three.js ======== #### JavaScript 3D library #### The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg> and WebGL renderers. [Examples](http://mrdoob.github.com/three.js/) — [Documentation](http://mrdoob.github.com/three.js/docs/latest/) — [Help](http://stackoverflow.com/questions/tagged/three.js) ### Usage ### Download the [minified library](http://mrdoob.github.com/three.js/build/Three.js) and include it in your html. Alternatively see [how to build the library yourself](https://github.com/mrdoob/three.js/wiki/build.py,-or-how-to-generate-a-compressed-Three.js-file). ```html ``` This code creates a scene, then creates a camera, adds the camera and cube to the scene, creates a <canvas> renderer and adds its viewport in the document.body element. ```html ``` ### Change log ### 2012 04 22 - **r49** (364,242 KB, gzip: 89,057 KB) * Yet more `ColladaLoader` improvements. ([ekitson](http://github.com/ekitson), [AddictArts](http://github.com/AddictArts) and [pblasco](http://github.com/pblasco)) * Created documentation system. ([mrdoob](http://github.com/mrdoob)) * Added some documentation. ([mrdoob](http://github.com/mrdoob) and [sole](http://github.com/sole)) * Added `MorphBlendMesh`. ([alteredq](http://github.com/alteredq)) * Added `emissive` component to WebGL Materials. ([alteredq](http://github.com/alteredq)) * Added `DepthPassPlugin`. ([alteredq](http://github.com/alteredq)) * Improvements to `Path`. ([asutherland](http://github.com/asutherland)) * Improvements to `Curve`. ([zz85](http://github.com/zz85)) * Added `ArrowHelper`. ([zz85](http://github.com/zz85) and [WestLangley](http://github.com/WestLangley)) * Changed depth sorting in `WebGLRenderer` to use world positions. ([alteredq](http://github.com/alteredq)) * Improved physically based shading in `WebGLRenderer`. ([WestLangley](http://github.com/WestLangley)) * Changed depth sorting in `Projector` to use world positions. ([mrdoob](http://github.com/mrdoob)) * Added physical specular term also to normal map shader. ([alteredq](http://github.com/alteredq)) * Added `TubeGeometry`. ([zz85](http://github.com/zz85) and [WestLangley](http://github.com/WestLangley)) * Added `needsUpdate` flag to `Material`. ([alteredq](http://github.com/alteredq)) * Fixed `GeometryUtils.triangulateQuads`. ([alteredq](http://github.com/alteredq)) * Improvements to `GeometryUtils.tessellate`. ([alteredq](http://github.com/alteredq)) * Change `PlaneGeometry` from XY to XZ. ([mrdoob](http://github.com/mrdoob)) * `WebGLRenderer` back to `highp` shader precision. ([mrdoob](http://github.com/mrdoob)) * Added `deallocateRenderTarget` to `WebGLRenderer. ([kovleouf](http://github.com/kovleouf)) * Support zIndex and scale into `DOMRenderer`. ([ajorkowski](http://github.com/ajorkowski)) * Improvements to `CameraHelper`. ([zz85](http://github.com/zz85)) * Added 3D spline path extrusion support to `ExtrudeGeometry`. ([zz85](http://github.com/zz85)) * `MarchingCubes` moved out of the lib into `/examples/js` folder. ([alteredq](http://github.com/alteredq)) * Added `ImmediateRenderObject`. ([alteredq](http://github.com/alteredq)) * Renamed `__dirty*` to `*NeedUpdate`. ([valette](http://github.com/valette) and [mrdoob](http://github.com/mrdoob)) * Added `CustomBlending` to `Material` and `premultiplyAlpha` to `Texture`. ([alteredq](http://github.com/alteredq)) * Improvements to `CubeCamera`. ([alteredq](http://github.com/alteredq) and [mrdoob](http://github.com/mrdoob)) * `CanvasRenderer.setClearColor()` and `.setClearColorHex()` now sets `opacity` to 1 when null. ([mrdoob](http://github.com/mrdoob)) * Fixed broken UVs in `SubdivisionModifier`. ([zz85](http://github.com/zz85)) * Renamed `Matrix4`'s `setTranslation`, `setRotationX`, `setRotationY`, `setRotationZ`, `setRotationAxis` and `setScale` to `makeTranslation`, `makeRotationX`, `makeRotationY`, `makeRotationZ`, `makeRotationAxis` and `makeScale`. ([mrdoob](http://github.com/mrdoob)) * `Matrix4` static methods `makeFrustum`, `makePerspective`, `makeOrtho` to non-static methods. ([mrdoob](http://github.com/mrdoob)) * Refactore handling of `Matrix4` to `Matrix3` inversion. ([alteredq](http://github.com/alteredq)) * Added `GodRays` postprocessing. ([huwb](http://github.com/huwb)) * Added `LinePieces` support to `Projector`. ([mrdoob](http://github.com/mrdoob)) * Fixed UVs handling bug in `GeometryUtils.tessellate`. ([alteredq](http://github.com/alteredq)) * Serious performance improvements to `Matrix4`, `Matrix3` and `Frustum`. ([gero3](http://github.com/gero3)) * Fixes to `LatheGeometry`. ([zz85](http://github.com/zz85)) * Removed `Vertex`. Use `Vector3` instead. ([mrdoob](http://github.com/mrdoob)) * Implemented real `Spotlight`s. ([alteredq](http://github.com/alteredq)) * Added `ParametricGeometry`. ([zz85](http://github.com/zz85)) * Added basic `OBJLoader` in `/examples/js/loaders` folder. ([mrdoob](http://github.com/mrdoob)) * Moved `ColladaLoader` and `UTF8Loader` to `/examples/js/loaders` folder. ([mrdoob](http://github.com/mrdoob)) * Added `VTKLoader` to `/examples/js/loaders` folder. ([valette](http://github.com/valette) and [mrdoob](http://github.com/mrdoob)) * Blender exporter now supports linked groups. ([Druidhawk](http://github.com/Druidhawk)) * Added `visible` property to `Material`. ([mrdoob](http://github.com/mrdoob)) * Removed Lamber+Texture support in `CanvasRenderer`. ([mrdoob](http://github.com/mrdoob)) * Fixed normals in `CylinderGeometry`. ([qiao](http://github.com/qiao)) * Added floating point textures support to `WebGLRenderer`. ([mrdoob](http://github.com/mrdoob)) * Renamed `AnaglyphWebGLRenderer` and co. to `AnaglyphEffect` & co. and moved to `/examples/js/effects`. ([mrdoob](http://github.com/mrdoob)) * Improvements to documentation system. ([mrdoob](http://github.com/mrdoob) and [codler](http://github.com/codler)) * Added `AsciiEffect`. ([zz85](http://github.com/zz85)) 2012 03 04 - **r48** (393,626 KB, gzip: 99,395 KB) * Added camera support to `ColladaLoader`. ([jbaicoianu](http://github.com/jbaicoianu)) * More `ColladaLoader` improvements. ([mrdoob](http://github.com/mrdoob), [AddictArts](http://github.com/AddictArts), [kduong](http://github.com/kduong)) * Updated `IcosahedronGeometry` and `OctahedronGeometry` with [timothypratley](http://github.com/timothypratley)'s `PolyhedronGeometry` code which also brings `TetrahedronGeometry`. ([mrdoob](http://github.com/mrdoob)) * `LOD` should now behave as expected from anywhere in the scene graph. ([mrdoob](http://github.com/mrdoob)) * Added `THREE.REVISION`. ([mrdoob](http://github.com/mrdoob)) * Fixed cancelRequestAnimationFrame polyfill. ([also](http://github.com/also)) * Improvements to convert_obj_three.py. ([alteredq](http://github.com/alteredq)) * Fixes to `Geometry`'s `.computeBoundingBox` and `.computeBoundingSphere`. ([alteredq](http://github.com/alteredq)) * Refactored ShadowMap shader. ([alteredq](http://github.com/alteredq)) * Fixed handling of meshes with multiple materials in `SceneLoader`. ([alteredq](http://github.com/alteredq)) * Changed `Material`'s default ambient color to 0xffffff. ([alteredq](http://github.com/alteredq)) * Added normals support to `MorphTarget`. ([alteredq](http://github.com/alteredq)) * Added `.setFrameRange` and `.setAnimationLabel` to `MorphAnimMesh`. ([alteredq](http://github.com/alteredq)) * Added handling of named animation sequences to `MorphAnimMesh`. ([alteredq](http://github.com/alteredq)) * Extended `MorphAnimMesh` to be able to play animations backwards. ([alteredq](http://github.com/alteredq)) * Added `.generateDataTexture` to `ImageUtils`. ([alteredq](http://github.com/alteredq)) * Removed hierarchy support and `.intersectScene()` from `Ray`. ([mrdoob](http://github.com/mrdoob)) * Added `.triangulateQuads` to `GeometryUtils`. ([alteredq](http://github.com/alteredq)) * `Projector` and `WebGLRenderer` now handles doubleSided lighting properly. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) * Fixed `MorphAnimMesh` playback bug where the last frame didn't display. ([alteredq](http://github.com/alteredq)) * `TrackballControls` implements `EventTarget`. ([mrdoob](http://github.com/mrdoob)) * Added `.clone` to `Vertex`, `Face3` and `Face4`. ([alteredq](http://github.com/alteredq)) * Added `.explode` and `.tessellate` to `GeometryUtils`. ([alteredq](http://github.com/alteredq)) * Added `.lerpSelf` to `Vector2`, `Vector3` and `UV`. ([alteredq](http://github.com/alteredq)) * Fixed `DOMRenderer` by using single-materials. ([ajorkowski ](http://github.com/ajorkowski )) * Added `.setPrecision` to `Ray`. ([mrdoob](http://github.com/mrdoob)) * Blender exporter now honors the "Flip YZ" option. ([rectalogic](http://github.com/rectalogic)) * Added `NoBlending` to `Material` and `WebGLRenderer`. ([kovleouf](http://github.com/kovleouf)) * Added `.applyMatrix` to `Object3D`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) * Added `.attach` and `.detach` to `SceneUtils` to retain position in space. ([alteredq](http://github.com/alteredq)) * Added `.sign` to `Math`. ([alteredq](http://github.com/alteredq)) * Implemented sphinx based documentation. ([ivankuzev](http://github.com/ivankuzev)) * Documented part of the API. ([ivankuzev](http://github.com/ivankuzev) and [alteredq](http://github.com/alteredq)) * Replaced sphinx based documentation with compilation-less sytem. ([mrdoob](http://github.com/mrdoob)) * Added default material to `Mesh`, `Line` and `ParticleSystem`. ([mrdoob](http://github.com/mrdoob)) 2012 01 14 - **r47** (378,169 KB, gzip: 96,015 KB) * Resurrected lens flares as custom `WebGLRenderer` plugin. ([alteredq](http://github.com/alteredq)) * Fixed typos in `Matrix4`'s `transpose()` and `getInverse()`. ([ekitson](http://github.com/ekitson)) * "Pluginized" Sprites and ShadowMaps. ([alteredq](http://github.com/alteredq)) * Added `Frustum` class. ([alteredq](http://github.com/alteredq)) * `ColladaLoader` improvements. ([ekitson](http://github.com/ekitson), [jterrace](http://github.com/jterrace), [mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) * Lights in a hierarchy are now supported when using `WebGLRenderer`. ([alteredq](http://github.com/alteredq)) * Included requestAnimationFrame shim in the lib. ([mrdoob](http://github.com/mrdoob)) * Started documentation effort in `/doc` (using sphinx). ([jterrace](http://github.com/jterrace)) * Changed default shader precission to `mediump`. ([mrdoob](http://github.com/mrdoob)) * Added support for the format [OpenCTM](http://openctm.sourceforge.net/). ([alteredq](http://github.com/alteredq)) * Added `BufferGeometry` for direct rendering from typed arrays. ([alteredq](http://github.com/alteredq)) * Extended `Texture` class with `format` and `type` parameters. ([alteredq](http://github.com/alteredq)) * Automatically reducing texture to max size of WebGL hardware. ([greggman](http://github.com/greggman) and [alteredq](http://github.com/alteredq)) * Improved `WebGLRenderer`'s Shadow Map code. ([alteredq](http://github.com/alteredq)) * Checking for `xhr.overrideMimeType` before using it (fixing IE support). ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) * Improved ATI and ANGLE support in across `WebGLRenderer` shaders. ([alteredq](http://github.com/alteredq)) * Added `generateMipmaps` property to `Texture` and `RenderTarget`. ([alteredq](http://github.com/alteredq)) * `Frustum` properly handling children with scaled parents. ([avinoamr](http://github.com/avinoamr)) * Fixed `Ray` when dealing with big polygons. ([WestLangley](http://github.com/WestLangley)) * Fixed `WebGLRenderer` bug where depth buffer was not cleared. ([ekitson](http://github.com/ekitson)) * Added `CameraHelper` objects for visualising both Perspective and Orthographic cameras. ([alteredq](http://github.com/alteredq)) * Improvements to `Path`. ([zz85](http://github.com/zz85)) * Improvements to Postprocessing stack. ([alteredq](http://github.com/alteredq)) * Added shadows for `DirectionalLight`s. ([alteredq](http://github.com/alteredq)) * Added `Gyroscope` object. ([alteredq](http://github.com/alteredq)) * Added `alpha` and `premultipliedAlpha` parameters to `WebGLRenderer`. ([mrdoob](http://github.com/mrdoob)) * `Ray` properly handling children with scaled parents. ([mrdoob](http://github.com/mrdoob)) * Renamed `Axes` object to `AxisHelper`. ([mrdoob](http://github.com/mrdoob)) 2011 11 17 - **r46** (343.383 KB, gzip: 87.468 KB) * Added reflections to Normal Mapping. ([alteredq](http://github.com/alteredq)) * `Ray` now checks also object children. ([mrdoob](http://github.com/mrdoob)) * `*Loader.load( parameters )` to `*Loader( url, callback, texturePath )`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) * Reworked scene graph setup. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) * Fixed `CanvasRenderer`'s `SphericalReflectionMapping` rendering. ([mrdoob](http://github.com/mrdoob)) * Improved `SubdivisionModifier`. ([zz85](http://github.com/zz85)) * Refactored `*Controls` to use externally supplied time delta. ([alteredq](http://github.com/alteredq)) * Improvements to `CombinedCamera`. ([zz85](http://github.com/zz85)) * `ColladaLoader` doesn't create extra `Object3D`. ([mrdoob](http://github.com/mrdoob)) * Improvements to Lambert and Phong materials. ([alteredq](http://github.com/alteredq)) * Removed multi-materials for simplicity reasons. (Multi-materials will come back with MeshLayerMaterial hopefully soon) ([alteredq](http://github.com/alteredq)) * Fixed `Ray` not considering edges. ([mrdoob](http://github.com/mrdoob)) * Massive cleanup to `WebGLRenderer`. ([alteredq](http://github.com/alteredq)) * `Ray` optimisations. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) * JSON file format is now worker-less (this was crashing Chrome/Firefox with dealing with many assets). ([alteredq](http://github.com/alteredq)) * Improved `CubeGeometry`, `PlaneGeometry`, `IcosahedronGeometry` and `SphereGeometry`. ([mrdoob](http://github.com/mrdoob)) * Improvements to `Curve`. ([zz85](http://github.com/zz85)) * Removed `Collisions` code and focusing on `Ray`. ([mrdoob](http://github.com/mrdoob)) * Added `cloneObject()` method to `SceneUtils`. ([alteredq](http://github.com/alteredq)) 2011 10 06 - **r45** (340.863 KB, gzip: 86.568 KB) * `Object/Scene.add*()` and `Object/Scene.remove*()` are now `Object/Scene.add()` and `Object/Scene.remove()`. ([mrdoob](http://github.com/mrdoob)) * `LOD.add()` is now `LOD.addLevel()`. ([mrdoob](http://github.com/mrdoob)) * Reworked `CylinderGeometry`. ([mrdoob](http://github.com/mrdoob)) * Added `.depthWrite` and `.fog` to `Material`. ([alteredq](http://github.com/alteredq)) * Added `.applyMatrix` to `Geometry`. ([mrdoob](http://github.com/mrdoob)) * Improved postprocessing stack in `/examples/js/postprocessing`. ([alteredq](http://github.com/alteredq)) * Added a realistic skin shading example. ([alteredq](http://github.com/alteredq)) * Started of a GUI for composing scenes and autogenerate code. ([mrdoob](http://github.com/mrdoob)) * Added `.center()` to `GeometryUtils`. ([alteredq](http://github.com/alteredq)) * Fixed buggy scenegraph manipulation (adding/removing objects). ([jsermeno](http://github.com/jsermeno), [alteredq](http://github.com/alteredq) and [skython](http://github.com/skython)) * Renamed `MeshShaderMaterial` to `ShaderMaterial`. ([alteredq](http://github.com/alteredq)) * Fixed `CanvasRenderer` ignoring color of `SmoothShading`ed `MeshLambertMaterial`. ([mrdoob](http://github.com/mrdoob)) * Renamed `renderer.data` to `renderer.info`. ([mrdoob](http://github.com/mrdoob)) * Fixed ShadowMap aspect ratio. ([kig](http://github.com/kig) and [alteredq](http://github.com/alteredq)) * Fixed `Loader`'s `extractUrlbase()` incorrect output for short urls. ([rectalogic](http://github.com/rectalogic) and [alteredq](http://github.com/alteredq)) * Added `.color` and `.visible` support to `Sprite`. ([alteredq](http://github.com/alteredq)) * Added `Face4`, Vertex Colors and Maya support to `ColladaLoader`. ([mrdoob](http://github.com/mrdoob)) * Rewrite of lighting shader code. ([alteredq](http://github.com/alteredq)) * Improved internal array concatenation approach. ([pyrotechnick](http://github.com/pyrotechnick)) * `WebGLRenderer` performance improvements. ([alteredq](http://github.com/alteredq)) * Added lower level immediate rendering support to `WebGLRenderer`. ([NINE78](http://github.com/NINE78) and [alteredq](http://github.com/alteredq)) * Added `CubeCamera` for rendering cubemaps. ([alteredq](http://github.com/alteredq)) * Improved `GeometryUtils`'s `.mergeVertices()` performance. ([zz85](http://github.com/zz85)) * Removed `Camera`'s `.target`. ([mrdoob](http://github.com/mrdoob)) * `WebGLRenderer`'s `.clear()` is now `.clear( color, depth, stencil )`. ([mrdoob](http://github.com/mrdoob)) * Added `.autoClearColor`, `.autoClearDepth` and `.autoClearStencil` to `WebGLRenderer`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) * Added `OctahedronGeometry`. ([clockworkgeek](http://github.com/clockworkgeek)) * Splitted `Camera` into `PerspectiveCamera` and `OrthographicCamera`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) * Special cameras are now `*Controls`. ([alteredq](http://github.com/alteredq) and [mrdoob](http://github.com/mrdoob)) * Added `SubdivisionModifier`. ([zz85](http://github.com/zz85)) * `Projector`'s `unprojectVector()` now also works with `OrthographicCamera`. ([jsermeno](http://github.com/jsermeno)) * Added `.setLens()` method to `PerspectiveCamera`. ([zz85](http://github.com/zz85)) * Added Shadow Maps, `Texture`'s `.offset` and `.repeat` and reflections support to Normal Map shader. ([alteredq](http://github.com/alteredq)) 2011 09 04 - **r44** (330.356 KB, gzip: 84.039 KB) * Added `ColladaLoader`. ([timknip2](http://github.com/timknip2)) * Improved `ExtrudeGeometry`. ([zz85](http://github.com/zz85)) * Fixed `CylinderGeometry` normals. ([alteredq](http://github.com/alteredq)) * Fixed issue with `WebGLRenderer.setTexture` ([rectalogic](http://github.com/rectalogic)) * Fixed `TorusGeometry` normals. ([mrdoob](http://github.com/mrdoob)) * Fixed `Ray` behind-ray intersects. ([mrdoob](http://github.com/mrdoob)) * Added `OrthoCamera`. ([alteredq](http://github.com/alteredq)) * Refactored postprocessing effects used in some examples. ([alteredq](http://github.com/alteredq)) * Added `.deallocateObject()` and `.deallocateTexture()` methods to `WebGLRenderer`. ([mrdoob](http://github.com/mrdoob)) * Fixed a glitch in normal and phong shader. ([evanw](http://github.com/evanw) and [alteredq](http://github.com/alteredq)) * Added `.frustumCulled` property to `Object3D`. ([alteredq](http://github.com/alteredq) and [mrdoob](http://github.com/mrdoob)) 2011 08 14 - **r43** (298.199 KB, gzip: 74.805 KB) * Improved Blender exporter - 2.58 (and 2.59) support, normals maps, specular, ao maps... ([alteredq](http://github.com/alteredq)) * Added [CORS](http://www.w3.org/TR/cors/) to `ImageUtils`. ([mrdoob](http://github.com/mrdoob)) * Refactored `TextGeometry` and added `Shape`, `Curve`, `Path`, `ExtrudeGeometry`, `TextPath`. ([zz85](http://github.com/zz85) and [alteredq](http://github.com/alteredq)) * Added handling of custom attributes for `ParticleSystems`. ([alteredq](http://github.com/alteredq)) * Fixed `CanvasRenderer.setClearColor`. ([mrdoob](http://github.com/mrdoob), [StephenHopkins](http://github.com/StephenHopkins) and [sebleedelisle](http://github.com/sebleedelisle)) * Improved uniform handling in `WebGLRenderer`. ([alteredq](http://github.com/alteredq)) * Implemented Shadow Mapping in `WebGLRenderer`. ([alteredq](http://github.com/alteredq)) * Added `Spotlight` light type. ([alteredq](http://github.com/alteredq)) * Fixed constructor-less prototypes. ([pushmatrix](http://github.com/pushmatrix)) * Added `DataTexture`. ([alteredq](http://github.com/alteredq)) * `WebGLRenderer` opaque pass now renders from front to back. ([alteredq](http://github.com/alteredq)) * Simplified `Color`. ([mrdoob](http://github.com/mrdoob)) * Added `preserveDrawingBuffer` option to `WebGLRenderer`. ([jeromeetienne](http://github.com/jeromeetienne)) * Added `UTF8Loader` for loading the new, uber compressed, [UTF8 format](http://code.google.com/p/webgl-loader/). ([alteredq](http://github.com/alteredq)) * `CanvasRenderer` now supports `RepeatWrapping`, `texture.offset` and `texture.repeat`. ([mrdoob](http://github.com/mrdoob)) * Removed Stencil Shadows and Lensflare code. ([mrdoob](http://github.com/mrdoob)) 2011 07 06 - **r42** (277.852 KB, gzip: 69.469 KB) * Added `AnaglypWebGLRenderer` and `CrosseyedWebGLRenderer`. ([mrdoob](http://github.com/mrdoob), [alteredq](http://github.com/alteredq) and [marklundin](http://github.com/marklundin)) * Added `TextGeometry`. ([zz85](http://github.com/zz85) and [alteredq](http://github.com/alteredq)) * Added `setViewOffset` method to `Camera`. ([greggman](http://github.com/greggman)) * Renamed geometries to `*Geometry`. ([mrdoob](http://github.com/mrdoob)) * Improved Blender exporter. ([alteredq](http://github.com/alteredq), [sweetfish](http://github.com/sweetfish) and [Jhonnyg](http://github.com/Jhonnyg)) * Added Blender 2.58 exporter. ([georgik](http://github.com/georgik)) * Fixed `Matrix4.multiply()`. (thanks [lukem1](http://github.com/lukem1)) * Added support for additional Euler rotation orders in `Matrix4`. ([rectalogic](http://github.com/rectalogic)) * Renamed `QuakeCamera` to `FirstPersonCamera`. ([chriskillpack](http://github.com/chriskillpack)) * Improved Normal Map Shader. ([alteredq](http://github.com/alteredq)) * `Collision` now supports `Object3D.flipSided` and `Object3D.doubleSided`. ([NINE78](http://github.com/NINE78)) * Removed most of `SceneUtils` methods. ([mrdoob](http://github.com/mrdoob)) * Removed `Sound` object and `SoundRenderer`. ([mrdoob](http://github.com/mrdoob)) 2011 05 31 - **r41/ROME** (265.317 KB, gzip: 64.849 KB) (Up to this point, some [RO.ME](http://ro.me) specific features managed to get in the lib. The aim is to clean this up in next revisions.) * Improved Blender Object and Scene exporters. ([alteredq](http://github.com/alteredq)) * Fixes on WebGL attributes. ([alteredq](http://github.com/alteredq) and [empaempa](http://github.com/empaempa)) * Reduced overall memory footprint. ([mrdoob](http://github.com/mrdoob)) * Added `Face4` support to `CollisionSystem`. ([NINE78](http://github.com/NINE78)) * Added Blender 2.57 exporter. ([remoe](http://github.com/remoe)) * Added `Particle` support to `Ray`. ([mrdoob](http://github.com/mrdoob) and [jaycrossler](http://github.com/jaycrossler)) * Improved `Ray.intersectObject` performance by checking boundingSphere first. ([mrdoob](http://github.com/mrdoob)) * Added `TrackballCamera`. ([egraether](http://github.com/egraether)) * Added `repeat` and `offset` properties to `Texture`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) * Cleaned up `Vector2`, `Vector3` and `Vector4`. ([egraether](http://github.com/egraether)) 2011 04 24 - **r40** (263.774 KB, gzip: 64.320 KB) * Fixed `Object3D.lookAt`. ([mrdoob](http://github.com/mrdoob)) * More and more Blender exporter goodness. ([alteredq](http://github.com/alteredq) and [mrdoob](http://github.com/mrdoob)) * Improved `CollisionSystem`. ([drojdjou](http://github.com/drojdjou) and [alteredq](http://github.com/alteredq)) * Fixes on WebGLRenderer. ([empaempa](http://github.com/empaempa)) * Added `Trident` object. ([sroucheray](http://github.com/sroucheray)) * Added `data` object to Renderers for getting number of vertices/faces/callDraws from last render. ([mrdoob](http://github.com/mrdoob)) * Fixed `Projector` handling Particles with hierarchies. ([mrdoob](http://github.com/mrdoob)) 2011 04 09 - **r39** (249.048 KB, gzip: 61.020 KB) * Improved WebGLRenderer program cache. ([alteredq](http://github.com/alteredq)) * Added support for pre-computed edges in loaders and exporters. ([alteredq](http://github.com/alteredq)) * Added `Collisions` classes. ([drojdjou](http://github.com/drojdjou)) * Added `Sprite` object. ([empaempa](http://github.com/empaempa)) * Fixed `*Loader` issue where Workers were kept alive and next loads were delayed. ([alteredq](http://github.com/alteredq)) * Added `THREE` namespace to all the classes that missed it. ([mrdoob](http://github.com/mrdoob)) 2011 03 31 - **r38** (225.442 KB, gzip: 55.908 KB) * Added `LensFlare` light. ([empaempa](http://github.com/empaempa)) * Added `ShadowVolume` object (stencil shadows). ([empaempa](http://github.com/empaempa)) * Improved Blender Exporter plus added Scene support. ([alteredq](http://github.com/alteredq)) * Blender Importer for loading JSON files. ([alteredq](http://github.com/alteredq)) * Added load/complete callbacks to `Loader` ([mrdoob](http://github.com/mrdoob)) * Minor WebGL blend mode clean up. ([mrdoob](http://github.com/mrdoob)) * *Materials now extend Material ([mrdoob](http://github.com/mrdoob)) * `material.transparent` define whether material is transparent or not (before we were guessing). ([mrdoob](http://github.com/mrdoob)) * Added internal program cache to WebGLRenderer (reuse already available programs). ([mrdoob](http://github.com/mrdoob)) 2011 03 22 - **r37** (208.495 KB, gzip: 51.376 KB) * Changed JSON file format. (**Re-exporting of models required**) ([alteredq](http://github.com/alteredq) and [mrdoob](http://github.com/mrdoob)) * Updated Blender and 3DSMAX exporters for new format. ([alteredq](http://github.com/alteredq)) * Vertex colors are now per-face ([alteredq](http://github.com/alteredq)) * `Geometry.uvs` is now a multidimensional array (allowing infinite uv sets) ([alteredq](http://github.com/alteredq)) * `CanvasRenderer` renders `Face4` again (without spliting to 2 `Face3`) ([mrdoob](http://github.com/mrdoob)) * `ParticleCircleMaterial` > `ParticleCanvasMaterial`. Allowing injecting any `canvas.context` code! ([mrdoob](http://github.com/mrdoob)) 2011 03 14 - **r36** (194.547 KB, gzip: 48.608 KB) * Added 3DSMAX exporter. ([alteredq](http://github.com/alteredq)) * Fixed `WebGLRenderer` aspect ratio bug when scene had only one material. ([mrdoob](http://github.com/mrdoob)) * Added `sizeAttenuation` property to `ParticleBasicMaterial`. ([mrdoob](http://github.com/mrdoob)) * Added `PathCamera`. ([alteredq](http://github.com/alteredq)) * Fixed `WebGLRenderer` bug when Camera has a parent. Camera`Camera.updateMatrix` method. ([empaempa](http://github.com/empaempa)) * Fixed `Camera.updateMatrix` method and `Object3D.updateMatrix`. ([mrdoob](http://github.com/mrdoob)) 2011 03 06 - **r35** (187.875 KB, gzip: 46.433 KB) * Added methods `translate`, `translateX`, `translateY`, `translateZ` and `lookAt` methods to `Object3D`. ([mrdoob](http://github.com/mrdoob)) * Added methods `setViewport` and `setScissor` to `WebGLRenderer`. ([alteredq](http://github.com/alteredq)) * Added support for non-po2 textures. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq)) * Minor API clean up. ([mrdoob](http://github.com/mrdoob)) 2011 03 02 - **r34** (186.045 KB, gzip: 45.953 KB) * Now using camera.matrixWorldInverse instead of camera.matrixWorld for projecting. ([empaempa](http://github.com/empaempa) and [mrdoob](http://github.com/mrdoob)) * Camel cased properties and object json format (**Re-exporting of models required**) ([alteredq](http://github.com/alteredq)) * Added `QuakeCamera` for easy fly-bys ([alteredq](http://github.com/alteredq)) * Added `LOD` example ([alteredq](http://github.com/alteredq)) 2011 02 26 - **r33** (184.483 KB, gzip: 45.580 KB) * Changed build setup (**build/Three.js now also include extras**) ([mrdoob](http://github.com/mrdoob)) * Added `ParticleSystem` object to `WebGLRenderer` ([alteredq](http://github.com/alteredq)) * Added `Line` support to `WebGLRenderer` ([alteredq](http://github.com/alteredq)) * Added vertex colors support to `WebGLRenderer` ([alteredq](http://github.com/alteredq)) * Added `Ribbon` object. ([alteredq](http://github.com/alteredq)) * Added updateable textures support to `WebGLRenderer` ([alteredq](http://github.com/alteredq)) * Added `Sound` object and `SoundRenderer`. ([empaempa](http://github.com/empaempa)) * `LOD`, `Bone`, `SkinnedMesh` objects and hierarchy being developed. ([empaempa](http://github.com/empaempa)) * Added hierarchies examples ([mrdoob](http://github.com/mrdoob)) 2010 12 31 - **r32** (89.301 KB, gzip: 21.351 KB) * `Scene` now supports `Fog` and `FogExp2`. `WebGLRenderer` only right now. ([alteredq](http://github.com/alteredq)) * Added `setClearColor( hex, opacity )` to `WebGLRenderer` and `CanvasRenderer` ([alteredq](http://github.com/alteredq) & [mrdoob](http://github.com/mrdoob)) * `WebGLRenderer` shader system refactored improving performance. ([alteredq](http://github.com/alteredq)) * `Projector` now does frustum culling of all the objects using their sphereBoundingBox. (thx [errynp](http://github.com/errynp)) * `material` property changed to `materials` globaly. 2010 12 06 - **r31** (79.479 KB, gzip: 18.788 KB) * Minor Materials API change (mappings). ([alteredq](http://github.com/alteredq) & [mrdoob](http://github.com/mrdoob)) * Added Filters to `WebGLRenderer` * `python build.py --includes` generates includes string 2010 11 30 - **r30** (77.809 KB, gzip: 18.336 KB) * Reflection and Refraction materials support in `WebGLRenderer` ([alteredq](http://github.com/alteredq)) * `SmoothShading` support on `CanvasRenderer`/`MeshLambertMaterial` * `MeshShaderMaterial` for `WebGLRenderer` ([alteredq](http://github.com/alteredq)) * Removed `RenderableFace4` from `Projector`/`CanvasRenderer` (maybe just temporary). * Added extras folder with `GeometryUtils`, `ImageUtils`, `SceneUtils` and `ShaderUtils` ([alteredq](http://github.com/alteredq) & [mrdoob](http://github.com/mrdoob)) * Blender 2.5x Slim now the default exporter (old exporter removed). 2010 11 17 - **r29** (69.563 KB) * **New materials API** Still work in progress, but mostly there. ([alteredq](http://github.com/alteredq) & [mrdoob](http://github.com/mrdoob)) * Line clipping in `CanvasRenderer` ([julianwa](http://github.com/julianwa)) * Refactored `CanvasRenderer` and `SVGRenderer`. ([mrdoob](http://github.com/mrdoob)) * Switched to Closure compiler. 2010 11 04 - **r28** (62.802 KB) * `Loader` class allows load geometry asynchronously at runtime. ([alteredq](http://github.com/alteredq)) * `MeshPhongMaterial` working with `WebGLRenderer`. ([alteredq](http://github.com/alteredq)) * Support for *huge* objects. Max 500k polys and counting. ([alteredq](http://github.com/alteredq)) * `Projector.unprojectVector` and `Ray` class to check intersections with faces (based on [mindlapse](http://github.com/mindlapse) work) * Fixed `Projector` z-sorting (not as jumpy anymore). * Fixed Orthographic projection (was y-inverted). * Hmmm.. lib file size starting to get too big... 2010 10 28 - **r25** (54.480 KB) * `WebGLRenderer` now up to date with other renderers! ([alteredq](http://github.com/alteredq)) * .obj to .js python converter ([alteredq](http://github.com/alteredq)) * Blender 2.54 exporter * Added `MeshFaceMaterial` (multipass per face) * Reworked `CanvasRenderer` and `SVGRenderer` material handling 2010 10 06 - **r18** (44.420 KB) * Added `PointLight` * `CanvasRenderer` and `SVGRenderer` basic lighting support (ColorStroke/ColorFill only) * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore * Added `computeCentroids` method to `Geometry` 2010 09 17 - **r17** (39.487 KB) * Added `Light`, `AmbientLight` and `DirectionalLight` ([philogb](http://github.com/philogb)) * `WebGLRenderer` basic lighting support ([philogb](http://github.com/philogb)) * Memory optimisations 2010 08 21 - **r16** (35.592 KB) * Workaround for Opera bug (clearRect not working with context with negative scale) * Additional `Matrix4` and `Vector3` methods 2010 07 23 - **r15** (32.440 KB) * Using new object `UV` instead of `Vector2` where it should be used * Added `Mesh.flipSided` boolean (false by default) * `CanvasRenderer` was handling UVs at 1,1 as bitmapWidth, bitmapHeight (instead of bitmapWidth - 1, bitmapHeight - 1) * `ParticleBitmapMaterial.offset` added * Fixed gap when rendering `Face4` with `MeshBitmapUVMappingMaterial` 2010 07 17 - **r14** (32.144 KB) * Refactored `CanvasRenderer` (more duplicated code, but easier to handle) * `Face4` now supports `MeshBitmapUVMappingMaterial` * Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`. * `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial` * `ColorFillMaterial` > `MeshColorFillMaterial` * `ColorStrokeMaterial` > `MeshColorStrokeMaterial` * `FaceColorFillMaterial` > `MeshFaceColorFillMaterial` * `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial` * `ColorStrokeMaterial` > `LineColorMaterial` * `Rectangle.instersects` returned false with rectangles with 0px witdh or height 2010 07 12 - **r13** (29.492 KB) * Added `ParticleCircleMaterial` and `ParticleBitmapMaterial` * `Particle` now use `ParticleCircleMaterial` instead of `ColorFillMaterial` * `Particle.size` > `Particle.scale.x` and `Particle.scale.y` * `Particle.rotation.z` for rotating the particle * `SVGRenderer` currently out of sync 2010 07 07 - **r12** (28.494 KB) * First version of the `WebGLRenderer` (`ColorFillMaterial` and `FaceColorFillMaterial` by now) * `Matrix4.lookAt` fix (`CanvasRenderer` and `SVGRenderer` now handle the -Y) * `Color` now using 0-1 floats instead of 0-255 integers 2010 07 03 - **r11** (23.541 KB) * Blender 2.5 exporter (utils/export_threejs.py) now exports UV and normals (Thx [kikko](http://github.com/kikko)) * `Scene.add` > `Scene.addObject` * Enabled `Scene.removeObject` 2010 06 22 - **r10** (23.959 KB) * Changed Camera system. (Thx [Paul Brunt](http://github.com/supereggbert)) * `Object3D.overdraw = true` to enable CanvasRenderer screen space point expansion hack. 2010 06 20 - **r9** (23.753 KB) * JSLinted. * `autoClear` property for renderers. * Removed SVG rgba() workaround for WebKit. (WebKit now supports it) * Fixed matrix bug. (transformed objects outside the x axis would get infinitely tall :S) 2010 06 06 - **r8** (23.496 KB) * Moved UVs to `Geometry`. * `CanvasRenderer` expands screen space points (workaround for antialias gaps). * `CanvasRenderer` supports `BitmapUVMappingMaterial`. 2010 06 05 - **r7** (22.387 KB) * Added Line Object. * Workaround for WebKit not supporting rgba() in SVG yet. * No need to call updateMatrix(). Use .autoUpdateMatrix = false if needed. (Thx [Gregory Athons](http://github.com/gregmax17)). 2010 05 17 - **r6** (21.003 KB) * 2d clipping on `CanvasRenderer` and `SVGRenderer` * `clearRect` optimisations on `CanvasRenderer` 2010 05 16 - **r5** (19.026 KB) * Removed Class.js dependency * Added `THREE` namespace * `Camera.x` -> `Camera.position.x` * `Camera.target.x` > `Camera.target.position.x` * `ColorMaterial` > `ColorFillMaterial` * `FaceColorMaterial` > `FaceColorFillMaterial` * Materials are now multipass (use array) * Added `ColorStrokeMaterial` and `FaceColorStrokeMaterial` * `geometry.faces.a` are now indexes instead of references 2010 04 26 - **r4** (16.274 KB) * `SVGRenderer` Particle rendering * `CanvasRenderer` uses `context.setTransform` to avoid extra calculations 2010 04 24 - **r3** (16.392 KB) * Fixed incorrect rotation matrix transforms * Added `Plane` and `Cube` primitives 2010 04 24 - **r2** (15.724 KB) * Improved `Color` handling 2010 04 24 - **r1** (15.25 KB) * First alpha release