[name]

3D vector.

Example

var a = new THREE.Vector3( 1, 0, 0 ); var b = new THREE.Vector3( 0, 1, 0 ); var c = new THREE.Vector3(); c.cross( a, b );

Constructor

[name]( [page:Float x], [page:Float y], [page:Float z] )

Properties

.[page:Float x]

.[page:Float y]

.[page:Float z]

Methods

.set( [page:Float x], [page:Float y], [page:Float z] ) [page:Vector3]

Sets value of this vector.

.setX( [page:Float x] ) [page:Vector3]

Sets x value of this vector.

.setY( [page:Float y] ) [page:Vector3]

Sets y value of this vector.

.setZ( [page:Float z] ) [page:Vector3]

Sets z value of this vector.

.copy( [page:Vector3 v] ) [page:Vector3]

Copies value of *v* to this vector.

.add( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]

Sets this vector to *a + b*.

.addSelf( [page:Vector3 v] ) [page:Vector3]

Adds *v* to this vector.

.sub( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]

Sets this vector to *a - b*.

.subSelf( [page:Vector3 v] ) [page:Vector3]

Subtracts *v* from this vector.

.multiplyScalar( [page:Float s] ) [page:Vector3]

Multiplies this vector by scalar *s*.

.divideScalar( [page:Float s] ) [page:Vector3]

Divides this vector by scalar *s*.
Set vector to *( 0, 0, 0 )* if *s == 0*.

.negate() [page:Vector3]

Inverts this vector.

.dot( [page:Vector3 v] ) [page:Float]

Computes dot product of this vector and *v*.

.lengthSq() [page:Float]

Computes squared length of this vector.

.length() [page:Float]

Computes length of this vector.

.lengthManhattan() [page:Float]

Computes Manhattan length of this vector.
[link:http://en.wikipedia.org/wiki/Taxicab_geometry]

.normalize() [page:Vector3]

Normalizes this vector.

.distanceTo( [page:Vector3 v] ) [page:Float]

Computes distance of this vector to *v*.

.distanceToSquared( [page:Vector3 v] ) [page:Float]

Computes squared distance of this vector to *v*.

.normalize() [page:Vector3]

Normalizes this vector.

.setLength( [page:Float l] ) [page:Vector3]

Normalizes this vector and multiplies it by *l*.

.cross( [page:Vector3 a], [page:Vector3 b] ) [page:Vector3]

Sets this vector to cross product of *a* and *b*.

.crossSelf( [page:Vector3 v] ) [page:Vector3]

Sets this vector to cross product of itself and *v*.

.getPositionFromMatrix( [page:Matrix4 m] ) [page:Vector3]

Sets this vector extracting position from matrix transform.

.getRotationFromMatrix( [page:Matrix4 m] ) [page:Vector3]

Sets this vector extracting Euler angles rotation from matrix transform.

.getScaleFromMatrix( [page:Matrix4 m] ) [page:Vector3]

Sets this vector extracting scale from matrix transform.

.equals( [page:Vector3 v] ) [page:Vector3]

Checks for strict equality of this vector and *v*.

.isZero() [page:Boolean]

Checks if length of this vector is within small epsilon (*0.01*).

.clone() [page:Vector3]

Clones this vector.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]