/** * @author mrdoob / http://mrdoob.com/ */ THREE.RenderableFace3 = function () { this.v1 = new THREE.RenderableVertex(); this.v2 = new THREE.RenderableVertex(); this.v3 = new THREE.RenderableVertex(); this.centroidWorld = new THREE.Vector3(); this.centroidScreen = new THREE.Vector3(); this.normalWorld = new THREE.Vector3(); this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ]; this.material = null; this.uvs = [[]]; this.z = null; };