// Three.js r31 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,b,f){this.r=a;this.g=b;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,f){this.x=a||0;this.y=b||0;this.z=f||0}; THREE.Vector3.prototype={set:function(a,b,f){this.x=a;this.y=b;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,f=this.y,d=this.z;this.x=f*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-f*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+f*f+a*a)},distanceToSquared:function(a){var b=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return b*b+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,b,f,d){this.x=a||0;this.y=b||0;this.z=f||0;this.w=d||1}; THREE.Vector4.prototype={set:function(a,b,f,d){this.x=a;this.y=b;this.z=f;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,f,d=a.objects,i=[];a=0;for(b=d.length;a0&&Q>0&&N+Q<1}var f,d,i,k,p,n,o,z,c,C, w,v=a.geometry,J=v.vertices,R=[];f=0;for(d=v.faces.length;fo?d:o;i=i>z? i:z}a()};this.add3Points=function(o,z,c,C,w,v){if(n){n=false;b=oc?o>w?o:w:c>w?c:w;i=z>C?z>v?z:v:C>v?C:v}else{b=oc?o>w?o>d?o:d:w>d?w:d:c>w?c>d?c:d:w>d?w:d;i=z>C?z>v?z>i?z:i:v>i?v:i:C>v?C>i?C:i:v>i?v:i}a()};this.addRectangle=function(o){if(n){n=false;b=o.getLeft();f=o.getTop();d=o.getRight();i=o.getBottom()}else{b=bo.getRight()?d:o.getRight();i=i>o.getBottom()?i:o.getBottom()}a()};this.inflate=function(o){b-=o;f-=o;d+=o;i+=o;a()};this.minSelf=function(o){b=b>o.getLeft()?b:o.getLeft();f=f>o.getTop()?f:o.getTop();d=d=0&&Math.min(i,o.getBottom())-Math.max(f,o.getTop())>=0};this.empty=function(){n=true;i=d=f=b=0;a()};this.isEmpty=function(){return n};this.toString= function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+f+", bottom: "+i+", width: "+k+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,b,f,d,i,k,p,n,o,z,c,C,w,v,J,R){this.n11=a||1;this.n12=b||0;this.n13=f||0;this.n14=d||0;this.n21=i||0;this.n22=k||1;this.n23=p||0;this.n24=n||0;this.n31=o||0;this.n32=z||0;this.n33=c||1;this.n34=C||0;this.n41=w||0;this.n42=v||0;this.n43=J||0;this.n44=R||1}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,f,d,i,k,p,n,o,z,c,C,w,v,J,R){this.n11=a;this.n12=b;this.n13=f;this.n14=d;this.n21=i;this.n22=k;this.n23=p;this.n24=n;this.n31=o;this.n32=z;this.n33=c;this.n34=C;this.n41=w;this.n42=v;this.n43=J;this.n44=R;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,f){var d=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,b).normalize();d.cross(f,k).normalize();i.cross(k,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=k.x; this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,f=a.y,d=a.z,i=1/(this.n41*b+this.n42*f+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*f+this.n13*d+this.n14)*i;a.y=(this.n21*b+this.n22*f+this.n23*d+this.n24)*i;a.z=(this.n31*b+this.n32*f+this.n33*d+this.n34)*i;return a},multiplyVector4:function(a){var b=a.x,f=a.y,d=a.z,i=a.w;a.x=this.n11*b+this.n12*f+this.n13*d+this.n14*i;a.y=this.n21*b+this.n22*f+this.n23*d+this.n24* i;a.z=this.n31*b+this.n32*f+this.n33*d+this.n34*i;a.w=this.n41*b+this.n42*f+this.n43*d+this.n44*i;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var f=a.n11,d=a.n12,i=a.n13,k=a.n14,p=a.n21,n=a.n22,o=a.n23,z=a.n24,c=a.n31,C=a.n32, w=a.n33,v=a.n34,J=a.n41,R=a.n42,Q=a.n43,s=a.n44,T=b.n11,B=b.n12,L=b.n13,N=b.n14,e=b.n21,j=b.n22,g=b.n23,h=b.n24,m=b.n31,l=b.n32,q=b.n33,r=b.n34,y=b.n41,K=b.n42,F=b.n43,E=b.n44;this.n11=f*T+d*e+i*m+k*y;this.n12=f*B+d*j+i*l+k*K;this.n13=f*L+d*g+i*q+k*F;this.n14=f*N+d*h+i*r+k*E;this.n21=p*T+n*e+o*m+z*y;this.n22=p*B+n*j+o*l+z*K;this.n23=p*L+n*g+o*q+z*F;this.n24=p*N+n*h+o*r+z*E;this.n31=c*T+C*e+w*m+v*y;this.n32=c*B+C*j+w*l+v*K;this.n33=c*L+C*g+w*q+v*F;this.n34=c*N+C*h+w*r+v*E;this.n41=J*T+R*e+Q*m+s*y; this.n42=J*B+R*j+Q*l+s*K;this.n43=J*L+R*g+Q*q+s*F;this.n44=J*N+R*h+Q*r+s*E;return this},multiplySelf:function(a){var b=this.n11,f=this.n12,d=this.n13,i=this.n14,k=this.n21,p=this.n22,n=this.n23,o=this.n24,z=this.n31,c=this.n32,C=this.n33,w=this.n34,v=this.n41,J=this.n42,R=this.n43,Q=this.n44,s=a.n11,T=a.n21,B=a.n31,L=a.n41,N=a.n12,e=a.n22,j=a.n32,g=a.n42,h=a.n13,m=a.n23,l=a.n33,q=a.n43,r=a.n14,y=a.n24,K=a.n34;a=a.n44;this.n11=b*s+f*T+d*B+i*L;this.n12=b*N+f*e+d*j+i*g;this.n13=b*h+f*m+d*l+i*q;this.n14= b*r+f*y+d*K+i*a;this.n21=k*s+p*T+n*B+o*L;this.n22=k*N+p*e+n*j+o*g;this.n23=k*h+p*m+n*l+o*q;this.n24=k*r+p*y+n*K+o*a;this.n31=z*s+c*T+C*B+w*L;this.n32=z*N+c*e+C*j+w*g;this.n33=z*h+c*m+C*l+w*q;this.n34=z*r+c*y+C*K+w*a;this.n41=v*s+J*T+R*B+Q*L;this.n42=v*N+J*e+R*j+Q*g;this.n43=v*h+J*m+R*l+Q*q;this.n44=v*r+J*y+R*K+Q*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,f,d){var i=b[f];b[f]=b[d]; b[d]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=f;return d}; THREE.Matrix4.scaleMatrix=function(a,b,f){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=f;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var f=new THREE.Matrix4,d=Math.cos(b),i=Math.sin(b),k=1-d,p=a.x,n=a.y,o=a.z;f.n11=k*p*p+d;f.n12=k*p*n-i*o;f.n13=k*p*o+i*n;f.n21=k*p*n+i*o;f.n22=k*n*n+d;f.n23=k*n*o-i*p;f.n31=k*p*o-i*n;f.n32=k*n*o+i*p;f.n33=k*o*o+d;return f}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var f=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],i=b[6]*b[1]-b[2]*b[5],k=-b[10]*b[4]+b[6]*b[8],p=b[10]*b[0]-b[2]*b[8],n=-b[6]*b[0]+b[2]*b[4],o=b[9]*b[4]-b[5]*b[8],z=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*f+b[1]*k+b[2]*o;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*f;a.m[1]=b*d;a.m[2]=b*i;a.m[3]=b*k;a.m[4]=b*p;a.m[5]=b*n;a.m[6]=b*o;a.m[7]=b*z;a.m[8]=b*c;return a}; THREE.Matrix4.makeFrustum=function(a,b,f,d,i,k){var p,n,o;p=new THREE.Matrix4;n=2*i/(b-a);o=2*i/(d-f);a=(b+a)/(b-a);f=(d+f)/(d-f);d=-(k+i)/(k-i);i=-2*k*i/(k-i);p.n11=n;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=o;p.n23=f;p.n24=0;p.n31=0;p.n32=0;p.n33=d;p.n34=i;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,b,f,d){var i;a=f*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*b,a*b,i,a,f,d)}; THREE.Matrix4.makeOrtho=function(a,b,f,d,i,k){var p,n,o,z;p=new THREE.Matrix4;n=b-a;o=f-d;z=k-i;a=(b+a)/n;f=(f+d)/o;i=(k+i)/z;p.n11=2/n;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/o;p.n23=0;p.n24=-f;p.n31=0;p.n32=0;p.n33=-2/z;p.n34=-i;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,b,f,d,i){this.a=a;this.b=b;this.c=f;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,b,f,d,i,k){this.a=a;this.b=b;this.c=f;this.d=d;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,f;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,f=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,f=this.vertices.length;b65535){o[p].counter+=1;n=o[p].hash+"_"+o[p].counter;if(this.geometryChunks[n]==undefined)this.geometryChunks[n]={faces:[],materials:materials,vertices:0}}this.geometryChunks[n].faces.push(d); this.geometryChunks[n].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,b,f,d){this.fov=a;this.aspect=b;this.near=f;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=null;this.autoUpdateMatrix=true;this.translateX=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);i.cross(i.clone(),this.up);this.position.addSelf(i);this.target.position.addSelf(i)};this.translateZ=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i); this.position.subSelf(i);this.target.position.subSelf(i)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix();this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D; THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,b,f,d,i,k){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,b,f){this.color=new THREE.Color(a);this.near=b||1;this.far=f||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; THREE.Projector=function(){function a(j,g){return g.z-j.z}function b(j,g){var h=0,m=1,l=j.z+j.w,q=g.z+g.w,r=-j.z+j.w,y=-g.z+g.w;if(l>=0&&q>=0&&r>=0&&y>=0)return true;else if(l<0&&q<0||r<0&&y<0)return false;else{if(l<0)h=Math.max(h,l/(l-q));else if(q<0)m=Math.min(m,l/(l-q));if(r<0)h=Math.max(h,r/(r-y));else if(y<0)m=Math.min(m,r/(r-y));if(ml&&F.z0&&Q.z<1){w=J[v]=J[v]||new THREE.RenderableParticle;w.x=Q.x/Q.w;w.y=Q.y/Q.w;w.z=Q.z;w.rotation=t.rotation.z;w.scale.x=t.scale.x*Math.abs(w.x-(Q.x+g.projectionMatrix.n11)/(Q.w+g.projectionMatrix.n14)); w.scale.y=t.scale.y*Math.abs(w.y-(Q.y+g.projectionMatrix.n22)/(Q.w+g.projectionMatrix.n24));w.materials=t.materials;m.push(w);v++}}}}h&&m.sort(a);return m};this.unprojectVector=function(j,g){var h=new THREE.Matrix4;h.multiply(THREE.Matrix4.makeInvert(g.matrix),THREE.Matrix4.makeInvert(g.projectionMatrix));h.multiplyVector3(j);return j}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,f,d,i,k;this.domElement=document.createElement("div");this.setSize=function(p,n){f=p;d=n;i=f/2;k=d/2};this.render=function(p,n){var o,z,c,C,w,v,J,R;a=b.projectScene(p,n);o=0;for(z=a.length;o0){A.r+=aa.r*X;A.g+=aa.g*X;A.b+=aa.b*X}}else if(X instanceof THREE.PointLight){Z.sub(X.position,V);Z.normalize();X=P.dot(Z)*ba;if(X>0){A.r+=aa.r*X;A.g+=aa.g*X;A.b+=aa.b*X}}}}function La(u,V,P){if(P.opacity!=0){Ba(P.opacity);wa(P.blending);var A,M,X,aa,ba,ca;if(P instanceof THREE.ParticleBasicMaterial){if(P.map){aa=P.map;ba=aa.width>>1;ca=aa.height>>1;M=V.scale.x*k;X=V.scale.y*p;P=M*ba;A=X*ca;G.set(u.x-P,u.y-A,u.x+P, u.y+A);if(S.instersects(G)){n.save();n.translate(u.x,u.y);n.rotate(-V.rotation);n.scale(M,-X);n.translate(-ba,-ca);n.drawImage(aa,0,0);n.restore()}}}else if(P instanceof THREE.ParticleCircleMaterial){if(x){H.r=U.r+D.r+O.r;H.g=U.g+D.g+O.g;H.b=U.b+D.b+O.b;e.r=P.color.r*H.r;e.g=P.color.g*H.g;e.b=P.color.b*H.b;e.updateStyleString()}else e.__styleString=P.color.__styleString;P=V.scale.x*k;A=V.scale.y*p;G.set(u.x-P,u.y-A,u.x+P,u.y+A);if(S.instersects(G)){M=e.__styleString;if(C!=M)n.fillStyle=C=M;n.save(); n.translate(u.x,u.y);n.rotate(-V.rotation);n.scale(P,A);n.beginPath();n.arc(0,0,1,0,Y,true);n.closePath();n.fill();n.restore()}}}}function Ma(u,V,P,A){if(A.opacity!=0){Ba(A.opacity);wa(A.blending);n.beginPath();n.moveTo(u.positionScreen.x,u.positionScreen.y);n.lineTo(V.positionScreen.x,V.positionScreen.y);n.closePath();if(A instanceof THREE.LineBasicMaterial){e.__styleString=A.color.__styleString;u=A.linewidth;if(w!=u)n.lineWidth=w=u;u=e.__styleString;if(c!=u)n.strokeStyle=c=u;n.stroke();G.inflate(A.linewidth* 2)}}}function Ga(u,V,P,A,M,X){if(M.opacity!=0){Ba(M.opacity);wa(M.blending);Q=u.positionScreen.x;s=u.positionScreen.y;T=V.positionScreen.x;B=V.positionScreen.y;L=P.positionScreen.x;N=P.positionScreen.y;n.beginPath();n.moveTo(Q,s);n.lineTo(T,B);n.lineTo(L,N);n.lineTo(Q,s);n.closePath();if(M instanceof THREE.MeshBasicMaterial)if(M.map)M.map.image.loaded&&M.map.mapping instanceof THREE.UVMapping&&ra(Q,s,T,B,L,N,M.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);else if(M.env_map){if(M.env_map.image.loaded)if(M.env_map.mapping instanceof THREE.SphericalReflectionMapping){u=ma.matrix;Z.copy(A.vertexNormalsWorld[0]);y=(Z.x*u.n11+Z.y*u.n12+Z.z*u.n13)*0.5+0.5;K=-(Z.x*u.n21+Z.y*u.n22+Z.z*u.n23)*0.5+0.5;Z.copy(A.vertexNormalsWorld[1]);F=(Z.x*u.n11+Z.y*u.n12+Z.z*u.n13)*0.5+0.5;E=-(Z.x*u.n21+Z.y*u.n22+Z.z*u.n23)*0.5+0.5;Z.copy(A.vertexNormalsWorld[2]);I=(Z.x*u.n11+Z.y*u.n12+Z.z*u.n13)*0.5+0.5;t=-(Z.x*u.n21+Z.y*u.n22+Z.z*u.n23)*0.5+0.5;ra(Q,s,T,B,L,N,M.env_map.image,y,K,F,E,I,t)}}else M.wireframe?xa(M.color.__styleString,M.wireframe_linewidth): ya(M.color.__styleString);else if(M instanceof THREE.MeshLambertMaterial){if(M.map&&!M.wireframe){M.map.mapping instanceof THREE.UVMapping&&ra(Q,s,T,B,L,N,M.map.image,A.uvs[0].u,A.uvs[0].v,A.uvs[1].u,A.uvs[1].v,A.uvs[2].u,A.uvs[2].v);wa(THREE.SubtractiveBlending)}if(x)if(!M.wireframe&&M.shading==THREE.SmoothShading&&A.vertexNormalsWorld.length==3){j.r=g.r=h.r=U.r;j.g=g.g=h.g=U.g;j.b=g.b=h.b=U.b;va(X,A.v1.positionWorld,A.vertexNormalsWorld[0],j);va(X,A.v2.positionWorld,A.vertexNormalsWorld[1],g);va(X, A.v3.positionWorld,A.vertexNormalsWorld[2],h);m.r=(g.r+h.r)*0.5;m.g=(g.g+h.g)*0.5;m.b=(g.b+h.b)*0.5;r=Ha(j,g,h,m);ra(Q,s,T,B,L,N,r,0,0,1,0,0,1)}else{H.r=U.r;H.g=U.g;H.b=U.b;va(X,A.centroidWorld,A.normalWorld,H);e.r=M.color.r*H.r;e.g=M.color.g*H.g;e.b=M.color.b*H.b;e.updateStyleString();M.wireframe?xa(e.__styleString,M.wireframe_linewidth):ya(e.__styleString)}else M.wireframe?xa(M.color.__styleString,M.wireframe_linewidth):ya(M.color.__styleString)}else if(M instanceof THREE.MeshDepthMaterial){l=ma.near; q=ma.far;j.r=j.g=j.b=1-Ca(u.positionScreen.z,l,q);g.r=g.g=g.b=1-Ca(V.positionScreen.z,l,q);h.r=h.g=h.b=1-Ca(P.positionScreen.z,l,q);m.r=(g.r+h.r)*0.5;m.g=(g.g+h.g)*0.5;m.b=(g.b+h.b)*0.5;r=Ha(j,g,h,m);ra(Q,s,T,B,L,N,r,0,0,1,0,0,1)}else if(M instanceof THREE.MeshNormalMaterial){e.r=Da(A.normalWorld.x);e.g=Da(A.normalWorld.y);e.b=Da(A.normalWorld.z);e.updateStyleString();M.wireframe?xa(e.__styleString,M.wireframe_linewidth):ya(e.__styleString)}}}function xa(u,V){if(c!=u)n.strokeStyle=c=u;if(w!=V)n.lineWidth= w=V;n.stroke();G.inflate(V*2)}function ya(u){if(C!=u)n.fillStyle=C=u;n.fill()}function ra(u,V,P,A,M,X,aa,ba,ca,ha,ea,ia,sa){var ka,ja;ka=aa.width-1;ja=aa.height-1;ba*=ka;ca*=ja;ha*=ka;ea*=ja;ia*=ka;sa*=ja;P-=u;A-=V;M-=u;X-=V;ha-=ba;ea-=ca;ia-=ba;sa-=ca;ja=1/(ha*sa-ia*ea);ka=(sa*P-ea*M)*ja;ea=(sa*A-ea*X)*ja;P=(ha*M-ia*P)*ja;A=(ha*X-ia*A)*ja;u=u-ka*ba-P*ca;V=V-ea*ba-A*ca;n.save();n.transform(ka,ea,P,A,u,V);n.clip();n.drawImage(aa,0,0);n.restore()}function Ba(u){if(o!=u)n.globalAlpha=o=u}function wa(u){if(z!= u){switch(u){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}z=u}}function Ha(u,V,P,A){var M=~~(u.r*255),X=~~(u.g*255);u=~~(u.b*255);var aa=~~(V.r*255),ba=~~(V.g*255);V=~~(V.b*255);var ca=~~(P.r*255),ha=~~(P.g*255);P=~~(P.b*255);var ea=~~(A.r*255),ia=~~(A.g*255);A=~~(A.b*255);da[0]=M<0?0:M>255?255:M;da[1]=X<0?0:X>255?255:X;da[2]=u<0?0:u> 255?255:u;da[4]=aa<0?0:aa>255?255:aa;da[5]=ba<0?0:ba>255?255:ba;da[6]=V<0?0:V>255?255:V;da[8]=ca<0?0:ca>255?255:ca;da[9]=ha<0?0:ha>255?255:ha;da[10]=P<0?0:P>255?255:P;da[12]=ea<0?0:ea>255?255:ea;da[13]=ia<0?0:ia>255?255:ia;da[14]=A<0?0:A>255?255:A;pa.putImageData(Aa,0,0);ua.drawImage(oa,0,0);return qa}function Ca(u,V,P){u=(u-V)/(P-V);return u*u*(3-2*u)}function Da(u){u=(u+1)*0.5;return u<0?0:u>1?1:u}function Ea(u,V){var P=V.x-u.x,A=V.y-u.y,M=1/Math.sqrt(P*P+A*A);P*=M;A*=M;V.x+=P;V.y+=A;u.x-=P;u.y-= A}var za,Ia,$,fa,na,Fa,Ja,ta;n.setTransform(1,0,0,-1,k,p);this.autoClear&&this.clear();a=b.projectScene(ga,ma,this.sortElements);(x=ga.lights.length>0)&&Ka(ga);za=0;for(Ia=a.length;za0){S.r+=x.color.r*H;S.g+=x.color.g*H;S.b+=x.color.b*H}}else if(x instanceof THREE.PointLight){h.sub(x.position,t.centroidWorld);h.normalize();H=t.normalWorld.dot(h)*x.intensity;if(H>0){S.r+=x.color.r*H;S.g+=x.color.g*H;S.b+=x.color.b*H}}}}function b(I,t,S,W,G,x){r=d(y++);r.setAttribute("d","M "+I.positionScreen.x+ " "+I.positionScreen.y+" L "+t.positionScreen.x+" "+t.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(G instanceof THREE.MeshBasicMaterial)B.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshLambertMaterial)if(T){L.r=N.r;L.g=N.g;L.b=N.b;a(x,W,L);B.r=G.color.r*L.r;B.g=G.color.g*L.g;B.b=G.color.b*L.b;B.updateStyleString()}else B.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshDepthMaterial){g=1-G.__2near/(G.__farPlusNear-W.z*G.__farMinusNear); B.setRGB(g,g,g)}else G instanceof THREE.MeshNormalMaterial&&B.setRGB(i(W.normalWorld.x),i(W.normalWorld.y),i(W.normalWorld.z));G.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+G.wireframe_linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.wireframe_linecap+"; stroke-linejoin: "+G.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+G.opacity);n.appendChild(r)}function f(I,t,S,W,G,x,H){r=d(y++);r.setAttribute("d", "M "+I.positionScreen.x+" "+I.positionScreen.y+" L "+t.positionScreen.x+" "+t.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(x instanceof THREE.MeshBasicMaterial)B.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshLambertMaterial)if(T){L.r=N.r;L.g=N.g;L.b=N.b;a(H,G,L);B.r=x.color.r*L.r;B.g=x.color.g*L.g;B.b=x.color.b*L.b;B.updateStyleString()}else B.__styleString=x.color.__styleString;else if(x instanceof THREE.MeshDepthMaterial){g= 1-x.__2near/(x.__farPlusNear-G.z*x.__farMinusNear);B.setRGB(g,g,g)}else x instanceof THREE.MeshNormalMaterial&&B.setRGB(i(G.normalWorld.x),i(G.normalWorld.y),i(G.normalWorld.z));x.wireframe?r.setAttribute("style","fill: none; stroke: "+B.__styleString+"; stroke-width: "+x.wireframe_linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.wireframe_linecap+"; stroke-linejoin: "+x.wireframe_linejoin):r.setAttribute("style","fill: "+B.__styleString+"; fill-opacity: "+x.opacity);n.appendChild(r)} function d(I){if(m[I]==null){m[I]=document.createElementNS("http://www.w3.org/2000/svg","path");E==0&&m[I].setAttribute("shape-rendering","crispEdges");return m[I]}return m[I]}function i(I){return I<0?Math.min((1+I)*0.5,0.5):0.5+Math.min(I*0.5,0.5)}var k=null,p=new THREE.Projector,n=document.createElementNS("http://www.w3.org/2000/svg","svg"),o,z,c,C,w,v,J,R,Q=new THREE.Rectangle,s=new THREE.Rectangle,T=false,B=new THREE.Color(16777215),L=new THREE.Color(16777215),N=new THREE.Color(0),e=new THREE.Color(0), j=new THREE.Color(0),g,h=new THREE.Vector3,m=[],l=[],q=[],r,y,K,F,E=1;this.domElement=n;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(I){switch(I){case "high":E=1;break;case "low":E=0}};this.setSize=function(I,t){o=I;z=t;c=o/2;C=z/2;n.setAttribute("viewBox",-c+" "+-C+" "+o+" "+z);n.setAttribute("width",o);n.setAttribute("height",z);Q.set(-c,-C,c,C)};this.clear=function(){for(;n.childNodes.length>0;)n.removeChild(n.childNodes[0])};this.render=function(I,t){var S,W, G,x,H,U,D,O;this.autoClear&&this.clear();k=p.projectScene(I,t,this.sortElements);F=K=y=0;if(T=I.lights.length>0){D=I.lights;N.setRGB(0,0,0);e.setRGB(0,0,0);j.setRGB(0,0,0);S=0;for(W=D.length;S0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(h, n("fragment",g+e));c.attachShader(h,n("vertex",m+j));c.linkProgram(h);c.getProgramParameter(h,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(h,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");h.uniforms={};h.attributes={};return h}function d(e,j){if(e.image.length==6){if(!e.image.__webGLTextureCube&&!e.image.__cubeMapInitialized&&e.image.loadCount==6){e.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube); c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var g=0;g<6;++g)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+g,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image[g]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);e.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ j);c.bindTexture(c.TEXTURE_CUBE_MAP,e.image.__webGLTextureCube)}}function i(e,j){if(!e.__webGLTexture&&e.image.loaded){e.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,e.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,o(e.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,o(e.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,o(e.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, o(e.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+j);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture)}function k(e,j){var g,h,m;g=0;for(h=j.length;g= 0.0 )": "",j?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",j?"pointDiffuse += mColor * pointDiffuseWeight;":"",j?"pointSpecular += mSpecular * pointSpecularWeight;":"",j?"}":"",e?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",e?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",e?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",e?"vec3 dirVector = normalize( lDirection.xyz );":"",e?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": "",e?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",e?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",e?"float dirSpecularWeight = 0.0;":"",e?"if ( dirDotNormalHalf >= 0.0 )":"",e?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",e?"dirDiffuse += mColor * dirDiffuseWeight;":"",e?"dirSpecular += mSpecular * dirSpecularWeight;":"",e?"}":"","vec4 totalLight = mAmbient;",e?"totalLight += dirDiffuse + dirSpecular;":"",j?"totalLight += pointDiffuse + pointSpecular;": "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n"); h=f(m,h,g);c.useProgram(h);k(h,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);g&&k(h,["fogColor","fogNear","fogFar","fogDensity"]);e&&k(h,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);j&&k(h,["pointLightNumber", "pointLightColor","pointLightPosition"]);c.uniform1i(h.uniforms.enableMap,0);c.uniform1i(h.uniforms.tMap,0);c.uniform1i(h.uniforms.enableCubeMap,0);c.uniform1i(h.uniforms.tCube,1);c.uniform1i(h.uniforms.mixEnvMap,0);c.uniform1i(h.uniforms.useRefract,0);p(h,["position","normal","uv"]);return h}(L.directional,L.point,fog);this.setSize=function(e,j){z.width=e;z.height=j;c.viewport(0,0,z.width,z.height)};this.setClearColor=function(e,j){var g=new THREE.Color(e);c.clearColor(g.r,g.g,g.b,j)};this.clear= function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(e,j){var g,h,m,l,q,r=[],y=[],K=[];l=[];q=[];c.uniform1i(e.uniforms.enableLighting,j.length);g=0;for(h=j.length;g0){H.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,H.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(G),c.STATIC_DRAW)}H.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,H.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, new Uint16Array(E),c.STATIC_DRAW);H.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,H.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(I),c.STATIC_DRAW);H.__webGLFaceCount=E.length;H.__webGLLineCount=I.length}};this.renderBuffer=function(e,j,g,h,m){var l,q,r,y,K,F,E,I,t;if(h instanceof THREE.MeshShaderMaterial||h instanceof THREE.MeshDepthMaterial||h instanceof THREE.MeshNormalMaterial){if(!h.program){if(h instanceof THREE.MeshDepthMaterial){b(h,N.depth); h.uniforms.mNear.value=e.near;h.uniforms.mFar.value=e.far}else h instanceof THREE.MeshNormalMaterial&&b(h,N.normal);h.program=f(h.fragment_shader,h.vertex_shader,null);E=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in h.uniforms)E.push(t);k(h.program,E);p(h.program,["position","normal","uv","tangent"])}t=h.program}else t=w;if(t!=C){c.useProgram(t);C=t}t==w&&this.setupLights(t,j);this.loadCamera(t,e);this.loadMatrices(t);if(h instanceof THREE.MeshShaderMaterial|| h instanceof THREE.MeshDepthMaterial||h instanceof THREE.MeshNormalMaterial){r=h.wireframe;y=h.wireframe_linewidth;e=t;j=h.uniforms;var S;for(l in j){I=j[l].type;E=j[l].value;S=e.uniforms[l];if(I=="i")c.uniform1i(S,E);else if(I=="f")c.uniform1f(S,E);else if(I=="v3")c.uniform3f(S,E.x,E.y,E.z);else if(I=="c")c.uniform3f(S,E.r,E.g,E.b);else if(I=="t"){c.uniform1i(S,E);if(I=j[l].texture)I.image instanceof Array&&I.image.length==6?d(I,E):i(I,E)}}}if(h instanceof THREE.MeshPhongMaterial||h instanceof THREE.MeshLambertMaterial|| h instanceof THREE.MeshBasicMaterial){l=h.color;q=h.opacity;r=h.wireframe;y=h.wireframe_linewidth;K=h.map;F=h.env_map;j=h.combine==THREE.MixOperation;e=h.reflectivity;I=h.env_map&&h.env_map.mapping instanceof THREE.CubeRefractionMapping;E=h.refraction_ratio;c.uniform4f(t.uniforms.mColor,l.r*q,l.g*q,l.b*q,q);c.uniform1i(t.uniforms.mixEnvMap,j);c.uniform1f(t.uniforms.mReflectivity,e);c.uniform1i(t.uniforms.useRefract,I);c.uniform1f(t.uniforms.mRefractionRatio,E);if(g){c.uniform3f(t.uniforms.fogColor, g.color.r,g.color.g,g.color.b);if(g instanceof THREE.Fog){c.uniform1f(t.uniforms.fogNear,g.near);c.uniform1f(t.uniforms.fogFar,g.far)}else g instanceof THREE.FogExp2&&c.uniform1f(t.uniforms.fogDensity,g.density)}}if(h instanceof THREE.MeshPhongMaterial){g=h.ambient;l=h.specular;h=h.shininess;c.uniform4f(t.uniforms.mAmbient,g.r,g.g,g.b,q);c.uniform4f(t.uniforms.mSpecular,l.r,l.g,l.b,q);c.uniform1f(t.uniforms.mShininess,h);c.uniform1i(t.uniforms.material,2)}else if(h instanceof THREE.MeshLambertMaterial)c.uniform1i(t.uniforms.material, 1);else h instanceof THREE.MeshBasicMaterial&&c.uniform1i(t.uniforms.material,0);if(K){i(K,0);c.uniform1i(t.uniforms.tMap,0);c.uniform1i(t.uniforms.enableMap,1)}else c.uniform1i(t.uniforms.enableMap,0);if(F){d(F,1);c.uniform1i(t.uniforms.tCube,1);c.uniform1i(t.uniforms.enableCubeMap,1)}else c.uniform1i(t.uniforms.enableCubeMap,0);q=t.attributes;c.bindBuffer(c.ARRAY_BUFFER,m.__webGLVertexBuffer);c.vertexAttribPointer(q.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.position);if(q.normal>= 0){c.bindBuffer(c.ARRAY_BUFFER,m.__webGLNormalBuffer);c.vertexAttribPointer(q.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.normal)}if(q.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,m.__webGLTangentBuffer);c.vertexAttribPointer(q.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.tangent)}if(q.uv>=0)if(m.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,m.__webGLUVBuffer);c.vertexAttribPointer(q.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(q.uv)}else c.disableVertexAttribArray(q.uv);if(r){c.lineWidth(y); c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLLineBuffer);c.drawElements(c.LINES,m.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,m.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,m.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(e,j,g,h,m,l,q){var r,y,K,F,E;K=0;for(F=h.materials.length;K=0;g--){h=e.__webGLObjects[g].object; j==h&&e.__webGLObjects.splice(g,1)}};this.setupMatrices=function(e,j){e.autoUpdateMatrix&&e.updateMatrix();v.multiply(j.matrix,e.matrix);Q.set(v.flatten());J=THREE.Matrix4.makeInvert3x3(v).transpose();T.set(J.m);B.set(e.matrix.flatten())};this.loadMatrices=function(e){c.uniformMatrix4fv(e.uniforms.viewMatrix,false,R);c.uniformMatrix4fv(e.uniforms.modelViewMatrix,false,Q);c.uniformMatrix4fv(e.uniforms.projectionMatrix,false,s);c.uniformMatrix3fv(e.uniforms.normalMatrix,false,T);c.uniformMatrix4fv(e.uniforms.objectMatrix, false,B)};this.loadCamera=function(e,j){c.uniform3f(e.uniforms.cameraPosition,j.position.x,j.position.y,j.position.z)};this.setBlending=function(e){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(e,j){if(e){!j||j=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(e=="back")c.cullFace(c.BACK); else e=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var N={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};