/** * @author arodic / https://github.com/arodic */ //"use strict"; THREE.TransformControls = function ( camera, domElement ) { // TODO: Choose a better fitting intersection plane when looking at grazing angles // TODO: Make non-uniform scale and rotate play nice in hierarchies // TODO: ADD RXYZ contol this.camera = camera; this.domElement = ( domElement !== undefined ) ? domElement : document; this.active = false; this.mode = 'translate'; this.space = 'world'; this.scale = 1; this.snapDist = null; this.modifierAxis = new THREE.Vector3( 1, 1, 1 ); this.gizmo = new THREE.Object3D(); var scope = this; var changeEvent = { type: 'change' }; var showPickers = false; // debug var ray = new THREE.Raycaster(); var projector = new THREE.Projector(); var pointerVector = new THREE.Vector3(); var point = new THREE.Vector3(); var offset = new THREE.Vector3(); var rotation = new THREE.Vector3(); var offsetRotation = new THREE.Vector3(); var scale = 1; var lookAtMatrix = new THREE.Matrix4(); var eye = new THREE.Vector3() var tempMatrix = new THREE.Matrix4(); var tempVector = new THREE.Vector3(); var tempQuaternion = new THREE.Quaternion(); var unitX = new THREE.Vector3( 1, 0, 0 ); var unitY = new THREE.Vector3( 0, 1, 0 ); var unitZ = new THREE.Vector3( 0, 0, 1 ); var quaternionXYZ = new THREE.Quaternion(); var quaternionX = new THREE.Quaternion(); var quaternionY = new THREE.Quaternion(); var quaternionZ = new THREE.Quaternion(); var quaternionE = new THREE.Quaternion(); var oldPosition = new THREE.Vector3(); var oldScale = new THREE.Vector3(); var oldRotationMatrix = new THREE.Matrix4(); var parentRotationMatrix = new THREE.Matrix4(); var parentScale = new THREE.Vector3(); var worldPosition = new THREE.Vector3(); var worldRotation = new THREE.Vector3(); var worldRotationMatrix = new THREE.Matrix4(); var camPosition = new THREE.Vector3(); var camRotation = new THREE.Vector3(); var displayAxes = {}; var pickerAxes = {}; var intersectionPlanes = {}; var intersectionPlaneList = ['XY','YZ','XZ','XYZE']; // E var currentPlane = 'XY'; var intersect, planeIntersect; var object, name; // gizmo geometry { displayAxes["translate"] = new THREE.Object3D(); displayAxes["rotate"] = new THREE.Object3D(); displayAxes["scale"] = new THREE.Object3D(); this.gizmo.add( displayAxes["translate"] ); this.gizmo.add( displayAxes["rotate"] ); this.gizmo.add( displayAxes["scale"] ); pickerAxes["translate"] = new THREE.Object3D(); pickerAxes["rotate"] = new THREE.Object3D(); pickerAxes["scale"] = new THREE.Object3D(); this.gizmo.add( pickerAxes["translate"] ); this.gizmo.add( pickerAxes["rotate"] ); this.gizmo.add( pickerAxes["scale"] ); var HandleMaterial = function ( color ) { var material = new THREE.MeshBasicMaterial(); material.side = THREE.DoubleSide; material.transparent = true; material.depthTest = false; material.depthWrite = false; material.color.setRGB( color[0], color[1], color[2] ); material.opacity = color[3]; return material; } var LineMaterial = function ( color ) { var material = new THREE.LineBasicMaterial(); material.transparent = true; material.depthTest = false; material.depthWrite = false; material.color.setRGB( color[0], color[1], color[2] ); material.opacity = color[3]; return material; } // materials by color var white = [1,1,1,0.2]; var gray = [0.5,0.5,0.5,1]; var red = [1,0,0,1]; var green = [0,1,0,1]; var blue = [0,0,1,1]; var cyan = [0,1,1,0.2]; var magenta = [1,0,1,0.2]; var yellow = [1,1,0,0.2]; var geometry, mesh; // Line axes var redColor = new THREE.Color( 0xff0000 ); var greenColor = new THREE.Color( 0x00ff00 ); var blueColor = new THREE.Color( 0x0000ff ); geometry = new THREE.Geometry(); geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) ); geometry.colors.push( redColor, redColor, greenColor, greenColor, blueColor, blueColor ); material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors, depthTest: false, depthWrite: false, transparent: true } ); mesh = new THREE.Line( geometry, material, THREE.LinePieces ); displayAxes['translate'].add( mesh ); displayAxes['scale'].add( mesh.clone() ); // Translate handles mesh = new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), HandleMaterial( white ) ); mesh.name = 'TXYZ'; displayAxes['translate'].add( mesh ); pickerAxes['translate'].add( mesh.clone() ); geometry = new THREE.PlaneGeometry( 0.2, 0.2 ); mesh = new THREE.Mesh( geometry, HandleMaterial( yellow ) ); mesh.position.set( 0.1, 0.1, 0 ); bakeTransformations( mesh ); mesh.name = 'TXY'; displayAxes['translate'].add( mesh ); pickerAxes['translate'].add( mesh.clone() ); mesh = new THREE.Mesh( geometry, HandleMaterial( cyan ) ); mesh.position.set( 0, 0.1, 0.1 ); mesh.rotation.y = Math.PI/2; bakeTransformations( mesh ); mesh.name = 'TYZ'; displayAxes['translate'].add( mesh ); pickerAxes['translate'].add( mesh.clone() ); mesh = new THREE.Mesh( geometry, HandleMaterial( magenta ) ); mesh.position.set( 0.1, 0, 0.1 ); mesh.rotation.x = Math.PI/2; bakeTransformations( mesh ); mesh.name = 'TXZ'; displayAxes['translate'].add( mesh ); pickerAxes['translate'].add( mesh.clone() ); geometry = new THREE.CylinderGeometry( 0, 0.05, 0.2, 4, 1, true ); mesh = new THREE.Mesh( geometry, HandleMaterial( red ) ); mesh.position.x = 0.9; mesh.rotation.z = -Math.PI/2; bakeTransformations( mesh ); mesh.name = 'TX'; displayAxes['translate'].add( mesh ); mesh = new THREE.Mesh( geometry, HandleMaterial( green ) ); mesh.position.y = 0.9; bakeTransformations( mesh ); mesh.name = 'TY'; displayAxes['translate'].add( mesh ); mesh = new THREE.Mesh( geometry, HandleMaterial( blue ) ); mesh.position.z = 0.9; mesh.rotation.x = Math.PI/2; bakeTransformations( mesh ); mesh.name = 'TZ'; displayAxes['translate'].add( mesh ); geometry = new THREE.CylinderGeometry( 0.1, 0.1, 0.8, 4, 1, false ); mesh = new THREE.Mesh( geometry, HandleMaterial( red ) ); mesh.position.x = 0.6; mesh.rotation.z = -Math.PI/2; bakeTransformations( mesh ); mesh.name = 'TX'; pickerAxes['translate'].add( mesh ); mesh = new THREE.Mesh( geometry, HandleMaterial( green ) ); mesh.position.y = 0.6; bakeTransformations( mesh ); mesh.name = 'TY'; pickerAxes['translate'].add( mesh ); mesh = new THREE.Mesh( geometry, HandleMaterial( blue ) ); mesh.position.z = 0.6; mesh.rotation.x = Math.PI/2; bakeTransformations( mesh ); mesh.name = 'TZ'; pickerAxes['translate'].add( mesh ); // scale manipulators geometry = new THREE.CubeGeometry( 0.1, 0.1, 0.1 ); mesh = new THREE.Mesh( geometry, HandleMaterial( white ) ); mesh.name = 'SXYZ'; displayAxes['scale'].add( mesh ); pickerAxes['scale'].add( mesh.clone() ); mesh = new THREE.Mesh( geometry, HandleMaterial( red ) ); mesh.position.set( 1, 0, 0 ); bakeTransformations( mesh ); mesh.name = 'SX'; displayAxes['scale'].add( mesh ); pickerAxes['scale'].add( mesh.clone() ); mesh = new THREE.Mesh( geometry, HandleMaterial( green ) ); mesh.position.set( 0, 1, 0 ); bakeTransformations( mesh ); mesh.name = 'SY'; displayAxes['scale'].add( mesh ); pickerAxes['scale'].add( mesh.clone() ); mesh = new THREE.Mesh( geometry, HandleMaterial( blue ) ); mesh.position.set( 0, 0, 1 ); bakeTransformations( mesh ); mesh.name = 'SZ'; displayAxes['scale'].add( mesh ); pickerAxes['scale'].add( mesh.clone() ); // rotate manipulators var Circle = function ( radius, facing, arc ) { geometry = new THREE.Geometry(); arc = arc ? arc : 1; for ( var i = 0; i <= 64 * arc; ++i ) { if ( facing == 'x' ) geometry.vertices.push( new THREE.Vector3( 0, Math.cos( i / 32 * Math.PI ), Math.sin( i / 32 * Math.PI ) ).multiplyScalar(radius) ); if ( facing == 'y' ) geometry.vertices.push( new THREE.Vector3( Math.cos( i / 32 * Math.PI ), 0, Math.sin( i / 32 * Math.PI ) ).multiplyScalar(radius) ); if ( facing == 'z' ) geometry.vertices.push( new THREE.Vector3( Math.sin( i / 32 * Math.PI ), Math.cos( i / 32 * Math.PI ), 0 ).multiplyScalar(radius) ); } return geometry; } mesh = new THREE.Line( Circle( 1, 'x', 0.5 ), LineMaterial( red ) ); mesh.name = 'RX'; displayAxes['rotate'].add( mesh ); mesh = new THREE.Line( Circle( 1, 'y', 0.5 ), LineMaterial( green ) ); mesh.name = 'RY'; displayAxes['rotate'].add( mesh ); mesh = new THREE.Line( Circle( 1, 'z', 0.5 ), LineMaterial( blue ) ); mesh.name = 'RZ'; displayAxes['rotate'].add( mesh ); mesh = new THREE.Line( Circle( 1, 'z' ), LineMaterial( gray ) ); mesh.name = 'RXYZE'; displayAxes['rotate'].add( mesh ); mesh = new THREE.Line( Circle( 1.1, 'z' ), LineMaterial( [1,1,0,1] ) ); mesh.name = 'RE'; displayAxes['rotate'].add( mesh ); geometry = new THREE.TorusGeometry( 1, 0.05, 4, 6, Math.PI ); mesh = new THREE.Mesh( geometry, HandleMaterial( cyan ) ); mesh.rotation.z = -Math.PI/2; mesh.rotation.y = -Math.PI/2; bakeTransformations( mesh ); mesh.name = 'RX'; pickerAxes['rotate'].add( mesh ); mesh = new THREE.Mesh( geometry, HandleMaterial( magenta ) ); mesh.rotation.z = Math.PI; mesh.rotation.x = -Math.PI/2; bakeTransformations( mesh ); mesh.name = 'RY'; pickerAxes['rotate'].add( mesh ); mesh = new THREE.Mesh( geometry, HandleMaterial( yellow ) ); mesh.rotation.z = -Math.PI/2; bakeTransformations( mesh ); mesh.name = 'RZ'; pickerAxes['rotate'].add( mesh ); mesh = new THREE.Mesh( new THREE.SphereGeometry( 0.95, 12, 12 ), HandleMaterial( white ) ); mesh.name = 'RXYZ'; pickerAxes['rotate'].add( mesh ); mesh = new THREE.Mesh( new THREE.TorusGeometry( 1.12, 0.07, 4, 12 ), HandleMaterial( yellow ) ); mesh.name = 'RE'; pickerAxes['rotate'].add( mesh ); mesh = null; } // intersection planes { var planes = new THREE.Object3D(); this.gizmo.add(planes); for ( var i in intersectionPlaneList ){ intersectionPlanes[intersectionPlaneList[i]] = new THREE.Mesh( new THREE.PlaneGeometry( 500, 500 ) ); intersectionPlanes[intersectionPlaneList[i]].material.side = THREE.DoubleSide; intersectionPlanes[intersectionPlaneList[i]].name = intersectionPlaneList[i]; intersectionPlanes[intersectionPlaneList[i]].visible = false; planes.add(intersectionPlanes[intersectionPlaneList[i]]); } intersectionPlanes['YZ'].rotation.set( 0, Math.PI/2, 0 ); intersectionPlanes['XZ'].rotation.set( -Math.PI/2, 0, 0 ); bakeTransformations(intersectionPlanes['YZ']); bakeTransformations(intersectionPlanes['XZ']); } this.attatch = function ( object ) { this.object = object; this.setMode( scope.mode ); this.domElement.addEventListener( 'mousedown', onMouseDown, false ); document.addEventListener( 'keydown', onKeyDown, false ); } this.detatch = function ( object ) { this.hide(); this.domElement.removeEventListener( 'mousedown', onMouseDown, false ); document.removeEventListener( 'keydown', onKeyDown, false ); } this.update = function () { this.object.updateMatrixWorld(); worldPosition.getPositionFromMatrix( this.object.matrixWorld ); worldRotation.setEulerFromRotationMatrix( tempMatrix.extractRotation(this.object.matrixWorld )); this.camera.updateMatrixWorld(); camPosition.getPositionFromMatrix( this.camera.matrixWorld ); camRotation.setEulerFromRotationMatrix( tempMatrix.extractRotation( this.camera.matrixWorld )); scale = worldPosition.distanceTo( camPosition ) / 10 * this.scale; this.gizmo.position.copy( worldPosition ) this.gizmo.scale.set( scale, scale, scale ); for ( var i in this.gizmo.children ) { for ( var j in this.gizmo.children[i].children ) { object = this.gizmo.children[i].children[j]; name = object.name; if ( name.search('E') != -1 ){ lookAtMatrix.lookAt( camPosition, worldPosition, tempVector.set( 0, 1, 0 )); object.rotation.setEulerFromRotationMatrix( lookAtMatrix ); } else { eye.copy( camPosition ).sub( worldPosition ).normalize(); if ( this.space == 'local' ) { tempQuaternion.setFromEuler( worldRotation ); if ( name.search('R') != -1 ){ tempMatrix.makeRotationFromQuaternion( tempQuaternion ).getInverse( tempMatrix ); eye.applyProjection( tempMatrix ); if ( name == 'RX' ) { quaternionX.setFromAxisAngle( unitX, Math.atan2( -eye.y, eye.z ) ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX ); } if ( name == 'RY' ) { quaternionY.setFromAxisAngle( unitY, Math.atan2( eye.x, eye.z ) ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY ); } if ( name == 'RZ' ) { quaternionZ.setFromAxisAngle( unitZ, Math.atan2( eye.y, eye.x ) ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ ); } } object.rotation.setEulerFromQuaternion( tempQuaternion ); } else if ( this.space == 'world' ) { object.rotation.set( 0, 0, 0 ); if ( name == 'RX' ) { object.rotation.setX( Math.atan2( -eye.y, eye.z ) ); } if ( name == 'RY' ) { object.rotation.setY( Math.atan2( eye.x, eye.z ) ); } if ( name == 'RZ' ) { object.rotation.setZ( Math.atan2( eye.y, eye.x ) ); } } } } } } this.hide = function () { for ( var i in displayAxes ) { for ( var j in displayAxes[i].children ) { displayAxes[i].children[j].visible = false; } } for ( var i in pickerAxes ) { for ( var j in pickerAxes[i].children ) { pickerAxes[i].children[j].visible = false; } } } this.setMode = function ( value ) { scope.mode = value; this.hide(); if ( scope.mode == 'scale' ) scope.space = 'local'; for ( var i in displayAxes[this.mode].children ) { displayAxes[this.mode].children[i].visible = true; } for ( var i in pickerAxes[this.mode].children ) { pickerAxes[this.mode].children[i].visible = showPickers; } scope.update(); } this.setIntersectionPlane = function () { if ( isActive("X") || isActive("Y") ) { currentPlane = 'XY'; } if ( isActive("Z") ) { currentPlane = 'YZ'; } if ( isActive("XZ") ) { currentPlane = 'XZ'; } if ( isActive("XYZ") || isActive("E") ) { currentPlane = 'XYZE'; } if ( isActive("RX") ) { currentPlane = 'YZ'; } if ( isActive("RY") ) { currentPlane = 'XZ'; } if ( isActive("RZ") ) { currentPlane = 'XY'; } scope.update(); } function onMouseDown( event ) { event.preventDefault(); scope.domElement.focus(); if ( event.button === 0 ) { intersect = intersectObjects( event, pickerAxes[scope.mode].children ); if ( intersect ) { scope.active = intersect.object.name; scope.setIntersectionPlane(); planeIntersect = intersectObjects( event, [intersectionPlanes[currentPlane]] ); if ( planeIntersect ) { oldPosition.copy( scope.object.position ); oldScale.copy( scope.object.scale ); oldRotationMatrix.extractRotation( scope.object.matrix ); worldRotationMatrix.extractRotation( scope.object.matrixWorld ); parentRotationMatrix.extractRotation( scope.object.parent.matrixWorld ); parentScale.getScaleFromMatrix( tempMatrix.getInverse( scope.object.parent.matrixWorld ) ); offset.copy( planeIntersect.point ); } } } document.addEventListener( 'mousemove', onMouseMove, false ); document.addEventListener( 'mouseup', onMouseUp, false ); }; function onMouseMove( event ) { if ( scope.active ) { planeIntersect = intersectObjects( event, [intersectionPlanes[currentPlane]] ); if ( planeIntersect ) { point.copy( planeIntersect.point ); if ( ( scope.mode == 'translate' ) && isActive("T") ) { point.sub( offset ); point.multiply(parentScale); if ( scope.space == 'local' ) { point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); if ( !(isActive("X")) || scope.modifierAxis.x != 1 ) point.x = 0; if ( !(isActive("Y")) || scope.modifierAxis.y != 1 ) point.y = 0; if ( !(isActive("Z")) || scope.modifierAxis.z != 1 ) point.z = 0; if ( isActive("XYZ") ) point.set( 0, 0, 0 ); point.applyMatrix4( oldRotationMatrix ); scope.object.position.copy( oldPosition ); scope.object.position.add( point ); } if ( scope.space == 'world' || isActive("XYZ") ) { if ( !(isActive("X")) || scope.modifierAxis.x != 1 ) point.x = 0; if ( !(isActive("Y")) || scope.modifierAxis.y != 1 ) point.y = 0; if ( !(isActive("Z")) || scope.modifierAxis.z != 1 ) point.z = 0; point.applyMatrix4( tempMatrix.getInverse( parentRotationMatrix ) ); scope.object.position.copy( oldPosition ); scope.object.position.add( point ); if ( scope.snapDist ) { if ( isActive("X") ) scope.object.position.x = Math.round( scope.object.position.x / scope.snapDist ) * scope.snapDist; if ( isActive("Y") ) scope.object.position.y = Math.round( scope.object.position.y / scope.snapDist ) * scope.snapDist; if ( isActive("Z") ) scope.object.position.z = Math.round( scope.object.position.z / scope.snapDist ) * scope.snapDist; } } } else if ( ( scope.mode == 'scale') && isActive("S") ) { point.sub( offset ); point.multiply(parentScale); if ( scope.space == 'local' ) { if ( isActive("XYZ")) { scale = 1 + ( ( point.y ) / 50 ); scope.object.scale.x = oldScale.x * scale; scope.object.scale.y = oldScale.y * scale; scope.object.scale.z = oldScale.z * scale; } else { point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); if ( !(isActive("X")) || scope.modifierAxis.x != 1 ) point.x = 0; if ( !(isActive("Y")) || scope.modifierAxis.y != 1 ) point.y = 0; if ( !(isActive("Z")) || scope.modifierAxis.z != 1 ) point.z = 0; if ( isActive("X") ) scope.object.scale.x = oldScale.x * ( 1 + point.x / 50 ); if ( isActive("Y") ) scope.object.scale.y = oldScale.y * ( 1 + point.y / 50 ); if ( isActive("Z") ) scope.object.scale.z = oldScale.z * ( 1 + point.z / 50 ); } } } else if ( ( scope.mode == 'rotate' ) && isActive("R") ) { point.sub( worldPosition ); point.multiply(parentScale); tempVector.copy(offset).sub( worldPosition ); tempVector.multiply(parentScale); if ( scope.active == "RE" ) { point.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) ); tempVector.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) ); rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) ); offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) ); tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) ); quaternionE.setFromAxisAngle( eye, rotation.z - offsetRotation.z ); quaternionXYZ.setFromRotationMatrix( worldRotationMatrix ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionE ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ ); scope.object.rotation.setEulerFromQuaternion( tempQuaternion ); } else if ( scope.active == "RXYZ" ) { // TODO } else if ( scope.space == 'local' ) { point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); tempVector.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) ); rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) ); offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) ); quaternionXYZ.setFromRotationMatrix( oldRotationMatrix ); quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x ); quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y ); quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z ); if ( scope.active == "RX" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionX ); if ( scope.active == "RY" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionY ); if ( scope.active == "RZ" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionZ ); scope.object.rotation.setEulerFromQuaternion( quaternionXYZ ); } else if ( scope.space == 'world' ) { rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) ); offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) ); tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) ); quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x ); quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y ); quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z ); quaternionXYZ.setFromRotationMatrix( worldRotationMatrix ); if ( scope.active == "RX" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX ); if ( scope.active == "RY" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY ); if ( scope.active == "RZ" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ ); tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ ); scope.object.rotation.setEulerFromQuaternion( tempQuaternion ); } } } scope.update(); scope.dispatchEvent( changeEvent ); } } function onMouseUp( event ) { scope.active = false; document.removeEventListener( 'mousemove', onMouseMove, false ); document.removeEventListener( 'mouseup', onMouseUp, false ); } function onKeyDown( event ) { if ( event.keyCode == 87 ) { // W if ( scope.mode == 'translate' ) scope.space = ( scope.space == 'world' ) ? 'local' : 'world'; scope.mode = 'translate'; } if ( event.keyCode == 69 ) { // E if ( scope.mode == 'rotate' ) scope.space = ( scope.space == 'world' ) ? 'local' : 'world'; scope.mode = 'rotate'; } if ( event.keyCode == 82 ) { // R scope.mode = 'scale'; scope.space = 'local'; } if ( event.keyCode == 187 || event.keyCode == 107 ) { // +,=,num+ scope.scale += 0.1 } if ( event.keyCode == 189 || event.keyCode == 109) { // -,_,num- scope.scale -= 0.1 scope.scale = Math.max( scope.scale, 0.1 ); } scope.setMode( scope.mode ); scope.dispatchEvent( changeEvent ); } function intersectObjects( event, objects ) { pointerVector.set( ( event.layerX / scope.domElement.offsetWidth ) * 2 - 1, - ( event.layerY / scope.domElement.offsetHeight ) * 2 + 1, 0.5 ); projector.unprojectVector( pointerVector, scope.camera ); ray.set( camPosition, pointerVector.sub( camPosition ).normalize() ); var intersections = ray.intersectObjects( objects, true ); return intersections[0] ? intersections[0] : false; } function isActive( name ) { if ( scope.active.search( name ) != -1 ) return true; else return false; } function bakeTransformations( object ) { var tempGeometry = new THREE.Geometry(); THREE.GeometryUtils.merge( tempGeometry, object ); object.setGeometry( tempGeometry ); object.position.set( 0, 0, 0 ); object.rotation.set( 0, 0, 0 ); object.scale.set( 1, 1, 1 ); } }; THREE.TransformControls.prototype = Object.create( THREE.EventDispatcher.prototype );