/** * @author Richard M. / https://github.com/richardmonette * * OpenEXR loader which, currently, supports reading 16 bit half data, in either * uncompressed or PIZ wavelet compressed form. * * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita * implementation, so I have preserved their copyright notices. */ // /* // Copyright (c) 2014 - 2017, Syoyo Fujita // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the Syoyo Fujita nor the // names of its contributors may be used to endorse or promote products // derived from this software without specific prior written permission. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // */ // // TinyEXR contains some OpenEXR code, which is licensed under ------------ // /////////////////////////////////////////////////////////////////////////// // // // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas // // Digital Ltd. LLC // // // // All rights reserved. // // // // Redistribution and use in source and binary forms, with or without // // modification, are permitted provided that the following conditions are // // met: // // * Redistributions of source code must retain the above copyright // // notice, this list of conditions and the following disclaimer. // // * Redistributions in binary form must reproduce the above // // copyright notice, this list of conditions and the following disclaimer // // in the documentation and/or other materials provided with the // // distribution. // // * Neither the name of Industrial Light & Magic nor the names of // // its contributors may be used to endorse or promote products derived // // from this software without specific prior written permission. // // // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // // /////////////////////////////////////////////////////////////////////////// // // End of OpenEXR license ------------------------------------------------- THREE.EXRLoader = function ( manager ) { THREE.DataTextureLoader.call( this, manager ); this.type = THREE.FloatType; }; THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoader.prototype ), { constructor: THREE.EXRLoader, parse: function ( buffer ) { const USHORT_RANGE = ( 1 << 16 ); const BITMAP_SIZE = ( USHORT_RANGE >> 3 ); const HUF_ENCBITS = 16; // literal (value) bit length const HUF_DECBITS = 14; // decoding bit size (>= 8) const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size const HUF_DECMASK = HUF_DECSIZE - 1; const SHORT_ZEROCODE_RUN = 59; const LONG_ZEROCODE_RUN = 63; const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN; const BYTES_PER_HALF = 2; const ULONG_SIZE = 8; const FLOAT32_SIZE = 4; const INT32_SIZE = 4; const INT16_SIZE = 2; const INT8_SIZE = 1; function reverseLutFromBitmap( bitmap, lut ) { var k = 0; for ( var i = 0; i < USHORT_RANGE; ++ i ) { if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) { lut[ k ++ ] = i; } } var n = k - 1; while ( k < USHORT_RANGE ) lut[ k ++ ] = 0; return n; } function hufClearDecTable( hdec ) { for ( var i = 0; i < HUF_DECSIZE; i ++ ) { hdec[ i ] = {}; hdec[ i ].len = 0; hdec[ i ].lit = 0; hdec[ i ].p = null; } } const getBitsReturn = { l: 0, c: 0, lc: 0 }; function getBits( nBits, c, lc, uInt8Array, inOffset ) { while ( lc < nBits ) { c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset ); lc += 8; } lc -= nBits; getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 ); getBitsReturn.c = c; getBitsReturn.lc = lc; } const hufTableBuffer = new Array( 59 ); function hufCanonicalCodeTable( hcode ) { for ( var i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0; for ( var i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1; var c = 0; for ( var i = 58; i > 0; -- i ) { var nc = ( ( c + hufTableBuffer[ i ] ) >> 1 ); hufTableBuffer[ i ] = c; c = nc; } for ( var i = 0; i < HUF_ENCSIZE; ++ i ) { var l = hcode[ i ]; if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 ); } } function hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, hcode ) { var p = inOffset; var c = 0; var lc = 0; for ( ; im <= iM; im ++ ) { if ( p.value - inOffset.value > ni ) return false; getBits( 6, c, lc, uInt8Array, p ); var l = getBitsReturn.l; c = getBitsReturn.c; lc = getBitsReturn.lc; hcode[ im ] = l; if ( l == LONG_ZEROCODE_RUN ) { if ( p.value - inOffset.value > ni ) { throw 'Something wrong with hufUnpackEncTable'; } getBits( 8, c, lc, uInt8Array, p ); var zerun = getBitsReturn.l + SHORTEST_LONG_RUN; c = getBitsReturn.c; lc = getBitsReturn.lc; if ( im + zerun > iM + 1 ) { throw 'Something wrong with hufUnpackEncTable'; } while ( zerun -- ) hcode[ im ++ ] = 0; im --; } else if ( l >= SHORT_ZEROCODE_RUN ) { var zerun = l - SHORT_ZEROCODE_RUN + 2; if ( im + zerun > iM + 1 ) { throw 'Something wrong with hufUnpackEncTable'; } while ( zerun -- ) hcode[ im ++ ] = 0; im --; } } hufCanonicalCodeTable( hcode ); } function hufLength( code ) { return code & 63; } function hufCode( code ) { return code >> 6; } function hufBuildDecTable( hcode, im, iM, hdecod ) { for ( ; im <= iM; im ++ ) { var c = hufCode( hcode[ im ] ); var l = hufLength( hcode[ im ] ); if ( c >> l ) { throw 'Invalid table entry'; } if ( l > HUF_DECBITS ) { var pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ]; if ( pl.len ) { throw 'Invalid table entry'; } pl.lit ++; if ( pl.p ) { var p = pl.p; pl.p = new Array( pl.lit ); for ( var i = 0; i < pl.lit - 1; ++ i ) { pl.p[ i ] = p[ i ]; } } else { pl.p = new Array( 1 ); } pl.p[ pl.lit - 1 ] = im; } else if ( l ) { var plOffset = 0; for ( var i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) { var pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ]; if ( pl.len || pl.p ) { throw 'Invalid table entry'; } pl.len = l; pl.lit = im; plOffset ++; } } } return true; } const getCharReturn = { c: 0, lc: 0 }; function getChar( c, lc, uInt8Array, inOffset ) { c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset ); lc += 8; getCharReturn.c = c; getCharReturn.lc = lc; } const getCodeReturn = { c: 0, lc: 0 }; function getCode( po, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) { if ( po == rlc ) { if ( lc < 8 ) { getChar( c, lc, uInt8Array, inOffset ); c = getCharReturn.c; lc = getCharReturn.lc; } lc -= 8; var cs = ( c >> lc ); var cs = new Uint8Array( [ cs ] )[ 0 ]; if ( outBufferOffset.value + cs > outBufferEndOffset ) { return false; } var s = outBuffer[ outBufferOffset.value - 1 ]; while ( cs -- > 0 ) { outBuffer[ outBufferOffset.value ++ ] = s; } } else if ( outBufferOffset.value < outBufferEndOffset ) { outBuffer[ outBufferOffset.value ++ ] = po; } else { return false; } getCodeReturn.c = c; getCodeReturn.lc = lc; } function UInt16( value ) { return ( value & 0xFFFF ); } function Int16( value ) { var ref = UInt16( value ); return ( ref > 0x7FFF ) ? ref - 0x10000 : ref; } const wdec14Return = { a: 0, b: 0 }; function wdec14( l, h ) { var ls = Int16( l ); var hs = Int16( h ); var hi = hs; var ai = ls + ( hi & 1 ) + ( hi >> 1 ); var as = ai; var bs = ai - hi; wdec14Return.a = as; wdec14Return.b = bs; } function wav2Decode( j, buffer, nx, ox, ny, oy ) { var n = ( nx > ny ) ? ny : nx; var p = 1; var p2; while ( p <= n ) p <<= 1; p >>= 1; p2 = p; p >>= 1; while ( p >= 1 ) { var py = 0; var ey = py + oy * ( ny - p2 ); var oy1 = oy * p; var oy2 = oy * p2; var ox1 = ox * p; var ox2 = ox * p2; var i00, i01, i10, i11; for ( ; py <= ey; py += oy2 ) { var px = py; var ex = py + ox * ( nx - p2 ); for ( ; px <= ex; px += ox2 ) { var p01 = px + ox1; var p10 = px + oy1; var p11 = p10 + ox1; wdec14( buffer[ px + j ], buffer[ p10 + j ] ); i00 = wdec14Return.a; i10 = wdec14Return.b; wdec14( buffer[ p01 + j ], buffer[ p11 + j ] ); i01 = wdec14Return.a; i11 = wdec14Return.b; wdec14( i00, i01 ); buffer[ px + j ] = wdec14Return.a; buffer[ p01 + j ] = wdec14Return.b; wdec14( i10, i11 ); buffer[ p10 + j ] = wdec14Return.a; buffer[ p11 + j ] = wdec14Return.b; } if ( nx & p ) { var p10 = px + oy1; wdec14( buffer[ px + j ], buffer[ p10 + j ] ); i00 = wdec14Return.a; buffer[ p10 + j ] = wdec14Return.b; buffer[ px + j ] = i00; } } if ( ny & p ) { var px = py; var ex = py + ox * ( nx - p2 ); for ( ; px <= ex; px += ox2 ) { var p01 = px + ox1; wdec14( buffer[ px + j ], buffer[ p01 + j ] ); i00 = wdec14Return.a; buffer[ p01 + j ] = wdec14Return.b; buffer[ px + j ] = i00; } } p2 = p; p >>= 1; } return py; } function hufDecode( encodingTable, decodingTable, uInt8Array, inDataView, inOffset, ni, rlc, no, outBuffer, outOffset ) { var c = 0; var lc = 0; var outBufferEndOffset = no; var inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 ); while ( inOffset.value < inOffsetEnd ) { getChar( c, lc, uInt8Array, inOffset ); c = getCharReturn.c; lc = getCharReturn.lc; while ( lc >= HUF_DECBITS ) { var index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK; var pl = decodingTable[ index ]; if ( pl.len ) { lc -= pl.len; getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset ); c = getCodeReturn.c; lc = getCodeReturn.lc; } else { if ( ! pl.p ) { throw 'hufDecode issues'; } var j; for ( j = 0; j < pl.lit; j ++ ) { var l = hufLength( encodingTable[ pl.p[ j ] ] ); while ( lc < l && inOffset.value < inOffsetEnd ) { getChar( c, lc, uInt8Array, inOffset ); c = getCharReturn.c; lc = getCharReturn.lc; } if ( lc >= l ) { if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) { lc -= l; getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset ); c = getCodeReturn.c; lc = getCodeReturn.lc; break; } } } if ( j == pl.lit ) { throw 'hufDecode issues'; } } } } var i = ( 8 - ni ) & 7; c >>= i; lc -= i; while ( lc > 0 ) { var pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ]; if ( pl.len ) { lc -= pl.len; getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset ); c = getCodeReturn.c; lc = getCodeReturn.lc; } else { throw 'hufDecode issues'; } } return true; } function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, outOffset, nRaw ) { var initialInOffset = inOffset.value; var im = parseUint32( inDataView, inOffset ); var iM = parseUint32( inDataView, inOffset ); inOffset.value += 4; var nBits = parseUint32( inDataView, inOffset ); inOffset.value += 4; if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) { throw 'Something wrong with HUF_ENCSIZE'; } var freq = new Array( HUF_ENCSIZE ); var hdec = new Array( HUF_DECSIZE ); hufClearDecTable( hdec ); var ni = nCompressed - ( inOffset.value - initialInOffset ); hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, freq ); if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) { throw 'Something wrong with hufUncompress'; } hufBuildDecTable( freq, im, iM, hdec ); hufDecode( freq, hdec, uInt8Array, inDataView, inOffset, nBits, iM, nRaw, outBuffer, outOffset ); } function applyLut( lut, data, nData ) { for ( var i = 0; i < nData; ++ i ) { data[ i ] = lut[ data[ i ] ]; } } function decompressPIZ( outBuffer, outOffset, uInt8Array, inDataView, inOffset, tmpBufSize, num_channels, exrChannelInfos, dataWidth, num_lines ) { var bitmap = new Uint8Array( BITMAP_SIZE ); var minNonZero = parseUint16( inDataView, inOffset ); var maxNonZero = parseUint16( inDataView, inOffset ); if ( maxNonZero >= BITMAP_SIZE ) { throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE'; } if ( minNonZero <= maxNonZero ) { for ( var i = 0; i < maxNonZero - minNonZero + 1; i ++ ) { bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset ); } } var lut = new Uint16Array( USHORT_RANGE ); reverseLutFromBitmap( bitmap, lut ); var length = parseUint32( inDataView, inOffset ); hufUncompress( uInt8Array, inDataView, inOffset, length, outBuffer, outOffset, tmpBufSize ); var pizChannelData = new Array( num_channels ); var outBufferEnd = 0; for ( var i = 0; i < num_channels; i ++ ) { pizChannelData[ i ] = {}; pizChannelData[ i ][ 'start' ] = outBufferEnd; pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ]; pizChannelData[ i ][ 'nx' ] = dataWidth; pizChannelData[ i ][ 'ny' ] = num_lines; pizChannelData[ i ][ 'size' ] = 1; outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size; } var fooOffset = 0; for ( var i = 0; i < num_channels; i ++ ) { for ( var j = 0; j < pizChannelData[ i ].size; ++ j ) { fooOffset += wav2Decode( j + fooOffset, outBuffer, pizChannelData[ i ].nx, pizChannelData[ i ].size, pizChannelData[ i ].ny, pizChannelData[ i ].nx * pizChannelData[ i ].size ); } } applyLut( lut, outBuffer, outBufferEnd ); return true; } function parseNullTerminatedString( buffer, offset ) { var uintBuffer = new Uint8Array( buffer ); var endOffset = 0; while ( uintBuffer[ offset.value + endOffset ] != 0 ) { endOffset += 1; } var stringValue = new TextDecoder().decode( uintBuffer.slice( offset.value, offset.value + endOffset ) ); offset.value = offset.value + endOffset + 1; return stringValue; } function parseFixedLengthString( buffer, offset, size ) { var stringValue = new TextDecoder().decode( new Uint8Array( buffer ).slice( offset.value, offset.value + size ) ); offset.value = offset.value + size; return stringValue; } function parseUlong( dataView, offset ) { var uLong = dataView.getUint32( 0, true ); offset.value = offset.value + ULONG_SIZE; return uLong; } function parseUint32( dataView, offset ) { var Uint32 = dataView.getUint32( offset.value, true ); offset.value = offset.value + INT32_SIZE; return Uint32; } function parseUint8Array( uInt8Array, offset ) { var Uint8 = uInt8Array[ offset.value ]; offset.value = offset.value + INT8_SIZE; return Uint8; } function parseUint8( dataView, offset ) { var Uint8 = dataView.getUint8( offset.value ); offset.value = offset.value + INT8_SIZE; return Uint8; } function parseFloat32( dataView, offset ) { var float = dataView.getFloat32( offset.value, true ); offset.value += FLOAT32_SIZE; return float; } // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript function decodeFloat16( binary ) { var exponent = ( binary & 0x7C00 ) >> 10, fraction = binary & 0x03FF; return ( binary >> 15 ? - 1 : 1 ) * ( exponent ? ( exponent === 0x1F ? fraction ? NaN : Infinity : Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 ) ) : 6.103515625e-5 * ( fraction / 0x400 ) ); } function parseUint16( dataView, offset ) { var Uint16 = dataView.getUint16( offset.value, true ); offset.value += INT16_SIZE; return Uint16; } function parseFloat16( buffer, offset ) { return decodeFloat16( parseUint16( buffer, offset ) ); } function parseChlist( dataView, buffer, offset, size ) { var startOffset = offset.value; var channels = []; while ( offset.value < ( startOffset + size - 1 ) ) { var name = parseNullTerminatedString( buffer, offset ); var pixelType = parseUint32( dataView, offset ); // TODO: Cast this to UINT, HALF or FLOAT var pLinear = parseUint8( dataView, offset ); offset.value += 3; // reserved, three chars var xSampling = parseUint32( dataView, offset ); var ySampling = parseUint32( dataView, offset ); channels.push( { name: name, pixelType: pixelType, pLinear: pLinear, xSampling: xSampling, ySampling: ySampling } ); } offset.value += 1; return channels; } function parseChromaticities( dataView, offset ) { var redX = parseFloat32( dataView, offset ); var redY = parseFloat32( dataView, offset ); var greenX = parseFloat32( dataView, offset ); var greenY = parseFloat32( dataView, offset ); var blueX = parseFloat32( dataView, offset ); var blueY = parseFloat32( dataView, offset ); var whiteX = parseFloat32( dataView, offset ); var whiteY = parseFloat32( dataView, offset ); return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY }; } function parseCompression( dataView, offset ) { var compressionCodes = [ 'NO_COMPRESSION', 'RLE_COMPRESSION', 'ZIPS_COMPRESSION', 'ZIP_COMPRESSION', 'PIZ_COMPRESSION', 'PXR24_COMPRESSION', 'B44_COMPRESSION', 'B44A_COMPRESSION', 'DWAA_COMPRESSION', 'DWAB_COMPRESSION' ]; var compression = parseUint8( dataView, offset ); return compressionCodes[ compression ]; } function parseBox2i( dataView, offset ) { var xMin = parseUint32( dataView, offset ); var yMin = parseUint32( dataView, offset ); var xMax = parseUint32( dataView, offset ); var yMax = parseUint32( dataView, offset ); return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax }; } function parseLineOrder( dataView, offset ) { var lineOrders = [ 'INCREASING_Y' ]; var lineOrder = parseUint8( dataView, offset ); return lineOrders[ lineOrder ]; } function parseV2f( dataView, offset ) { var x = parseFloat32( dataView, offset ); var y = parseFloat32( dataView, offset ); return [ x, y ]; } function parseValue( dataView, buffer, offset, type, size ) { if ( type === 'string' || type === 'iccProfile' ) { return parseFixedLengthString( buffer, offset, size ); } else if ( type === 'chlist' ) { return parseChlist( dataView, buffer, offset, size ); } else if ( type === 'chromaticities' ) { return parseChromaticities( dataView, offset ); } else if ( type === 'compression' ) { return parseCompression( dataView, offset ); } else if ( type === 'box2i' ) { return parseBox2i( dataView, offset ); } else if ( type === 'lineOrder' ) { return parseLineOrder( dataView, offset ); } else if ( type === 'float' ) { return parseFloat32( dataView, offset ); } else if ( type === 'v2f' ) { return parseV2f( dataView, offset ); } else if ( type === 'int' ) { return parseUint32( dataView, offset ); } else { throw 'Cannot parse value for unsupported type: ' + type; } } var bufferDataView = new DataView( buffer ); var uInt8Array = new Uint8Array( buffer ); var EXRHeader = {}; bufferDataView.getUint32( 0, true ); // magic bufferDataView.getUint8( 4, true ); // versionByteZero bufferDataView.getUint8( 5, true ); // fullMask // start of header var offset = { value: 8 }; // start at 8, after magic stuff var keepReading = true; while ( keepReading ) { var attributeName = parseNullTerminatedString( buffer, offset ); if ( attributeName == 0 ) { keepReading = false; } else { var attributeType = parseNullTerminatedString( buffer, offset ); var attributeSize = parseUint32( bufferDataView, offset ); var attributeValue = parseValue( bufferDataView, buffer, offset, attributeType, attributeSize ); EXRHeader[ attributeName ] = attributeValue; } } // offsets var dataWindowHeight = EXRHeader.dataWindow.yMax + 1; var scanlineBlockSize = 1; // 1 for NO_COMPRESSION if ( EXRHeader.compression === 'PIZ_COMPRESSION' ) { scanlineBlockSize = 32; } var numBlocks = dataWindowHeight / scanlineBlockSize; for ( var i = 0; i < numBlocks; i ++ ) { parseUlong( bufferDataView, offset ); // scanlineOffset } // we should be passed the scanline offset table, start reading pixel data var width = EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1; var height = EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1; var numChannels = EXRHeader.channels.length; switch ( this.type ) { case THREE.FloatType: var byteArray = new Float32Array( width * height * numChannels ); break; case THREE.HalfFloatType: var byteArray = new Uint16Array( width * height * numChannels ); break; default: console.error( 'THREE.EXRLoader: unsupported type: ', this.type ); break; } var channelOffsets = { R: 0, G: 1, B: 2, A: 3 }; if ( EXRHeader.compression === 'NO_COMPRESSION' ) { for ( var y = 0; y < height; y ++ ) { var y_scanline = parseUint32( bufferDataView, offset ); parseUint32( bufferDataView, offset ); // dataSize for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) { var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ]; if ( EXRHeader.channels[ channelID ].pixelType === 1 ) { // half for ( var x = 0; x < width; x ++ ) { switch ( this.type ) { case THREE.FloatType: var val = parseFloat16( bufferDataView, offset ); break; case THREE.HalfFloatType: var val = parseUint16( bufferDataView, offset ); break; } byteArray[ ( ( ( height - y_scanline ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val; } } else { throw 'EXRLoader.parse: unsupported pixelType ' + EXRHeader.channels[ channelID ].pixelType + '. Only pixelType is 1 (HALF) is supported.'; } } } } else if ( EXRHeader.compression === 'PIZ_COMPRESSION' ) { for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) { parseUint32( bufferDataView, offset ); // line_no parseUint32( bufferDataView, offset ); // data_len var tmpBufferSize = width * scanlineBlockSize * ( EXRHeader.channels.length * BYTES_PER_HALF ); var tmpBuffer = new Uint16Array( tmpBufferSize ); var tmpOffset = { value: 0 }; decompressPIZ( tmpBuffer, tmpOffset, uInt8Array, bufferDataView, offset, tmpBufferSize, numChannels, EXRHeader.channels, width, scanlineBlockSize ); for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) { for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) { var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ]; if ( EXRHeader.channels[ channelID ].pixelType === 1 ) { // half for ( var x = 0; x < width; x ++ ) { var idx = ( channelID * ( scanlineBlockSize * width ) ) + ( line_y * width ) + x; switch ( this.type ) { case THREE.FloatType: var val = decodeFloat16( tmpBuffer[ idx ] ); break; case THREE.HalfFloatType: var val = tmpBuffer[ idx ]; break; } var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize ); byteArray[ ( ( ( height - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val; } } else { throw 'EXRLoader.parse: unsupported pixelType ' + EXRHeader.channels[ channelID ].pixelType + '. Only pixelType is 1 (HALF) is supported.'; } } } } } else { throw 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported'; } return { header: EXRHeader, width: width, height: height, data: byteArray, format: EXRHeader.channels.length == 4 ? THREE.RGBAFormat : THREE.RGBFormat, type: this.type }; }, setDataType: function ( value ) { this.type = value; return this; }, load: function ( url, onLoad, onProgress, onError ) { function onLoadCallback( texture, texData ) { switch ( texture.type ) { case THREE.FloatType: texture.encoding = THREE.LinearEncoding; texture.minFilter = THREE.LinearFilter; texture.magFilter = THREE.LinearFilter; texture.generateMipmaps = false; texture.flipY = false; break; case THREE.HalfFloatType: texture.encoding = THREE.LinearEncoding; texture.minFilter = THREE.LinearFilter; texture.magFilter = THREE.LinearFilter; texture.generateMipmaps = false; texture.flipY = false; break; } if ( onLoad ) onLoad( texture, texData ); } return THREE.DataTextureLoader.prototype.load.call( this, url, onLoadCallback, onProgress, onError ); } } );