import { Vector2 } from './Vector2.js'; /** * @author bhouston / http://clara.io */ var _vector; function Box2( min, max ) { this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity ); this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity ); } Object.assign( Box2.prototype, { set: function ( min, max ) { this.min.copy( min ); this.max.copy( max ); return this; }, setFromPoints: function ( points ) { this.makeEmpty(); for ( var i = 0, il = points.length; i < il; i ++ ) { this.expandByPoint( points[ i ] ); } return this; }, setFromCenterAndSize: function ( center, size ) { if ( _vector === undefined ) _vector = new Vector2(); var halfSize = _vector.copy( size ).multiplyScalar( 0.5 ); this.min.copy( center ).sub( halfSize ); this.max.copy( center ).add( halfSize ); return this; }, clone: function () { return new this.constructor().copy( this ); }, copy: function ( box ) { this.min.copy( box.min ); this.max.copy( box.max ); return this; }, makeEmpty: function () { this.min.x = this.min.y = + Infinity; this.max.x = this.max.y = - Infinity; return this; }, isEmpty: function () { // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); }, getCenter: function ( target ) { if ( target === undefined ) { console.warn( 'THREE.Box2: .getCenter() target is now required' ); target = new Vector2(); } return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); }, getSize: function ( target ) { if ( target === undefined ) { console.warn( 'THREE.Box2: .getSize() target is now required' ); target = new Vector2(); } return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min ); }, expandByPoint: function ( point ) { this.min.min( point ); this.max.max( point ); return this; }, expandByVector: function ( vector ) { this.min.sub( vector ); this.max.add( vector ); return this; }, expandByScalar: function ( scalar ) { this.min.addScalar( - scalar ); this.max.addScalar( scalar ); return this; }, containsPoint: function ( point ) { return point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y ? false : true; }, containsBox: function ( box ) { return this.min.x <= box.min.x && box.max.x <= this.max.x && this.min.y <= box.min.y && box.max.y <= this.max.y; }, getParameter: function ( point, target ) { // This can potentially have a divide by zero if the box // has a size dimension of 0. if ( target === undefined ) { console.warn( 'THREE.Box2: .getParameter() target is now required' ); target = new Vector2(); } return target.set( ( point.x - this.min.x ) / ( this.max.x - this.min.x ), ( point.y - this.min.y ) / ( this.max.y - this.min.y ) ); }, intersectsBox: function ( box ) { // using 4 splitting planes to rule out intersections return box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y ? false : true; }, clampPoint: function ( point, target ) { if ( target === undefined ) { console.warn( 'THREE.Box2: .clampPoint() target is now required' ); target = new Vector2(); } return target.copy( point ).clamp( this.min, this.max ); }, distanceToPoint: function ( point ) { if ( _vector === undefined ) _vector = new Vector2(); var clampedPoint = _vector.copy( point ).clamp( this.min, this.max ); return clampedPoint.sub( point ).length(); }, intersect: function ( box ) { this.min.max( box.min ); this.max.min( box.max ); return this; }, union: function ( box ) { this.min.min( box.min ); this.max.max( box.max ); return this; }, translate: function ( offset ) { this.min.add( offset ); this.max.add( offset ); return this; }, equals: function ( box ) { return box.min.equals( this.min ) && box.max.equals( this.max ); } } ); export { Box2 };