import { Object3D } from './../core/Object3D'; import { Raycaster } from './../core/Raycaster'; import { Camera } from './../cameras/Camera'; import { Intersection } from '../core/Raycaster'; export class LOD extends Object3D { constructor(); type: 'LOD'; levels: { distance: number; object: Object3D }[]; addLevel( object: Object3D, distance?: number ): this; getObjectForDistance( distance: number ): Object3D | null; raycast( raycaster: Raycaster, intersects: Intersection[] ): void; update( camera: Camera ): void; toJSON( meta: any ): any; /** * @deprecated Use {@link LOD#levels .levels} instead. */ objects: any[]; }