import { Object3D } from '../core/Object3D'; /** * @author mrdoob / http://mrdoob.com/ * @author Reece Aaron Lecrivain / http://reecenotes.com/ */ function Audio ( listener ) { this.isAudio = true; Object3D.call( this ); this.type = 'Audio'; this.context = listener.context; this.source = this.context.createBufferSource(); this.source.onended = this.onEnded.bind( this ); this.gain = this.context.createGain(); this.gain.connect( listener.getInput() ); this.autoplay = false; this.startTime = 0; this.playbackRate = 1; this.isPlaying = false; this.hasPlaybackControl = true; this.sourceType = 'empty'; this.filters = []; }; Audio.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Audio, getOutput: function () { return this.gain; }, setNodeSource: function ( audioNode ) { this.hasPlaybackControl = false; this.sourceType = 'audioNode'; this.source = audioNode; this.connect(); return this; }, setBuffer: function ( audioBuffer ) { this.source.buffer = audioBuffer; this.sourceType = 'buffer'; if ( this.autoplay ) this.play(); return this; }, play: function () { if ( this.isPlaying === true ) { console.warn( 'THREE.Audio: Audio is already playing.' ); return; } if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } var source = this.context.createBufferSource(); source.buffer = this.source.buffer; source.loop = this.source.loop; source.onended = this.source.onended; source.start( 0, this.startTime ); source.playbackRate.value = this.playbackRate; this.isPlaying = true; this.source = source; return this.connect(); }, pause: function () { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } this.source.stop(); this.startTime = this.context.currentTime; this.isPlaying = false; return this; }, stop: function () { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } this.source.stop(); this.startTime = 0; this.isPlaying = false; return this; }, connect: function () { if ( this.filters.length > 0 ) { this.source.connect( this.filters[ 0 ] ); for ( var i = 1, l = this.filters.length; i < l; i ++ ) { this.filters[ i - 1 ].connect( this.filters[ i ] ); } this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); } else { this.source.connect( this.getOutput() ); } return this; }, disconnect: function () { if ( this.filters.length > 0 ) { this.source.disconnect( this.filters[ 0 ] ); for ( var i = 1, l = this.filters.length; i < l; i ++ ) { this.filters[ i - 1 ].disconnect( this.filters[ i ] ); } this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); } else { this.source.disconnect( this.getOutput() ); } return this; }, getFilters: function () { return this.filters; }, setFilters: function ( value ) { if ( ! value ) value = []; if ( this.isPlaying === true ) { this.disconnect(); this.filters = value; this.connect(); } else { this.filters = value; } return this; }, getFilter: function () { return this.getFilters()[ 0 ]; }, setFilter: function ( filter ) { return this.setFilters( filter ? [ filter ] : [] ); }, setPlaybackRate: function ( value ) { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } this.playbackRate = value; if ( this.isPlaying === true ) { this.source.playbackRate.value = this.playbackRate; } return this; }, getPlaybackRate: function () { return this.playbackRate; }, onEnded: function () { this.isPlaying = false; }, getLoop: function () { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return false; } return this.source.loop; }, setLoop: function ( value ) { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } this.source.loop = value; }, getVolume: function () { return this.gain.gain.value; }, setVolume: function ( value ) { this.gain.gain.value = value; return this; } } ); export { Audio };