/** * @author sunag / http://www.sunag.com.br/ */ THREE.ReflectNode = function( scope ) { THREE.TempNode.call( this, 'v3', { unique: true } ); this.scope = scope || THREE.ReflectNode.CUBE; }; THREE.ReflectNode.CUBE = 'cube'; THREE.ReflectNode.SPHERE = 'sphere'; THREE.ReflectNode.VECTOR = 'vector'; THREE.ReflectNode.prototype = Object.create( THREE.TempNode.prototype ); THREE.ReflectNode.prototype.constructor = THREE.ReflectNode; THREE.ReflectNode.prototype.getType = function( builder ) { switch ( this.scope ) { case THREE.CameraNode.SPHERE: return 'v2'; } return this.type; }; THREE.ReflectNode.prototype.generate = function( builder, output ) { var result; switch ( this.scope ) { case THREE.ReflectNode.VECTOR: builder.material.addFragmentNode( 'vec3 reflectVec = inverseTransformDirection( reflect( -geometry.viewDir, geometry.normal ), viewMatrix );' ); result = 'reflectVec'; break; case THREE.ReflectNode.CUBE: var reflectVec = new THREE.ReflectNode( THREE.ReflectNode.VECTOR ).build( builder, 'v3' ); builder.material.addFragmentNode( 'vec3 reflectCubeVec = vec3( -1.0 * ' + reflectVec + '.x, ' + reflectVec + '.yz );' ); result = 'reflectCubeVec'; break; case THREE.ReflectNode.SPHERE: var reflectVec = new THREE.ReflectNode( THREE.ReflectNode.VECTOR ).build( builder, 'v3' ); builder.material.addFragmentNode( 'vec3 reflectSphereVec = normalize((viewMatrix * vec4(' + reflectVec + ', 0.0 )).xyz + vec3(0.0,0.0,1.0)).xy * 0.5 + 0.5;' ); result = 'reflectSphereVec'; break; } return builder.format( result, this.getType( this.type ), output ); };