1. 11 11月, 2014 1 次提交
  2. 26 9月, 2014 1 次提交
  3. 18 8月, 2014 1 次提交
  4. 23 7月, 2014 2 次提交
  5. 31 5月, 2014 1 次提交
  6. 18 12月, 2013 1 次提交
  7. 12 9月, 2013 1 次提交
  8. 05 9月, 2013 2 次提交
  9. 31 5月, 2013 2 次提交
  10. 07 4月, 2013 1 次提交
  11. 15 8月, 2012 1 次提交
  12. 26 6月, 2012 1 次提交
  13. 03 3月, 2012 1 次提交
  14. 25 2月, 2012 1 次提交
  15. 21 2月, 2012 1 次提交
  16. 24 10月, 2011 1 次提交
    • A
      Got WebGLRenderer working again. · 408c82d3
      alteredq 提交于
      I had to resurrect parts of old code (keeping track of scene graph changes).
      
      Good news: performance is great, new scene graph gains compound with buffers optimizations and non-array materials refactoring. Together we gained about 15% for rotating cubes performance test (pushing max to 2650 cubes at 60 fps).
      
      Still broken with new scene graph: lod, skinning, collisions, AnaglyphWebGLRenderer, ParallaxBarrierWebGLRenderer, multi-canvas circle example.
      408c82d3
  17. 09 10月, 2011 2 次提交
  18. 06 10月, 2011 2 次提交
  19. 05 10月, 2011 1 次提交
    • M
      More breakage... · c89e3fe4
      Mr.doob 提交于
      * Added `scene.ambientColor` and `Scene` now ignores `AmbientLights` (transferring hex for temporal backwards compatibility)
      * CanvasRenderer and SVGRenderer using `scene.ambientColor`. Tried to update `WebGLRenderer` too, but the method in question doesn't seem to have access to the scene :S
      * Removed `scene.origin` and updated examples that used it.
      * Improved subdivision example
      c89e3fe4
  20. 04 10月, 2011 2 次提交
  21. 26 9月, 2011 1 次提交
  22. 15 9月, 2011 2 次提交
  23. 05 9月, 2011 1 次提交
  24. 03 7月, 2011 2 次提交
  25. 08 5月, 2011 1 次提交
  26. 16 4月, 2011 1 次提交
    • A
      Refactored SceneLoader. · aac5b611
      alteredq 提交于
      Just a single callback is now passed  to loader.load( "scene.js", callbackFinal ) - callback which is called when everything from the scene was already loaded.
      
      If you want to use also callbacks for initialization of procedural synchronously created elements, you can set property of loader:
      
      loader.callbackSync = function( result ) { ... }
      
      If you want to get callback for load progress, set:
      
      loader.callbackProgress = function( progress, result ) { ... }
      
      Also added per scene creation of collision systems (it used to be singleton).
      aac5b611
  27. 03 3月, 2011 1 次提交
  28. 26 2月, 2011 4 次提交
  29. 25 2月, 2011 1 次提交