/** * @author arodic / https://github.com/arodic */ ( function () { 'use strict'; var GizmoMaterial = function ( parameters ) { THREE.MeshBasicMaterial.call( this ); this.depthTest = false; this.depthWrite = false; this.fog = false; this.side = THREE.FrontSide; this.transparent = true; this.setValues( parameters ); this.oldColor = this.color.clone(); this.oldOpacity = this.opacity; this.highlight = function ( highlighted ) { if ( highlighted ) { this.color.setRGB( 1, 1, 0 ); this.opacity = 1; } else { this.color.copy( this.oldColor ); this.opacity = this.oldOpacity; } }; }; GizmoMaterial.prototype = Object.create( THREE.MeshBasicMaterial.prototype ); GizmoMaterial.prototype.constructor = GizmoMaterial; var GizmoLineMaterial = function ( parameters ) { THREE.LineBasicMaterial.call( this ); this.depthTest = false; this.depthWrite = false; this.fog = false; this.transparent = true; this.linewidth = 1; this.setValues( parameters ); this.oldColor = this.color.clone(); this.oldOpacity = this.opacity; this.highlight = function ( highlighted ) { if ( highlighted ) { this.color.setRGB( 1, 1, 0 ); this.opacity = 1; } else { this.color.copy( this.oldColor ); this.opacity = this.oldOpacity; } }; }; GizmoLineMaterial.prototype = Object.create( THREE.LineBasicMaterial.prototype ); GizmoLineMaterial.prototype.constructor = GizmoLineMaterial; var pickerMaterial = new GizmoMaterial( { visible: false, transparent: false } ); THREE.TransformGizmo = function () { this.init = function () { THREE.Object3D.call( this ); this.handles = new THREE.Object3D(); this.pickers = new THREE.Object3D(); this.planes = new THREE.Object3D(); this.add( this.handles ); this.add( this.pickers ); this.add( this.planes ); //// PLANES var planeGeometry = new THREE.PlaneBufferGeometry( 50, 50, 2, 2 ); var planeMaterial = new THREE.MeshBasicMaterial( { visible: false, side: THREE.DoubleSide } ); var planes = { "XY": new THREE.Mesh( planeGeometry, planeMaterial ), "YZ": new THREE.Mesh( planeGeometry, planeMaterial ), "XZ": new THREE.Mesh( planeGeometry, planeMaterial ), "XYZE": new THREE.Mesh( planeGeometry, planeMaterial ) }; this.activePlane = planes[ "XYZE" ]; planes[ "YZ" ].rotation.set( 0, Math.PI / 2, 0 ); planes[ "XZ" ].rotation.set( - Math.PI / 2, 0, 0 ); for ( var i in planes ) { planes[ i ].name = i; this.planes.add( planes[ i ] ); this.planes[ i ] = planes[ i ]; } //// HANDLES AND PICKERS var setupGizmos = function ( gizmoMap, parent ) { for ( var name in gizmoMap ) { for ( i = gizmoMap[ name ].length; i --; ) { var object = gizmoMap[ name ][ i ][ 0 ]; var position = gizmoMap[ name ][ i ][ 1 ]; var rotation = gizmoMap[ name ][ i ][ 2 ]; object.name = name; object.renderOrder = Infinity; // avoid being hidden by other transparent objects if ( position ) object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] ); if ( rotation ) object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] ); parent.add( object ); } } }; setupGizmos( this.handleGizmos, this.handles ); setupGizmos( this.pickerGizmos, this.pickers ); // reset Transformations this.traverse( function ( child ) { if ( child instanceof THREE.Mesh ) { child.updateMatrix(); var tempGeometry = child.geometry.clone(); tempGeometry.applyMatrix( child.matrix ); child.geometry = tempGeometry; child.position.set( 0, 0, 0 ); child.rotation.set( 0, 0, 0 ); child.scale.set( 1, 1, 1 ); } } ); }; this.highlight = function ( axis ) { this.traverse( function ( child ) { if ( child.material && child.material.highlight ) { if ( child.name === axis ) { child.material.highlight( true ); } else { child.material.highlight( false ); } } } ); }; }; THREE.TransformGizmo.prototype = Object.create( THREE.Object3D.prototype ); THREE.TransformGizmo.prototype.constructor = THREE.TransformGizmo; THREE.TransformGizmo.prototype.update = function ( rotation, eye ) { var vec1 = new THREE.Vector3( 0, 0, 0 ); var vec2 = new THREE.Vector3( 0, 1, 0 ); var lookAtMatrix = new THREE.Matrix4(); this.traverse( function ( child ) { if ( child.name.search( "E" ) !== - 1 ) { child.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( eye, vec1, vec2 ) ); } else if ( child.name.search( "X" ) !== - 1 || child.name.search( "Y" ) !== - 1 || child.name.search( "Z" ) !== - 1 ) { child.quaternion.setFromEuler( rotation ); } } ); }; THREE.TransformGizmoTranslate = function () { THREE.TransformGizmo.call( this ); var arrowGeometry = new THREE.ConeBufferGeometry( 0.05, 0.2, 12, 1, false ); arrowGeometry.translate( 0, 0.5, 0 ); var lineXGeometry = new THREE.BufferGeometry(); lineXGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) ); var lineYGeometry = new THREE.BufferGeometry(); lineYGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); var lineZGeometry = new THREE.BufferGeometry(); lineZGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); this.handleGizmos = { X: [ [ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0xff0000 } ) ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ], [ new THREE.Line( lineXGeometry, new GizmoLineMaterial( { color: 0xff0000 } ) ) ] ], Y: [ [ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x00ff00 } ) ), [ 0, 0.5, 0 ] ], [ new THREE.Line( lineYGeometry, new GizmoLineMaterial( { color: 0x00ff00 } ) ) ] ], Z: [ [ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x0000ff } ) ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ], [ new THREE.Line( lineZGeometry, new GizmoLineMaterial( { color: 0x0000ff } ) ) ] ], XYZ: [ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ 0, 0, 0 ] ] ], XY: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ), [ 0.15, 0.15, 0 ] ] ], YZ: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0x00ffff, opacity: 0.25 } ) ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ] ] ], XZ: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0xff00ff, opacity: 0.25 } ) ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ] ] ] }; this.pickerGizmos = { X: [ [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0.6, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ] ], Y: [ [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0, 0.6, 0 ] ] ], Z: [ [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ] ], XYZ: [ [ new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), pickerMaterial ) ] ], XY: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), pickerMaterial ), [ 0.2, 0.2, 0 ] ] ], YZ: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), pickerMaterial ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ] ] ], XZ: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), pickerMaterial ), [ 0.2, 0, 0.2 ], [ - Math.PI / 2, 0, 0 ] ] ] }; this.setActivePlane = function ( axis, eye ) { var tempMatrix = new THREE.Matrix4(); eye.applyMatrix4( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) ); if ( axis === "X" ) { this.activePlane = this.planes[ "XY" ]; if ( Math.abs( eye.y ) > Math.abs( eye.z ) ) this.activePlane = this.planes[ "XZ" ]; } if ( axis === "Y" ) { this.activePlane = this.planes[ "XY" ]; if ( Math.abs( eye.x ) > Math.abs( eye.z ) ) this.activePlane = this.planes[ "YZ" ]; } if ( axis === "Z" ) { this.activePlane = this.planes[ "XZ" ]; if ( Math.abs( eye.x ) > Math.abs( eye.y ) ) this.activePlane = this.planes[ "YZ" ]; } if ( axis === "XYZ" ) this.activePlane = this.planes[ "XYZE" ]; if ( axis === "XY" ) this.activePlane = this.planes[ "XY" ]; if ( axis === "YZ" ) this.activePlane = this.planes[ "YZ" ]; if ( axis === "XZ" ) this.activePlane = this.planes[ "XZ" ]; }; this.init(); }; THREE.TransformGizmoTranslate.prototype = Object.create( THREE.TransformGizmo.prototype ); THREE.TransformGizmoTranslate.prototype.constructor = THREE.TransformGizmoTranslate; THREE.TransformGizmoRotate = function () { THREE.TransformGizmo.call( this ); var CircleGeometry = function ( radius, facing, arc ) { var geometry = new THREE.BufferGeometry(); var vertices = []; arc = arc ? arc : 1; for ( var i = 0; i <= 64 * arc; ++ i ) { if ( facing === 'x' ) vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius ); if ( facing === 'y' ) vertices.push( Math.cos( i / 32 * Math.PI ) * radius, 0, Math.sin( i / 32 * Math.PI ) * radius ); if ( facing === 'z' ) vertices.push( Math.sin( i / 32 * Math.PI ) * radius, Math.cos( i / 32 * Math.PI ) * radius, 0 ); } geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); return geometry; }; this.handleGizmos = { X: [ [ new THREE.Line( new CircleGeometry( 1, 'x', 0.5 ), new GizmoLineMaterial( { color: 0xff0000 } ) ) ] ], Y: [ [ new THREE.Line( new CircleGeometry( 1, 'y', 0.5 ), new GizmoLineMaterial( { color: 0x00ff00 } ) ) ] ], Z: [ [ new THREE.Line( new CircleGeometry( 1, 'z', 0.5 ), new GizmoLineMaterial( { color: 0x0000ff } ) ) ] ], E: [ [ new THREE.Line( new CircleGeometry( 1.25, 'z', 1 ), new GizmoLineMaterial( { color: 0xcccc00 } ) ) ] ], XYZE: [ [ new THREE.Line( new CircleGeometry( 1, 'z', 1 ), new GizmoLineMaterial( { color: 0x787878 } ) ) ] ] }; this.pickerGizmos = { X: [ [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.12, 4, 12, Math.PI ), pickerMaterial ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ] ] ], Y: [ [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.12, 4, 12, Math.PI ), pickerMaterial ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ] ] ], Z: [ [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.12, 4, 12, Math.PI ), pickerMaterial ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ] ], E: [ [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1.25, 0.12, 2, 24 ), pickerMaterial ) ] ], XYZE: [ [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.12, 2, 24 ), pickerMaterial ) ] ] }; this.pickerGizmos.XYZE[ 0 ][ 0 ].visible = false; // disable XYZE picker gizmo this.setActivePlane = function ( axis ) { if ( axis === "E" ) this.activePlane = this.planes[ "XYZE" ]; if ( axis === "X" ) this.activePlane = this.planes[ "YZ" ]; if ( axis === "Y" ) this.activePlane = this.planes[ "XZ" ]; if ( axis === "Z" ) this.activePlane = this.planes[ "XY" ]; }; this.update = function ( rotation, eye2 ) { THREE.TransformGizmo.prototype.update.apply( this, arguments ); var tempMatrix = new THREE.Matrix4(); var worldRotation = new THREE.Euler( 0, 0, 1 ); var tempQuaternion = new THREE.Quaternion(); var unitX = new THREE.Vector3( 1, 0, 0 ); var unitY = new THREE.Vector3( 0, 1, 0 ); var unitZ = new THREE.Vector3( 0, 0, 1 ); var quaternionX = new THREE.Quaternion(); var quaternionY = new THREE.Quaternion(); var quaternionZ = new THREE.Quaternion(); var eye = eye2.clone(); worldRotation.copy( this.planes[ "XY" ].rotation ); tempQuaternion.setFromEuler( worldRotation ); tempMatrix.makeRotationFromQuaternion( tempQuaternion ).getInverse( tempMatrix ); eye.applyMatrix4( tempMatrix ); this.traverse( function( child ) { tempQuaternion.setFromEuler( worldRotation ); if ( child.name === "X" ) { quaternionX.setFromAxisAngle( unitX, Math.atan2( - eye.y, eye.z ) ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX ); child.quaternion.copy( tempQuaternion ); } if ( child.name === "Y" ) { quaternionY.setFromAxisAngle( unitY, Math.atan2( eye.x, eye.z ) ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY ); child.quaternion.copy( tempQuaternion ); } if ( child.name === "Z" ) { quaternionZ.setFromAxisAngle( unitZ, Math.atan2( eye.y, eye.x ) ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ ); child.quaternion.copy( tempQuaternion ); } } ); }; this.init(); }; THREE.TransformGizmoRotate.prototype = Object.create( THREE.TransformGizmo.prototype ); THREE.TransformGizmoRotate.prototype.constructor = THREE.TransformGizmoRotate; THREE.TransformGizmoScale = function () { THREE.TransformGizmo.call( this ); var arrowGeometry = new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ); arrowGeometry.translate( 0, 0.5, 0 ); var lineXGeometry = new THREE.BufferGeometry(); lineXGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) ); var lineYGeometry = new THREE.BufferGeometry(); lineYGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) ); var lineZGeometry = new THREE.BufferGeometry(); lineZGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) ); this.handleGizmos = { X: [ [ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0xff0000 } ) ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ], [ new THREE.Line( lineXGeometry, new GizmoLineMaterial( { color: 0xff0000 } ) ) ] ], Y: [ [ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x00ff00 } ) ), [ 0, 0.5, 0 ] ], [ new THREE.Line( lineYGeometry, new GizmoLineMaterial( { color: 0x00ff00 } ) ) ] ], Z: [ [ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x0000ff } ) ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ], [ new THREE.Line( lineZGeometry, new GizmoLineMaterial( { color: 0x0000ff } ) ) ] ], XYZ: [ [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ) ] ] }; this.pickerGizmos = { X: [ [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0.6, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ] ], Y: [ [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0, 0.6, 0 ] ] ], Z: [ [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ] ], XYZ: [ [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.4, 0.4, 0.4 ), pickerMaterial ) ] ] }; this.setActivePlane = function ( axis, eye ) { var tempMatrix = new THREE.Matrix4(); eye.applyMatrix4( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) ); if ( axis === "X" ) { this.activePlane = this.planes[ "XY" ]; if ( Math.abs( eye.y ) > Math.abs( eye.z ) ) this.activePlane = this.planes[ "XZ" ]; } if ( axis === "Y" ) { this.activePlane = this.planes[ "XY" ]; if ( Math.abs( eye.x ) > Math.abs( eye.z ) ) this.activePlane = this.planes[ "YZ" ]; } if ( axis === "Z" ) { this.activePlane = this.planes[ "XZ" ]; if ( Math.abs( eye.x ) > Math.abs( eye.y ) ) this.activePlane = this.planes[ "YZ" ]; } if ( axis === "XYZ" ) this.activePlane = this.planes[ "XYZE" ]; }; this.init(); }; THREE.TransformGizmoScale.prototype = Object.create( THREE.TransformGizmo.prototype ); THREE.TransformGizmoScale.prototype.constructor = THREE.TransformGizmoScale; THREE.TransformControls = function ( camera, domElement ) { // TODO: Make non-uniform scale and rotate play nice in hierarchies // TODO: ADD RXYZ contol THREE.Object3D.call( this ); domElement = ( domElement !== undefined ) ? domElement : document; this.object = undefined; this.visible = false; this.translationSnap = null; this.rotationSnap = null; this.space = "world"; this.size = 1; this.axis = null; var scope = this; var _mode = "translate"; var _dragging = false; var _gizmo = { "translate": new THREE.TransformGizmoTranslate(), "rotate": new THREE.TransformGizmoRotate(), "scale": new THREE.TransformGizmoScale() }; for ( var type in _gizmo ) { var gizmoObj = _gizmo[ type ]; gizmoObj.visible = ( type === _mode ); this.add( gizmoObj ); } var changeEvent = { type: "change" }; var mouseDownEvent = { type: "mouseDown" }; var mouseUpEvent = { type: "mouseUp", mode: _mode }; var objectChangeEvent = { type: "objectChange" }; var ray = new THREE.Raycaster(); var pointerVector = new THREE.Vector2(); var point = new THREE.Vector3(); var offset = new THREE.Vector3(); var rotation = new THREE.Vector3(); var offsetRotation = new THREE.Vector3(); var scale = 1; var lookAtMatrix = new THREE.Matrix4(); var eye = new THREE.Vector3(); var tempMatrix = new THREE.Matrix4(); var tempVector = new THREE.Vector3(); var tempQuaternion = new THREE.Quaternion(); var unitX = new THREE.Vector3( 1, 0, 0 ); var unitY = new THREE.Vector3( 0, 1, 0 ); var unitZ = new THREE.Vector3( 0, 0, 1 ); var quaternionXYZ = new THREE.Quaternion(); var quaternionX = new THREE.Quaternion(); var quaternionY = new THREE.Quaternion(); var quaternionZ = new THREE.Quaternion(); var quaternionE = new THREE.Quaternion(); var oldPosition = new THREE.Vector3(); var oldScale = new THREE.Vector3(); var oldRotationMatrix = new THREE.Matrix4(); var parentRotationMatrix = new THREE.Matrix4(); var parentScale = new THREE.Vector3(); var worldPosition = new THREE.Vector3(); var worldRotation = new THREE.Euler(); var worldRotationMatrix = new THREE.Matrix4(); var camPosition = new THREE.Vector3(); var camRotation = new THREE.Euler(); domElement.addEventListener( "mousedown", onPointerDown, false ); domElement.addEventListener( "touchstart", onPointerDown, false ); domElement.addEventListener( "mousemove", onPointerHover, false ); domElement.addEventListener( "touchmove", onPointerHover, false ); domElement.addEventListener( "mousemove", onPointerMove, false ); domElement.addEventListener( "touchmove", onPointerMove, false ); domElement.addEventListener( "mouseup", onPointerUp, false ); domElement.addEventListener( "mouseout", onPointerUp, false ); domElement.addEventListener( "touchend", onPointerUp, false ); domElement.addEventListener( "touchcancel", onPointerUp, false ); domElement.addEventListener( "touchleave", onPointerUp, false ); this.dispose = function () { domElement.removeEventListener( "mousedown", onPointerDown ); domElement.removeEventListener( "touchstart", onPointerDown ); domElement.removeEventListener( "mousemove", onPointerHover ); domElement.removeEventListener( "touchmove", onPointerHover ); domElement.removeEventListener( "mousemove", onPointerMove ); domElement.removeEventListener( "touchmove", onPointerMove ); domElement.removeEventListener( "mouseup", onPointerUp ); domElement.removeEventListener( "mouseout", onPointerUp ); domElement.removeEventListener( "touchend", onPointerUp ); domElement.removeEventListener( "touchcancel", onPointerUp ); domElement.removeEventListener( "touchleave", onPointerUp ); }; this.attach = function ( object ) { this.object = object; this.visible = true; this.update(); }; this.detach = function () { this.object = undefined; this.visible = false; this.axis = null; }; this.getMode = function () { return _mode; }; this.setMode = function ( mode ) { _mode = mode ? mode : _mode; if ( _mode === "scale" ) scope.space = "local"; for ( var type in _gizmo ) _gizmo[ type ].visible = ( type === _mode ); this.update(); scope.dispatchEvent( changeEvent ); }; this.setTranslationSnap = function ( translationSnap ) { scope.translationSnap = translationSnap; }; this.setRotationSnap = function ( rotationSnap ) { scope.rotationSnap = rotationSnap; }; this.setSize = function ( size ) { scope.size = size; this.update(); scope.dispatchEvent( changeEvent ); }; this.setSpace = function ( space ) { scope.space = space; this.update(); scope.dispatchEvent( changeEvent ); }; this.update = function () { if ( scope.object === undefined ) return; scope.object.updateMatrixWorld(); worldPosition.setFromMatrixPosition( scope.object.matrixWorld ); worldRotation.setFromRotationMatrix( tempMatrix.extractRotation( scope.object.matrixWorld ) ); camera.updateMatrixWorld(); camPosition.setFromMatrixPosition( camera.matrixWorld ); camRotation.setFromRotationMatrix( tempMatrix.extractRotation( camera.matrixWorld ) ); scale = worldPosition.distanceTo( camPosition ) / 6 * scope.size; this.position.copy( worldPosition ); this.scale.set( scale, scale, scale ); if ( camera instanceof THREE.PerspectiveCamera ) { eye.copy( camPosition ).sub( worldPosition ).normalize(); } else if ( camera instanceof THREE.OrthographicCamera ) { eye.copy( camPosition ).normalize(); } if ( scope.space === "local" ) { _gizmo[ _mode ].update( worldRotation, eye ); } else if ( scope.space === "world" ) { _gizmo[ _mode ].update( new THREE.Euler(), eye ); } _gizmo[ _mode ].highlight( scope.axis ); }; function onPointerHover( event ) { if ( scope.object === undefined || _dragging === true || ( event.button !== undefined && event.button !== 0 ) ) return; var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event; var intersect = intersectObjects( pointer, _gizmo[ _mode ].pickers.children ); var axis = null; if ( intersect ) { axis = intersect.object.name; event.preventDefault(); } if ( scope.axis !== axis ) { scope.axis = axis; scope.update(); scope.dispatchEvent( changeEvent ); } } function onPointerDown( event ) { if ( scope.object === undefined || _dragging === true || ( event.button !== undefined && event.button !== 0 ) ) return; var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event; if ( pointer.button === 0 || pointer.button === undefined ) { var intersect = intersectObjects( pointer, _gizmo[ _mode ].pickers.children ); if ( intersect ) { event.preventDefault(); event.stopPropagation(); scope.axis = intersect.object.name; scope.dispatchEvent( mouseDownEvent ); scope.update(); eye.copy( camPosition ).sub( worldPosition ).normalize(); _gizmo[ _mode ].setActivePlane( scope.axis, eye ); var planeIntersect = intersectObjects( pointer, [ _gizmo[ _mode ].activePlane ] ); if ( planeIntersect ) { oldPosition.copy( scope.object.position ); oldScale.copy( scope.object.scale ); oldRotationMatrix.extractRotation( scope.object.matrix ); worldRotationMatrix.extractRotation( scope.object.matrixWorld ); parentRotationMatrix.extractRotation( scope.object.parent.matrixWorld ); parentScale.setFromMatrixScale( tempMatrix.getInverse( scope.object.parent.matrixWorld ) ); offset.copy( planeIntersect.point ); } } } _dragging = true; } function onPointerMove( event ) { if ( scope.object === undefined || scope.axis === null || _dragging === false || ( event.button !== undefined && event.button !== 0 ) ) return; var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event; var planeIntersect = intersectObjects( pointer, [ _gizmo[ _mode ].activePlane ] ); if ( planeIntersect === false ) return; event.preventDefault(); event.stopPropagation(); point.copy( planeIntersect.point ); if ( _mode === "translate" ) { point.sub( offset ); point.multiply( parentScale ); if ( scope.space === "local" ) { point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); if ( scope.axis.search( "X" ) === - 1 ) point.x = 0; if ( scope.axis.search( "Y" ) === - 1 ) point.y = 0; if ( scope.axis.search( "Z" ) === - 1 ) point.z = 0; point.applyMatrix4( oldRotationMatrix ); scope.object.position.copy( oldPosition ); scope.object.position.add( point ); } if ( scope.space === "world" || scope.axis.search( "XYZ" ) !== - 1 ) { if ( scope.axis.search( "X" ) === - 1 ) point.x = 0; if ( scope.axis.search( "Y" ) === - 1 ) point.y = 0; if ( scope.axis.search( "Z" ) === - 1 ) point.z = 0; point.applyMatrix4( tempMatrix.getInverse( parentRotationMatrix ) ); scope.object.position.copy( oldPosition ); scope.object.position.add( point ); } if ( scope.translationSnap !== null ) { if ( scope.space === "local" ) { scope.object.position.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); } if ( scope.axis.search( "X" ) !== - 1 ) scope.object.position.x = Math.round( scope.object.position.x / scope.translationSnap ) * scope.translationSnap; if ( scope.axis.search( "Y" ) !== - 1 ) scope.object.position.y = Math.round( scope.object.position.y / scope.translationSnap ) * scope.translationSnap; if ( scope.axis.search( "Z" ) !== - 1 ) scope.object.position.z = Math.round( scope.object.position.z / scope.translationSnap ) * scope.translationSnap; if ( scope.space === "local" ) { scope.object.position.applyMatrix4( worldRotationMatrix ); } } } else if ( _mode === "scale" ) { point.sub( offset ); point.multiply( parentScale ); if ( scope.space === "local" ) { if ( scope.axis === "XYZ" ) { scale = 1 + ( ( point.y ) / Math.max( oldScale.x, oldScale.y, oldScale.z ) ); scope.object.scale.x = oldScale.x * scale; scope.object.scale.y = oldScale.y * scale; scope.object.scale.z = oldScale.z * scale; } else { point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); if ( scope.axis === "X" ) scope.object.scale.x = oldScale.x * ( 1 + point.x / oldScale.x ); if ( scope.axis === "Y" ) scope.object.scale.y = oldScale.y * ( 1 + point.y / oldScale.y ); if ( scope.axis === "Z" ) scope.object.scale.z = oldScale.z * ( 1 + point.z / oldScale.z ); } } } else if ( _mode === "rotate" ) { point.sub( worldPosition ); point.multiply( parentScale ); tempVector.copy( offset ).sub( worldPosition ); tempVector.multiply( parentScale ); if ( scope.axis === "E" ) { point.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) ); tempVector.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) ); rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) ); offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) ); tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) ); quaternionE.setFromAxisAngle( eye, rotation.z - offsetRotation.z ); quaternionXYZ.setFromRotationMatrix( worldRotationMatrix ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionE ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ ); scope.object.quaternion.copy( tempQuaternion ); } else if ( scope.axis === "XYZE" ) { quaternionE.setFromEuler( point.clone().cross( tempVector ).normalize() ); // rotation axis tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) ); quaternionX.setFromAxisAngle( quaternionE, - point.clone().angleTo( tempVector ) ); quaternionXYZ.setFromRotationMatrix( worldRotationMatrix ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ ); scope.object.quaternion.copy( tempQuaternion ); } else if ( scope.space === "local" ) { point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); tempVector.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) ); offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) ); quaternionXYZ.setFromRotationMatrix( oldRotationMatrix ); if ( scope.rotationSnap !== null ) { quaternionX.setFromAxisAngle( unitX, Math.round( ( rotation.x - offsetRotation.x ) / scope.rotationSnap ) * scope.rotationSnap ); quaternionY.setFromAxisAngle( unitY, Math.round( ( rotation.y - offsetRotation.y ) / scope.rotationSnap ) * scope.rotationSnap ); quaternionZ.setFromAxisAngle( unitZ, Math.round( ( rotation.z - offsetRotation.z ) / scope.rotationSnap ) * scope.rotationSnap ); } else { quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x ); quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y ); quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z ); } if ( scope.axis === "X" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionX ); if ( scope.axis === "Y" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionY ); if ( scope.axis === "Z" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionZ ); scope.object.quaternion.copy( quaternionXYZ ); } else if ( scope.space === "world" ) { rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) ); offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) ); tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) ); if ( scope.rotationSnap !== null ) { quaternionX.setFromAxisAngle( unitX, Math.round( ( rotation.x - offsetRotation.x ) / scope.rotationSnap ) * scope.rotationSnap ); quaternionY.setFromAxisAngle( unitY, Math.round( ( rotation.y - offsetRotation.y ) / scope.rotationSnap ) * scope.rotationSnap ); quaternionZ.setFromAxisAngle( unitZ, Math.round( ( rotation.z - offsetRotation.z ) / scope.rotationSnap ) * scope.rotationSnap ); } else { quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x ); quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y ); quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z ); } quaternionXYZ.setFromRotationMatrix( worldRotationMatrix ); if ( scope.axis === "X" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX ); if ( scope.axis === "Y" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY ); if ( scope.axis === "Z" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ ); scope.object.quaternion.copy( tempQuaternion ); } } scope.update(); scope.dispatchEvent( changeEvent ); scope.dispatchEvent( objectChangeEvent ); } function onPointerUp( event ) { event.preventDefault(); // Prevent MouseEvent on mobile if ( event.button !== undefined && event.button !== 0 ) return; if ( _dragging && ( scope.axis !== null ) ) { mouseUpEvent.mode = _mode; scope.dispatchEvent( mouseUpEvent ); } _dragging = false; if ( 'TouchEvent' in window && event instanceof TouchEvent ) { // Force "rollover" scope.axis = null; scope.update(); scope.dispatchEvent( changeEvent ); } else { onPointerHover( event ); } } function intersectObjects( pointer, objects ) { var rect = domElement.getBoundingClientRect(); var x = ( pointer.clientX - rect.left ) / rect.width; var y = ( pointer.clientY - rect.top ) / rect.height; pointerVector.set( ( x * 2 ) - 1, - ( y * 2 ) + 1 ); ray.setFromCamera( pointerVector, camera ); var intersections = ray.intersectObjects( objects, true ); return intersections[ 0 ] ? intersections[ 0 ] : false; } }; THREE.TransformControls.prototype = Object.create( THREE.Object3D.prototype ); THREE.TransformControls.prototype.constructor = THREE.TransformControls; }() );