/** * @author mr.doob / http://mrdoob.com/ */ THREE.SVGRenderer = function () { console.log( 'THREE.SVGRenderer', THREE.REVISION ); var _this = this, _renderData, _elements, _lights, _projector = new THREE.Projector(), _svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'), _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf, _v1, _v2, _v3, _v4, _clipRect = new THREE.Rectangle(), _bboxRect = new THREE.Rectangle(), _enableLighting = false, _color = new THREE.Color(), _ambientLight = new THREE.Color(), _directionalLights = new THREE.Color(), _pointLights = new THREE.Color(), _w, // z-buffer to w-buffer _vector3 = new THREE.Vector3(), // Needed for PointLight _svgPathPool = [], _svgCirclePool = [], _svgLinePool = [], _svgNode, _pathCount, _circleCount, _lineCount, _quality = 1; this.domElement = _svg; this.autoClear = true; this.sortObjects = true; this.sortElements = true; this.info = { render: { vertices: 0, faces: 0 } } this.setQuality = function( quality ) { switch(quality) { case "high": _quality = 1; break; case "low": _quality = 0; break; } }; this.setSize = function( width, height ) { _svgWidth = width; _svgHeight = height; _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2; _svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight ); _svg.setAttribute( 'width', _svgWidth ); _svg.setAttribute( 'height', _svgHeight ); _clipRect.set( - _svgWidthHalf, - _svgHeightHalf, _svgWidthHalf, _svgHeightHalf ); }; this.clear = function () { while ( _svg.childNodes.length > 0 ) { _svg.removeChild( _svg.childNodes[ 0 ] ); } }; this.render = function ( scene, camera ) { var e, el, element, material; this.autoClear && this.clear(); _this.info.render.vertices = 0; _this.info.render.faces = 0; _renderData = _projector.projectScene( scene, camera, this.sortElements ); _elements = _renderData.elements; _lights = _renderData.lights; _pathCount = 0; _circleCount = 0; _lineCount = 0; _enableLighting = _lights.length > 0; if ( _enableLighting ) { calculateLights( _lights ); } for ( e = 0, el = _elements.length; e < el; e ++ ) { element = _elements[ e ]; material = element.material; material = material instanceof THREE.MeshFaceMaterial ? element.faceMaterial : material; if ( material == null || material.opacity == 0 ) continue; _bboxRect.empty(); if ( element instanceof THREE.RenderableParticle ) { _v1 = element; _v1.x *= _svgWidthHalf; _v1.y *= -_svgHeightHalf; renderParticle( _v1, element, material, scene ); } else if ( element instanceof THREE.RenderableLine ) { _v1 = element.v1; _v2 = element.v2; _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf; _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf; _bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y ); _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y ); if ( !_clipRect.intersects( _bboxRect ) ) { continue; } renderLine( _v1, _v2, element, material, scene ); } else if ( element instanceof THREE.RenderableFace3 ) { _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf; _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf; _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf; _bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y ); _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y ); _bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y ); if ( !_clipRect.intersects( _bboxRect ) ) { continue; } renderFace3( _v1, _v2, _v3, element, material, scene ); } else if ( element instanceof THREE.RenderableFace4 ) { _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4; _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= -_svgHeightHalf; _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= -_svgHeightHalf; _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= -_svgHeightHalf; _v4.positionScreen.x *= _svgWidthHalf; _v4.positionScreen.y *= -_svgHeightHalf; _bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y ); _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y ); _bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y ); _bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y ); if ( !_clipRect.intersects( _bboxRect) ) { continue; } renderFace4( _v1, _v2, _v3, _v4, element, material, scene ); } } }; function calculateLights( lights ) { var l, ll, light, lightColor; _ambientLight.setRGB( 0, 0, 0 ); _directionalLights.setRGB( 0, 0, 0 ); _pointLights.setRGB( 0, 0, 0 ); for ( l = 0, ll = lights.length; l < ll; l++ ) { light = lights[ l ]; lightColor = light.color; if ( light instanceof THREE.AmbientLight ) { _ambientLight.r += lightColor.r; _ambientLight.g += lightColor.g; _ambientLight.b += lightColor.b; } else if ( light instanceof THREE.DirectionalLight ) { _directionalLights.r += lightColor.r; _directionalLights.g += lightColor.g; _directionalLights.b += lightColor.b; } else if ( light instanceof THREE.PointLight ) { _pointLights.r += lightColor.r; _pointLights.g += lightColor.g; _pointLights.b += lightColor.b; } } } function calculateLight( lights, position, normal, color ) { var l, ll, light, lightColor, lightPosition, amount; for ( l = 0, ll = lights.length; l < ll; l ++ ) { light = lights[ l ]; lightColor = light.color; if ( light instanceof THREE.DirectionalLight ) { lightPosition = light.matrixWorld.getPosition(); amount = normal.dot( lightPosition ); if ( amount <= 0 ) continue; amount *= light.intensity; color.r += lightColor.r * amount; color.g += lightColor.g * amount; color.b += lightColor.b * amount; } else if ( light instanceof THREE.PointLight ) { lightPosition = light.matrixWorld.getPosition(); amount = normal.dot( _vector3.sub( lightPosition, position ).normalize() ); if ( amount <= 0 ) continue; amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 ); if ( amount == 0 ) continue; amount *= light.intensity; color.r += lightColor.r * amount; color.g += lightColor.g * amount; color.b += lightColor.b * amount; } } } function renderParticle( v1, element, material, scene ) { /* _svgNode = getCircleNode( _circleCount++ ); _svgNode.setAttribute( 'cx', v1.x ); _svgNode.setAttribute( 'cy', v1.y ); _svgNode.setAttribute( 'r', element.scale.x * _svgWidthHalf ); if ( material instanceof THREE.ParticleCircleMaterial ) { if ( _enableLighting ) { _color.r = _ambientLight.r + _directionalLights.r + _pointLights.r; _color.g = _ambientLight.g + _directionalLights.g + _pointLights.g; _color.b = _ambientLight.b + _directionalLights.b + _pointLights.b; _color.r = material.color.r * _color.r; _color.g = material.color.g * _color.g; _color.b = material.color.b * _color.b; _color.updateStyleString(); } else { _color = material.color; } _svgNode.setAttribute( 'style', 'fill: ' + _color.__styleString ); } _svg.appendChild( _svgNode ); */ } function renderLine ( v1, v2, element, material, scene ) { _svgNode = getLineNode( _lineCount ++ ); _svgNode.setAttribute( 'x1', v1.positionScreen.x ); _svgNode.setAttribute( 'y1', v1.positionScreen.y ); _svgNode.setAttribute( 'x2', v2.positionScreen.x ); _svgNode.setAttribute( 'y2', v2.positionScreen.y ); if ( material instanceof THREE.LineBasicMaterial ) { _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + material.color.getContextStyle() + '; stroke-width: ' + material.linewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.linecap + '; stroke-linejoin: ' + material.linejoin ); _svg.appendChild( _svgNode ); } } function renderFace3( v1, v2, v3, element, material, scene ) { _this.info.render.vertices += 3; _this.info.render.faces ++; _svgNode = getPathNode( _pathCount ++ ); _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + 'z' ); if ( material instanceof THREE.MeshBasicMaterial ) { _color.copy( material.color ); } else if ( material instanceof THREE.MeshLambertMaterial ) { if ( _enableLighting ) { _color.r = _ambientLight.r; _color.g = _ambientLight.g; _color.b = _ambientLight.b; calculateLight( _lights, element.centroidWorld, element.normalWorld, _color ); _color.r = Math.max( 0, Math.min( material.color.r * _color.r, 1 ) ); _color.g = Math.max( 0, Math.min( material.color.g * _color.g, 1 ) ); _color.b = Math.max( 0, Math.min( material.color.b * _color.b, 1 ) ); } else { _color.copy( material.color ); } } else if ( material instanceof THREE.MeshDepthMaterial ) { _w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) ); _color.setRGB( _w, _w, _w ); } else if ( material instanceof THREE.MeshNormalMaterial ) { _color.setRGB( normalToComponent( element.normalWorld.x ), normalToComponent( element.normalWorld.y ), normalToComponent( element.normalWorld.z ) ); } if ( material.wireframe ) { _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getContextStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin ); } else { _svgNode.setAttribute( 'style', 'fill: ' + _color.getContextStyle() + '; fill-opacity: ' + material.opacity ); } _svg.appendChild( _svgNode ); } function renderFace4( v1, v2, v3, v4, element, material, scene ) { _this.info.render.vertices += 4; _this.info.render.faces ++; _svgNode = getPathNode( _pathCount ++ ); _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + ' L ' + v4.positionScreen.x + ',' + v4.positionScreen.y + 'z' ); if ( material instanceof THREE.MeshBasicMaterial ) { _color.copy( material.color ); } else if ( material instanceof THREE.MeshLambertMaterial ) { if ( _enableLighting ) { _color.r = _ambientLight.r; _color.g = _ambientLight.g; _color.b = _ambientLight.b; calculateLight( _lights, element.centroidWorld, element.normalWorld, _color ); _color.r = Math.max( 0, Math.min( material.color.r * _color.r, 1 ) ); _color.g = Math.max( 0, Math.min( material.color.g * _color.g, 1 ) ); _color.b = Math.max( 0, Math.min( material.color.b * _color.b, 1 ) ); } else { _color.copy( material.color ); } } else if ( material instanceof THREE.MeshDepthMaterial ) { _w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) ); _color.setRGB( _w, _w, _w ); } else if ( material instanceof THREE.MeshNormalMaterial ) { _color.setRGB( normalToComponent( element.normalWorld.x ), normalToComponent( element.normalWorld.y ), normalToComponent( element.normalWorld.z ) ); } if ( material.wireframe ) { _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getContextStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin ); } else { _svgNode.setAttribute( 'style', 'fill: ' + _color.getContextStyle() + '; fill-opacity: ' + material.opacity ); } _svg.appendChild( _svgNode ); } function getLineNode( id ) { if ( _svgLinePool[ id ] == null ) { _svgLinePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'line' ); if ( _quality == 0 ) { _svgLinePool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed } return _svgLinePool[ id ]; } return _svgLinePool[ id ]; } function getPathNode( id ) { if ( _svgPathPool[ id ] == null ) { _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' ); if ( _quality == 0 ) { _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed } return _svgPathPool[ id ]; } return _svgPathPool[ id ]; } function getCircleNode( id ) { if ( _svgCirclePool[id] == null ) { _svgCirclePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' ); if ( _quality == 0 ) { _svgCirclePool[id].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed } return _svgCirclePool[ id ]; } return _svgCirclePool[ id ]; } function normalToComponent( normal ) { var component = ( normal + 1 ) * 0.5; return component < 0 ? 0 : ( component > 1 ? 1 : component ); } function pad( str ) { while ( str.length < 6 ) str = '0' + str; return str; } };