/** * @author adrs2002 / https://github.com/adrs2002 */ THREE.XLoader = ( function () { var classCallCheck = function ( instance, Constructor ) { if ( ! ( instance instanceof Constructor ) ) { throw new TypeError( "Cannot call a class as a function" ); } }; var createClass = function () { function defineProperties( target, props ) { for ( var i = 0; i < props.length; i ++ ) { var descriptor = props[ i ]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ( "value" in descriptor ) descriptor.writable = true; Object.defineProperty( target, descriptor.key, descriptor ); } } return function ( Constructor, protoProps, staticProps ) { if ( protoProps ) defineProperties( Constructor.prototype, protoProps ); if ( staticProps ) defineProperties( Constructor, staticProps ); return Constructor; }; }(); var XboneInf = function XboneInf() { classCallCheck( this, XboneInf ); this.boneName = ""; this.BoneIndex = 0; this.Indeces = []; this.Weights = []; this.initMatrix = null; this.OffsetMatrix = null; }; var XAnimationInfo = function XAnimationInfo() { classCallCheck( this, XAnimationInfo ); this.animeName = ""; this.boneName = ""; this.targetBone = null; this.keyType = 4; this.frameStartLv = 0; this.keyFrames = []; this.InverseMx = null; }; var XAnimationObj = function () { function XAnimationObj( _flags ) { classCallCheck( this, XAnimationObj ); this.fps = 30; this.name = 'xanimation'; this.length = 0; this.hierarchy = []; this.putFlags = _flags; if ( this.putFlags.putPos === undefined ) { this.putFlags.putPos = true; } if ( this.putFlags.putRot === undefined ) { this.putFlags.putRot = true; } if ( this.putFlags.putScl === undefined ) { this.putFlags.putScl = true; } } createClass( XAnimationObj, [ { key: "make", value: function make( XAnimationInfoArray ) { for ( var i = 0; i < XAnimationInfoArray.length; i ++ ) { this.hierarchy.push( this.makeBonekeys( XAnimationInfoArray[ i ] ) ); } this.length = this.hierarchy[ 0 ].keys[ this.hierarchy[ 0 ].keys.length - 1 ].time; } }, { key: "clone", value: function clone() { return Object.assign( {}, this ); } }, { key: "makeBonekeys", value: function makeBonekeys( XAnimationInfo ) { var refObj = {}; refObj.name = XAnimationInfo.boneName; refObj.parent = ""; refObj.keys = this.keyFrameRefactor( XAnimationInfo ); refObj.copy = function () { return Object.assign( {}, this ); }; return refObj; } }, { key: "keyFrameRefactor", value: function keyFrameRefactor( XAnimationInfo ) { var keys = []; for ( var i = 0; i < XAnimationInfo.keyFrames.length; i ++ ) { var keyframe = {}; keyframe.time = XAnimationInfo.keyFrames[ i ].time * this.fps; if ( XAnimationInfo.keyFrames[ i ].pos && this.putFlags.putPos ) { keyframe.pos = XAnimationInfo.keyFrames[ i ].pos; } if ( XAnimationInfo.keyFrames[ i ].rot && this.putFlags.putRot ) { keyframe.rot = XAnimationInfo.keyFrames[ i ].rot; } if ( XAnimationInfo.keyFrames[ i ].scl && this.putFlags.putScl ) { keyframe.scl = XAnimationInfo.keyFrames[ i ].scl; } if ( XAnimationInfo.keyFrames[ i ].matrix ) { keyframe.matrix = XAnimationInfo.keyFrames[ i ].matrix; if ( this.putFlags.putPos ) { keyframe.pos = new THREE.Vector3().setFromMatrixPosition( keyframe.matrix ); } if ( this.putFlags.putRot ) { keyframe.rot = new THREE.Quaternion().setFromRotationMatrix( keyframe.matrix ); } if ( this.putFlags.putScl ) { keyframe.scl = new THREE.Vector3().setFromMatrixScale( keyframe.matrix ); } } keys.push( keyframe ); } return keys; } } ] ); return XAnimationObj; }(); var XKeyFrameInfo = function XKeyFrameInfo() { classCallCheck( this, XKeyFrameInfo ); this.index = 0; this.Frame = 0; this.time = 0.0; this.matrix = null; }; var XLoader = function () { function XLoader( manager ) { THREE.Loader.call( this, manager ); classCallCheck( this, XLoader ); this.debug = false; this.texloader = new THREE.TextureLoader( this.manager ); this.url = ""; this._putMatLength = 0; this._nowMat = null; this._nowFrameName = ""; this.frameHierarchie = []; this.Hierarchies = {}; this.HieStack = []; this._currentObject = {}; this._currentFrame = {}; this._data = null; this.onLoad = null; this.IsUvYReverse = true; this.Meshes = []; this.animations = []; this.animTicksPerSecond = 30; this._currentGeo = null; this._currentAnime = null; this._currentAnimeFrames = null; } createClass( XLoader, [ { key: '_setArgOption', value: function _setArgOption( _arg ) { var _start = arguments.length > 1 && arguments[ 1 ] !== undefined ? arguments[ 1 ] : 0; if ( ! _arg ) { return; } for ( var i = _start; i < _arg.length; i ++ ) { switch ( i ) { case 0: this.url = _arg[ i ]; break; case 1: this.options = _arg[ i ]; break; } } if ( this.options === undefined ) { this.options = {}; } } }, { key: 'load', value: function load( _arg, onLoad, onProgress, onError ) { var _this = this; this._setArgOption( _arg ); var loader = new THREE.FileLoader( this.manager ); loader.setPath( this.path ); loader.setResponseType( 'arraybuffer' ); loader.load( this.url, function ( response ) { _this.parse( response, onLoad ); }, onProgress, onError ); } }, { key: '_readLine', value: function _readLine( line ) { var readed = 0; while ( true ) { var find = - 1; find = line.indexOf( '//', readed ); if ( find === - 1 ) { find = line.indexOf( '#', readed ); } if ( find > - 1 && find < 2 ) { var foundNewLine = - 1; foundNewLine = line.indexOf( "\r\n", readed ); if ( foundNewLine > 0 ) { readed = foundNewLine + 2; } else { foundNewLine = line.indexOf( "\r", readed ); if ( foundNewLine > 0 ) { readed = foundNewLine + 1; } else { readed = line.indexOf( "\n", readed ) + 1; } } } else { break; } } return line.substr( readed ); } }, { key: '_readLine', value: function _readLine( line ) { var readed = 0; while ( true ) { var find = - 1; find = line.indexOf( '//', readed ); if ( find === - 1 ) { find = line.indexOf( '#', readed ); } if ( find > - 1 && find < 2 ) { var foundNewLine = - 1; foundNewLine = line.indexOf( "\r\n", readed ); if ( foundNewLine > 0 ) { readed = foundNewLine + 2; } else { foundNewLine = line.indexOf( "\r", readed ); if ( foundNewLine > 0 ) { readed = foundNewLine + 1; } else { readed = line.indexOf( "\n", readed ) + 1; } } } else { break; } } return line.substr( readed ); } }, { key: '_isBinary', value: function _isBinary( binData ) { var reader = new DataView( binData ); var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8; var n_faces = reader.getUint32( 80, true ); var expect = 80 + 32 / 8 + n_faces * face_size; if ( expect === reader.byteLength ) { return true; } var fileLength = reader.byteLength; for ( var index = 0; index < fileLength; index ++ ) { if ( reader.getUint8( index, false ) > 127 ) { return true; } } return false; } }, { key: '_ensureBinary', value: function _ensureBinary( buf ) { if ( typeof buf === "string" ) { var array_buffer = new Uint8Array( buf.length ); for ( var i = 0; i < buf.length; i ++ ) { array_buffer[ i ] = buf.charCodeAt( i ) & 0xff; } return array_buffer.buffer || array_buffer; } else { return buf; } } }, { key: '_ensureString', value: function _ensureString( buf ) { if ( typeof buf !== "string" ) { return THREE.LoaderUtils.decodeText( new Uint8Array( buf ) ); } else { return buf; } } }, { key: 'parse', value: function _parse( data, onLoad ) { var binData = this._ensureBinary( data ); this._data = this._ensureString( data ); this.onLoad = onLoad; return this._isBinary( binData ) ? this._parseBinary( binData ) : this._parseASCII(); } }, { key: '_parseBinary', value: function _parseBinary( data ) { return this._parseASCII( THREE.LoaderUtils.decodeText( new Uint8Array( data ) ) ); } }, { key: '_parseASCII', value: function _parseASCII() { var path; if ( this.resourcePath !== '' ) { path = this.resourcePath; } else if ( this.path !== '' ) { path = this.path; } else { path = THREE.LoaderUtils.extractUrlBase( this.url ); } this.texloader.setPath( path ).setCrossOrigin( this.crossOrigin ); var endRead = 16; this.Hierarchies.children = []; this._hierarchieParse( this.Hierarchies, endRead ); this._changeRoot(); this._currentObject = this.Hierarchies.children.shift(); this._mainloop(); } }, { key: '_hierarchieParse', value: function _hierarchieParse( _parent, _end ) { var endRead = _end; while ( true ) { var find1 = this._data.indexOf( '{', endRead ) + 1; var findEnd = this._data.indexOf( '}', endRead ); var findNext = this._data.indexOf( '{', find1 ) + 1; if ( find1 > 0 && findEnd > find1 ) { var _currentObject = {}; _currentObject.children = []; var nameData = this._readLine( this._data.substr( endRead, find1 - endRead - 1 ) ).trim(); var word = nameData.split( / /g ); if ( word.length > 0 ) { _currentObject.type = word[ 0 ]; if ( word.length >= 2 ) { _currentObject.name = word[ 1 ]; } else { _currentObject.name = word[ 0 ] + this.Hierarchies.children.length; } } else { _currentObject.name = nameData; _currentObject.type = ""; } if ( _currentObject.type === "Animation" ) { _currentObject.data = this._data.substr( findNext, findEnd - findNext ).trim(); var refs = this._hierarchieParse( _currentObject, findEnd + 1 ); endRead = refs.end; _currentObject.children = refs.parent.children; } else { var DataEnder = this._data.lastIndexOf( ';', findNext > 0 ? Math.min( findNext, findEnd ) : findEnd ); _currentObject.data = this._data.substr( find1, DataEnder - find1 ).trim(); if ( findNext <= 0 || findEnd < findNext ) { endRead = findEnd + 1; } else { var nextStart = Math.max( DataEnder + 1, find1 ); var _refs = this._hierarchieParse( _currentObject, nextStart ); endRead = _refs.end; _currentObject.children = _refs.parent.children; } } _currentObject.parent = _parent; if ( _currentObject.type != "template" ) { _parent.children.push( _currentObject ); } } else { endRead = find1 === - 1 ? this._data.length : findEnd + 1; break; } } return { parent: _parent, end: endRead }; } }, { key: '_mainloop', value: function _mainloop() { var _this2 = this; this._mainProc(); if ( this._currentObject.parent || this._currentObject.children.length > 0 || ! this._currentObject.worked ) { setTimeout( function () { _this2._mainloop(); }, 1 ); } else { setTimeout( function () { _this2.onLoad( { models: _this2.Meshes, animations: _this2.animations } ); }, 1 ); } } }, { key: '_mainProc', value: function _mainProc() { var breakFlag = false; while ( true ) { if ( ! this._currentObject.worked ) { switch ( this._currentObject.type ) { case "template": break; case "AnimTicksPerSecond": this.animTicksPerSecond = parseInt( this._currentObject.data ); break; case "Frame": this._setFrame(); break; case "FrameTransformMatrix": this._setFrameTransformMatrix(); break; case "Mesh": this._changeRoot(); this._currentGeo = {}; this._currentGeo.name = this._currentObject.name.trim(); this._currentGeo.parentName = this._getParentName( this._currentObject ).trim(); this._currentGeo.VertexSetedBoneCount = []; this._currentGeo.GeometryData = { vertices: [], normals: [], uvs: [], skinIndices: [], skinWeights: [], indices: [], materialIndices: [] }; this._currentGeo.Materials = []; this._currentGeo.normalVectors = []; this._currentGeo.BoneInfs = []; this._currentGeo.baseFrame = this._currentFrame; this._makeBoneFrom_CurrentFrame(); this._readVertexDatas(); breakFlag = true; break; case "MeshNormals": this._readVertexDatas(); break; case "MeshTextureCoords": this._setMeshTextureCoords(); break; case "VertexDuplicationIndices": break; case "MeshMaterialList": this._setMeshMaterialList(); break; case "Material": this._setMaterial(); break; case "SkinWeights": this._setSkinWeights(); break; case "AnimationSet": this._changeRoot(); this._currentAnime = {}; this._currentAnime.name = this._currentObject.name.trim(); this._currentAnime.AnimeFrames = []; break; case "Animation": if ( this._currentAnimeFrames ) { this._currentAnime.AnimeFrames.push( this._currentAnimeFrames ); } this._currentAnimeFrames = new XAnimationInfo(); this._currentAnimeFrames.boneName = this._currentObject.data.trim(); break; case "AnimationKey": this._readAnimationKey(); breakFlag = true; break; } this._currentObject.worked = true; } if ( this._currentObject.children.length > 0 ) { this._currentObject = this._currentObject.children.shift(); if ( this.debug ) { console.log( 'processing ' + this._currentObject.name ); } if ( breakFlag ) break; } else { if ( this._currentObject.worked ) { if ( this._currentObject.parent && ! this._currentObject.parent.parent ) { this._changeRoot(); } } if ( this._currentObject.parent ) { this._currentObject = this._currentObject.parent; } else { breakFlag = true; } if ( breakFlag ) break; } } return; } }, { key: '_changeRoot', value: function _changeRoot() { if ( this._currentGeo != null && this._currentGeo.name ) { this._makeOutputGeometry(); } this._currentGeo = {}; if ( this._currentAnime != null && this._currentAnime.name ) { if ( this._currentAnimeFrames ) { this._currentAnime.AnimeFrames.push( this._currentAnimeFrames ); this._currentAnimeFrames = null; } this._makeOutputAnimation(); } this._currentAnime = {}; } }, { key: '_getParentName', value: function _getParentName( _obj ) { if ( _obj.parent ) { if ( _obj.parent.name ) { return _obj.parent.name; } else { return this._getParentName( _obj.parent ); } } else { return ""; } } }, { key: '_setFrame', value: function _setFrame() { this._nowFrameName = this._currentObject.name.trim(); this._currentFrame = {}; this._currentFrame.name = this._nowFrameName; this._currentFrame.children = []; if ( this._currentObject.parent && this._currentObject.parent.name ) { this._currentFrame.parentName = this._currentObject.parent.name; } this.frameHierarchie.push( this._nowFrameName ); this.HieStack[ this._nowFrameName ] = this._currentFrame; } }, { key: '_setFrameTransformMatrix', value: function _setFrameTransformMatrix() { this._currentFrame.FrameTransformMatrix = new THREE.Matrix4(); var data = this._currentObject.data.split( "," ); this._ParseMatrixData( this._currentFrame.FrameTransformMatrix, data ); this._makeBoneFrom_CurrentFrame(); } }, { key: '_makeBoneFrom_CurrentFrame', value: function _makeBoneFrom_CurrentFrame() { if ( ! this._currentFrame.FrameTransformMatrix ) { return; } var b = new THREE.Bone(); b.name = this._currentFrame.name; b.applyMatrix( this._currentFrame.FrameTransformMatrix ); b.matrixWorld = b.matrix; b.FrameTransformMatrix = this._currentFrame.FrameTransformMatrix; this._currentFrame.putBone = b; if ( this._currentFrame.parentName ) { for ( var frame in this.HieStack ) { if ( this.HieStack[ frame ].name === this._currentFrame.parentName ) { this.HieStack[ frame ].putBone.add( this._currentFrame.putBone ); } } } } }, { key: '_readVertexDatas', value: function _readVertexDatas() { var endRead = 0; var mode = 0; var mode_local = 0; var maxLength = 0; while ( true ) { var changeMode = false; if ( mode_local === 0 ) { var refO = this._readInt1( endRead ); endRead = refO.endRead; mode_local = 1; maxLength = this._currentObject.data.indexOf( ';;', endRead ) + 1; if ( maxLength <= 0 ) { maxLength = this._currentObject.data.length; } } else { var find = 0; switch ( mode ) { case 0: find = this._currentObject.data.indexOf( ',', endRead ) + 1; break; case 1: find = this._currentObject.data.indexOf( ';,', endRead ) + 1; break; } if ( find === 0 || find > maxLength ) { find = maxLength; mode_local = 0; changeMode = true; } switch ( this._currentObject.type ) { case "Mesh": switch ( mode ) { case 0: this._readVertex1( this._currentObject.data.substr( endRead, find - endRead ) ); break; case 1: this._readFace1( this._currentObject.data.substr( endRead, find - endRead ) ); break; } break; case "MeshNormals": switch ( mode ) { case 0: this._readNormalVector1( this._currentObject.data.substr( endRead, find - endRead ) ); break; } break; } endRead = find + 1; if ( changeMode ) { mode ++; } } if ( endRead >= this._currentObject.data.length ) { break; } } } }, { key: '_readInt1', value: function _readInt1( start ) { var find = this._currentObject.data.indexOf( ';', start ); return { refI: parseInt( this._currentObject.data.substr( start, find - start ) ), endRead: find + 1 }; } }, { key: '_readVertex1', value: function _readVertex1( line ) { var data = this._readLine( line.trim() ).substr( 0, line.length - 2 ).split( ";" ); this._currentGeo.GeometryData.vertices.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ); this._currentGeo.GeometryData.skinIndices.push( 0, 0, 0, 0 ); this._currentGeo.GeometryData.skinWeights.push( 1, 0, 0, 0 ); this._currentGeo.VertexSetedBoneCount.push( 0 ); } }, { key: '_readFace1', value: function _readFace1( line ) { var data = this._readLine( line.trim() ).substr( 2, line.length - 4 ).split( "," ); this._currentGeo.GeometryData.indices.push( parseInt( data[ 0 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 2 ], 10 ) ); } }, { key: '_readNormalVector1', value: function _readNormalVector1( line ) { var data = this._readLine( line.trim() ).substr( 0, line.length - 2 ).split( ";" ); this._currentGeo.GeometryData.normals.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ); } }, { key: '_buildGeometry', value: function _buildGeometry() { var bufferGeometry = new THREE.BufferGeometry(); var position = []; var normals = []; var uvs = []; var skinIndices = []; var skinWeights = []; // var data = this._currentGeo.GeometryData; for ( var i = 0, l = data.indices.length; i < l; i ++ ) { var stride2 = data.indices[ i ] * 2; var stride3 = data.indices[ i ] * 3; var stride4 = data.indices[ i ] * 4; position.push( data.vertices[ stride3 ], data.vertices[ stride3 + 1 ], data.vertices[ stride3 + 2 ] ); normals.push( data.normals[ stride3 ], data.normals[ stride3 + 1 ], data.normals[ stride3 + 2 ] ); skinIndices.push( data.skinIndices[ stride4 ], data.skinIndices[ stride4 + 1 ], data.skinIndices[ stride4 + 2 ], data.skinIndices[ stride4 + 3 ] ); skinWeights.push( data.skinWeights[ stride4 ], data.skinWeights[ stride4 + 1 ], data.skinWeights[ stride4 + 2 ], data.skinWeights[ stride4 + 3 ] ); uvs.push( data.uvs[ stride2 ], data.uvs[ stride2 + 1 ] ); } // bufferGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position, 3 ) ); bufferGeometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) ); bufferGeometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) ); bufferGeometry.addAttribute( 'skinIndex', new THREE.Uint16BufferAttribute( skinIndices, 4 ) ); bufferGeometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeights, 4 ) ); this._computeGroups( bufferGeometry, data.materialIndices ); return bufferGeometry; } }, { key: '_computeGroups', value: function _computeGroups( bufferGeometry, materialIndices ) { var group; var groups = []; var materialIndex = undefined; for ( var i = 0; i < materialIndices.length; i ++ ) { var currentMaterialIndex = materialIndices[ i ]; if ( currentMaterialIndex !== materialIndex ) { materialIndex = currentMaterialIndex; if ( group !== undefined ) { group.count = ( i * 3 ) - group.start; groups.push( group ); } group = { start: i * 3, materialIndex: materialIndex }; } } if ( group !== undefined ) { group.count = ( i * 3 ) - group.start; groups.push( group ); } bufferGeometry.groups = groups; } }, { key: '_setMeshTextureCoords', value: function _setMeshTextureCoords() { var endRead = 0; var mode = 0; var mode_local = 0; while ( true ) { switch ( mode ) { case 0: if ( mode_local === 0 ) { var refO = this._readInt1( 0 ); endRead = refO.endRead; mode_local = 1; } else { var find = this._currentObject.data.indexOf( ',', endRead ) + 1; if ( find === 0 ) { find = this._currentObject.data.length; mode = 2; mode_local = 0; } var line = this._currentObject.data.substr( endRead, find - endRead ); var data = this._readLine( line.trim() ).split( ";" ); if ( this.IsUvYReverse ) { this._currentGeo.GeometryData.uvs.push( parseFloat( data[ 0 ] ), 1 - parseFloat( data[ 1 ] ) ); } else { this._currentGeo.GeometryData.uvs.push( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ) ); } endRead = find + 1; } break; } if ( endRead >= this._currentObject.data.length ) { break; } } } }, { key: '_setMeshMaterialList', value: function _setMeshMaterialList() { var endRead = 0; var mode = 0; var mode_local = 0; while ( true ) { if ( mode_local < 2 ) { var refO = this._readInt1( endRead ); endRead = refO.endRead; mode_local ++; } else { var find = this._currentObject.data.indexOf( ';', endRead ); if ( find === - 1 ) { find = this._currentObject.data.length; mode = 3; mode_local = 0; } var line = this._currentObject.data.substr( endRead, find - endRead ); var data = this._readLine( line.trim() ).split( "," ); for ( var i = 0; i < data.length; i ++ ) { this._currentGeo.GeometryData.materialIndices[ i ] = parseInt( data[ i ] ); } endRead = this._currentObject.data.length; } if ( endRead >= this._currentObject.data.length || mode >= 3 ) { break; } } } }, { key: '_setMaterial', value: function _setMaterial() { var _nowMat = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff } ); _nowMat.side = THREE.FrontSide; _nowMat.name = this._currentObject.name; var endRead = 0; var find = this._currentObject.data.indexOf( ';;', endRead ); var line = this._currentObject.data.substr( endRead, find - endRead ); var data = this._readLine( line.trim() ).split( ";" ); _nowMat.color.r = parseFloat( data[ 0 ] ); _nowMat.color.g = parseFloat( data[ 1 ] ); _nowMat.color.b = parseFloat( data[ 2 ] ); endRead = find + 2; find = this._currentObject.data.indexOf( ';', endRead ); line = this._currentObject.data.substr( endRead, find - endRead ); _nowMat.shininess = parseFloat( this._readLine( line ) ); endRead = find + 1; find = this._currentObject.data.indexOf( ';;', endRead ); line = this._currentObject.data.substr( endRead, find - endRead ); var data2 = this._readLine( line.trim() ).split( ";" ); _nowMat.specular.r = parseFloat( data2[ 0 ] ); _nowMat.specular.g = parseFloat( data2[ 1 ] ); _nowMat.specular.b = parseFloat( data2[ 2 ] ); endRead = find + 2; find = this._currentObject.data.indexOf( ';;', endRead ); if ( find === - 1 ) { find = this._currentObject.data.length; } line = this._currentObject.data.substr( endRead, find - endRead ); var data3 = this._readLine( line.trim() ).split( ";" ); _nowMat.emissive.r = parseFloat( data3[ 0 ] ); _nowMat.emissive.g = parseFloat( data3[ 1 ] ); _nowMat.emissive.b = parseFloat( data3[ 2 ] ); var localObject = null; while ( true ) { if ( this._currentObject.children.length > 0 ) { localObject = this._currentObject.children.shift(); if ( this.debug ) { console.log( 'processing ' + localObject.name ); } var fileName = localObject.data.substr( 1, localObject.data.length - 2 ); switch ( localObject.type ) { case "TextureFilename": _nowMat.map = this.texloader.load( fileName ); break; case "BumpMapFilename": _nowMat.bumpMap = this.texloader.load( fileName ); _nowMat.bumpScale = 0.05; break; case "NormalMapFilename": _nowMat.normalMap = this.texloader.load( fileName ); _nowMat.normalScale = new THREE.Vector2( 2, 2 ); break; case "EmissiveMapFilename": _nowMat.emissiveMap = this.texloader.load( fileName ); break; case "LightMapFilename": _nowMat.lightMap = this.texloader.load( fileName ); break; } } else { break; } } this._currentGeo.Materials.push( _nowMat ); } }, { key: '_setSkinWeights', value: function _setSkinWeights() { var boneInf = new XboneInf(); var endRead = 0; var find = this._currentObject.data.indexOf( ';', endRead ); var line = this._currentObject.data.substr( endRead, find - endRead ); endRead = find + 1; boneInf.boneName = line.substr( 1, line.length - 2 ); boneInf.BoneIndex = this._currentGeo.BoneInfs.length; find = this._currentObject.data.indexOf( ';', endRead ); endRead = find + 1; find = this._currentObject.data.indexOf( ';', endRead ); line = this._currentObject.data.substr( endRead, find - endRead ); var data = this._readLine( line.trim() ).split( "," ); for ( var i = 0; i < data.length; i ++ ) { boneInf.Indeces.push( parseInt( data[ i ] ) ); } endRead = find + 1; find = this._currentObject.data.indexOf( ';', endRead ); line = this._currentObject.data.substr( endRead, find - endRead ); var data2 = this._readLine( line.trim() ).split( "," ); for ( var _i = 0; _i < data2.length; _i ++ ) { boneInf.Weights.push( parseFloat( data2[ _i ] ) ); } endRead = find + 1; find = this._currentObject.data.indexOf( ';', endRead ); if ( find <= 0 ) { find = this._currentObject.data.length; } line = this._currentObject.data.substr( endRead, find - endRead ); var data3 = this._readLine( line.trim() ).split( "," ); boneInf.OffsetMatrix = new THREE.Matrix4(); this._ParseMatrixData( boneInf.OffsetMatrix, data3 ); this._currentGeo.BoneInfs.push( boneInf ); } }, { key: '_makePutBoneList', value: function _makePutBoneList( _RootName, _bones ) { var putting = false; for ( var frame in this.HieStack ) { if ( this.HieStack[ frame ].name === _RootName || putting ) { putting = true; var b = new THREE.Bone(); b.name = this.HieStack[ frame ].name; b.applyMatrix( this.HieStack[ frame ].FrameTransformMatrix ); b.matrixWorld = b.matrix; b.FrameTransformMatrix = this.HieStack[ frame ].FrameTransformMatrix; b.pos = new THREE.Vector3().setFromMatrixPosition( b.FrameTransformMatrix ).toArray(); b.rotq = new THREE.Quaternion().setFromRotationMatrix( b.FrameTransformMatrix ).toArray(); b.scl = new THREE.Vector3().setFromMatrixScale( b.FrameTransformMatrix ).toArray(); if ( this.HieStack[ frame ].parentName && this.HieStack[ frame ].parentName.length > 0 ) { for ( var i = 0; i < _bones.length; i ++ ) { if ( this.HieStack[ frame ].parentName === _bones[ i ].name ) { _bones[ i ].add( b ); b.parent = i; break; } } } _bones.push( b ); } } } }, { key: '_makeOutputGeometry', value: function _makeOutputGeometry() { var mesh = null; if ( this._currentGeo.BoneInfs.length > 0 ) { var putBones = []; this._makePutBoneList( this._currentGeo.baseFrame.parentName, putBones ); for ( var bi = 0; bi < this._currentGeo.BoneInfs.length; bi ++ ) { var boneIndex = 0; for ( var bb = 0; bb < putBones.length; bb ++ ) { if ( putBones[ bb ].name === this._currentGeo.BoneInfs[ bi ].boneName ) { boneIndex = bb; putBones[ bb ].OffsetMatrix = new THREE.Matrix4(); putBones[ bb ].OffsetMatrix.copy( this._currentGeo.BoneInfs[ bi ].OffsetMatrix ); break; } } for ( var vi = 0; vi < this._currentGeo.BoneInfs[ bi ].Indeces.length; vi ++ ) { var nowVertexID = this._currentGeo.BoneInfs[ bi ].Indeces[ vi ]; var nowVal = this._currentGeo.BoneInfs[ bi ].Weights[ vi ]; var stride = nowVertexID * 4; switch ( this._currentGeo.VertexSetedBoneCount[ nowVertexID ] ) { case 0: this._currentGeo.GeometryData.skinIndices[ stride ] = boneIndex; this._currentGeo.GeometryData.skinWeights[ stride ] = nowVal; break; case 1: this._currentGeo.GeometryData.skinIndices[ stride + 1 ] = boneIndex; this._currentGeo.GeometryData.skinWeights[ stride + 1 ] = nowVal; break; case 2: this._currentGeo.GeometryData.skinIndices[ stride + 2 ] = boneIndex; this._currentGeo.GeometryData.skinWeights[ stride + 2 ] = nowVal; break; case 3: this._currentGeo.GeometryData.skinIndices[ stride + 3 ] = boneIndex; this._currentGeo.GeometryData.skinWeights[ stride + 3 ] = nowVal; break; } this._currentGeo.VertexSetedBoneCount[ nowVertexID ] ++; if ( this._currentGeo.VertexSetedBoneCount[ nowVertexID ] > 4 ) { console.log( 'warn! over 4 bone weight! :' + nowVertexID ); } } } for ( var sk = 0; sk < this._currentGeo.Materials.length; sk ++ ) { this._currentGeo.Materials[ sk ].skinning = true; } var offsetList = []; for ( var _bi = 0; _bi < putBones.length; _bi ++ ) { if ( putBones[ _bi ].OffsetMatrix ) { offsetList.push( putBones[ _bi ].OffsetMatrix ); } else { offsetList.push( new THREE.Matrix4() ); } } var bufferGeometry = this._buildGeometry(); mesh = new THREE.SkinnedMesh( bufferGeometry, this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[ 0 ] : this._currentGeo.Materials ); this._initSkeleton( mesh, putBones, offsetList ); } else { var _bufferGeometry = this._buildGeometry(); mesh = new THREE.Mesh( _bufferGeometry, this._currentGeo.Materials.length === 1 ? this._currentGeo.Materials[ 0 ] : this._currentGeo.Materials ); } mesh.name = this._currentGeo.name; var worldBaseMx = new THREE.Matrix4(); var currentMxFrame = this._currentGeo.baseFrame.putBone; if ( currentMxFrame && currentMxFrame.parent ) { while ( true ) { currentMxFrame = currentMxFrame.parent; if ( currentMxFrame ) { worldBaseMx.multiply( currentMxFrame.FrameTransformMatrix ); } else { break; } } mesh.applyMatrix( worldBaseMx ); } this.Meshes.push( mesh ); } }, { key: '_initSkeleton', value: function _initSkeleton( mesh, boneList, boneInverses ) { var bones = [], bone, gbone; var i, il; for ( i = 0, il = boneList.length; i < il; i ++ ) { gbone = boneList[ i ]; bone = new THREE.Bone(); bones.push( bone ); bone.name = gbone.name; bone.position.fromArray( gbone.pos ); bone.quaternion.fromArray( gbone.rotq ); if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); } for ( i = 0, il = boneList.length; i < il; i ++ ) { gbone = boneList[ i ]; if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) { bones[ gbone.parent ].add( bones[ i ] ); } else { mesh.add( bones[ i ] ); } } mesh.updateMatrixWorld( true ); var skeleton = new THREE.Skeleton( bones, boneInverses ); mesh.bind( skeleton, mesh.matrixWorld ); } }, { key: '_readAnimationKey', value: function _readAnimationKey() { var endRead = 0; var find = this._currentObject.data.indexOf( ';', endRead ); var line = this._currentObject.data.substr( endRead, find - endRead ); endRead = find + 1; var nowKeyType = parseInt( this._readLine( line ) ); find = this._currentObject.data.indexOf( ';', endRead ); endRead = find + 1; line = this._currentObject.data.substr( endRead ); var data = this._readLine( line.trim() ).split( ";;," ); for ( var i = 0; i < data.length; i ++ ) { var data2 = data[ i ].split( ";" ); var keyInfo = new XKeyFrameInfo(); keyInfo.type = nowKeyType; keyInfo.Frame = parseInt( data2[ 0 ] ); keyInfo.index = this._currentAnimeFrames.keyFrames.length; keyInfo.time = keyInfo.Frame; if ( nowKeyType != 4 ) { var frameFound = false; for ( var mm = 0; mm < this._currentAnimeFrames.keyFrames.length; mm ++ ) { if ( this._currentAnimeFrames.keyFrames[ mm ].Frame === keyInfo.Frame ) { keyInfo = this._currentAnimeFrames.keyFrames[ mm ]; frameFound = true; break; } } var frameValue = data2[ 2 ].split( "," ); switch ( nowKeyType ) { case 0: keyInfo.rot = new THREE.Quaternion( parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ), parseFloat( frameValue[ 3 ] ), parseFloat( frameValue[ 0 ] ) * - 1 ); break; case 1: keyInfo.scl = new THREE.Vector3( parseFloat( frameValue[ 0 ] ), parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ) ); break; case 2: keyInfo.pos = new THREE.Vector3( parseFloat( frameValue[ 0 ] ), parseFloat( frameValue[ 1 ] ), parseFloat( frameValue[ 2 ] ) ); break; } if ( ! frameFound ) { this._currentAnimeFrames.keyFrames.push( keyInfo ); } } else { keyInfo.matrix = new THREE.Matrix4(); this._ParseMatrixData( keyInfo.matrix, data2[ 2 ].split( "," ) ); this._currentAnimeFrames.keyFrames.push( keyInfo ); } } } }, { key: '_makeOutputAnimation', value: function _makeOutputAnimation() { var animationObj = new XAnimationObj( this.options ); animationObj.fps = this.animTicksPerSecond; animationObj.name = this._currentAnime.name; animationObj.make( this._currentAnime.AnimeFrames ); this.animations.push( animationObj ); } }, { key: 'assignAnimation', value: function assignAnimation( _model, _animation ) { var model = _model; var animation = _animation; if ( ! model ) { model = this.Meshes[ 0 ]; } if ( ! animation ) { animation = this.animations[ 0 ]; } if ( ! model || ! animation ) { return null; } var put = {}; put.fps = animation.fps; put.name = animation.name; put.length = animation.length; put.hierarchy = []; for ( var b = 0; b < model.skeleton.bones.length; b ++ ) { var findAnimation = false; for ( var i = 0; i < animation.hierarchy.length; i ++ ) { if ( model.skeleton.bones[ b ].name === animation.hierarchy[ i ].name ) { findAnimation = true; var c_key = animation.hierarchy[ i ].copy(); c_key.parent = - 1; if ( model.skeleton.bones[ b ].parent && model.skeleton.bones[ b ].parent.type === "Bone" ) { for ( var bb = 0; bb < put.hierarchy.length; bb ++ ) { if ( put.hierarchy[ bb ].name === model.skeleton.bones[ b ].parent.name ) { c_key.parent = bb; c_key.parentName = model.skeleton.bones[ b ].parent.name; } } } put.hierarchy.push( c_key ); break; } } if ( ! findAnimation ) { var _c_key = animation.hierarchy[ 0 ].copy(); _c_key.name = model.skeleton.bones[ b ].name; _c_key.parent = - 1; for ( var k = 0; k < _c_key.keys.length; k ++ ) { if ( _c_key.keys[ k ].pos ) { _c_key.keys[ k ].pos.set( 0, 0, 0 ); } if ( _c_key.keys[ k ].scl ) { _c_key.keys[ k ].scl.set( 1, 1, 1 ); } if ( _c_key.keys[ k ].rot ) { _c_key.keys[ k ].rot.set( 0, 0, 0, 1 ); } } put.hierarchy.push( _c_key ); } } if ( ! model.geometry.animations ) { model.geometry.animations = []; } model.geometry.animations.push( THREE.AnimationClip.parseAnimation( put, model.skeleton.bones ) ); if ( ! model.animationMixer ) { model.animationMixer = new THREE.AnimationMixer( model ); } return put; } }, { key: '_ParseMatrixData', value: function _ParseMatrixData( targetMatrix, data ) { targetMatrix.set( parseFloat( data[ 0 ] ), parseFloat( data[ 4 ] ), parseFloat( data[ 8 ] ), parseFloat( data[ 12 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 9 ] ), parseFloat( data[ 13 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 6 ] ), parseFloat( data[ 10 ] ), parseFloat( data[ 14 ] ), parseFloat( data[ 3 ] ), parseFloat( data[ 7 ] ), parseFloat( data[ 11 ] ), parseFloat( data[ 15 ] ) ); } } ] ); return XLoader; }(); return XLoader; } )();