/** * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs * @author mrdoob / http://mrdoob.com/ */ THREE.CSS3DObject = function ( element ) { THREE.Object3D.call( this ); this.element = element; this.element.style.position = "absolute"; this.element.style.WebkitTransformStyle = 'preserve-3d'; this.element.style.MozTransformStyle = 'preserve-3d'; this.element.style.oTransformStyle = 'preserve-3d'; this.element.style.transformStyle = 'preserve-3d'; }; THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype ); THREE.CSS3DSprite = function ( element ) { THREE.CSS3DObject.call( this, element ); }; THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype ); // THREE.CSS3DRenderer = function () { console.log( 'THREE.CSS3DRenderer', THREE.REVISION ); var _width, _height; var _widthHalf, _heightHalf; var _projector = new THREE.Projector(); var _tmpMatrix = new THREE.Matrix4(); this.domElement = document.createElement( 'div' ); this.domElement.style.overflow = 'hidden'; this.domElement.style.WebkitTransformStyle = 'preserve-3d'; this.domElement.style.WebkitPerspectiveOrigin = '50% 50%'; this.domElement.style.MozTransformStyle = 'preserve-3d'; this.domElement.style.MozPerspectiveOrigin = '50% 50%'; this.domElement.style.oTransformStyle = 'preserve-3d'; this.domElement.style.oPerspectiveOrigin = '50% 50%'; this.domElement.style.transformStyle = 'preserve-3d'; this.domElement.style.perspectiveOrigin = '50% 50%'; // TODO: Shouldn't it be possible to remove cameraElement? this.cameraElement = document.createElement( 'div' ); this.cameraElement.style.WebkitTransformStyle = 'preserve-3d'; this.cameraElement.style.MozTransformStyle = 'preserve-3d'; this.cameraElement.style.oTransformStyle = 'preserve-3d'; this.cameraElement.style.transformStyle = 'preserve-3d'; this.domElement.appendChild( this.cameraElement ); this.setSize = function ( width, height ) { _width = width; _height = height; _widthHalf = _width / 2; _heightHalf = _height / 2; this.domElement.style.width = width + 'px'; this.domElement.style.height = height + 'px'; this.cameraElement.style.width = width + 'px'; this.cameraElement.style.height = height + 'px'; }; var epsilon = function ( value ) { return Math.abs( value ) < 0.000001 ? 0 : value; }; var getCameraCSSMatrix = function ( matrix ) { var elements = matrix.elements; return 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( - elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( elements[ 6 ] ) + ',' + epsilon( elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( - elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( - elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')'; } var getObjectCSSMatrix = function ( matrix ) { var elements = matrix.elements; return 'translate3d(-50%,-50%,0) matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( - elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( - elements[ 6 ] ) + ',' + epsilon( - elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')'; } this.render = function ( scene, camera ) { var fov = 0.5 / Math.tan( camera.fov * Math.PI / 360 ) * _height; this.domElement.style.WebkitPerspective = fov + "px"; this.domElement.style.MozPerspective = fov + "px"; this.domElement.style.oPerspective = fov + "px"; this.domElement.style.perspective = fov + "px"; var objects = _projector.projectScene( scene, camera, false ).objects; var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) + " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)"; this.cameraElement.style.WebkitTransform = style; this.cameraElement.style.MozTransform = style; this.cameraElement.style.oTransform = style; this.cameraElement.style.transform = style; for ( var i = 0, il = objects.length; i < il; i ++ ) { var object = objects[ i ].object; if ( object instanceof THREE.CSS3DObject ) { var element = object.element; if ( object instanceof THREE.CSS3DSprite ) { // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/ _tmpMatrix.copy( camera.matrixWorldInverse ); _tmpMatrix.transpose(); _tmpMatrix.extractPosition( object.matrixWorld ); _tmpMatrix.elements[ 3 ] = 0; _tmpMatrix.elements[ 7 ] = 0; _tmpMatrix.elements[ 11 ] = 0; _tmpMatrix.elements[ 15 ] = 1; style = getObjectCSSMatrix( _tmpMatrix ); } else { style = getObjectCSSMatrix( object.matrixWorld ); } /* element.style.WebkitBackfaceVisibility = 'hidden'; element.style.MozBackfaceVisibility = 'hidden'; element.style.oBackfaceVisibility = 'hidden'; element.style.backfaceVisibility = 'hidden'; */ element.style.WebkitTransform = style; element.style.MozTransform = style; element.style.oTransform = style; element.style.transform = style; if ( element.parentNode !== this.cameraElement ) { this.cameraElement.appendChild( element ); } } } }; };