three.js ======== #### Javascript 3D Engine #### [![Flattr this](http://api.flattr.com/button/button-compact-static-100x17.png)](http://flattr.com/thing/287/three-js) The aim of this project is to create a lightweight 3D engine with a very low level of abstraction (aka for dummies). Currently there is no documentation available but feel free to use the examples as a reference and/or read the source code. However, be aware that the API may change from revision to revision breaking compatibility. The engine can render using <canvas>, <svg> and WebGL. [More info...](http://mrdoob.com/blog/post/693) Other similar projects: [pre3d](http://deanm.github.com/pre3d/), [pvjs](http://code.google.com/p/pvjswebgl/), [jsgl](http://tulrich.com/geekstuff/canvas/perspective.html), [k3d](http://www.kevs3d.co.uk/dev/canvask3d/k3d_test.html), ... ### Examples ### [![geometry_birds](http://mrdoob.github.com/three.js/assets/examples/08_birds.png)](http://mrdoob.github.com/three.js/examples/geometry_birds.html) [![geometry_earth](http://mrdoob.github.com/three.js/assets/examples/07_earth.png)](http://mrdoob.github.com/three.js/examples/geometry_earth.html) [![geometry_terrain](http://mrdoob.github.com/three.js/assets/examples/06_terrain.png)](http://mrdoob.github.com/three.js/examples/geometry_terrain.html) [![materials_video](http://mrdoob.github.com/three.js/assets/examples/05_video.png)](http://mrdoob.github.com/three.js/examples/materials_video.html) [![geometry_vr](http://mrdoob.github.com/three.js/assets/examples/04_vr.png)](http://mrdoob.github.com/three.js/examples/geometry_vr.html) [![geometry_cube](http://mrdoob.github.com/three.js/assets/examples/03_cube.png)](http://mrdoob.github.com/three.js/examples/geometry_cube.html) [![particles_random](http://mrdoob.github.com/three.js/assets/examples/02_random.png)](http://mrdoob.github.com/three.js/examples/particles_random.html) [![particles_wave](http://mrdoob.github.com/three.js/assets/examples/01_waves.png)](http://mrdoob.github.com/three.js/examples/particles_waves.html) [![particles_floor](http://mrdoob.github.com/three.js/assets/examples/00_floor.png)](http://mrdoob.github.com/three.js/examples/particles_floor.html) ### Featured projects ### [![The Wilderness Downtown](http://mrdoob.github.com/three.js/assets/projects/09_arcadefire.png)](http://thewildernessdowntown.com/) [![CloudSCAD](http://mrdoob.github.com/three.js/assets/projects/08_cloudscad.png)](http://cloudscad.com/stl_viewer/) [![Or so they say...](http://mrdoob.github.com/three.js/assets/projects/07_orsotheysay.png)](http://xplsv.com/prods/demos/online/xplsv_orsotheysay/) [![Rat](http://mrdoob.github.com/three.js/assets/projects/06_rat.png)](http://tech.lab212.org/2010/07/export-textured-models-from-blender2-5-to-three-js/) [![Failure](http://mrdoob.github.com/three.js/assets/projects/05_failure.png)](http://www.is-real.net/experiments/three/failure/) [![Space Cannon 3D](http://mrdoob.github.com/three.js/assets/projects/02_spacecannon.png)](http://labs.brian-stoner.com/spacecannon/) [![Alocasia](http://mrdoob.github.com/three.js/assets/projects/04_alocasia.png)](http://arithmetric.com/projects/alocasia/) [![DDD](http://mrdoob.github.com/three.js/assets/projects/01_ddd.png)](http://the389.com/works/three/) [![jsflowfield4d](http://mrdoob.github.com/three.js/assets/projects/00_jsflowfield4d.png)](http://test.sjeiti.com/jsflowfield4d/) [![spikeball](http://mrdoob.github.com/three.js/assets/projects/03_spikeball.png)](http://kile.stravaganza.org/lab/js/spikeball/) ### Usage ### Download the [minified library](http://mrdoob.github.com/three.js/build/Three.js) and include it in your html. This code creates a camera, then creates a scene object, adds a bunch of random particles in it, creates a <canvas> renderer and adds its viewport in the document.body element. For creating a customised version of the library, including the source files in this order would be a good way to start: ### Contributors ### Thanks to the power of the internets (and github <3) these people have kindly helped out with the project. [philogb](http://github.com/philogb), [supereggbert](http://github.com/supereggbert), [kikko](http://github.com/kikko), [kile](http://kile.stravaganza.org/), ... ### Change Log ### 2010 09 17 - **r17** (39.005 kb) * Added `Light`, `AmbientLight` and `DirectionalLight` ([philogb](http://github.com/philogb)) * `WebGLRenderer` basic lighting support ([philogb](http://github.com/philogb)) 2010 08 21 - **r16** (35.592 kb) * Workaround for Opera bug (clearRect not working with context with negative scale) * Additional `Matrix4` and `Vector3` methods 2010 07 23 - **r15** (32.440 kb) * Using new object `UV` instead of `Vector2` where it should be used * Added `Mesh.flipSided` boolean (false by default) * `CanvasRenderer` was handling UVs at 1,1 as bitmapWidth, bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1) * `ParticleBitmapMaterial.offset` added * Fixed gap when rendering `Face4` with `MeshBitmapUVMappingMaterial` 2010 07 17 - **r14** (32.144 kb) * Refactored `CanvasRenderer` (more duplicated code, but easier to handle) * `Face4` now supports `MeshBitmapUVMappingMaterial` * Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`. * `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial` * `ColorFillMaterial` > `MeshColorFillMaterial` * `ColorStrokeMaterial` > `MeshColorStrokeMaterial` * `FaceColorFillMaterial` > `MeshFaceColorFillMaterial` * `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial` * `ColorStrokeMaterial` > `LineColorMaterial` * `Rectangle.instersects` returned false with rectangles with 0px witdh or height 2010 07 12 - **r13** (29.492 kb) * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial` * `Particle` now use `ParticleCircleMaterial` instead of `ColorFillMaterial` * `Particle.size` > `Particle.scale.x` and `Particle.scale.y` * `Particle.rotation.z` for rotating the particle * `SVGRenderer` currently out of sync 2010 07 07 - **r12** (28.494 kb) * First version of the `WebGLRenderer` (`ColorFillMaterial` and `FaceColorFillMaterial` by now) * `Matrix4.lookAt` fix (`CanvasRenderer` and `SVGRenderer` now handle the -Y) * `Color` now using 0-1 floats instead of 0-255 integers 2010 07 03 - **r11** (23.541 kb) * Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx [kikko](http://github.com/kikko)) * `Scene.add` > `Scene.addObject` * Enabled `Scene.removeObject` 2010 06 22 - **r10** (23.959 kb) * Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert)) * `Object3D.overdraw = true` to enable CanvasRenderer screen space point expansion hack. 2010 06 20 - **r9** (23.753 kb) * JSLinted. * `autoClear` property for renderers. * Removed SVG rgba() workaround for WebKit. (WebKit now supports it) * Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S) 2010 06 06 - **r8** (23.496 kb) * Moved UVs to `Geometry`. * `CanvasRenderer` expands screen space points (workaround for antialias gaps). * `CanvasRenderer` supports `BitmapUVMappingMaterial`. 2010 06 05 - **r7** (22.387 kb) * Added Line Object. * Workaround for WebKit not supporting rgba() in SVG yet. * No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx [Gregory Athons](http://github.com/gregmax17)). 2010 05 17 - **r6** (21.003 kb) * 2d clipping on `CanvasRenderer` and `SVGRenderer` * `clearRect` optimisations on `CanvasRenderer` 2010 05 16 - **r5** (19.026 kb) * Removed Class.js dependency * Added `THREE` namespace * `Camera.x` -> `Camera.position.x` * `Camera.target.x` > `Camera.target.position.x` * `ColorMaterial` > `ColorFillMaterial` * `FaceColorMaterial` > `FaceColorFillMaterial` * Materials are now multipass (use array) * Added `ColorStrokeMaterial` and `FaceColorStrokeMaterial` * `geometry.faces.a` are now indexes instead of references 2010 04 26 - **r4** (16.274 kb) * `SVGRenderer` Particle rendering * `CanvasRenderer` uses `context.setTransform` to avoid extra calculations 2010 04 24 - **r3** (16.392 kb) * Fixed incorrect rotation matrix transforms * Added `Plane` and `Cube` primitives 2010 04 24 - **r2** (15.724 kb) * Improved `Color` handling 2010 04 24 - **r1** (15.25 kb) * First alpha release