import { Scene, Camera, Color, ShaderMaterial, WebGLRenderTarget } from '../../../src/Three'; import { Pass } from './Pass'; export class SSAARenderPass extends Pass { constructor( scene: Scene, camera: Camera, clearColor: Color | string | number, clearAlpha: number ); scene: Scene; camera: Camera; sampleLevel: number; unbiased: boolean; clearColor: Color | string | number; clearAlpha: number; copyUniforms: object; copyMaterial: ShaderMaterial; fsQuad: object; sampleRenderTarget: undefined | WebGLRenderTarget; }