/** * @author bhouston / http://clara.io/ * * Luminosity * http://en.wikipedia.org/wiki/Luminosity */ import { Color } from "../../../build/three.module.js"; var LuminosityHighPassShader = { shaderID: "luminosityHighPass", uniforms: { "tDiffuse": { value: null }, "luminosityThreshold": { value: 1.0 }, "smoothWidth": { value: 1.0 }, "defaultColor": { value: new Color( 0x000000 ) }, "defaultOpacity": { value: 0.0 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join( "\n" ), fragmentShader: [ "uniform sampler2D tDiffuse;", "uniform vec3 defaultColor;", "uniform float defaultOpacity;", "uniform float luminosityThreshold;", "uniform float smoothWidth;", "varying vec2 vUv;", "void main() {", " vec4 texel = texture2D( tDiffuse, vUv );", " vec3 luma = vec3( 0.299, 0.587, 0.114 );", " float v = dot( texel.xyz, luma );", " vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );", " float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );", " gl_FragColor = mix( outputColor, texel, alpha );", "}" ].join( "\n" ) }; export { LuminosityHighPassShader };