/** * @author mrdoob / http://mrdoob.com/ * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as */ THREE.PlaneGeometry = function ( width, height, widthSegments, heightSegments ) { THREE.Geometry.call( this ); this.width = width; this.height = height; this.widthSegments = widthSegments || 1; this.heightSegments = heightSegments || 1; var ix, iz; var width_half = width / 2; var height_half = height / 2; var gridX = this.widthSegments; var gridZ = this.heightSegments; var gridX1 = gridX + 1; var gridZ1 = gridZ + 1; var segment_width = this.width / gridX; var segment_height = this.height / gridZ; var normal = new THREE.Vector3( 0, 0, 1 ); for ( iz = 0; iz < gridZ1; iz ++ ) { for ( ix = 0; ix < gridX1; ix ++ ) { var x = ix * segment_width - width_half; var y = iz * segment_height - height_half; this.vertices.push( new THREE.Vector3( x, - y, 0 ) ); } } for ( iz = 0; iz < gridZ; iz ++ ) { for ( ix = 0; ix < gridX; ix ++ ) { var a = ix + gridX1 * iz; var b = ix + gridX1 * ( iz + 1 ); var c = ( ix + 1 ) + gridX1 * ( iz + 1 ); var d = ( ix + 1 ) + gridX1 * iz; var face = new THREE.Face4( a, b, c, d ); face.normal.copy( normal ); face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone(), normal.clone() ); this.faces.push( face ); this.faceVertexUvs[ 0 ].push( [ new THREE.UV( ix / gridX, 1 - iz / gridZ ), new THREE.UV( ix / gridX, 1 - ( iz + 1 ) / gridZ ), new THREE.UV( ( ix + 1 ) / gridX, 1 - ( iz + 1 ) / gridZ ), new THREE.UV( ( ix + 1 ) / gridX, 1 - iz / gridZ ) ] ); } } this.computeCentroids(); }; THREE.PlaneGeometry.prototype = Object.create( THREE.Geometry.prototype );