/** * @author mr.doob / http://mrdoob.com/ */ THREE.Vertex = function (position, normal) { this.position = position || new THREE.Vector3(); this.normal = normal || new THREE.Vector3(); this.screen = new THREE.Vector3(); this.visible = true; // internal this.toString = function () { return 'THREE.Vertex ( ' + this.position + ', ' + this.normal + ' )'; } }