/** * @author mrdoob / http://mrdoob.com/ * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as */ import { Geometry } from '../core/Geometry'; function PlaneGeometry( width, height, widthSegments, heightSegments ) { Geometry.call( this ); this.type = 'PlaneGeometry'; this.parameters = { width: width, height: height, widthSegments: widthSegments, heightSegments: heightSegments }; this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); } PlaneGeometry.prototype = Object.create( Geometry.prototype ); PlaneGeometry.prototype.constructor = PlaneGeometry; /** * @author mrdoob / http://mrdoob.com/ * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as */ import { BufferAttribute } from '../core/BufferAttribute'; import { BufferGeometry } from '../core/BufferGeometry'; function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) { BufferGeometry.call( this ); this.type = 'PlaneBufferGeometry'; this.parameters = { width: width, height: height, widthSegments: widthSegments, heightSegments: heightSegments }; var width_half = width / 2; var height_half = height / 2; var gridX = Math.floor( widthSegments ) || 1; var gridY = Math.floor( heightSegments ) || 1; var gridX1 = gridX + 1; var gridY1 = gridY + 1; var segment_width = width / gridX; var segment_height = height / gridY; var vertices = new Float32Array( gridX1 * gridY1 * 3 ); var normals = new Float32Array( gridX1 * gridY1 * 3 ); var uvs = new Float32Array( gridX1 * gridY1 * 2 ); var offset = 0; var offset2 = 0; for ( var iy = 0; iy < gridY1; iy ++ ) { var y = iy * segment_height - height_half; for ( var ix = 0; ix < gridX1; ix ++ ) { var x = ix * segment_width - width_half; vertices[ offset ] = x; vertices[ offset + 1 ] = - y; normals[ offset + 2 ] = 1; uvs[ offset2 ] = ix / gridX; uvs[ offset2 + 1 ] = 1 - ( iy / gridY ); offset += 3; offset2 += 2; } } offset = 0; var indices = new ( ( vertices.length / 3 ) > 65535 ? Uint32Array : Uint16Array )( gridX * gridY * 6 ); for ( var iy = 0; iy < gridY; iy ++ ) { for ( var ix = 0; ix < gridX; ix ++ ) { var a = ix + gridX1 * iy; var b = ix + gridX1 * ( iy + 1 ); var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); var d = ( ix + 1 ) + gridX1 * iy; indices[ offset ] = a; indices[ offset + 1 ] = b; indices[ offset + 2 ] = d; indices[ offset + 3 ] = b; indices[ offset + 4 ] = c; indices[ offset + 5 ] = d; offset += 6; } } this.setIndex( new BufferAttribute( indices, 1 ) ); this.addAttribute( 'position', new BufferAttribute( vertices, 3 ) ); this.addAttribute( 'normal', new BufferAttribute( normals, 3 ) ); this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ) ); } PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype ); PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry; export { PlaneGeometry, PlaneBufferGeometry };