n23=h*j*A-e*m*A-h*g*J+b*m*J+e*g*E-b*j*E; c.n24=e*m*t-h*j*t+h*g*y-b*m*y-e*g*q+b*j*q;c.n31=k*q*A-m*x*A+m*t*G-g*q*G-k*t*E+g*x*E;c.n32=h*x*A-d*q*A-h*t*G+b*q*G+d*t*E-b*x*E;c.n33=e*m*A-h*k*A+h*g*G-b*m*G-d*g*E+b*k*E;c.n34=h*k*t-d*m*t-h*g*x+b*m*x+d*g*q-b*k*q;c.n41=j*x*A-k*y*A-j*t*G+g*y*G+k*t*J-g*x*J;c.n42=d*y*A-e*x*A+e*t*G-b*y*G-d*t*J+b*x*J;c.n43=e*k*A-d*j*A-e*g*G+b*j*G+d*g*J-b*k*J;c.n44=d*j*t-e*k*t+e*g*x-b*j*x-d*g*y+b*k*y;c.multiplyScalar(1/a.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,g=-a.n33*a.n12+a.n32*a.n13,k=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,t=-a.n23*a.n11+a.n21*a.n13,x=a.n22*a.n11-a.n21*a.n12;a=a.n11*d+a.n21*g+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;b[0]=a*d;b[1]=a*e;b[2]=a*h;b[3]=a*g;b[4]=a*k;b[5]=a*j;b[6]=a*m;b[7]=a*t;b[8]=a*x;return c}; THREE.Matrix4.makeFrustum=function(a,c,b,d,e,h){var g;g=new THREE.Matrix4;g.n11=2*e/(c-a);g.n12=0;g.n13=(c+a)/(c-a);g.n14=0;g.n21=0;g.n22=2*e/(d-b);g.n23=(d+b)/(d-b);g.n24=0;g.n31=0;g.n32=0;g.n33=-(h+e)/(h-e);g.n34=-2*h*e/(h-e);g.n41=0;g.n42=0;g.n43=-1;g.n44=0;return g};THREE.Matrix4.makePerspective=function(a,c,b,d){var e;a=b*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*c,a*c,e,a,b,d)}; THREE.Matrix4.makeOrtho=function(a,c,b,d,e,h){var g,k,j,m;g=new THREE.Matrix4;k=c-a;j=b-d;m=h-e;g.n11=2/k;g.n12=0;g.n13=0;g.n14=-((c+a)/k);g.n21=0;g.n22=2/j;g.n23=0;g.n24=-((b+d)/j);g.n31=0;g.n32=0;g.n33=-2/m;g.n34=-((h+e)/m);g.n41=0;g.n42=0;g.n43=0;g.n44=1;return g};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!== undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var c=this;c instanceof THREE.Scene===!1&&c!==undefined;)c=c.parent;c!==undefined&&c.addChildRecurse(a)}},removeChild:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=undefined;this.children.splice(c,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(a,c,b){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||c){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;c=!0}a=0;for(var d=this.children.length;a=1){b.w=a.w;b.x=a.x;b.y=a.y;b.z=a.z;return b}var h=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){b.w=0.5*(a.w+c.w);b.x=0.5*(a.x+c.x);b.y=0.5*(a.y+c.y);b.z=0.5*(a.z+c.z);return b}e=Math.sin((1-d)*h)/g;d=Math.sin(d*h)/g;b.w=a.w*e+c.w*d;b.x=a.x*e+c.x*d;b.y=a.y*e+c.y*d;b.z=a.z*e+c.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3}; THREE.Face3=function(a,c,b,d,e,h){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(a,c,b,d,e,h,g){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.set(a||0,c||0)};THREE.UV.prototype={set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.set(a.u,a.v);return this}}; THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]}; for(var c=1,b=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.zthis.boundingBox.z[1])this.boundingBox.z[1]= a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,b=this.vertices.length;cthis.points.length-2?h:h+1;b[3]=h>this.points.length-3?h:h+2;m=this.points[b[0]];t=this.points[b[1]]; x=this.points[b[2]];y=this.points[b[3]];k=g*g;j=g*k;d.x=c(m.x,t.x,x.x,y.x,g,k,j);d.y=c(m.y,t.y,x.y,y.y,g,k,j);d.z=c(m.z,t.z,x.z,y.z,g,k,j);return d};this.getControlPointsArray=function(){var q,A,G=this.points.length,J=[];for(q=0;q1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+q);d=d<0?0:1}if(b==="pos"){b=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){b.x=e[0]+(h[0]-e[0])*d;b.y=e[1]+(h[1]-e[1])*d;b.z=e[2]+(h[2]-e[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",q,g.index-1).pos;this.points[1]=e;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",q,k.index+1).pos;d=d*0.33+0.33;e=this.interpolateCatmullRom(this.points,d);b.x=e[0];b.y=e[1];b.z=e[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(b);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(b=== "rot")THREE.Quaternion.slerp(e,h,a.quaternion,d);else if(b==="scl"){b=a.scale;b.x=e[0]+(h[0]-e[0])*d;b.y=e[1]+(h[1]-e[1])*d;b.z=e[2]+(h[2]-e[2])*d}}}}if(this.JITCompile&&t[0][m]===undefined){this.hierarchy[0].update(undefined,!0);for(q=0;qa.length-2?h:h+1;b[3]=h>a.length-3?h:h+2;h=a[b[0]];k=a[b[1]];j=a[b[2]];m=a[b[3]];b=e*e;g=e*b;d[0]=this.interpolate(h[0],k[0],j[0],m[0],e,b,g);d[1]=this.interpolate(h[1],k[1],j[1],m[1],e,b,g);d[2]=this.interpolate(h[2],k[2],j[2],m[2],e,b,g);return d}; THREE.Animation.prototype.interpolate=function(a,c,b,d,e,h,g){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*g+(-3*(c-b)-2*a-d)*h+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)b=b0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==undefined)return d[b];return this.data.hierarchy[c].keys[d.length-1]}; THREE.Camera=function(a,c,b,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=c||1;this.near=b||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; THREE.Camera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)}; THREE.Camera.prototype.update=function(a,c,b){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);c=!0}else{this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate= !1;c=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var d=1;d=this.LODs[d].visibleAtDistance){this.LODs[d-1].object3D.visible= !1;this.LODs[d].object3D.visible=!0}else break;for(;d=0&&R>=0&&la>=0&&va>=0)return!0;else if($<0&&R<0||la<0&&va<0)return!1;else{if($<0)ea=Math.max(ea,$/($-R));else R<0&&(oa=Math.min(oa,$/($-R)));if(la<0)ea=Math.max(ea,la/(la-va));else va<0&&(oa=Math.min(oa,la/(la-va)));if(oa$&&g.positionScreen.z0&&z.z<1){Na=E[J]=E[J]||new THREE.RenderableParticle;J++;G=Na;G.x=z.x/z.w;G.y=z.y/z.w;G.z= z.z;G.rotation=ja.rotation.z;G.scale.x=ja.scale.x*Math.abs(G.x-(z.x+T.projectionMatrix.n11)/(z.w+T.projectionMatrix.n14));G.scale.y=ja.scale.y*Math.abs(G.y-(z.y+T.projectionMatrix.n22)/(z.w+T.projectionMatrix.n24));G.materials=ja.materials;oa.push(G)}}}}ea&&oa.sort(c);return oa}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,e,h;this.domElement=document.createElement("div");this.setSize=function(g,k){b=g;d=k;e=b/2;h=d/2};this.render=function(g,k){var j,m,t,x,y,q,A,G;a=c.projectScene(g,k);j=0;for(m=a.length;j0){Q.r+=Ja.r*ya;Q.g+=Ja.g*ya;Q.b+=Ja.b*ya}}else if(ya instanceof THREE.PointLight){B.sub(ya.position,F);B.normalize();ya=Y.dot(B)*sa;if(ya>0){Q.r+=Ja.r*ya;Q.g+=Ja.g*ya;Q.b+=Ja.b*ya}}}}function Ra(L,F,Y){if(Y.opacity!=0){a(Y.opacity); c(Y.blending);var Q,ga,ya,Ja,sa,za;if(Y instanceof THREE.ParticleBasicMaterial){if(Y.map){Ja=Y.map.image;sa=Ja.width>>1;za=Ja.height>>1;Y=F.scale.x*k;ya=F.scale.y*j;Q=Y*sa;ga=ya*za;Fa.set(L.x-Q,L.y-ga,L.x+Q,L.y+ga);if(ma.instersects(Fa)){m.save();m.translate(L.x,L.y);m.rotate(-F.rotation);m.scale(Y,-ya);m.translate(-sa,-za);m.drawImage(Ja,0,0);m.restore()}}}else if(Y instanceof THREE.ParticleCanvasMaterial){if(n){C.r=p.r+o.r+w.r;C.g=p.g+o.g+w.g;C.b=p.b+o.b+w.b;ea.r=Y.color.r*C.r;ea.g=Y.color.g*C.g; ea.b=Y.color.b*C.b;ea.updateStyleString()}else ea.__styleString=Y.color.__styleString;Q=F.scale.x*k;ga=F.scale.y*j;Fa.set(L.x-Q,L.y-ga,L.x+Q,L.y+ga);if(ma.instersects(Fa)){m.save();m.translate(L.x,L.y);m.rotate(-F.rotation);m.scale(Q,ga);Y.program(m,ea);m.restore()}}}}function ta(L,F,Y,Q){if(Q.opacity!=0){a(Q.opacity);c(Q.blending);m.beginPath();m.moveTo(L.positionScreen.x,L.positionScreen.y);m.lineTo(F.positionScreen.x,F.positionScreen.y);m.closePath();if(Q instanceof THREE.LineBasicMaterial){ea.__styleString= Q.color.__styleString;L=Q.linewidth;if(J!=L)m.lineWidth=J=L;L=ea.__styleString;if(A!=L)m.strokeStyle=A=L;m.stroke();Fa.inflate(Q.linewidth*2)}}}function La(L,F,Y,Q,ga,ya){if(ga.opacity!=0){a(ga.opacity);c(ga.blending);P=L.positionScreen.x;Z=L.positionScreen.y;W=F.positionScreen.x;f=F.positionScreen.y;S=Y.positionScreen.x;T=Y.positionScreen.y;m.beginPath();m.moveTo(P,Z);m.lineTo(W,f);m.lineTo(S,T);m.lineTo(P,Z);m.closePath();if(ga instanceof THREE.MeshBasicMaterial)if(ga.map){if(ga.map.mapping instanceof THREE.UVMapping){ia=Q.uvs[0];Ca(P,Z,W,f,S,T,ga.map.image,ia[0].u,ia[0].v,ia[1].u,ia[1].v,ia[2].u,ia[2].v)}}else if(ga.envMap){if(ga.envMap.mapping instanceof THREE.SphericalReflectionMapping){L=ra.matrixWorldInverse;B.copy(Q.vertexNormalsWorld[0]);pa=(B.x*L.n11+B.y*L.n12+B.z*L.n13)*0.5+0.5;ua=-(B.x*L.n21+B.y*L.n22+B.z*L.n23)*0.5+0.5;B.copy(Q.vertexNormalsWorld[1]);ha=(B.x*L.n11+B.y*L.n12+B.z*L.n13)*0.5+0.5;aa=-(B.x*L.n21+B.y*L.n22+B.z*L.n23)*0.5+0.5;B.copy(Q.vertexNormalsWorld[2]);ja=(B.x*L.n11+B.y* L.n12+B.z*L.n13)*0.5+0.5;Na=-(B.x*L.n21+B.y*L.n22+B.z*L.n23)*0.5+0.5;Ca(P,Z,W,f,S,T,ga.envMap.image,pa,ua,ha,aa,ja,Na)}}else ga.wireframe?O(ga.color.__styleString,ga.wireframeLinewidth):Oa(ga.color.__styleString);else if(ga instanceof THREE.MeshLambertMaterial){if(ga.map&&!ga.wireframe){if(ga.map.mapping instanceof THREE.UVMapping){ia=Q.uvs[0];Ca(P,Z,W,f,S,T,ga.map.image,ia[0].u,ia[0].v,ia[1].u,ia[1].v,ia[2].u,ia[2].v)}c(THREE.SubtractiveBlending)}if(n)if(!ga.wireframe&&ga.shading==THREE.SmoothShading&& Q.vertexNormalsWorld.length==3){oa.r=$.r=R.r=p.r;oa.g=$.g=R.g=p.g;oa.b=$.b=R.b=p.b;Ea(ya,Q.v1.positionWorld,Q.vertexNormalsWorld[0],oa);Ea(ya,Q.v2.positionWorld,Q.vertexNormalsWorld[1],$);Ea(ya,Q.v3.positionWorld,Q.vertexNormalsWorld[2],R);la.r=($.r+R.r)*0.5;la.g=($.g+R.g)*0.5;la.b=($.b+R.b)*0.5;fa=Sa(oa,$,R,la);Ca(P,Z,W,f,S,T,fa,0,0,1,0,0,1)}else{C.r=p.r;C.g=p.g;C.b=p.b;Ea(ya,Q.centroidWorld,Q.normalWorld,C);ea.r=ga.color.r*C.r;ea.g=ga.color.g*C.g;ea.b=ga.color.b*C.b;ea.updateStyleString();ga.wireframe? O(ea.__styleString,ga.wireframeLinewidth):Oa(ea.__styleString)}else ga.wireframe?O(ga.color.__styleString,ga.wireframeLinewidth):Oa(ga.color.__styleString)}else if(ga instanceof THREE.MeshDepthMaterial){va=ra.near;Da=ra.far;oa.r=oa.g=oa.b=1-V(L.positionScreen.z,va,Da);$.r=$.g=$.b=1-V(F.positionScreen.z,va,Da);R.r=R.g=R.b=1-V(Y.positionScreen.z,va,Da);la.r=($.r+R.r)*0.5;la.g=($.g+R.g)*0.5;la.b=($.b+R.b)*0.5;fa=Sa(oa,$,R,la);Ca(P,Z,W,f,S,T,fa,0,0,1,0,0,1)}else if(ga instanceof THREE.MeshNormalMaterial){ea.r= ca(Q.normalWorld.x);ea.g=ca(Q.normalWorld.y);ea.b=ca(Q.normalWorld.z);ea.updateStyleString();ga.wireframe?O(ea.__styleString,ga.wireframeLinewidth):Oa(ea.__styleString)}}}function O(L,F){if(A!=L)m.strokeStyle=A=L;if(J!=F)m.lineWidth=J=F;m.stroke();Fa.inflate(F*2)}function Oa(L){if(G!=L)m.fillStyle=G=L;m.fill()}function Ca(L,F,Y,Q,ga,ya,Ja,sa,za,Aa,wa,Ba,Ga){var Ya,Ta;Ya=Ja.width-1;Ta=Ja.height-1;sa*=Ya;za*=Ta;Aa*=Ya;wa*=Ta;Ba*=Ya;Ga*=Ta;Y-=L;Q-=F;ga-=L;ya-=F;Aa-=sa;wa-=za;Ba-=sa;Ga-=za;Ya=Aa*Ga-Ba* wa;if(Ya!=0){Ta=1/Ya;Ya=(Ga*Y-wa*ga)*Ta;wa=(Ga*Q-wa*ya)*Ta;Y=(Aa*ga-Ba*Y)*Ta;Q=(Aa*ya-Ba*Q)*Ta;L=L-Ya*sa-Y*za;F=F-wa*sa-Q*za;m.save();m.transform(Ya,wa,Y,Q,L,F);m.clip();m.drawImage(Ja,0,0);m.restore()}}function Sa(L,F,Y,Q){var ga=~~(L.r*255),ya=~~(L.g*255);L=~~(L.b*255);var Ja=~~(F.r*255),sa=~~(F.g*255);F=~~(F.b*255);var za=~~(Y.r*255),Aa=~~(Y.g*255);Y=~~(Y.b*255);var wa=~~(Q.r*255),Ba=~~(Q.g*255);Q=~~(Q.b*255);N[0]=ga<0?0:ga>255?255:ga;N[1]=ya<0?0:ya>255?255:ya;N[2]=L<0?0:L>255?255:L;N[4]=Ja<0? 0:Ja>255?255:Ja;N[5]=sa<0?0:sa>255?255:sa;N[6]=F<0?0:F>255?255:F;N[8]=za<0?0:za>255?255:za;N[9]=Aa<0?0:Aa>255?255:Aa;N[10]=Y<0?0:Y>255?255:Y;N[12]=wa<0?0:wa>255?255:wa;N[13]=Ba<0?0:Ba>255?255:Ba;N[14]=Q<0?0:Q>255?255:Q;H.putImageData(U,0,0);na.drawImage(D,0,0);return M}function V(L,F,Y){L=(L-F)/(Y-F);return L*L*(3-2*L)}function ca(L){L=(L+1)*0.5;return L<0?0:L>1?1:L}function da(L,F){var Y=F.x-L.x,Q=F.y-L.y,ga=1/Math.sqrt(Y*Y+Q*Q);Y*=ga;Q*=ga;F.x+=Y;F.y+=Q;L.x-=Y;L.y-=Q}var Ha,Pa,Ia,Ka,Wa,Ua,Ma,Qa; this.autoClear?this.clear():m.setTransform(1,0,0,-1,k,j);b=d.projectScene(X,ra,this.sortElements);(n=X.lights.length>0)&&ka(X);Ha=0;for(Pa=b.length;Ha0){pa.r+=aa.color.r*ja;pa.g+=aa.color.g*ja;pa.b+=aa.color.b*ja}}else if(aa instanceof THREE.PointLight){S.sub(aa.position,ia.centroidWorld);S.normalize();ja=ia.normalWorld.dot(S)*aa.intensity;if(ja>0){pa.r+=aa.color.r*ja;pa.g+=aa.color.g*ja;pa.b+=aa.color.b*ja}}}}function c(fa,ia,pa, ua,ha,aa){$=d(R++);$.setAttribute("d","M "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+"z");if(ha instanceof THREE.MeshBasicMaterial)z.__styleString=ha.color.__styleString;else if(ha instanceof THREE.MeshLambertMaterial)if(K){I.r=P.r;I.g=P.g;I.b=P.b;a(aa,ua,I);z.r=ha.color.r*I.r;z.g=ha.color.g*I.g;z.b=ha.color.b*I.b;z.updateStyleString()}else z.__styleString=ha.color.__styleString;else if(ha instanceof THREE.MeshDepthMaterial){f=1-ha.__2near/(ha.__farPlusNear-ua.z*ha.__farMinusNear);z.setRGB(f,f,f)}else ha instanceof THREE.MeshNormalMaterial&&z.setRGB(e(ua.normalWorld.x),e(ua.normalWorld.y),e(ua.normalWorld.z));ha.wireframe?$.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+ha.wireframeLinewidth+"; stroke-opacity: "+ha.opacity+"; stroke-linecap: "+ha.wireframeLinecap+"; stroke-linejoin: "+ha.wireframeLinejoin):$.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+ ha.opacity);k.appendChild($)}function b(fa,ia,pa,ua,ha,aa,ja){$=d(R++);$.setAttribute("d","M "+fa.positionScreen.x+" "+fa.positionScreen.y+" L "+ia.positionScreen.x+" "+ia.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+" L "+ua.positionScreen.x+","+ua.positionScreen.y+"z");if(aa instanceof THREE.MeshBasicMaterial)z.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshLambertMaterial)if(K){I.r=P.r;I.g=P.g;I.b=P.b;a(ja,ha,I);z.r=aa.color.r*I.r;z.g=aa.color.g*I.g; z.b=aa.color.b*I.b;z.updateStyleString()}else z.__styleString=aa.color.__styleString;else if(aa instanceof THREE.MeshDepthMaterial){f=1-aa.__2near/(aa.__farPlusNear-ha.z*aa.__farMinusNear);z.setRGB(f,f,f)}else aa instanceof THREE.MeshNormalMaterial&&z.setRGB(e(ha.normalWorld.x),e(ha.normalWorld.y),e(ha.normalWorld.z));aa.wireframe?$.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+aa.wireframeLinewidth+"; stroke-opacity: "+aa.opacity+"; stroke-linecap: "+aa.wireframeLinecap+ "; stroke-linejoin: "+aa.wireframeLinejoin):$.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+aa.opacity);k.appendChild($)}function d(fa){if(T[fa]==null){T[fa]=document.createElementNS("http://www.w3.org/2000/svg","path");Da==0&&T[fa].setAttribute("shape-rendering","crispEdges")}return T[fa]}function e(fa){return fa<0?Math.min((1+fa)*0.5,0.5):0.5+Math.min(fa*0.5,0.5)}var h=null,g=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,m,t,x,y,q,A,G,J= new THREE.Rectangle,E=new THREE.Rectangle,K=!1,z=new THREE.Color(16777215),I=new THREE.Color(16777215),P=new THREE.Color(0),Z=new THREE.Color(0),W=new THREE.Color(0),f,S=new THREE.Vector3,T=[],ea=[],oa=[],$,R,la,va,Da=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(fa){switch(fa){case "high":Da=1;break;case "low":Da=0}};this.setSize=function(fa,ia){j=fa;m=ia;t=j/2;x=m/2;k.setAttribute("viewBox",-t+" "+-x+" "+j+" "+m);k.setAttribute("width",j); k.setAttribute("height",m);J.set(-t,-x,t,x)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(fa,ia){var pa,ua,ha,aa,ja,Na,ma,qa;this.autoClear&&this.clear();h=g.projectScene(fa,ia,this.sortElements);va=la=R=0;if(K=fa.lights.length>0){ma=fa.lights;P.setRGB(0,0,0);Z.setRGB(0,0,0);W.setRGB(0,0,0);pa=0;for(ua=ma.length;pa 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f", value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f", value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment, THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex, THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]), fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment, THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"), vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; THREE.WebGLRenderer=function(a){function c(n,C,p){var o,w,B,D=n.vertices,H=D.length,U=n.colors,N=U.length,M=n.__vertexArray,na=n.__colorArray,xa=n.__sortArray,X=n.__dirtyVertices,ra=n.__dirtyColors;if(p.sortParticles){ua.multiplySelf(p.matrixWorld);for(o=0;oU){N=M;U=H[N]}f.bindBuffer(f.ARRAY_BUFFER,w.__webGLMorphTargetsBuffers[N]);f.vertexAttribPointer(C["morphTarget"+p],3,f.FLOAT,!1,0,0);B.__webGLMorphTargetInfluences[p]=U;D[N]= 1;U=-1;p++}}f.uniform1fv(o.program.uniforms.morphTargetInfluences,B.__webGLMorphTargetInfluences)}else{f.bindBuffer(f.ARRAY_BUFFER,w.__webGLVertexBuffer);f.vertexAttribPointer(n.position,3,f.FLOAT,!1,0,0)}if(n.color>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLColorBuffer);f.vertexAttribPointer(n.color,3,f.FLOAT,!1,0,0)}if(n.normal>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLNormalBuffer);f.vertexAttribPointer(n.normal,3,f.FLOAT,!1,0,0)}if(n.tangent>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLTangentBuffer); f.vertexAttribPointer(n.tangent,4,f.FLOAT,!1,0,0)}if(n.uv>=0)if(w.__webGLUVBuffer){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLUVBuffer);f.vertexAttribPointer(n.uv,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(n.uv)}else f.disableVertexAttribArray(n.uv);if(n.uv2>=0)if(w.__webGLUV2Buffer){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLUV2Buffer);f.vertexAttribPointer(n.uv2,2,f.FLOAT,!1,0,0);f.enableVertexAttribArray(n.uv2)}else f.disableVertexAttribArray(n.uv2);if(o.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>= 0&&n.skinWeight>=0){f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinVertexABuffer);f.vertexAttribPointer(n.skinVertexA,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinVertexBBuffer);f.vertexAttribPointer(n.skinVertexB,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinIndicesBuffer);f.vertexAttribPointer(n.skinIndex,4,f.FLOAT,!1,0,0);f.bindBuffer(f.ARRAY_BUFFER,w.__webGLSkinWeightsBuffer);f.vertexAttribPointer(n.skinWeight,4,f.FLOAT,!1,0,0)}if(B instanceof THREE.Mesh)if(o.wireframe){f.lineWidth(o.wireframeLinewidth); f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,w.__webGLLineBuffer);f.drawElements(f.LINES,w.__webGLLineCount,f.UNSIGNED_SHORT,0)}else{f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,w.__webGLFaceBuffer);f.drawElements(f.TRIANGLES,w.__webGLFaceCount,f.UNSIGNED_SHORT,0)}else if(B instanceof THREE.Line){B=B.type==THREE.LineStrip?f.LINE_STRIP:f.LINES;f.lineWidth(o.linewidth);f.drawArrays(B,0,w.__webGLLineCount)}else if(B instanceof THREE.ParticleSystem)f.drawArrays(f.POINTS,0,w.__webGLParticleCount);else B instanceof THREE.Ribbon&& f.drawArrays(f.TRIANGLE_STRIP,0,w.__webGLVertexCount)}}function h(n,C){if(!n.__webGLVertexBuffer)n.__webGLVertexBuffer=f.createBuffer();if(!n.__webGLNormalBuffer)n.__webGLNormalBuffer=f.createBuffer();if(n.hasPos){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLVertexBuffer);f.bufferData(f.ARRAY_BUFFER,n.positionArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(C.attributes.position);f.vertexAttribPointer(C.attributes.position,3,f.FLOAT,!1,0,0)}if(n.hasNormal){f.bindBuffer(f.ARRAY_BUFFER,n.__webGLNormalBuffer); f.bufferData(f.ARRAY_BUFFER,n.normalArray,f.DYNAMIC_DRAW);f.enableVertexAttribArray(C.attributes.normal);f.vertexAttribPointer(C.attributes.normal,3,f.FLOAT,!1,0,0)}f.drawArrays(f.TRIANGLES,0,n.count);n.count=0}function g(n){if(oa!=n.doubleSided){n.doubleSided?f.disable(f.CULL_FACE):f.enable(f.CULL_FACE);oa=n.doubleSided}if($!=n.flipSided){n.flipSided?f.frontFace(f.CW):f.frontFace(f.CCW);$=n.flipSided}}function k(n){if(la!=n){n?f.enable(f.DEPTH_TEST):f.disable(f.DEPTH_TEST);la=n}}function j(n){pa[0].set(n.n41- 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C,p,o=n.object,w=n.opaque,B=n.transparent;B.count=0;n=w.count=0;for(C=o.materials.length;n65535){M[U].counter+=1;N=M[U].hash+"_"+M[U].counter;n.geometryGroups[N]==undefined&&(n.geometryGroups[N]={faces:[],materials:H,vertices:0,numMorphTargets:na})}n.geometryGroups[N].faces.push(w);n.geometryGroups[N].vertices+=D}}function J(n,C,p){n.push({buffer:C,object:p,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function E(n){if(n!=R){switch(n){case THREE.AdditiveBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE);break;case THREE.SubtractiveBlending:f.blendFunc(f.DST_COLOR, f.ZERO);break;case THREE.BillboardBlending:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.SRC_ALPHA,f.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:f.blendEquation(f.FUNC_REVERSE_SUBTRACT);f.blendFunc(f.ONE,f.ONE);break;default:f.blendEquation(f.FUNC_ADD);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA)}R=n}}function K(n,C,p){if((p.width&p.width-1)==0&&(p.height&p.height-1)==0){f.texParameteri(n,f.TEXTURE_WRAP_S,Z(C.wrapS));f.texParameteri(n,f.TEXTURE_WRAP_T,Z(C.wrapT));f.texParameteri(n,f.TEXTURE_MAG_FILTER, Z(C.magFilter));f.texParameteri(n,f.TEXTURE_MIN_FILTER,Z(C.minFilter));f.generateMipmap(n)}else{f.texParameteri(n,f.TEXTURE_WRAP_S,f.CLAMP_TO_EDGE);f.texParameteri(n,f.TEXTURE_WRAP_T,f.CLAMP_TO_EDGE);f.texParameteri(n,f.TEXTURE_MAG_FILTER,P(C.magFilter));f.texParameteri(n,f.TEXTURE_MIN_FILTER,P(C.minFilter))}}function z(n){if(n&&!n.__webGLFramebuffer){n.__webGLFramebuffer=f.createFramebuffer();n.__webGLRenderbuffer=f.createRenderbuffer();n.__webGLTexture=f.createTexture();f.bindRenderbuffer(f.RENDERBUFFER, n.__webGLRenderbuffer);f.renderbufferStorage(f.RENDERBUFFER,f.DEPTH_COMPONENT16,n.width,n.height);f.bindTexture(f.TEXTURE_2D,n.__webGLTexture);f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_S,Z(n.wrapS));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_WRAP_T,Z(n.wrapT));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MAG_FILTER,Z(n.magFilter));f.texParameteri(f.TEXTURE_2D,f.TEXTURE_MIN_FILTER,Z(n.minFilter));f.texImage2D(f.TEXTURE_2D,0,Z(n.format),n.width,n.height,0,Z(n.format),Z(n.type),null);f.bindFramebuffer(f.FRAMEBUFFER, n.__webGLFramebuffer);f.framebufferTexture2D(f.FRAMEBUFFER,f.COLOR_ATTACHMENT0,f.TEXTURE_2D,n.__webGLTexture,0);f.framebufferRenderbuffer(f.FRAMEBUFFER,f.DEPTH_ATTACHMENT,f.RENDERBUFFER,n.__webGLRenderbuffer);f.bindTexture(f.TEXTURE_2D,null);f.bindRenderbuffer(f.RENDERBUFFER,null);f.bindFramebuffer(f.FRAMEBUFFER,null)}var C,p;if(n){C=n.__webGLFramebuffer;p=n.width;n=n.height}else{C=null;p=fa;n=ia}if(C!=T){f.bindFramebuffer(f.FRAMEBUFFER,C);f.viewport(va,Da,p,n);T=C}}function I(n,C){var p;if(n=="fragment")p= f.createShader(f.FRAGMENT_SHADER);else n=="vertex"&&(p=f.createShader(f.VERTEX_SHADER));f.shaderSource(p,C);f.compileShader(p);if(!f.getShaderParameter(p,f.COMPILE_STATUS)){console.error(f.getShaderInfoLog(p));console.error(C);return null}return p}function P(n){switch(n){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return f.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return f.LINEAR}} function Z(n){switch(n){case THREE.RepeatWrapping:return f.REPEAT;case THREE.ClampToEdgeWrapping:return f.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return f.MIRRORED_REPEAT;case THREE.NearestFilter:return f.NEAREST;case THREE.NearestMipMapNearestFilter:return f.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return f.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return f.LINEAR;case THREE.LinearMipMapNearestFilter:return f.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return f.LINEAR_MIPMAP_LINEAR; case THREE.ByteType:return f.BYTE;case THREE.UnsignedByteType:return f.UNSIGNED_BYTE;case THREE.ShortType:return f.SHORT;case THREE.UnsignedShortType:return f.UNSIGNED_SHORT;case THREE.IntType:return f.INT;case THREE.UnsignedShortType:return f.UNSIGNED_INT;case THREE.FloatType:return f.FLOAT;case THREE.AlphaFormat:return f.ALPHA;case THREE.RGBFormat:return f.RGB;case THREE.RGBAFormat:return f.RGBA;case THREE.LuminanceFormat:return f.LUMINANCE;case THREE.LuminanceAlphaFormat:return f.LUMINANCE_ALPHA}return 0} var W=document.createElement("canvas"),f,S=null,T=null,ea=this,oa=null,$=null,R=null,la=null,va=0,Da=0,fa=0,ia=0,pa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ua=new THREE.Matrix4,ha=new Float32Array(16),aa=new Float32Array(16),ja=new THREE.Vector4,Na={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},ma=!0,qa=new THREE.Color(0),Fa=0;if(a){if(a.antialias!==undefined)ma=a.antialias; a.clearColor!==undefined&&qa.setHex(a.clearColor);if(a.clearAlpha!==undefined)Fa=a.clearAlpha}this.maxMorphTargets=8;this.domElement=W;this.autoClear=!0;this.sortObjects=!0;(function(n,C,p){try{if(!(f=W.getContext("experimental-webgl",{antialias:n})))throw"Error creating WebGL context.";}catch(o){console.error(o)}f.clearColor(0,0,0,1);f.clearDepth(1);f.enable(f.DEPTH_TEST);f.depthFunc(f.LEQUAL);f.frontFace(f.CCW);f.cullFace(f.BACK);f.enable(f.CULL_FACE);f.enable(f.BLEND);f.blendFunc(f.ONE,f.ONE_MINUS_SRC_ALPHA); f.clearColor(C.r,C.g,C.b,p);_cullEnabled=!0})(ma,qa,Fa);this.context=f;this.setSize=function(n,C){W.width=n;W.height=C;this.setViewport(0,0,W.width,W.height)};this.setViewport=function(n,C,p,o){va=n;Da=C;fa=p;ia=o;f.viewport(va,Da,fa,ia)};this.setScissor=function(n,C,p,o){f.scissor(n,C,p,o)};this.enableScissorTest=function(n){n?f.enable(f.SCISSOR_TEST):f.disable(f.SCISSOR_TEST)};this.enableDepthBufferWrite=function(n){f.depthMask(n)};this.setClearColorHex=function(n,C){var p=new THREE.Color(n);f.clearColor(p.r, p.g,p.b,C)};this.setClearColor=function(n,C){f.clearColor(n.r,n.g,n.b,C)};this.clear=function(){f.clear(f.COLOR_BUFFER_BIT|f.DEPTH_BUFFER_BIT)};this.initMaterial=function(n,C,p,o){var w,B,D;if(n instanceof THREE.MeshDepthMaterial)b(n,THREE.ShaderLib.depth);else if(n instanceof THREE.MeshNormalMaterial)b(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial)b(n,THREE.ShaderLib.basic);else if(n instanceof THREE.MeshLambertMaterial)b(n,THREE.ShaderLib.lambert);else if(n instanceof THREE.MeshPhongMaterial)b(n, THREE.ShaderLib.phong);else if(n instanceof THREE.LineBasicMaterial)b(n,THREE.ShaderLib.basic);else n instanceof THREE.ParticleBasicMaterial&&b(n,THREE.ShaderLib.particle_basic);var H,U,N,M;D=N=M=0;for(H=C.length;D0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+H.maxDirLights,"#define MAX_POINT_LIGHTS "+H.maxPointLights,"#define MAX_BONES "+H.maxBones,H.map?"#define USE_MAP":"",H.envMap?"#define USE_ENVMAP":"",H.lightMap?"#define USE_LIGHTMAP":"",H.vertexColors?"#define USE_COLOR":"",H.skinning?"#define USE_SKINNING": "",H.morphTargets?"#define USE_MORPHTARGETS":"",H.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); f.attachShader(p,I("fragment",D+M));f.attachShader(p,I("vertex",H+C));f.linkProgram(p);f.getProgramParameter(p,f.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+f.getProgramParameter(p,f.VALIDATE_STATUS)+", gl error ["+f.getError()+"]");p.uniforms={};p.attributes={};n.program=p;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(w in n.uniforms)p.push(w); w=n.program;M=0;for(C=p.length;M=0&&f.enableVertexAttribArray(B.color);B.normal>=0&&f.enableVertexAttribArray(B.normal); B.tangent>=0&&f.enableVertexAttribArray(B.tangent);if(n.skinning&&B.skinVertexA>=0&&B.skinVertexB>=0&&B.skinIndex>=0&&B.skinWeight>=0){f.enableVertexAttribArray(B.skinVertexA);f.enableVertexAttribArray(B.skinVertexB);f.enableVertexAttribArray(B.skinIndex);f.enableVertexAttribArray(B.skinWeight)}if(n.morphTargets){n.numSupportedMorphTargets=0;if(B.morphTarget0>=0){f.enableVertexAttribArray(B.morphTarget0);n.numSupportedMorphTargets++}if(B.morphTarget1>=0){f.enableVertexAttribArray(B.morphTarget1); n.numSupportedMorphTargets++}if(B.morphTarget2>=0){f.enableVertexAttribArray(B.morphTarget2);n.numSupportedMorphTargets++}if(B.morphTarget3>=0){f.enableVertexAttribArray(B.morphTarget3);n.numSupportedMorphTargets++}if(B.morphTarget4>=0){f.enableVertexAttribArray(B.morphTarget4);n.numSupportedMorphTargets++}if(B.morphTarget5>=0){f.enableVertexAttribArray(B.morphTarget5);n.numSupportedMorphTargets++}if(B.morphTarget6>=0){f.enableVertexAttribArray(B.morphTarget6);n.numSupportedMorphTargets++}if(B.morphTarget7>= 0){f.enableVertexAttribArray(B.morphTarget7);n.numSupportedMorphTargets++}o.__webGLMorphTargetInfluences=new Float32Array(this.maxMorphTargets);for(w=0;w0||ra.faceVertexUvs.length>0)D.__uvArray=new Float32Array(H*2);if(ra.faceUvs.length>1||ra.faceVertexUvs.length>1)D.__uv2Array=new Float32Array(H*2)}if(N.geometry.skinWeights.length&&N.geometry.skinIndices.length){D.__skinVertexAArray=new Float32Array(H*4);D.__skinVertexBArray=new Float32Array(H*4);D.__skinIndexArray=new Float32Array(H*4);D.__skinWeightArray=new Float32Array(H*4)}D.__faceArray=new Uint16Array(U*3);D.__lineArray=new Uint16Array(xa*2);if(D.numMorphTargets){N= void 0;ra=void 0;D.__morphTargetsArrays=[];N=0;for(ra=D.numMorphTargets;N=0;w--){o=p.__webglObjects[w].object;C==o&&p.__webglObjects.splice(w,1)}n.__objectsRemoved.splice(0,1)}C=0;for(p=n.__webglObjects.length;C0){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLColorBuffer);f.bufferData(f.ARRAY_BUFFER,za,H)}if(hb){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLNormalBuffer);f.bufferData(f.ARRAY_BUFFER,Ja,H)}if(ib&&Va.hasTangents){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLTangentBuffer);f.bufferData(f.ARRAY_BUFFER,sa,H)}if(eb&&Ea>0){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLUVBuffer); f.bufferData(f.ARRAY_BUFFER,ga,H)}if(eb&&Ra>0){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLUV2Buffer);f.bufferData(f.ARRAY_BUFFER,ya,H)}if(gb){f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,D.__webGLFaceBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Ta,H);f.bindBuffer(f.ELEMENT_ARRAY_BUFFER,D.__webGLLineBuffer);f.bufferData(f.ELEMENT_ARRAY_BUFFER,Xa,H)}if(F>0){f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinVertexABuffer);f.bufferData(f.ARRAY_BUFFER,Aa,H);f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinVertexBBuffer);f.bufferData(f.ARRAY_BUFFER, wa,H);f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinIndicesBuffer);f.bufferData(f.ARRAY_BUFFER,Ba,H);f.bindBuffer(f.ARRAY_BUFFER,D.__webGLSkinWeightsBuffer);f.bufferData(f.ARRAY_BUFFER,Ga,H)}}}w.__dirtyVertices=!1;w.__dirtyMorphTargets=!1;w.__dirtyElements=!1;w.__dirtyUvs=!1;w.__dirtyNormals=!1;w.__dirtyTangents=!1;w.__dirtyColors=!1}else if(o instanceof THREE.Ribbon){w=o.geometry;if(w.__dirtyVertices||w.__dirtyColors){o=w;B=f.DYNAMIC_DRAW;N=void 0;N=void 0;ra=void 0;D=void 0;M=o.vertices;H=o.colors;na= M.length;U=H.length;X=o.__vertexArray;xa=o.__colorArray;ka=o.__dirtyColors;if(o.__dirtyVertices){for(N=0;N0}}; THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,c,b){b&&a.update(undefined,!1,c);b=a.sounds;var d,e=b.length;for(d=0;d= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(h=25);e=(h-1)*0.5;b=Array(h);for(c=d=0;cthis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed); var b=this.lookSpeed;this.dragToLook&&!this.mouseDragOn&&(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;b=this.target.position;var d=this.position;b.x=d.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=d.y+100*Math.cos(this.phi);b.z=d.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()}, !1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))}; THREE.PathCamera=function(a){function c(m,t,x,y){var q={name:x,fps:0.6,length:y,hierarchy:[]},A,G=t.getControlPointsArray(),J=t.getLength(),E=G.length,K=0;A=E-1;t={parent:-1,keys:[]};t.keys[0]={time:0,pos:G[0],rot:[0,0,0,1],scl:[1,1,1]};t.keys[A]={time:y,pos:G[A],rot:[0,0,0,1],scl:[1,1,1]};for(A=1;A=0?y:y+e;y=this.verticalAngleMap.srcRange;q=this.verticalAngleMap.dstRange; this.phi=(this.phi-y[0])*(q[1]-q[0])/(y[1]-y[0])+q[0];y=this.horizontalAngleMap.srcRange;q=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(q[1]-q[0])/(y[1]-y[0])+q[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,m,t,x)};this.onMouseMove=function(m){this.mouseX=m.clientX-this.windowHalfX;this.mouseY=m.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){a=new THREE.MeshLambertMaterial({color:30719});var g=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),j=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,a);a=new THREE.Mesh(j,g);a.position.set(0,10,0);this.animation=c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else{this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(m,t){return function(){t.apply(m,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; var Cube=function(a,c,b,d,e,h,g,k,j){function m(J,E,K,z,I,P,Z,W){var f,S,T=d||1,ea=e||1,oa=I/2,$=P/2,R=t.vertices.length;if(J=="x"&&E=="y"||J=="y"&&E=="x")f="z";else if(J=="x"&&E=="z"||J=="z"&&E=="x"){f="y";ea=h||1}else if(J=="z"&&E=="y"||J=="y"&&E=="z"){f="x";T=h||1}var la=T+1,va=ea+1;I/=T;var Da=P/ea;for(S=0;S0){g(0,0,-m-(h||0));for(d=a;d0){g(0,0,m+(e||0)); for(d=a+a/2;d<2*a;d++)k.faces.push(new THREE.Face4(2*a+1,(2*d-2*a+2)%a+a,(2*d-2*a+1)%a+a,(2*d-2*a)%a+a))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder; var Icosahedron=function(a){function c(x,y,q){var A=Math.sqrt(x*x+y*y+q*q);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(x/A,y/A,q/A)))-1}function b(x,y,q,A){A.faces.push(new THREE.Face3(x,y,q))}function d(x,y){var q=e.vertices[x].position,A=e.vertices[y].position;return c((q.x+A.x)/2,(q.y+A.y)/2,(q.z+A.z)/2)}var e=this,h=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,h);b(0,5,1,h);b(0,1,7,h);b(0,7,10,h);b(0,10,11,h);b(1,5,9,h);b(5,11,4,h);b(11,10,2,h);b(10,7,6,h);b(7,1,8,h);b(3,9,4,h);b(3,4,2,h);b(3,2,6,h);b(3,6,8,h);b(3,8,9,h);b(4,9,5,h);b(2,4,11,h);b(6,2,10,h);b(8,6,7,h);b(9,8,1,h);for(a=0;a0||(t=this.vertices.push(new THREE.Vertex(new THREE.Vector3(x,k,y)))-1);m.push(t)}c.push(m)}var q,A,G;e=c.length;for(b=0;b0)for(d=0;d1){q=this.vertices[g].position.clone(); A=this.vertices[j].position.clone();G=this.vertices[m].position.clone();q.normalize();A.normalize();G.normalize();this.faces.push(new THREE.Face3(g,j,m,[new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(G.x,G.y,G.z)]));this.faceVertexUvs[0].push([t,x,J])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,c,b,d){this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){d=b/this.segmentsT*2*Math.PI;var e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b= 1;b<=this.segmentsT;++b){d=(this.segmentsT+1)*c+b;e=(this.segmentsT+1)*c+b-1;var h=(this.segmentsT+1)*(c-1)+b-1,g=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,e,h,g));this.faceVertexUvs[0].push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[h][0],a[h][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var TorusKnot=function(a,c,b,d,e,h,g){function k(x,y,q,A,G,J){y=q/A*x;q=Math.cos(y);return new THREE.Vector3(G*(2+q)*0.5*Math.cos(x),G*(2+q)*Math.sin(x)*0.5,J*G*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=e||2;this.q=h||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;h=new THREE.Vector3;for(a=0;a>7)-127;w|=(D&127)<<16|B<<8;if(w==0&&U==-127)return 0;return(1-2*(H>>7))*(1+w*Math.pow(2,-23))*Math.pow(2,U)}function k(p,o){var w=t(p,o),B=t(p,o+1),D=t(p,o+2);return(t(p,o+3)<<24)+(D<<16)+(B<<8)+w}function j(p,o){var w=t(p,o);return(t(p,o+1)<<8)+w}function m(p,o){var w=t(p,o);return w>127?w-256:w}function t(p, o){return p.charCodeAt(o)&255}function x(p){var o,w,B;o=k(a,p);w=k(a,p+Z);B=k(a,p+W);p=j(a,p+f);THREE.BinaryLoader.prototype.f3(E,o,w,B,p)}function y(p){var o,w,B,D,H,U;o=k(a,p);w=k(a,p+Z);B=k(a,p+W);D=j(a,p+f);H=k(a,p+S);U=k(a,p+T);p=k(a,p+ea);THREE.BinaryLoader.prototype.f3n(E,I,o,w,B,D,H,U,p)}function q(p){var o,w,B,D;o=k(a,p);w=k(a,p+oa);B=k(a,p+$);D=k(a,p+R);p=j(a,p+la);THREE.BinaryLoader.prototype.f4(E,o,w,B,D,p)}function A(p){var o,w,B,D,H,U,N,M;o=k(a,p);w=k(a,p+oa);B=k(a,p+$);D=k(a,p+R);H= j(a,p+la);U=k(a,p+va);N=k(a,p+Da);M=k(a,p+fa);p=k(a,p+ia);THREE.BinaryLoader.prototype.f4n(E,I,o,w,B,D,H,U,N,M,p)}function G(p){var o,w;o=k(a,p);w=k(a,p+pa);p=k(a,p+ua);THREE.BinaryLoader.prototype.uv3(E.faceVertexUvs[0],P[o*2],P[o*2+1],P[w*2],P[w*2+1],P[p*2],P[p*2+1])}function J(p){var o,w,B;o=k(a,p);w=k(a,p+ha);B=k(a,p+aa);p=k(a,p+ja);THREE.BinaryLoader.prototype.uv4(E.faceVertexUvs[0],P[o*2],P[o*2+1],P[w*2],P[w*2+1],P[B*2],P[B*2+1],P[p*2],P[p*2+1])}var E=this,K=0,z,I=[],P=[],Z,W,f,S,T,ea,oa,$, R,la,va,Da,fa,ia,pa,ua,ha,aa,ja,Na,ma,qa,Fa,n,C;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(E,d,h);z={signature:a.substr(K,8),header_bytes:t(a,K+8),vertex_coordinate_bytes:t(a,K+9),normal_coordinate_bytes:t(a,K+10),uv_coordinate_bytes:t(a,K+11),vertex_index_bytes:t(a,K+12),normal_index_bytes:t(a,K+13),uv_index_bytes:t(a,K+14),material_index_bytes:t(a,K+15),nvertices:k(a,K+16),nnormals:k(a,K+16+4),nuvs:k(a,K+16+8),ntri_flat:k(a,K+16+12),ntri_smooth:k(a,K+16+16),ntri_flat_uv:k(a, K+16+20),ntri_smooth_uv:k(a,K+16+24),nquad_flat:k(a,K+16+28),nquad_smooth:k(a,K+16+32),nquad_flat_uv:k(a,K+16+36),nquad_smooth_uv:k(a,K+16+40)};K+=z.header_bytes;Z=z.vertex_index_bytes;W=z.vertex_index_bytes*2;f=z.vertex_index_bytes*3;S=z.vertex_index_bytes*3+z.material_index_bytes;T=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;ea=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*2;oa=z.vertex_index_bytes;$=z.vertex_index_bytes*2;R=z.vertex_index_bytes*3;la= z.vertex_index_bytes*4;va=z.vertex_index_bytes*4+z.material_index_bytes;Da=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;fa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;ia=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;pa=z.uv_index_bytes;ua=z.uv_index_bytes*2;ha=z.uv_index_bytes;aa=z.uv_index_bytes*2;ja=z.uv_index_bytes*3;h=z.vertex_index_bytes*3+z.material_index_bytes;C=z.vertex_index_bytes*4+z.material_index_bytes;Na=z.ntri_flat* h;ma=z.ntri_smooth*(h+z.normal_index_bytes*3);qa=z.ntri_flat_uv*(h+z.uv_index_bytes*3);Fa=z.ntri_smooth_uv*(h+z.normal_index_bytes*3+z.uv_index_bytes*3);n=z.nquad_flat*C;h=z.nquad_smooth*(C+z.normal_index_bytes*4);C=z.nquad_flat_uv*(C+z.uv_index_bytes*4);K+=function(p){for(var o,w,B,D=z.vertex_coordinate_bytes*3,H=p+z.nvertices*D;p=this.maxCount-3&&k(this)};this.begin= function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(b){if(this.count!=0){for(var d=this.count*3;dthis.size-1&&(j=this.size-1);var y=Math.floor(m-k);y<1&&(y=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var q=Math.floor(t-k);q<1&&(q=1);k=Math.floor(t+k); k>this.size-1&&(k=this.size-1);for(var A,G,J,E,K,z;x0&&(this.field[J+A]+=E)}}}};this.addPlaneX=function(b,d){var e,h,g,k,j,m=this.size,t=this.yd,x=this.zd,y=this.field,q=m*Math.sqrt(b/d);q>m&&(q=m);for(e=0;e0)for(h=0;ht&&(A=t);for(h=0;h0){j=h*x;for(e=0;esize&&(dist=size);for(g=0;g0){j=zd*g;for(h=0;h