/** * @author mrdoob / http://mrdoob.com/ */ THREE.WebGLObjects = function ( gl, info ) { var objects = {}; var objectsImmediate = []; var webGLProps = new THREE.WebGLProperties(); var morphInfluences = new Float32Array( 8 ); var geometries = new THREE.WebGLGeometries( gl, info ); // function onObjectRemoved( event ) { var object = event.target; object.traverse( function ( child ) { child.removeEventListener( 'remove', onObjectRemoved ); removeObject( child ); } ); } function removeObject( object ) { if ( object instanceof THREE.Mesh || object instanceof THREE.PointCloud || object instanceof THREE.Line ) { delete objects[ object.id ]; } else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) { removeInstances( objectsImmediate, object ); } delete object._modelViewMatrix; delete object._normalMatrix; delete webGLProps.deleteProperties( object ); } function removeInstances( objlist, object ) { for ( var o = objlist.length - 1; o >= 0; o -- ) { if ( objlist[ o ].object === object ) { objlist.splice( o, 1 ); } } } // this.objects = objects; this.objectsImmediate = objectsImmediate; this.geometries = geometries; this.init = function ( object ) { var objectWebglProperties = webGLProps.getProperties( object ); if ( objectWebglProperties.__webglInit === undefined ) { objectWebglProperties.__webglInit = true; object._modelViewMatrix = new THREE.Matrix4(); object._normalMatrix = new THREE.Matrix3(); object.addEventListener( 'removed', onObjectRemoved ); } if ( objectWebglProperties.__webglActive === undefined ) { objectWebglProperties.__webglActive = true; if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.PointCloud ) { objects[ object.id ] = { id: object.id, object: object, z: 0 }; } else if ( object instanceof THREE.ImmediateRenderObject || object.immediateRenderCallback ) { objectsImmediate.push( { id: null, object: object, opaque: null, transparent: null, z: 0 } ); } } }; function numericalSort ( a, b ) { return b[ 0 ] - a[ 0 ]; } function updateObject( object ) { var geometry = geometries.get( object ); if ( object.geometry.dynamic === true ) { geometry.updateFromObject( object ); } // morph targets if ( object.morphTargetInfluences !== undefined ) { var activeInfluences = []; var morphTargetInfluences = object.morphTargetInfluences; for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) { var influence = morphTargetInfluences[ i ]; activeInfluences.push( [ influence, i ] ); } activeInfluences.sort( numericalSort ); if ( activeInfluences.length > 8 ) { activeInfluences.length = 8; } for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) { morphInfluences[ i ] = activeInfluences[ i ][ 0 ]; var attribute = geometry.morphAttributes[ activeInfluences[ i ][ 1 ] ]; geometry.addAttribute( 'morphTarget' + i, attribute ); } var material = object.material; if ( material.program !== undefined ) { var uniforms = material.program.getUniforms(); if ( uniforms.morphTargetInfluences !== null ) { gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences ); } } else { console.warn( 'TOFIX: material.program is undefined' ); } } // var attributes = geometry.attributes; for ( var name in attributes ) { var attribute = attributes[ name ]; var bufferType = ( name === 'index' ) ? gl.ELEMENT_ARRAY_BUFFER : gl.ARRAY_BUFFER; var data = ( attribute instanceof THREE.InterleavedBufferAttribute ) ? attribute.data : attribute; var attributeWebGLProperties = webGLProps.getProperties( attribute ); if ( attributeWebGLProperties.__webglBuffer === undefined ) { attributeWebGLProperties.__webglBuffer = gl.createBuffer(); gl.bindBuffer( bufferType, attributeWebGLProperties.__webglBuffer ); var usage = gl.STATIC_DRAW; if ( data instanceof THREE.DynamicBufferAttribute || ( data instanceof THREE.InstancedBufferAttribute && data.dynamic === true ) || ( data instanceof THREE.InterleavedBuffer && data.dynamic === true ) ) { usage = gl.DYNAMIC_DRAW; } gl.bufferData( bufferType, data.array, usage ); data.needsUpdate = false; } else if ( data.needsUpdate === true ) { gl.bindBuffer( bufferType, attributeWebGLProperties.__webglBuffer ); if ( data.updateRange === undefined || data.updateRange.count === -1 ) { // Not using update ranges gl.bufferSubData( bufferType, 0, data.array ); } else if ( data.updateRange.count === 0 ) { console.error( 'THREE.WebGLRenderer.updateObject: using updateRange for THREE.DynamicBufferAttribute and marked as needsUpdate but count is 0, ensure you are using set methods or updating manually.' ); } else { gl.bufferSubData( bufferType, data.updateRange.offset * data.array.BYTES_PER_ELEMENT, data.array.subarray( data.updateRange.offset, data.updateRange.offset + data.updateRange.count ) ); data.updateRange.count = 0; // reset range } data.needsUpdate = false; } } }; // returns the webgl buffer for a specified attribute this.getAttributeBuffer = function (attribute) { return webGLProps.getProperties( attribute ).__webglBuffer; } this.update = function ( renderList ) { for ( var i = 0, ul = renderList.length; i < ul; i++ ) { var object = renderList[i].object; if ( object.material.visible !== false ) { updateObject( object ); } } }; };