// ThreeWebGL.js r35 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.setHex(a)}; THREE.Color.prototype={autoUpdate:!0,setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,b,d){var f,h,n,l,q,m;if(d==0)f=h=n=0;else{l=Math.floor(a*6);q=a*6-l;a=d*(1-b);m=d*(1-b*q);b=d*(1-b*(1-q));switch(l){case 1:f=m;h=d;n=a;break;case 2:f=a;h=d;n=b;break;case 3:f=a;h=m;n=d;break;case 4:f=b;h=a;n=d;break;case 5:f=d;h=a;n=m;break;case 6:case 0:f=d;h=b;n=a}}this.r=f;this.g=h;this.b=n;if(this.autoUpdate){this.updateHex(); this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}}; THREE.Vector2=function(a,b){this.set(a||0,b||0)}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,d){this.set(a||0,b||0,d||0)}; THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a, b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,d=this.y,f=this.z;this.set(d*a.z-f*a.y,f*a.x-b*a.z,b*a.y-d*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/ a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a= this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){this.y=Math.asin(a.n13);var b=Math.cos(this.y);if(Math.abs(b)>1.0E-5){this.x=Math.atan2(-a.n23/b,a.n33/b);this.z=Math.atan2(-a.n13/b,a.n11/b)}else{this.x=0;this.z=Math.atan2(a.n21,a.n22)}},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,d,f){this.set(a||0,b||0,d||0,f||1)}; THREE.Vector4.prototype={set:function(a,b,d,f){this.x=a;this.y=b;this.z=d;this.w=f;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x* a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,d,f=a.objects,h=[];a=0;for(b=f.length;a0&&L>0&&aa+L<1}var d,f,h,n, l,q,m,w,A,y,D,E=a.geometry,F=E.vertices,H=[];d=0;for(f=E.faces.length;dm?f:m;h=h>w?h:w}a()}; this.add3Points=function(m,w,A,y,D,E){if(q){q=!1;b=mA?m>D?m:D:A>D?A:D;h=w>y?w>E?w:E:y>E?y:E}else{b=mA?m>D?m>f?m:f:D>f?D:f:A>D?A>f?A:f:D>f?D:f;h=w>y?w>E?w>h?w:h:E>h?E:h:y>E?y>h?y:h:E>h?E:h}a()};this.addRectangle=function(m){if(q){q=!1;b=m.getLeft();d=m.getTop();f=m.getRight();h=m.getBottom()}else{b=bm.getRight()? f:m.getRight();h=h>m.getBottom()?h:m.getBottom()}a()};this.inflate=function(m){b-=m;d-=m;f+=m;h+=m;a()};this.minSelf=function(m){b=b>m.getLeft()?b:m.getLeft();d=d>m.getTop()?d:m.getTop();f=f=0&&Math.min(h,m.getBottom())-Math.max(d,m.getTop())>=0};this.empty=function(){q=!0;h=f=d=b=0;a()};this.isEmpty=function(){return q}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}}; THREE.Matrix4=function(a,b,d,f,h,n,l,q,m,w,A,y,D,E,F,H){this.set(a||1,b||0,d||0,f||0,h||0,n||1,l||0,q||0,m||0,w||0,A||1,y||0,D||0,E||0,F||0,H||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(a,b,d,f,h,n,l,q,m,w,A,y,D,E,F,H){this.n11=a;this.n12=b;this.n13=d;this.n14=f;this.n21=h;this.n22=n;this.n23=l;this.n24=q;this.n31=m;this.n32=w;this.n33=A;this.n34=y;this.n41=D;this.n42=E;this.n43=F;this.n44=H;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,d){var f=THREE.Matrix4.__v1, h=THREE.Matrix4.__v2,n=THREE.Matrix4.__v3;n.sub(a,b).normalize();f.cross(d,n).normalize();h.cross(n,f).normalize();this.n11=f.x;this.n12=h.x;this.n13=n.x;this.n21=f.y;this.n22=h.y;this.n23=n.y;this.n31=f.z;this.n32=h.z;this.n33=n.z;return this},multiplyVector3:function(a){var b=a.x,d=a.y,f=a.z,h=1/(this.n41*b+this.n42*d+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*f+this.n14)*h;a.y=(this.n21*b+this.n22*d+this.n23*f+this.n24)*h;a.z=(this.n31*b+this.n32*d+this.n33*f+this.n34)*h;return a}, multiplyVector4:function(a){var b=a.x,d=a.y,f=a.z,h=a.w;a.x=this.n11*b+this.n12*d+this.n13*f+this.n14*h;a.y=this.n21*b+this.n22*d+this.n23*f+this.n24*h;a.z=this.n31*b+this.n32*d+this.n33*f+this.n34*h;a.w=this.n41*b+this.n42*d+this.n43*f+this.n44*h;return a},rotateAxis:function(a){var b=a.x,d=a.y,f=a.z;a.x=b*this.n11+d*this.n12+f*this.n13;a.y=b*this.n21+d*this.n22+f*this.n23;a.z=b*this.n31+d*this.n32+f*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+ this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,f=a.n12,h=a.n13,n=a.n14,l=a.n21,q=a.n22,m=a.n23,w=a.n24,A=a.n31,y=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44,V=b.n11,X=b.n12,ca=b.n13,aa=b.n14,Y=b.n21,fa=b.n22,c=b.n23,na=b.n24,la=b.n31,oa=b.n32,pa=b.n33,qa=b.n34;this.n11=d*V+f*Y+h* la;this.n12=d*X+f*fa+h*oa;this.n13=d*ca+f*c+h*pa;this.n14=d*aa+f*na+h*qa+n;this.n21=l*V+q*Y+m*la;this.n22=l*X+q*fa+m*oa;this.n23=l*ca+q*c+m*pa;this.n24=l*aa+q*na+m*qa+w;this.n31=A*V+y*Y+D*la;this.n32=A*X+y*fa+D*oa;this.n33=A*ca+y*c+D*pa;this.n34=A*aa+y*na+D*qa+E;this.n41=F*V+H*Y+L*la;this.n42=F*X+H*fa+L*oa;this.n43=F*ca+H*c+L*pa;this.n44=F*aa+H*na+L*qa+M;return this},multiplyToArray:function(a,b,d){this.multiply(a,b);d[0]=this.n11;d[1]=this.n21;d[2]=this.n31;d[3]=this.n41;d[4]=this.n12;d[5]=this.n22; d[6]=this.n32;d[7]=this.n42;d[8]=this.n13;d[9]=this.n23;d[10]=this.n33;d[11]=this.n43;d[12]=this.n14;d[13]=this.n24;d[14]=this.n34;d[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,b=this.n12,d= this.n13,f=this.n14,h=this.n21,n=this.n22,l=this.n23,q=this.n24,m=this.n31,w=this.n32,A=this.n33,y=this.n34,D=this.n41,E=this.n42,F=this.n43,H=this.n44;return f*l*w*D-d*q*w*D-f*n*A*D+b*q*A*D+d*n*y*D-b*l*y*D-f*l*m*E+d*q*m*E+f*h*A*E-a*q*A*E-d*h*y*E+a*l*y*E+f*n*m*F-b*q*m*F-f*h*w*F+a*q*w*F+b*h*y*F-a*n*y*F-d*n*m*H+b*l*m*H+d*h*w*H-a*l*w*H-b*h*A*H+a*n*A*H},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a= this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31; this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43; a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,d){this.set(1,0,0,a,0,1,0,b,0,0,1,d,0,0,0,1);return this},setScale:function(a,b,d){this.set(a,0,0, 0,0,b,0,0,0,0,d,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var d=Math.cos(b),f=Math.sin(b),h=1-d,n=a.x,l=a.y,q=a.z,m=h*n,w=h*l;this.set(m*n+d,m*l-f*q,m* q+f*l,0,m*l+f*q,w*l+d,w*q-f*n,0,m*q-f*l,w*q+f*n,h*q*q+d,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},setRotationFromEuler:function(a){var b=a.x,d=a.y,f=a.z;a=Math.cos(b);b=Math.sin(b);var h=Math.cos(d);d=Math.sin(d);var n=Math.cos(f);f=Math.sin(f);var l=a*d,q=b*d;this.n11=h*n;this.n12=-h*f;this.n13=d;this.n21=q*n+a*f;this.n22=-q*f+a*n;this.n23=-b*h;this.n31=-l*n+b*f;this.n32=l*f+b*n;this.n33=a*h;return this},setRotationFromQuaternion:function(a){var b= a.x,d=a.y,f=a.z,h=a.w,n=b+b,l=d+d,q=f+f;a=b*n;var m=b*l;b*=q;var w=d*l;d*=q;f*=q;n*=h;l*=h;h*=q;this.n11=1-(w+f);this.n12=m-h;this.n13=b+l;this.n21=m+h;this.n22=1-(a+f);this.n23=d-n;this.n31=b-l;this.n32=d+n;this.n33=1-(a+w);return this},scale:function(a){var b=a.x,d=a.y;a=a.z;this.n11*=b;this.n12*=d;this.n13*=a;this.n21*=b;this.n22*=d;this.n23*=a;this.n31*=b;this.n32*=d;this.n33*=a;this.n41*=b;this.n42*=d;this.n43*=a;return this},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34= a.n34},extractRotation:function(a,b){var d=1/b.x,f=1/b.y,h=1/b.z;this.n11=a.n11*d;this.n21=a.n21*d;this.n31=a.n31*d;this.n12=a.n12*f;this.n22=a.n22*f;this.n32=a.n32*f;this.n13=a.n13*h;this.n23=a.n23*h;this.n33=a.n33*h}}; THREE.Matrix4.makeInvert=function(a,b){var d=a.n11,f=a.n12,h=a.n13,n=a.n14,l=a.n21,q=a.n22,m=a.n23,w=a.n24,A=a.n31,y=a.n32,D=a.n33,E=a.n34,F=a.n41,H=a.n42,L=a.n43,M=a.n44;b===undefined&&(b=new THREE.Matrix4);b.n11=m*E*H-w*D*H+w*y*L-q*E*L-m*y*M+q*D*M;b.n12=n*D*H-h*E*H-n*y*L+f*E*L+h*y*M-f*D*M;b.n13=h*w*H-n*m*H+n*q*L-f*w*L-h*q*M+f*m*M;b.n14=n*m*y-h*w*y-n*q*D+f*w*D+h*q*E-f*m*E;b.n21=w*D*F-m*E*F-w*A*L+l*E*L+m*A*M-l*D*M;b.n22=h*E*F-n*D*F+n*A*L-d*E*L-h*A*M+d*D*M;b.n23=n*m*F-h*w*F-n*l*L+d*w*L+h*l*M-d*m*M; b.n24=h*w*A-n*m*A+n*l*D-d*w*D-h*l*E+d*m*E;b.n31=q*E*F-w*y*F+w*A*H-l*E*H-q*A*M+l*y*M;b.n32=n*y*F-f*E*F-n*A*H+d*E*H+f*A*M-d*y*M;b.n33=h*w*F-n*q*F+n*l*H-d*w*H-f*l*M+d*q*M;b.n34=n*q*A-f*w*A-n*l*y+d*w*y+f*l*E-d*q*E;b.n41=m*y*F-q*D*F-m*A*H+l*D*H+q*A*L-l*y*L;b.n42=f*D*F-h*y*F+h*A*H-d*D*H-f*A*L+d*y*L;b.n43=h*q*F-f*m*F-h*l*H+d*m*H+f*l*L-d*q*L;b.n44=f*m*A-h*q*A+h*l*y-d*m*y-f*l*D+d*q*D;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,d=b.m,f=a.n33*a.n22-a.n32*a.n23,h=-a.n33*a.n21+a.n31*a.n23,n=a.n32*a.n21-a.n31*a.n22,l=-a.n33*a.n12+a.n32*a.n13,q=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,w=a.n23*a.n12-a.n22*a.n13,A=-a.n23*a.n11+a.n21*a.n13,y=a.n22*a.n11-a.n21*a.n12;a=a.n11*f+a.n21*l+a.n31*w;if(a==0)throw"matrix not invertible";a=1/a;d[0]=a*f;d[1]=a*h;d[2]=a*n;d[3]=a*l;d[4]=a*q;d[5]=a*m;d[6]=a*w;d[7]=a*A;d[8]=a*y;return b}; THREE.Matrix4.makeFrustum=function(a,b,d,f,h,n){var l;l=new THREE.Matrix4;l.n11=2*h/(b-a);l.n12=0;l.n13=(b+a)/(b-a);l.n14=0;l.n21=0;l.n22=2*h/(f-d);l.n23=(f+d)/(f-d);l.n24=0;l.n31=0;l.n32=0;l.n33=-(n+h)/(n-h);l.n34=-2*n*h/(n-h);l.n41=0;l.n42=0;l.n43=-1;l.n44=0;return l};THREE.Matrix4.makePerspective=function(a,b,d,f){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*b,a*b,h,a,d,f)}; THREE.Matrix4.makeOrtho=function(a,b,d,f,h,n){var l,q,m,w;l=new THREE.Matrix4;q=b-a;m=d-f;w=n-h;l.n11=2/q;l.n12=0;l.n13=0;l.n14=-((b+a)/q);l.n21=0;l.n22=2/m;l.n23=0;l.n24=-((d+f)/m);l.n31=0;l.n32=0;l.n33=-2/w;l.n34=-((n+h)/w);l.n41=0;l.n42=0;l.n43=0;l.n44=1;return l};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===-1){a.parent!== undefined&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b instanceof THREE.Scene===!1&&b!==undefined;)b=b.parent;b!==undefined&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=undefined;this.children.splice(b,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}return!0},update:function(a,b,d){if(this.visible){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;b=!0}a=0;for(var f=this.children.length;a=1){d.w=a.w;d.x=a.x;d.y=a.y;d.z=a.z;return d}var n=Math.acos(h),l=Math.sqrt(1-h*h);if(Math.abs(l)<0.0010){d.w=0.5*(a.w+b.w);d.x=0.5*(a.x+b.x);d.y=0.5*(a.y+b.y);d.z=0.5*(a.z+b.z);return d}h=Math.sin((1-f)*n)/l;f=Math.sin(f*n)/l;d.w=a.w*h+b.w*f;d.x=a.x*h+b.x*f;d.y=a.y*h+b.y*f;d.z=a.z*h+b.z*f;return d}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0}; THREE.Face3=function(a,b,d,f,h){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=h instanceof Array?h:[h]};THREE.Face4=function(a,b,d,f,h,n){this.a=a;this.b=b;this.c=d;this.d=f;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=n instanceof Array?n:[n]}; THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLColorBuffer);c.vertexAttribPointer(e.color,3,c.FLOAT,!1,0,0)}if(e.normal>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLNormalBuffer);c.vertexAttribPointer(e.normal,3,c.FLOAT,!1,0,0)}if(e.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLTangentBuffer);c.vertexAttribPointer(e.tangent,4,c.FLOAT,!1,0,0)}if(e.uv>=0)if(i.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUVBuffer); c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(e.uv)}else c.disableVertexAttribArray(e.uv);if(e.uv2>=0)if(i.__webGLUV2Buffer){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLUV2Buffer);c.vertexAttribPointer(e.uv2,2,c.FLOAT,!1,0,0);c.enableVertexAttribArray(e.uv2)}else c.disableVertexAttribArray(e.uv2);if(g.skinning&&e.skinVertexA>=0&&e.skinVertexB>=0&&e.skinIndex>=0&&e.skinWeight>=0){c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexABuffer);c.vertexAttribPointer(e.skinVertexA,4,c.FLOAT, !1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinVertexBBuffer);c.vertexAttribPointer(e.skinVertexB,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinIndicesBuffer);c.vertexAttribPointer(e.skinIndex,4,c.FLOAT,!1,0,0);c.bindBuffer(c.ARRAY_BUFFER,i.__webGLSkinWeightsBuffer);c.vertexAttribPointer(e.skinWeight,4,c.FLOAT,!1,0,0)}if(u instanceof THREE.Mesh)if(g.wireframe){c.lineWidth(g.wireframeLinewidth);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLLineBuffer);c.drawElements(c.LINES,i.__webGLLineCount, c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,i.__webGLFaceCount,c.UNSIGNED_SHORT,0)}else if(u instanceof THREE.Line){u=u.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(g.linewidth);c.drawArrays(u,0,i.__webGLLineCount)}else if(u instanceof THREE.ParticleSystem)c.drawArrays(c.POINTS,0,i.__webGLParticleCount);else u instanceof THREE.Ribbon&&c.drawArrays(c.TRIANGLE_STRIP,0,i.__webGLVertexCount)}function n(e,j){if(!e.__webGLVertexBuffer)e.__webGLVertexBuffer= c.createBuffer();if(!e.__webGLNormalBuffer)e.__webGLNormalBuffer=c.createBuffer();if(e.hasPos){c.bindBuffer(c.ARRAY_BUFFER,e.__webGLVertexBuffer);c.bufferData(c.ARRAY_BUFFER,e.positionArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(j.attributes.position);c.vertexAttribPointer(j.attributes.position,3,c.FLOAT,!1,0,0)}if(e.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,e.__webGLNormalBuffer);c.bufferData(c.ARRAY_BUFFER,e.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(j.attributes.normal);c.vertexAttribPointer(j.attributes.normal, 3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,e.count);e.count=0}function l(e){if(pa!=e.doubleSided){e.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE);pa=e.doubleSided}if(qa!=e.flipSided){e.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW);qa=e.flipSided}}function q(e){if(Aa!=e){e?c.enable(c.DEPTH_TEST):c.disable(c.DEPTH_TEST);Aa=e}}function m(e){ra[0].set(e.n41-e.n11,e.n42-e.n12,e.n43-e.n13,e.n44-e.n14);ra[1].set(e.n41+e.n11,e.n42+e.n12,e.n43+e.n13,e.n44+e.n14);ra[2].set(e.n41+e.n21,e.n42+e.n22, e.n43+e.n23,e.n44+e.n24);ra[3].set(e.n41-e.n21,e.n42-e.n22,e.n43-e.n23,e.n44-e.n24);ra[4].set(e.n41-e.n31,e.n42-e.n32,e.n43-e.n33,e.n44-e.n34);ra[5].set(e.n41+e.n31,e.n42+e.n32,e.n43+e.n33,e.n44+e.n34);var j;for(e=0;e<6;e++){j=ra[e];j.divideScalar(Math.sqrt(j.x*j.x+j.y*j.y+j.z*j.z))}}function w(e){for(var j=e.matrixWorld,k=-e.geometry.boundingSphere.radius*Math.max(e.scale.x,Math.max(e.scale.y,e.scale.z)),g=0;g<6;g++){e=ra[g].x*j.n14+ra[g].y*j.n24+ra[g].z*j.n34+ra[g].w;if(e<=k)return!1}return!0}function A(e, j){e.list[e.count]=j;e.count+=1}function y(e){var j,k,g=e.object,i=e.opaque,u=e.transparent;u.count=0;e=i.count=0;for(j=g.materials.length;e65535){v[x].counter+=1;s=v[x].hash+"_"+v[x].counter;e.geometryGroups[s]==undefined&&(e.geometryGroups[s]={faces:[],materials:r,vertices:0})}e.geometryGroups[s].faces.push(i); e.geometryGroups[s].vertices+=o}}function L(e,j,k){e.push({buffer:j,object:k,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function M(e){if(e!=za){switch(e){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;case THREE.BillboardBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTRACT); c.blendFunc(c.ONE,c.ONE);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}za=e}}function V(e,j,k){if((k.width&k.width-1)==0&&(k.height&k.height-1)==0){c.texParameteri(e,c.TEXTURE_WRAP_S,Y(j.wrapS));c.texParameteri(e,c.TEXTURE_WRAP_T,Y(j.wrapT));c.texParameteri(e,c.TEXTURE_MAG_FILTER,Y(j.magFilter));c.texParameteri(e,c.TEXTURE_MIN_FILTER,Y(j.minFilter));c.generateMipmap(e)}else{c.texParameteri(e,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(e,c.TEXTURE_WRAP_T, c.CLAMP_TO_EDGE);c.texParameteri(e,c.TEXTURE_MAG_FILTER,aa(j.magFilter));c.texParameteri(e,c.TEXTURE_MIN_FILTER,aa(j.minFilter))}}function X(e){if(e&&!e.__webGLFramebuffer){e.__webGLFramebuffer=c.createFramebuffer();e.__webGLRenderbuffer=c.createRenderbuffer();e.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,e.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,e.width,e.height);c.bindTexture(c.TEXTURE_2D,e.__webGLTexture);c.texParameteri(c.TEXTURE_2D, c.TEXTURE_WRAP_S,Y(e.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,Y(e.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,Y(e.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,Y(e.minFilter));c.texImage2D(c.TEXTURE_2D,0,Y(e.format),e.width,e.height,0,Y(e.format),Y(e.type),null);c.bindFramebuffer(c.FRAMEBUFFER,e.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,e.__webGLTexture,0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT, c.RENDERBUFFER,e.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var j,k;if(e){j=e.__webGLFramebuffer;k=e.width;e=e.height}else{j=null;k=Ea;e=Fa}if(j!=la){c.bindFramebuffer(c.FRAMEBUFFER,j);c.viewport(va,Da,k,e);la=j}}function ca(e,j){var k;if(e=="fragment")k=c.createShader(c.FRAGMENT_SHADER);else e=="vertex"&&(k=c.createShader(c.VERTEX_SHADER));c.shaderSource(k,j);c.compileShader(k);if(!c.getShaderParameter(k,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(k)); return null}return k}function aa(e){switch(e){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function Y(e){switch(e){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST; case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT; case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var fa=document.createElement("canvas"),c,na=null,la=null,oa=this,pa=null,qa=null,za=null,Aa=null,va=0,Da=0,Ea=0,Fa=0,ra=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ga=new THREE.Matrix4,Pa=new Float32Array(16),Ja=new Float32Array(16), Ba=new THREE.Vector4,Qa=!0,Ra=new THREE.Color(0),Sa=0;if(a){if(a.antialias!==undefined)Qa=a.antialias;a.clearColor!==undefined&&Ra.setHex(a.clearColor);if(a.clearAlpha!==undefined)Sa=a.clearAlpha}this.domElement=fa;this.autoClear=!0;this.sortObjects=!0;(function(e,j,k){try{if(!(c=fa.getContext("experimental-webgl",{antialias:e})))throw"Error creating WebGL context.";}catch(g){console.error(g)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK); c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(j.r,j.g,j.b,k);_cullEnabled=!0})(Qa,Ra,Sa);this.context=c;this.lights={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}};this.setSize=function(e,j){fa.width=e;fa.height=j;this.setViewport(0,0,fa.width,fa.height)};this.setViewport=function(e,j,k,g){va=e;Da=j;Ea=k;Fa=g;c.viewport(va,Da,Ea,Fa)};this.setScissor=function(e,j,k,g){c.scissor(e,j,k,g)};this.enableScissorTest= function(e){e?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.setClearColorHex=function(e,j){var k=new THREE.Color(e);c.clearColor(k.r,k.g,k.b,j)};this.setClearColor=function(e,j){c.clearColor(e.r,e.g,e.b,j)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=function(e,j,k){var g,i;if(e instanceof THREE.MeshDepthMaterial)d(e,THREE.ShaderLib.depth);else if(e instanceof THREE.MeshNormalMaterial)d(e,THREE.ShaderLib.normal);else if(e instanceof THREE.MeshBasicMaterial)d(e, THREE.ShaderLib.basic);else if(e instanceof THREE.MeshLambertMaterial)d(e,THREE.ShaderLib.lambert);else if(e instanceof THREE.MeshPhongMaterial)d(e,THREE.ShaderLib.phong);else if(e instanceof THREE.LineBasicMaterial)d(e,THREE.ShaderLib.basic);else e instanceof THREE.ParticleBasicMaterial&&d(e,THREE.ShaderLib.particle_basic);var u,o,r,x;i=r=x=0;for(u=j.length;i0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.map?"#define USE_MAP":"",u.envMap?"#define USE_ENVMAP":"",u.lightMap?"#define USE_LIGHTMAP":"",u.vertexColors?"#define USE_COLOR":"",u.skinning?"#define USE_SKINNING":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n"); c.attachShader(k,ca("fragment",i+x));c.attachShader(k,ca("vertex",u+j));c.linkProgram(k);c.getProgramParameter(k,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(k,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");k.uniforms={};k.attributes={};e.program=k;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices"];for(g in e.uniforms)k.push(g);g=e.program;x=0;for(j=k.length;x< j;x++){i=k[x];g.uniforms[i]=c.getUniformLocation(g,i)}g=e.program;k=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];x=0;for(j=k.length;x=0&&c.enableVertexAttribArray(g.color);g.normal>=0&&c.enableVertexAttribArray(g.normal);g.tangent>=0&&c.enableVertexAttribArray(g.tangent);if(e.skinning&&g.skinVertexA>=0&&g.skinVertexB>= 0&&g.skinIndex>=0&&g.skinWeight>=0){c.enableVertexAttribArray(g.skinVertexA);c.enableVertexAttribArray(g.skinVertexB);c.enableVertexAttribArray(g.skinIndex);c.enableVertexAttribArray(g.skinWeight)}};this.render=function(e,j,k,g){var i,u,o,r,x,s,v,J,P=e.lights,N=e.fog;j.matrixAutoUpdate&&j.update();j.matrixWorldInverse.flattenToArray(Ja);j.projectionMatrix.flattenToArray(Pa);Ga.multiply(j.projectionMatrix,j.matrixWorldInverse);m(Ga);e.update(undefined,!1,j);this.initWebGLObjects(e,j);X(k);(this.autoClear|| g)&&this.clear();x=e.__webglObjects.length;for(g=0;g=0;i--){g=k.__webglObjects[i].object;j==g&&k.__webglObjects.splice(i,1)}e.__objectsRemoved.splice(0,1)}j=0;for(k=e.__webglObjects.length;j0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,Ha,J)}if(Ca&&N>0){c.bindBuffer(c.ARRAY_BUFFER,o.__webGLUV2Buffer);c.bufferData(c.ARRAY_BUFFER,Ia,J)}if(La){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,sa,J);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,o.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,ja,J)}if(p>0){c.bindBuffer(c.ARRAY_BUFFER, o.__webGLSkinVertexABuffer);c.bufferData(c.ARRAY_BUFFER,R,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinVertexBBuffer);c.bufferData(c.ARRAY_BUFFER,S,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinIndicesBuffer);c.bufferData(c.ARRAY_BUFFER,T,J);c.bindBuffer(c.ARRAY_BUFFER,o.__webGLSkinWeightsBuffer);c.bufferData(c.ARRAY_BUFFER,U,J)}}}i.__dirtyVertices=!1;i.__dirtyElements=!1;i.__dirtyUvs=!1;i.__dirtyNormals=!1;i.__dirtyTangents=!1;i.__dirtyColors=!1}else if(g instanceof THREE.Ribbon){i=g.geometry;if(i.__dirtyVertices|| i.__dirtyColors){g=i;u=c.DYNAMIC_DRAW;s=void 0;s=void 0;r=void 0;o=void 0;v=g.vertices;J=g.colors;N=v.length;P=J.length;I=g.__vertexArray;x=g.__colorArray;K=g.__dirtyColors;if(g.__dirtyVertices){for(s=0;s0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif", lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[20];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment, THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex, THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment, THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex, THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common, THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment, THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,THREE.Snippets.skinning_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.Snippets.lights_vertex,THREE.Snippets.skinning_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;", THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};