/** * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs * @author mrdoob / http://mrdoob.com/ */ THREE.CSS3DObject = function ( element ) { THREE.Object3D.call( this ); this.element = element; this.element.style.position = 'absolute'; this.addEventListener( 'removed', function () { if ( this.element.parentNode !== null ) { this.element.parentNode.removeChild( this.element ); } } ); }; THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype ); THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject; THREE.CSS3DSprite = function ( element ) { THREE.CSS3DObject.call( this, element ); }; THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype ); THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite; // THREE.CSS3DRenderer = function () { console.log( 'THREE.CSS3DRenderer', THREE.REVISION ); var _width, _height; var _widthHalf, _heightHalf; var matrix = new THREE.Matrix4(); var cache = { camera: { fov: 0, style: '' }, objects: {} }; var domElement = document.createElement( 'div' ); domElement.style.overflow = 'hidden'; this.domElement = domElement; var cameraElement = document.createElement( 'div' ); cameraElement.style.WebkitTransformStyle = 'preserve-3d'; cameraElement.style.MozTransformStyle = 'preserve-3d'; cameraElement.style.transformStyle = 'preserve-3d'; domElement.appendChild( cameraElement ); // Should we replace to feature detection? // https://github.com/Modernizr/Modernizr/blob/master/feature-detects/css/transformstylepreserve3d.js // So far, we use `document.documentMode` to detect IE var isFlatTransform = !! document.documentMode; this.setClearColor = function () {}; this.getSize = function () { return { width: _width, height: _height }; }; this.setSize = function ( width, height ) { _width = width; _height = height; _widthHalf = _width / 2; _heightHalf = _height / 2; domElement.style.width = width + 'px'; domElement.style.height = height + 'px'; cameraElement.style.width = width + 'px'; cameraElement.style.height = height + 'px'; }; function epsilon( value ) { return Math.abs( value ) < 1e-10 ? 0 : value; } function getCameraCSSMatrix( matrix ) { var elements = matrix.elements; return 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( - elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( elements[ 6 ] ) + ',' + epsilon( elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( - elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( - elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')'; } function getObjectCSSMatrix( matrix, cameraCSSMatrix ) { var elements = matrix.elements; var matrix3d = 'matrix3d(' + epsilon( elements[ 0 ] ) + ',' + epsilon( elements[ 1 ] ) + ',' + epsilon( elements[ 2 ] ) + ',' + epsilon( elements[ 3 ] ) + ',' + epsilon( - elements[ 4 ] ) + ',' + epsilon( - elements[ 5 ] ) + ',' + epsilon( - elements[ 6 ] ) + ',' + epsilon( - elements[ 7 ] ) + ',' + epsilon( elements[ 8 ] ) + ',' + epsilon( elements[ 9 ] ) + ',' + epsilon( elements[ 10 ] ) + ',' + epsilon( elements[ 11 ] ) + ',' + epsilon( elements[ 12 ] ) + ',' + epsilon( elements[ 13 ] ) + ',' + epsilon( elements[ 14 ] ) + ',' + epsilon( elements[ 15 ] ) + ')'; if ( ! isFlatTransform ) { return 'translate(-50%,-50%)' + matrix3d; } return 'translate(-50%,-50%)' + 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)' + cameraCSSMatrix + matrix3d; } function renderObject( object, camera, cameraCSSMatrix ) { if ( object instanceof THREE.CSS3DObject ) { var style; if ( object instanceof THREE.CSS3DSprite ) { // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/ matrix.copy( camera.matrixWorldInverse ); matrix.transpose(); matrix.copyPosition( object.matrixWorld ); matrix.scale( object.scale ); matrix.elements[ 3 ] = 0; matrix.elements[ 7 ] = 0; matrix.elements[ 11 ] = 0; matrix.elements[ 15 ] = 1; style = getObjectCSSMatrix( matrix, cameraCSSMatrix ); } else { style = getObjectCSSMatrix( object.matrixWorld, cameraCSSMatrix ); } var element = object.element; var cachedStyle = cache.objects[ object.id ] && cache.objects[ object.id ].style; if ( cachedStyle === undefined || cachedStyle !== style ) { element.style.WebkitTransform = style; element.style.MozTransform = style; element.style.transform = style; cache.objects[ object.id ] = { style: style }; if ( isFlatTransform ) { cache.objects[ object.id ].distanceToCameraSquared = getDistanceToSquared( camera, object ); } } if ( element.parentNode !== cameraElement ) { cameraElement.appendChild( element ); } } for ( var i = 0, l = object.children.length; i < l; i ++ ) { renderObject( object.children[ i ], camera, cameraCSSMatrix ); } } var getDistanceToSquared = function () { var a = new THREE.Vector3(); var b = new THREE.Vector3(); return function ( object1, object2 ) { a.x = object1.matrixWorld.elements[ 12 ]; a.y = object1.matrixWorld.elements[ 13 ]; a.z = object1.matrixWorld.elements[ 14 ]; b.x = object2.matrixWorld.elements[ 12 ]; b.y = object2.matrixWorld.elements[ 13 ]; b.z = object2.matrixWorld.elements[ 14 ]; return a.distanceToSquared( b ); }; }(); function zOrder( scene ) { var order = Object.keys( cache.objects ).sort( function ( a, b ) { return cache.objects[ a ].distanceToCameraSquared - cache.objects[ b ].distanceToCameraSquared; } ); var zMax = order.length; scene.traverse( function ( object ) { var index = order.indexOf( object.id + '' ); if ( index !== - 1 ) { object.element.style.zIndex = zMax - index; } } ); } this.render = function ( scene, camera ) { var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.getEffectiveFOV() * 0.5 ) ) * _height; if ( cache.camera.fov !== fov ) { domElement.style.WebkitPerspective = fov + 'px'; domElement.style.MozPerspective = fov + 'px'; domElement.style.perspective = fov + 'px'; cache.camera.fov = fov; } scene.updateMatrixWorld(); if ( camera.parent === null ) camera.updateMatrixWorld(); camera.matrixWorldInverse.getInverse( camera.matrixWorld ); var cameraCSSMatrix = 'translateZ(' + fov + 'px)' + getCameraCSSMatrix( camera.matrixWorldInverse ); var style = cameraCSSMatrix + 'translate(' + _widthHalf + 'px,' + _heightHalf + 'px)'; if ( ! isFlatTransform && cache.camera.style !== style ) { cameraElement.style.WebkitTransform = style; cameraElement.style.MozTransform = style; cameraElement.style.transform = style; cache.camera.style = style; } renderObject( scene, camera, cameraCSSMatrix ); if ( isFlatTransform ) { // IE10 and 11 does not support 'preserve-3d'. // Thus, z-order in 3D will not work. // We have to calc z-order manually and set CSS z-index for IE. // FYI: z-index can't handle object intersection zOrder( scene ); } }; };