var Viewport = function ( signals ) { var container = new UI.Panel( 'absolute' ); container.setBackgroundColor( '#aaa' ); // var objects = []; var sceneHelpers = new THREE.Scene(); var size = 500, step = 25; var geometry = new THREE.Geometry(); var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } ); var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 ); for ( var i = - size; i <= size; i += step ) { geometry.vertices.push( new THREE.Vector3( -size, 0, i ) ); geometry.vertices.push( new THREE.Vector3( size, 0, i ) ); geometry.vertices.push( new THREE.Vector3( i, 0, -size ) ); geometry.vertices.push( new THREE.Vector3( i, 0, size ) ); var color = i === 0 ? color1 : color2; geometry.colors.push( color, color, color, color ); } var grid = new THREE.Line( geometry, material, THREE.LinePieces ); sceneHelpers.add( grid ); var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) ); selectionBox.geometry.dynamic = true; selectionBox.visible = false; sceneHelpers.add( selectionBox ); // var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 ); camera.position.set( 500, 250, 500 ); camera.lookAt( scene.position ); scene.add( camera ); var controls = new THREE.TrackballControls( camera, container.dom ); controls.rotateSpeed = 1.0; controls.zoomSpeed = 1.2; controls.panSpeed = 0.8; controls.noZoom = false; controls.noPan = false; controls.staticMoving = true; controls.dynamicDampingFactor = 0.3; controls.addEventListener( 'change', render ); // object picking var projector = new THREE.Projector(); container.dom.addEventListener( 'mousedown', function ( event ) { event.preventDefault(); var vector = new THREE.Vector3( ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1, - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1, 0.5 ); projector.unprojectVector( vector, camera ); var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() ); var intersects = ray.intersectObjects( objects ); if ( intersects.length ) { signals.objectSelected.dispatch( intersects[ 0 ].object ); // controls.enabled = false; } else { signals.objectSelected.dispatch( null ); } }, false ); // events signals.objectAdded.add( function ( object ) { THREE.SceneUtils.traverseHierarchy( object, function ( child ) { objects.push( child ); } ); objects.push( object ); scene.add( object ); render(); } ); signals.objectChanged.add( function ( object ) { selectionBox.position.copy( object.position ); selectionBox.rotation.copy( object.rotation ); selectionBox.scale.copy( object.scale ); render(); } ); signals.objectSelected.add( function ( object ) { if ( object === null ) { selectionBox.visible = false; } else { var geometry = object.geometry; if ( geometry.boundingBox === null ) { geometry.computeBoundingBox(); } selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x; selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y; selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z; selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x; selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y; selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z; selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x; selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y; selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z; selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x; selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y; selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z; selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x; selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y; selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z; selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x; selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y; selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z; selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x; selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y; selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z; selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x; selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y; selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z; selectionBox.geometry.computeBoundingSphere(); selectionBox.geometry.verticesNeedUpdate = true; selectionBox.position.copy( object.position ); selectionBox.rotation.copy( object.rotation ); selectionBox.scale.copy( object.scale ); selectionBox.visible = true; } render(); } ); signals.windowResize.add( function () { camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight; camera.updateProjectionMatrix(); renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight ); render(); } ); // var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } ); renderer.autoClear = false; container.dom.appendChild( renderer.domElement ); animate(); // function animate() { requestAnimationFrame( animate ); controls.update(); } function render() { renderer.clear(); renderer.render( sceneHelpers, camera ); renderer.render( scene, camera ); } return container; }