// Three.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,d,e){this.r=a;this.g=d;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,d){this.x=a||0;this.y=d||0}; THREE.Vector2.prototype={set:function(a,d){this.x=a;this.y=d;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,d){this.x=a.x+d.x;this.y=a.y+d.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,d){this.x=a.x-d.x;this.y=a.y-d.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,d,e){this.x=a||0;this.y=d||0;this.z=e||0}; THREE.Vector3.prototype={set:function(a,d,e){this.x=a;this.y=d;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,d){this.x=a.x+d.x;this.y=a.y+d.y;this.z=a.z+d.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,d){this.x=a.x-d.x;this.y=a.y-d.y;this.z=a.z-d.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,d){this.x=a.y*d.z-a.z*d.y;this.y=a.z*d.x-a.x*d.z;this.z=a.x*d.y-a.y*d.x;return this},crossSelf:function(a){var d=this.x,e=this.y,f=this.z;this.x=e*a.z-f*a.y;this.y=f*a.x-d*a.z;this.z=d*a.y-e*a.x;return this},multiply:function(a,d){this.x=a.x*d.x;this.y=a.y*d.y;this.z=a.z*d.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var d=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(d*d+e*e+a*a)},distanceToSquared:function(a){var d=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return d*d+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,d,e,f){this.x=a||0;this.y=d||0;this.z=e||0;this.w=f||1}; THREE.Vector4.prototype={set:function(a,d,e,f){this.x=a;this.y=d;this.z=e;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,d){this.x=a.x+d.x;this.y=a.y+d.y;this.z=a.z+d.z;this.w=a.w+d.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,d){this.x=a.x-d.x;this.y=a.y-d.y;this.z=a.z-d.z;this.w=a.w-d.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,d){this.x+=(a.x-this.x)*d;this.y+=(a.y-this.y)*d;this.z+=(a.z-this.z)*d;this.w+=(a.w-this.w)*d},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,d){this.origin=a||new THREE.Vector3;this.direction=d||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var d,e,f=a.objects,h=[];a=0;for(d=f.length;a0&&Q>0&&k+Q<1}var e,f,h,i,p,b,j,l,C,F, A,E=a.geometry,N=E.vertices,P=[];e=0;for(f=E.faces.length;ej?f:j;h=h>l? h:l}a()};this.add3Points=function(j,l,C,F,A,E){if(b){b=false;d=jC?j>A?j:A:C>A?C:A;h=l>F?l>E?l:E:F>E?F:E}else{d=jC?j>A?j>f?j:f:A>f?A:f:C>A?C>f?C:f:A>f?A:f;h=l>F?l>E?l>h?l:h:E>h?E:h:F>E?F>h?F:h:E>h?E:h}a()};this.addRectangle=function(j){if(b){b=false;d=j.getLeft();e=j.getTop();f=j.getRight();h=j.getBottom()}else{d=dj.getRight()?f:j.getRight();h=h>j.getBottom()?h:j.getBottom()}a()};this.inflate=function(j){d-=j;e-=j;f+=j;h+=j;a()};this.minSelf=function(j){d=d>j.getLeft()?d:j.getLeft();e=e>j.getTop()?e:j.getTop();f=f=0&&Math.min(h,j.getBottom())-Math.max(e,j.getTop())>=0};this.empty=function(){b=true;h=f=e=d=0;a()};this.isEmpty=function(){return b};this.toString= function(){return"THREE.Rectangle ( left: "+d+", right: "+f+", top: "+e+", bottom: "+h+", width: "+i+", height: "+p+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,d,e,f,h,i,p,b,j,l,C,F,A,E,N,P){this.n11=a||1;this.n12=d||0;this.n13=e||0;this.n14=f||0;this.n21=h||0;this.n22=i||1;this.n23=p||0;this.n24=b||0;this.n31=j||0;this.n32=l||0;this.n33=C||1;this.n34=F||0;this.n41=A||0;this.n42=E||0;this.n43=N||0;this.n44=P||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,d,e,f,h,i,p,b,j,l,C,F,A,E,N,P){this.n11=a;this.n12=d;this.n13=e;this.n14=f;this.n21=h;this.n22=i;this.n23=p;this.n24=b;this.n31=j;this.n32=l;this.n33=C;this.n34=F;this.n41=A;this.n42=E;this.n43=N;this.n44=P;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,d,e){var f=THREE.Matrix4.__tmpVec1,h=THREE.Matrix4.__tmpVec2,i=THREE.Matrix4.__tmpVec3;i.sub(a,d).normalize();f.cross(e,i).normalize();h.cross(i,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a); this.n31=i.x;this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var d=a.x,e=a.y,f=a.z,h=1/(this.n41*d+this.n42*e+this.n43*f+this.n44);a.x=(this.n11*d+this.n12*e+this.n13*f+this.n14)*h;a.y=(this.n21*d+this.n22*e+this.n23*f+this.n24)*h;a.z=(this.n31*d+this.n32*e+this.n33*f+this.n34)*h;return a},multiplyVector4:function(a){var d=a.x,e=a.y,f=a.z,h=a.w;a.x=this.n11*d+this.n12*e+this.n13*f+this.n14*h;a.y=this.n21*d+this.n22*e+this.n23* f+this.n24*h;a.z=this.n31*d+this.n32*e+this.n33*f+this.n34*h;a.w=this.n41*d+this.n42*e+this.n43*f+this.n44*h;return a},crossVector:function(a){var d=new THREE.Vector4;d.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;d.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;d.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;d.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return d},multiply:function(a,d){var e=a.n11,f=a.n12,h=a.n13,i=a.n14,p=a.n21,b=a.n22,j=a.n23,l=a.n24,C=a.n31, F=a.n32,A=a.n33,E=a.n34,N=a.n41,P=a.n42,Q=a.n43,q=a.n44,$=d.n11,L=d.n12,g=d.n13,k=d.n14,r=d.n21,m=d.n22,u=d.n23,I=d.n24,n=d.n31,w=d.n32,B=d.n33,v=d.n34,o=d.n41,K=d.n42,G=d.n43,U=d.n44;this.n11=e*$+f*r+h*n+i*o;this.n12=e*L+f*m+h*w+i*K;this.n13=e*g+f*u+h*B+i*G;this.n14=e*k+f*I+h*v+i*U;this.n21=p*$+b*r+j*n+l*o;this.n22=p*L+b*m+j*w+l*K;this.n23=p*g+b*u+j*B+l*G;this.n24=p*k+b*I+j*v+l*U;this.n31=C*$+F*r+A*n+E*o;this.n32=C*L+F*m+A*w+E*K;this.n33=C*g+F*u+A*B+E*G;this.n34=C*k+F*I+A*v+E*U;this.n41=N*$+P*r+ Q*n+q*o;this.n42=N*L+P*m+Q*w+q*K;this.n43=N*g+P*u+Q*B+q*G;this.n44=N*k+P*I+Q*v+q*U;return this},multiplySelf:function(a){var d=this.n11,e=this.n12,f=this.n13,h=this.n14,i=this.n21,p=this.n22,b=this.n23,j=this.n24,l=this.n31,C=this.n32,F=this.n33,A=this.n34,E=this.n41,N=this.n42,P=this.n43,Q=this.n44,q=a.n11,$=a.n21,L=a.n31,g=a.n41,k=a.n12,r=a.n22,m=a.n32,u=a.n42,I=a.n13,n=a.n23,w=a.n33,B=a.n43,v=a.n14,o=a.n24,K=a.n34;a=a.n44;this.n11=d*q+e*$+f*L+h*g;this.n12=d*k+e*r+f*m+h*u;this.n13=d*I+e*n+f*w+h* B;this.n14=d*v+e*o+f*K+h*a;this.n21=i*q+p*$+b*L+j*g;this.n22=i*k+p*r+b*m+j*u;this.n23=i*I+p*n+b*w+j*B;this.n24=i*v+p*o+b*K+j*a;this.n31=l*q+C*$+F*L+A*g;this.n32=l*k+C*r+F*m+A*u;this.n33=l*I+C*n+F*w+A*B;this.n34=l*v+C*o+F*K+A*a;this.n41=E*q+N*$+P*L+Q*g;this.n42=E*k+N*r+P*m+Q*u;this.n43=E*I+N*n+P*w+Q*B;this.n44=E*v+N*o+P*K+Q*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*= a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,d=this.n12,e=this.n13,f=this.n14,h=this.n21,i=this.n22,p=this.n23,b=this.n24,j=this.n31,l=this.n32,C=this.n33,F=this.n34,A=this.n41,E=this.n42,N=this.n43,P=this.n44;return f*p*l*A-e*b*l*A-f*i*C*A+d*b*C*A+e*i*F*A-d*p*F*A-f*p*j*E+e*b*j*E+f*h*C*E-a*b*C*E-e*h*F*E+a*p*F*E+f*i*j*N-d*b*j*N-f*h*l*N+a*b*l*N+d*h*F*N-a*i*F*N-e*i*j*P+d*p*j*P+e*h*l*P-a*p*l*P-d*h*C*P+a*i*C*P},transpose:function(){function a(d,e, f){var h=d[e];d[e]=d[f];d[f]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]= this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},setTranslation:function(a,d,e){this.set(1,0,0,a,0,1,0,d,0,0,1,e,0,0,0,1);return this},setScale:function(a,d,e){this.set(a,0,0,0,0,d,0,0,0,0,e,0,0,0,0,1);return this}, setRotX:function(a){var d=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,d,-a,0,0,a,d,0,0,0,0,1);return this},setRotY:function(a){var d=Math.cos(a);a=Math.sin(a);this.set(d,0,a,0,0,1,0,0,-a,0,d,0,0,0,0,1);return this},setRotZ:function(a){var d=Math.cos(a);a=Math.sin(a);this.set(d,-a,0,0,a,d,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,d){c=Math.cos(d);s=Math.sin(d);t=1-c;x=a.x;y=a.y;z=a.z;tx=t*x;ty=t*y;this.set(tx*x+c,tx*y-s*z,tx*z+s*y,0,tx*y+s*z,ty*y+c,ty*z-s*x,0,tx*z-s*y,ty*z+s*x,t*z*z+ c,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,d,e){var f=new THREE.Matrix4;f.n14=a;f.n24=d;f.n34=e;return f};THREE.Matrix4.scaleMatrix=function(a,d,e){var f=new THREE.Matrix4;f.n11=a;f.n22=d;f.n33=e;return f}; THREE.Matrix4.rotationXMatrix=function(a){var d=new THREE.Matrix4;d.n22=d.n33=Math.cos(a);d.n32=Math.sin(a);d.n23=-d.n32;return d};THREE.Matrix4.rotationYMatrix=function(a){var d=new THREE.Matrix4;d.n11=d.n33=Math.cos(a);d.n13=Math.sin(a);d.n31=-d.n13;return d};THREE.Matrix4.rotationZMatrix=function(a){var d=new THREE.Matrix4;d.n11=d.n22=Math.cos(a);d.n21=Math.sin(a);d.n12=-d.n21;return d}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,d){var e=new THREE.Matrix4,f=Math.cos(d),h=Math.sin(d),i=1-f,p=a.x,b=a.y,j=a.z,l=i*p,C=i*b;e.n11=l*p+f;e.n12=l*b-h*j;e.n13=l*j+h*b;e.n21=l*b+h*j;e.n22=C*b+f;e.n23=C*j-h*p;e.n31=l*j-h*b;e.n32=C*j+h*p;e.n33=i*j*j+f;return e}; THREE.Matrix4.makeInvert=function(a){var d=a.n11,e=a.n12,f=a.n13,h=a.n14,i=a.n21,p=a.n22,b=a.n23,j=a.n24,l=a.n31,C=a.n32,F=a.n33,A=a.n34,E=a.n41,N=a.n42,P=a.n43,Q=a.n44,q=new THREE.Matrix4;q.n11=b*A*N-j*F*N+j*C*P-p*A*P-b*C*Q+p*F*Q;q.n12=h*F*N-f*A*N-h*C*P+e*A*P+f*C*Q-e*F*Q;q.n13=f*j*N-h*b*N+h*p*P-e*j*P-f*p*Q+e*b*Q;q.n14=h*b*C-f*j*C-h*p*F+e*j*F+f*p*A-e*b*A;q.n21=j*F*E-b*A*E-j*l*P+i*A*P+b*l*Q-i*F*Q;q.n22=f*A*E-h*F*E+h*l*P-d*A*P-f*l*Q+d*F*Q;q.n23=h*b*E-f*j*E-h*i*P+d*j*P+f*i*Q-d*b*Q;q.n24=f*j*l-h*b*l+ h*i*F-d*j*F-f*i*A+d*b*A;q.n31=p*A*E-j*C*E+j*l*N-i*A*N-p*l*Q+i*C*Q;q.n32=h*C*E-e*A*E-h*l*N+d*A*N+e*l*Q-d*C*Q;q.n33=f*j*E-h*p*E+h*i*N-d*j*N-e*i*Q+d*p*Q;q.n34=h*p*l-e*j*l-h*i*C+d*j*C+e*i*A-d*p*A;q.n41=b*C*E-p*F*E-b*l*N+i*F*N+p*l*P-i*C*P;q.n42=e*F*E-f*C*E+f*l*N-d*F*N-e*l*P+d*C*P;q.n43=f*p*E-e*b*E-f*i*N+d*b*N+e*i*P-d*p*P;q.n44=e*b*l-f*p*l+f*i*C-d*b*C-e*i*F+d*p*F;q.multiplyScalar(1/a.determinant());return q}; THREE.Matrix4.makeInvert3x3=function(a){var d=a.flatten();a=a.m33;var e=d[10]*d[5]-d[6]*d[9],f=-d[10]*d[1]+d[2]*d[9],h=d[6]*d[1]-d[2]*d[5],i=-d[10]*d[4]+d[6]*d[8],p=d[10]*d[0]-d[2]*d[8],b=-d[6]*d[0]+d[2]*d[4],j=d[9]*d[4]-d[5]*d[8],l=-d[9]*d[0]+d[1]*d[8],C=d[5]*d[0]-d[1]*d[4];d=d[0]*e+d[1]*i+d[2]*j;if(d==0)throw"matrix not invertible";d=1/d;a.m[0]=d*e;a.m[1]=d*f;a.m[2]=d*h;a.m[3]=d*i;a.m[4]=d*p;a.m[5]=d*b;a.m[6]=d*j;a.m[7]=d*l;a.m[8]=d*C;return a}; THREE.Matrix4.makeFrustum=function(a,d,e,f,h,i){var p,b,j;p=new THREE.Matrix4;b=2*h/(d-a);j=2*h/(f-e);a=(d+a)/(d-a);e=(f+e)/(f-e);f=-(i+h)/(i-h);h=-2*i*h/(i-h);p.n11=b;p.n12=0;p.n13=a;p.n14=0;p.n21=0;p.n22=j;p.n23=e;p.n24=0;p.n31=0;p.n32=0;p.n33=f;p.n34=h;p.n41=0;p.n42=0;p.n43=-1;p.n44=0;return p};THREE.Matrix4.makePerspective=function(a,d,e,f){var h;a=e*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*d,a*d,h,a,e,f)}; THREE.Matrix4.makeOrtho=function(a,d,e,f,h,i){var p,b,j,l;p=new THREE.Matrix4;b=d-a;j=e-f;l=i-h;a=(d+a)/b;e=(e+f)/j;h=(i+h)/l;p.n11=2/b;p.n12=0;p.n13=0;p.n14=-a;p.n21=0;p.n22=2/j;p.n23=0;p.n24=-e;p.n31=0;p.n32=0;p.n33=-2/l;p.n34=-h;p.n41=0;p.n42=0;p.n43=0;p.n44=1;return p};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Vertex=function(a,d){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=d||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,d,e,f,h){this.a=a;this.b=d;this.c=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,d,e,f,h,i){this.a=a;this.b=d;this.c=e;this.d=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=i instanceof Array?i:[i]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,d){this.u=a||0;this.v=d||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,d,e;a=0;for(d=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,e=this.vertices.length;d65535){l[b].counter+=1;j=l[b].hash+"_"+l[b].counter;if(this.geometryChunks[j]==undefined)this.geometryChunks[j]={faces:[],materials:p,vertices:0}}this.geometryChunks[j].faces.push(f);this.geometryChunks[j].vertices+=i}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,d,e,f){this.fov=a;this.aspect=d;this.near=e;this.far=f;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=d||1};THREE.DirectionalLight.prototype=new THREE.Light; THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,d){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=d||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,d=this.rotation,e=this.scale,f=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.identity();if(d.x!=0){f.setRotX(d.x);this.matrix.multiplySelf(f);this.rotationMatrix.multiplySelf(f)}if(d.y!=0){f.setRotY(d.y);this.matrix.multiplySelf(f);this.rotationMatrix.multiplySelf(f)}if(d.z!=0){f.setRotZ(d.z);this.matrix.multiplySelf(f);this.rotationMatrix.multiplySelf(f)}if(e.x!=0||e.y!=0||e.z!=0){f.setScale(e.x,e.y, e.z);this.matrix.multiplySelf(f)}}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,d){THREE.Object3D.call(this);this.geometry=a;this.materials=d instanceof Array?d:[d];this.autoUpdateMatrix=false};THREE.ParticleSystem.prototype=new THREE.Object3D; THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,d,e){THREE.Object3D.call(this);this.geometry=a;this.materials=d instanceof Array?d:[d];this.type=e!=undefined?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(a,d){THREE.Object3D.call(this);this.geometry=a;this.materials=d instanceof Array?d:[d];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,d,e,f,h,i){this.image=a;this.mapping=d!==undefined?d:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=i!==undefined?i:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,d,e){this.width=a;this.height=d;e=e||{};this.wrap_s=e.wrap_s!==undefined?e.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=e.wrap_t!==undefined?e.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=e.mag_filter!==undefined?e.mag_filter:THREE.LinearFilter;this.min_filter=e.min_filter!==undefined?e.min_filter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var d,e,f,h={};for(d in a){h[d]={};for(e in a[d]){f=a[d][e];h[d][e]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return h},merge:function(a){var d,e,f,h={};for(d=0;d=0&&B>=0&&v>=0&&o>=0)return true;else if(w<0&&B<0||v<0&&o<0)return false;else{if(w<0)I=Math.max(I,w/(w-B));else if(B<0)n=Math.min(n,w/(w-B));if(v<0)I=Math.max(I,v/(v-o));else if(o<0)n=Math.min(n,v/(v-o));if(nw&&G.z0&&Q.z<1){A=N[E]=N[E]||new THREE.RenderableParticle;A.x=Q.x/Q.w;A.y=Q.y/Q.w;A.z=Q.z;A.rotation=M.rotation.z;A.scale.x=M.scale.x*Math.abs(A.x-(Q.x+u.projectionMatrix.n11)/(Q.w+u.projectionMatrix.n14)); A.scale.y=M.scale.y*Math.abs(A.y-(Q.y+u.projectionMatrix.n22)/(Q.w+u.projectionMatrix.n24));A.materials=M.materials;n.push(A);E++}}}}I&&n.sort(a);return n};this.unprojectVector=function(m,u){var I=new THREE.Matrix4;I.multiply(THREE.Matrix4.makeInvert(u.matrix),THREE.Matrix4.makeInvert(u.projectionMatrix));I.multiplyVector3(m);return m}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,d=new THREE.Projector,e,f,h,i;this.domElement=document.createElement("div");this.setSize=function(p,b){e=p;f=b;h=e/2;i=f/2};this.render=function(p,b){var j,l,C,F,A,E,N,P;a=d.projectScene(p,b);j=0;for(l=a.length;j0){J.r+=ia.r*fa;J.g+=ia.g*fa;J.b+=ia.b*fa}}else if(fa instanceof THREE.PointLight){da.sub(fa.position,ca);da.normalize();fa=Z.dot(da)*ma;if(fa>0){J.r+=ia.r*fa;J.g+=ia.g*fa;J.b+=ia.b*fa}}}}function Ta(H,ca,Z){if(Z.opacity!= 0){a(Z.opacity);d(Z.blending);var J,X,fa,ia,ma,oa;if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){ia=Z.map;ma=ia.width>>1;oa=ia.height>>1;X=ca.scale.x*b;fa=ca.scale.y*j;Z=X*ma;J=fa*oa;D.set(H.x-Z,H.y-J,H.x+Z,H.y+J);if(aa.instersects(D)){l.save();l.translate(H.x,H.y);l.rotate(-ca.rotation);l.scale(X,-fa);l.translate(-ma,-oa);l.drawImage(ia,0,0);l.restore()}}}else if(Z instanceof THREE.ParticleCircleMaterial){if(S){W.r=ka.r+ha.r+ea.r;W.g=ka.g+ha.g+ea.g;W.b=ka.b+ha.b+ea.b;n.r=Z.color.r*W.r;n.g= Z.color.g*W.g;n.b=Z.color.b*W.b;n.updateStyleString()}else n.__styleString=Z.color.__styleString;Z=ca.scale.x*b;J=ca.scale.y*j;D.set(H.x-Z,H.y-J,H.x+Z,H.y+J);if(aa.instersects(D)){X=n.__styleString;if(P!=X)l.fillStyle=P=X;l.save();l.translate(H.x,H.y);l.rotate(-ca.rotation);l.scale(Z,J);l.beginPath();l.arc(0,0,1,0,pa,true);l.closePath();l.fill();l.restore()}}}}function Ua(H,ca,Z,J){if(J.opacity!=0){a(J.opacity);d(J.blending);l.beginPath();l.moveTo(H.positionScreen.x,H.positionScreen.y);l.lineTo(ca.positionScreen.x, ca.positionScreen.y);l.closePath();if(J instanceof THREE.LineBasicMaterial){n.__styleString=J.color.__styleString;H=J.linewidth;if(Q!=H)l.lineWidth=Q=H;H=n.__styleString;if(N!=H)l.strokeStyle=N=H;l.stroke();D.inflate(J.linewidth*2)}}}function Oa(H,ca,Z,J,X,fa){if(X.opacity!=0){a(X.opacity);d(X.blending);g=H.positionScreen.x;k=H.positionScreen.y;r=ca.positionScreen.x;m=ca.positionScreen.y;u=Z.positionScreen.x;I=Z.positionScreen.y;l.beginPath();l.moveTo(g,k);l.lineTo(r,m);l.lineTo(u,I);l.lineTo(g,k); l.closePath();if(X instanceof THREE.MeshBasicMaterial)if(X.map)X.map.image.loaded&&X.map.mapping instanceof THREE.UVMapping&&Da(g,k,r,m,u,I,X.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);else if(X.env_map){if(X.env_map.image.loaded)if(X.env_map.mapping instanceof THREE.SphericalReflectionMapping){H=xa.matrix;da.copy(J.vertexNormalsWorld[0]);T=(da.x*H.n11+da.y*H.n12+da.z*H.n13)*0.5+0.5;M=-(da.x*H.n21+da.y*H.n22+da.z*H.n23)*0.5+0.5;da.copy(J.vertexNormalsWorld[1]);ba= (da.x*H.n11+da.y*H.n12+da.z*H.n13)*0.5+0.5;V=-(da.x*H.n21+da.y*H.n22+da.z*H.n23)*0.5+0.5;da.copy(J.vertexNormalsWorld[2]);O=(da.x*H.n11+da.y*H.n12+da.z*H.n13)*0.5+0.5;R=-(da.x*H.n21+da.y*H.n22+da.z*H.n23)*0.5+0.5;Da(g,k,r,m,u,I,X.env_map.image,T,M,ba,V,O,R)}}else X.wireframe?Ha(X.color.__styleString,X.wireframe_linewidth):Ia(X.color.__styleString);else if(X instanceof THREE.MeshLambertMaterial){if(X.map&&!X.wireframe){X.map.mapping instanceof THREE.UVMapping&&Da(g,k,r,m,u,I,X.map.image,J.uvs[0].u, J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);d(THREE.SubtractiveBlending)}if(S)if(!X.wireframe&&X.shading==THREE.SmoothShading&&J.vertexNormalsWorld.length==3){w.r=B.r=v.r=ka.r;w.g=B.g=v.g=ka.g;w.b=B.b=v.b=ka.b;Ga(fa,J.v1.positionWorld,J.vertexNormalsWorld[0],w);Ga(fa,J.v2.positionWorld,J.vertexNormalsWorld[1],B);Ga(fa,J.v3.positionWorld,J.vertexNormalsWorld[2],v);o.r=(B.r+v.r)*0.5;o.g=(B.g+v.g)*0.5;o.b=(B.b+v.b)*0.5;U=Pa(w,B,v,o);Da(g,k,r,m,u,I,U,0,0,1,0,0,1)}else{W.r=ka.r;W.g=ka.g;W.b= ka.b;Ga(fa,J.centroidWorld,J.normalWorld,W);n.r=X.color.r*W.r;n.g=X.color.g*W.g;n.b=X.color.b*W.b;n.updateStyleString();X.wireframe?Ha(n.__styleString,X.wireframe_linewidth):Ia(n.__styleString)}else X.wireframe?Ha(X.color.__styleString,X.wireframe_linewidth):Ia(X.color.__styleString)}else if(X instanceof THREE.MeshDepthMaterial){K=xa.near;G=xa.far;w.r=w.g=w.b=1-Ka(H.positionScreen.z,K,G);B.r=B.g=B.b=1-Ka(ca.positionScreen.z,K,G);v.r=v.g=v.b=1-Ka(Z.positionScreen.z,K,G);o.r=(B.r+v.r)*0.5;o.g=(B.g+ v.g)*0.5;o.b=(B.b+v.b)*0.5;U=Pa(w,B,v,o);Da(g,k,r,m,u,I,U,0,0,1,0,0,1)}else if(X instanceof THREE.MeshNormalMaterial){n.r=La(J.normalWorld.x);n.g=La(J.normalWorld.y);n.b=La(J.normalWorld.z);n.updateStyleString();X.wireframe?Ha(n.__styleString,X.wireframe_linewidth):Ia(n.__styleString)}}}function Ha(H,ca){if(N!=H)l.strokeStyle=N=H;if(Q!=ca)l.lineWidth=Q=ca;l.stroke();D.inflate(ca*2)}function Ia(H){if(P!=H)l.fillStyle=P=H;l.fill()}function Da(H,ca,Z,J,X,fa,ia,ma,oa,ta,ra,ua,Ea){var za,va;za=ia.width- 1;va=ia.height-1;ma*=za;oa*=va;ta*=za;ra*=va;ua*=za;Ea*=va;Z-=H;J-=ca;X-=H;fa-=ca;ta-=ma;ra-=oa;ua-=ma;Ea-=oa;va=1/(ta*Ea-ua*ra);za=(Ea*Z-ra*X)*va;ra=(Ea*J-ra*fa)*va;Z=(ta*X-ua*Z)*va;J=(ta*fa-ua*J)*va;H=H-za*ma-Z*oa;ca=ca-ra*ma-J*oa;l.save();l.transform(za,ra,Z,J,H,ca);l.clip();l.drawImage(ia,0,0);l.restore()}function Pa(H,ca,Z,J){var X=~~(H.r*255),fa=~~(H.g*255);H=~~(H.b*255);var ia=~~(ca.r*255),ma=~~(ca.g*255);ca=~~(ca.b*255);var oa=~~(Z.r*255),ta=~~(Z.g*255);Z=~~(Z.b*255);var ra=~~(J.r*255),ua= ~~(J.g*255);J=~~(J.b*255);na[0]=X<0?0:X>255?255:X;na[1]=fa<0?0:fa>255?255:fa;na[2]=H<0?0:H>255?255:H;na[4]=ia<0?0:ia>255?255:ia;na[5]=ma<0?0:ma>255?255:ma;na[6]=ca<0?0:ca>255?255:ca;na[8]=oa<0?0:oa>255?255:oa;na[9]=ta<0?0:ta>255?255:ta;na[10]=Z<0?0:Z>255?255:Z;na[12]=ra<0?0:ra>255?255:ra;na[13]=ua<0?0:ua>255?255:ua;na[14]=J<0?0:J>255?255:J;qa.putImageData(la,0,0);Aa.drawImage(wa,0,0);return ya}function Ka(H,ca,Z){H=(H-ca)/(Z-ca);return H*H*(3-2*H)}function La(H){H=(H+1)*0.5;return H<0?0:H>1?1:H}function Ma(H, ca){var Z=ca.x-H.x,J=ca.y-H.y,X=1/Math.sqrt(Z*Z+J*J);Z*=X;J*=X;ca.x+=Z;ca.y+=J;H.x-=Z;H.y-=J}var Ja,Qa,ga,sa,Ca,Na,Ra,Fa;l.setTransform(1,0,0,-1,b,j);this.autoClear&&this.clear();e=f.projectScene(ja,xa,this.sortElements);(S=ja.lights.length>0)&&Sa(ja);Ja=0;for(Qa=e.length;Ja0){ba.r+=R.color.r*aa;ba.g+=R.color.g*aa;ba.b+=R.color.b*aa}}else if(R instanceof THREE.PointLight){I.sub(R.position,M.centroidWorld);I.normalize();aa=M.normalWorld.dot(I)*R.intensity;if(aa>0){ba.r+=R.color.r*aa;ba.g+=R.color.g*aa;ba.b+=R.color.b*aa}}}}function d(T,M,ba,V,O,R){v=f(o++);v.setAttribute("d", "M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+M.positionScreen.x+" "+M.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+"z");if(O instanceof THREE.MeshBasicMaterial)L.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshLambertMaterial)if($){g.r=k.r;g.g=k.g;g.b=k.b;a(R,V,g);L.r=O.color.r*g.r;L.g=O.color.g*g.g;L.b=O.color.b*g.b;L.updateStyleString()}else L.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshDepthMaterial){u=1-O.__2near/(O.__farPlusNear- V.z*O.__farMinusNear);L.setRGB(u,u,u)}else O instanceof THREE.MeshNormalMaterial&&L.setRGB(h(V.normalWorld.x),h(V.normalWorld.y),h(V.normalWorld.z));O.wireframe?v.setAttribute("style","fill: none; stroke: "+L.__styleString+"; stroke-width: "+O.wireframe_linewidth+"; stroke-opacity: "+O.opacity+"; stroke-linecap: "+O.wireframe_linecap+"; stroke-linejoin: "+O.wireframe_linejoin):v.setAttribute("style","fill: "+L.__styleString+"; fill-opacity: "+O.opacity);b.appendChild(v)}function e(T,M,ba,V,O,R,aa){v= f(o++);v.setAttribute("d","M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+M.positionScreen.x+" "+M.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(R instanceof THREE.MeshBasicMaterial)L.__styleString=R.color.__styleString;else if(R instanceof THREE.MeshLambertMaterial)if($){g.r=k.r;g.g=k.g;g.b=k.b;a(aa,O,g);L.r=R.color.r*g.r;L.g=R.color.g*g.g;L.b=R.color.b*g.b;L.updateStyleString()}else L.__styleString=R.color.__styleString; else if(R instanceof THREE.MeshDepthMaterial){u=1-R.__2near/(R.__farPlusNear-O.z*R.__farMinusNear);L.setRGB(u,u,u)}else R instanceof THREE.MeshNormalMaterial&&L.setRGB(h(O.normalWorld.x),h(O.normalWorld.y),h(O.normalWorld.z));R.wireframe?v.setAttribute("style","fill: none; stroke: "+L.__styleString+"; stroke-width: "+R.wireframe_linewidth+"; stroke-opacity: "+R.opacity+"; stroke-linecap: "+R.wireframe_linecap+"; stroke-linejoin: "+R.wireframe_linejoin):v.setAttribute("style","fill: "+L.__styleString+ "; fill-opacity: "+R.opacity);b.appendChild(v)}function f(T){if(n[T]==null){n[T]=document.createElementNS("http://www.w3.org/2000/svg","path");U==0&&n[T].setAttribute("shape-rendering","crispEdges");return n[T]}return n[T]}function h(T){return T<0?Math.min((1+T)*0.5,0.5):0.5+Math.min(T*0.5,0.5)}var i=null,p=new THREE.Projector,b=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,l,C,F,A,E,N,P,Q=new THREE.Rectangle,q=new THREE.Rectangle,$=false,L=new THREE.Color(16777215),g=new THREE.Color(16777215), k=new THREE.Color(0),r=new THREE.Color(0),m=new THREE.Color(0),u,I=new THREE.Vector3,n=[],w=[],B=[],v,o,K,G,U=1;this.domElement=b;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(T){switch(T){case "high":U=1;break;case "low":U=0}};this.setSize=function(T,M){j=T;l=M;C=j/2;F=l/2;b.setAttribute("viewBox",-C+" "+-F+" "+j+" "+l);b.setAttribute("width",j);b.setAttribute("height",l);Q.set(-C,-F,C,F)};this.clear=function(){for(;b.childNodes.length>0;)b.removeChild(b.childNodes[0])}; this.render=function(T,M){var ba,V,O,R,aa,Y,D,S;this.autoClear&&this.clear();i=p.projectScene(T,M,this.sortElements);G=K=o=0;if($=T.lights.length>0){D=T.lights;k.setRGB(0,0,0);r.setRGB(0,0,0);m.setRGB(0,0,0);ba=0;for(V=D.length;ba0){b.bindBuffer(b.ARRAY_BUFFER,g.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER, ka,r)}if(u){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,pa,r);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,da,r)}};this.setLineBuffers=function(g,k,r,m){var u,I,n=g.vertices,w=n.length,B=g.__vertexArray,v=g.__lineArray;if(r)for(r=0;r0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+ v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,v.map?"#define USE_MAP":"",v.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");b.attachShader(K,h("fragment",G+w));b.attachShader(K,h("vertex",v+o));b.linkProgram(K);b.getProgramParameter(K,b.LINK_STATUS)|| alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(K,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");K.uniforms={};K.attributes={};m.program=K;w=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(n in m.uniforms)w.push(n);n=m.program;o=0;for(K=w.length;o=0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLNormalBuffer);b.vertexAttribPointer(B.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(B.normal)}if(B.tangent>= 0){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLTangentBuffer);b.vertexAttribPointer(B.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(B.tangent)}if(B.uv>=0)if(u.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,u.__webGLUVBuffer);b.vertexAttribPointer(B.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(B.uv)}else b.disableVertexAttribArray(B.uv);if(m.wireframe||m instanceof THREE.LineBasicMaterial){B=m.wireframe_linewidth!==undefined?m.wireframe_linewidth:m.linewidth!==undefined?m.linewidth:1;m=m instanceof THREE.LineBasicMaterial&&I.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(B);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLLineBuffer);b.drawElements(m,u.__webGLLineCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,u.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,u.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(g,k,r,m,u,I,n){var w,B,v,o,K;v=0;for(o=m.materials.length;v=0;r--){m=g.__webGLObjects[r].object;k==m&&g.__webGLObjects.splice(r,1)}};this.setupMatrices=function(g, k){g.autoUpdateMatrix&&g.updateMatrix();C.multiply(k.matrix,g.matrix);E.set(C.flatten());F=THREE.Matrix4.makeInvert3x3(C).transpose();P.set(F.m);Q.set(g.matrix.flatten())};this.loadMatrices=function(g){b.uniformMatrix4fv(g.uniforms.viewMatrix,false,A);b.uniformMatrix4fv(g.uniforms.modelViewMatrix,false,E);b.uniformMatrix4fv(g.uniforms.projectionMatrix,false,N);b.uniformMatrix3fv(g.uniforms.normalMatrix,false,P);b.uniformMatrix4fv(g.uniforms.objectMatrix,false,Q)};this.loadCamera=function(g,k){b.uniform3f(g.uniforms.cameraPosition, k.position.x,k.position.y,k.position.z)};this.setBlending=function(g){switch(g){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(g,k){if(g){!k||k=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(g=="back")b.cullFace(b.BACK);else g=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK); b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, "gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};