- 15 12月, 2016 3 次提交
- 14 11月, 2016 1 次提交
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由 looeee 提交于
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- 08 11月, 2016 1 次提交
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由 aardgoose 提交于
* BufferGeometry cleanup * Line cleanup * Mesh cleanup * Points cleanup * Skeleton cleanup * SkinnedMesh cleanup * Box3 cleanup * Color cleanup * Matrix3 cleanup * EdgesGeometry cleanup * WireframeGeometry Cleanup * Materials cleanup * BoxHelper cleanup * FaceNormals Helper cleanup * SkeletonHelper cleanup * VertexNormalsHelper cleanup * PropertyBindings cleanup
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- 25 10月, 2016 1 次提交
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由 Jay Weeks 提交于
* Fix Matix4 applyToBuffer `BufferAttribute.setXYZ` was missing `index` argument. * Fix Matrix3 applyToBuffer
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- 07 9月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Josiah Konrad 提交于
* add offset to fromArray for consistency with all other fromArray functions in the ThreeJS math library. * Added matrix3/fixed whitespace
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- 05 8月, 2016 1 次提交
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由 Jay Weeks 提交于
* Fix Matrix3 Matrix4 getInverse throwOnDegenerate * Update throwOnDegenerate assertion
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- 04 8月, 2016 1 次提交
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由 Mr.doob 提交于
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- 23 7月, 2016 1 次提交
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由 Rich Harris 提交于
* move is* properties to prototypes and remove unused ones * rebuild * merge dev -> less-is * remove rebuild from PR
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- 22 7月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Rich Harris 提交于
* convert to ES modules * rebuild * move shaders back into glsl files * reinstate polyfills
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- 12 6月, 2016 1 次提交
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由 WestLangley 提交于
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- 20 5月, 2016 1 次提交
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由 Corey Maler 提交于
* Speedup Matrix inverse * Matrix4 invert speedup
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- 13 4月, 2016 1 次提交
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由 tschw 提交于
* MatrixN: Deprecated .flattenToArrayOffset. Instead .toArray consistently allows array and offset to be passed. * Updated math classes' docs .toArray / .fromArray. * Automated uniform.<name>.type. * WebGLRenderer: Added .setTexture deprecation stub. * Updated ShaderMaterial docs, uniform types. * Updated Quaternion docs .toArray / .fromArray. * Updated Quaternion docs, static .slerpFlat. * Updated math classes' docs, style consistency. * Updated ShaderMaterial docs, style consistency.
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- 29 3月, 2016 1 次提交
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由 tschw 提交于
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- 27 2月, 2016 1 次提交
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由 tschw 提交于
- Also linearize memory access in set.
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- 26 2月, 2016 2 次提交
- 17 11月, 2015 1 次提交
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由 Brent Walther 提交于
The previous flag is incorrectly named. The flag is supposed to signify a degenerate matrix. Fixes issue #7612.
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- 27 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 19 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 19 9月, 2015 1 次提交
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由 Ben Houston 提交于
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- 13 8月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
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- 11 8月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
- Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely; - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes. - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary); - Fix CubeTexture's clone method
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- 25 7月, 2015 1 次提交
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由 gero3 提交于
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- 09 5月, 2015 1 次提交
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由 Mr.doob 提交于
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- 16 4月, 2015 1 次提交
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由 Mr.doob 提交于
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- 15 4月, 2015 1 次提交
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由 Arthur Silber 提交于
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- 14 4月, 2015 1 次提交
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由 Ben Adams 提交于
Changed some examples to use SphereBufferGeometry Added coord getters to Buffers Changed Matrix apply to work with both Interleaved and Regular Buffers
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- 12 3月, 2015 1 次提交
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由 brason 提交于
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- 01 1月, 2015 1 次提交
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由 Ben Houston 提交于
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- 22 12月, 2014 1 次提交
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由 Ben Houston 提交于
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- 20 12月, 2014 2 次提交
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由 Ben Houston 提交于
add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings.
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由 Ben Houston 提交于
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- 18 8月, 2014 1 次提交
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由 Mr.doob 提交于
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- 31 5月, 2014 1 次提交
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由 Joshua Koo 提交于
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- 10 5月, 2014 1 次提交
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由 Mr.doob 提交于
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- 08 4月, 2014 1 次提交
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由 Mr.doob 提交于
Implemented Geometry2.merge(). Added offset and length parameters to Matrix3/Matrix4.applyToVector3Array().
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