- 09 2月, 2013 3 次提交
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由 Drew Noakes 提交于
Improved implementation and unit test for Vector3.angleTo to account for numerical problems outside of full [-1,1] range.
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由 Drew Noakes 提交于
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由 Drew Noakes 提交于
Fixed bug in Vector3.angleTo where NaN was being returned instead of zero. Added corresponding unit test.
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- 04 2月, 2013 1 次提交
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由 Ben Houston 提交于
remove Vector3.projectOnUnit, add Vector3.projectOnPlane (equivalent to previously removed orthoTo).
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- 03 2月, 2013 4 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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- 04 1月, 2013 1 次提交
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由 Mr.doob 提交于
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. Good thing we have a ton of examples to make sure nothing is broken. The unit tests also helped. However, I suspect I've left something unchanged.
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- 21 12月, 2012 1 次提交
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由 Ben Houston 提交于
inline Vector2/3/4/Quaternion.length()/lengthSq() and optimize Vector2/3/4.setLength() with unit test coverage.
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- 20 12月, 2012 1 次提交
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由 Ben Houston 提交于
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- 18 12月, 2012 1 次提交
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由 Ben Houston 提交于
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- 10 12月, 2012 1 次提交
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由 Ben Houston 提交于
implemented Box3.transform, tested. Removed Box3/Box3.scale as it doesn't work in the general case. move tests to tests/math from tests/core to replace move of tested source files.
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- 05 12月, 2012 1 次提交
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由 Ben Houston 提交于
add Triangle3, add optionalTargets to Box2,Box3,Plane,Sphere,Ray where possible to reduce GC load, add Triangle3 unit tests.
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- 03 12月, 2012 2 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
Vector2: setX, setY, Vector4: setX, setY, setZ, equals. Unit tests for Vector2, Vector3 and Vector4.
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