/** * @author alteredq / http://alteredqualia.com/ * @author WestLangley / http://github.com/WestLangley * @author bhouston / http://exocortex.com */ THREE.Matrix3 = function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { this.elements = new Float32Array(9); this.set( ( n11 !== undefined ) ? n11 : 1, n12 || 0, n13 || 0, n21 || 0, ( n22 !== undefined ) ? n22 : 1, n23 || 0, n31 || 0, n32 || 0, ( n33 !== undefined ) ? n33 : 1 ); }; THREE.Matrix3.prototype = { constructor: THREE.Matrix3, set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { var te = this.elements; te[0] = n11; te[3] = n12; te[6] = n13; te[1] = n21; te[4] = n22; te[7] = n23; te[2] = n31; te[5] = n32; te[8] = n33; return this; }, identity: function () { this.set( 1, 0, 0, 0, 1, 0, 0, 0, 1 ); return this; }, copy: function ( m ) { var me = m.elements; this.set( me[0], me[3], me[6], me[1], me[4], me[7], me[2], me[5], me[8] ); return this; }, multiplyVector3: function ( vector ) { console.warn( 'DEPRECATED: Matrix3\'s .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); return vector.applyMatrix3( this ); }, multiplyVector3Array: function ( a ) { console.warn( 'DEPRECATED: Matrix3\'s .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); return this.applyToVector3Array( a ); }, applyToVector3Array: function() { var v1 = new THREE.Vector3(); return function ( a ) { for ( var i = 0, il = a.length; i < il; i += 3 ) { v1.x = a[ i ]; v1.y = a[ i + 1 ]; v1.z = a[ i + 2 ]; v1.applyMatrix3( this ); a[ i ] = v1.x; a[ i + 1 ] = v1.y; a[ i + 2 ] = v1.z; } return a; }; }(), multiplyScalar: function ( s ) { var te = this.elements; te[0] *= s; te[3] *= s; te[6] *= s; te[1] *= s; te[4] *= s; te[7] *= s; te[2] *= s; te[5] *= s; te[8] *= s; return this; }, determinant: function () { var te = this.elements; var a = te[0], b = te[1], c = te[2], d = te[3], e = te[4], f = te[5], g = te[6], h = te[7], i = te[8]; return a*e*i - a*f*h - b*d*i + b*f*g + c*d*h - c*e*g; }, getInverse: function ( matrix, throwOnInvertible ) { // input: THREE.Matrix4 // ( based on http://code.google.com/p/webgl-mjs/ ) var me = matrix.elements; var te = this.elements; te[ 0 ] = me[10] * me[5] - me[6] * me[9]; te[ 1 ] = - me[10] * me[1] + me[2] * me[9]; te[ 2 ] = me[6] * me[1] - me[2] * me[5]; te[ 3 ] = - me[10] * me[4] + me[6] * me[8]; te[ 4 ] = me[10] * me[0] - me[2] * me[8]; te[ 5 ] = - me[6] * me[0] + me[2] * me[4]; te[ 6 ] = me[9] * me[4] - me[5] * me[8]; te[ 7 ] = - me[9] * me[0] + me[1] * me[8]; te[ 8 ] = me[5] * me[0] - me[1] * me[4]; var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 3 ] + me[ 2 ] * te[ 6 ]; // no inverse if ( det === 0 ) { var msg = "Matrix3.getInverse(): can't invert matrix, determinant is 0"; if ( throwOnInvertible || false ) { throw new Error( msg ); } else { console.warn( msg ); } this.identity(); return this; } this.multiplyScalar( 1.0 / det ); return this; }, transpose: function () { var tmp, m = this.elements; tmp = m[1]; m[1] = m[3]; m[3] = tmp; tmp = m[2]; m[2] = m[6]; m[6] = tmp; tmp = m[5]; m[5] = m[7]; m[7] = tmp; return this; }, getNormalMatrix: function ( m ) { // input: THREE.Matrix4 this.getInverse( m ).transpose(); return this; }, transposeIntoArray: function ( r ) { var m = this.elements; r[ 0 ] = m[ 0 ]; r[ 1 ] = m[ 3 ]; r[ 2 ] = m[ 6 ]; r[ 3 ] = m[ 1 ]; r[ 4 ] = m[ 4 ]; r[ 5 ] = m[ 7 ]; r[ 6 ] = m[ 2 ]; r[ 7 ] = m[ 5 ]; r[ 8 ] = m[ 8 ]; return this; }, fromArray: function ( array ) { this.elements.set( array ); return this; }, toArray: function () { var te = this.elements; return [ te[ 0 ], te[ 1 ], te[ 2 ], te[ 3 ], te[ 4 ], te[ 5 ], te[ 6 ], te[ 7 ], te[ 8 ] ]; }, clone: function () { var te = this.elements; return new THREE.Matrix3( te[0], te[3], te[6], te[1], te[4], te[7], te[2], te[5], te[8] ); } };