console.warn( "THREE.AfterimagePass: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." ); THREE.AfterimagePass = function ( damp ) { THREE.Pass.call( this ); if ( THREE.AfterimageShader === undefined ) console.error( "THREE.AfterimagePass relies on THREE.AfterimageShader" ); this.shader = THREE.AfterimageShader; this.uniforms = THREE.UniformsUtils.clone( this.shader.uniforms ); this.uniforms[ "damp" ].value = damp !== undefined ? damp : 0.96; this.textureComp = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat } ); this.textureOld = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat } ); this.shaderMaterial = new THREE.ShaderMaterial( { uniforms: this.uniforms, vertexShader: this.shader.vertexShader, fragmentShader: this.shader.fragmentShader } ); this.compFsQuad = new THREE.Pass.FullScreenQuad( this.shaderMaterial ); var material = new THREE.MeshBasicMaterial(); this.copyFsQuad = new THREE.Pass.FullScreenQuad( material ); }; THREE.AfterimagePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { constructor: THREE.AfterimagePass, render: function ( renderer, writeBuffer, readBuffer ) { this.uniforms[ "tOld" ].value = this.textureOld.texture; this.uniforms[ "tNew" ].value = readBuffer.texture; renderer.setRenderTarget( this.textureComp ); this.compFsQuad.render( renderer ); this.copyFsQuad.material.map = this.textureComp.texture; if ( this.renderToScreen ) { renderer.setRenderTarget( null ); this.copyFsQuad.render( renderer ); } else { renderer.setRenderTarget( writeBuffer ); if ( this.clear ) renderer.clear(); this.copyFsQuad.render( renderer ); } // Swap buffers. var temp = this.textureOld; this.textureOld = this.textureComp; this.textureComp = temp; // Now textureOld contains the latest image, ready for the next frame. }, setSize: function ( width, height ) { this.textureComp.setSize( width, height ); this.textureOld.setSize( width, height ); } } );