/** * @author dforrer / https://github.com/dforrer * Developed as part of a project at University of Applied Sciences and Arts Northwestern Switzerland (www.fhnw.ch) */ /** * @param object THREE.Object3D * @param newUuid string * @constructor */ var SetUuidCommand = function ( object, newUuid ) { Command.call( this ); this.type = 'SetUuidCommand'; this.name = 'Update UUID'; this.object = object; this.oldUuid = ( object !== undefined ) ? object.uuid : undefined; this.newUuid = newUuid; }; SetUuidCommand.prototype = { execute: function () { this.object.uuid = this.newUuid; this.editor.signals.objectChanged.dispatch( this.object ); this.editor.signals.sceneGraphChanged.dispatch(); }, undo: function () { this.object.uuid = this.oldUuid; this.editor.signals.objectChanged.dispatch( this.object ); this.editor.signals.sceneGraphChanged.dispatch(); }, toJSON: function () { var output = Command.prototype.toJSON.call( this ); output.oldUuid = this.oldUuid; output.newUuid = this.newUuid; return output; }, fromJSON: function ( json ) { Command.prototype.fromJSON.call( this, json ); this.oldUuid = json.oldUuid; this.newUuid = json.newUuid; this.object = this.editor.objectByUuid( json.oldUuid ); if ( this.object === undefined ) { this.object = this.editor.objectByUuid( json.newUuid ); } } };