import { Object3D } from '../core/Object3D.js'; function Audio( listener ) { Object3D.call( this ); this.type = 'Audio'; this.listener = listener; this.context = listener.context; this.gain = this.context.createGain(); this.gain.connect( listener.getInput() ); this.autoplay = false; this.buffer = null; this.detune = 0; this.loop = false; this.loopStart = 0; this.loopEnd = 0; this.offset = 0; this.duration = undefined; this.playbackRate = 1; this.isPlaying = false; this.hasPlaybackControl = true; this.sourceType = 'empty'; this._startedAt = 0; this._progress = 0; this.filters = []; } Audio.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Audio, getOutput: function () { return this.gain; }, setNodeSource: function ( audioNode ) { this.hasPlaybackControl = false; this.sourceType = 'audioNode'; this.source = audioNode; this.connect(); return this; }, setMediaElementSource: function ( mediaElement ) { this.hasPlaybackControl = false; this.sourceType = 'mediaNode'; this.source = this.context.createMediaElementSource( mediaElement ); this.connect(); return this; }, setMediaStreamSource: function ( mediaStream ) { this.hasPlaybackControl = false; this.sourceType = 'mediaStreamNode'; this.source = this.context.createMediaStreamSource( mediaStream ); this.connect(); return this; }, setBuffer: function ( audioBuffer ) { this.buffer = audioBuffer; this.sourceType = 'buffer'; if ( this.autoplay ) this.play(); return this; }, play: function ( delay ) { if ( delay === undefined ) delay = 0; if ( this.isPlaying === true ) { console.warn( 'THREE.Audio: Audio is already playing.' ); return; } if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } this._startedAt = this.context.currentTime + delay; const source = this.context.createBufferSource(); source.buffer = this.buffer; source.loop = this.loop; source.loopStart = this.loopStart; source.loopEnd = this.loopEnd; source.onended = this.onEnded.bind( this ); source.start( this._startedAt, this._progress + this.offset, this.duration ); this.isPlaying = true; this.source = source; this.setDetune( this.detune ); this.setPlaybackRate( this.playbackRate ); return this.connect(); }, pause: function () { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } if ( this.isPlaying === true ) { // update current progress this._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate; if ( this.loop === true ) { // ensure _progress does not exceed duration with looped audios this._progress = this._progress % ( this.duration || this.buffer.duration ); } this.source.stop(); this.source.onended = null; this.isPlaying = false; } return this; }, stop: function () { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } this._progress = 0; this.source.stop(); this.source.onended = null; this.isPlaying = false; return this; }, connect: function () { if ( this.filters.length > 0 ) { this.source.connect( this.filters[ 0 ] ); for ( let i = 1, l = this.filters.length; i < l; i ++ ) { this.filters[ i - 1 ].connect( this.filters[ i ] ); } this.filters[ this.filters.length - 1 ].connect( this.getOutput() ); } else { this.source.connect( this.getOutput() ); } return this; }, disconnect: function () { if ( this.filters.length > 0 ) { this.source.disconnect( this.filters[ 0 ] ); for ( let i = 1, l = this.filters.length; i < l; i ++ ) { this.filters[ i - 1 ].disconnect( this.filters[ i ] ); } this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() ); } else { this.source.disconnect( this.getOutput() ); } return this; }, getFilters: function () { return this.filters; }, setFilters: function ( value ) { if ( ! value ) value = []; if ( this.isPlaying === true ) { this.disconnect(); this.filters = value; this.connect(); } else { this.filters = value; } return this; }, setDetune: function ( value ) { this.detune = value; if ( this.source.detune === undefined ) return; // only set detune when available if ( this.isPlaying === true ) { this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 ); } return this; }, getDetune: function () { return this.detune; }, getFilter: function () { return this.getFilters()[ 0 ]; }, setFilter: function ( filter ) { return this.setFilters( filter ? [ filter ] : [] ); }, setPlaybackRate: function ( value ) { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } this.playbackRate = value; if ( this.isPlaying === true ) { this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 ); } return this; }, getPlaybackRate: function () { return this.playbackRate; }, onEnded: function () { this.isPlaying = false; }, getLoop: function () { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return false; } return this.loop; }, setLoop: function ( value ) { if ( this.hasPlaybackControl === false ) { console.warn( 'THREE.Audio: this Audio has no playback control.' ); return; } this.loop = value; if ( this.isPlaying === true ) { this.source.loop = this.loop; } return this; }, setLoopStart: function ( value ) { this.loopStart = value; return this; }, setLoopEnd: function ( value ) { this.loopEnd = value; return this; }, getVolume: function () { return this.gain.gain.value; }, setVolume: function ( value ) { this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 ); return this; } } ); export { Audio };