1. 20 5月, 2016 1 次提交
    • B
      add unbiased mode to the MSAA render pass. (#8930) · bb5600fd
      Ben Houston (Clara.io) 提交于
      * add unbiased mode to the MSAA render pass.
      
      * clearer code.
      
      * better comment.
      
      * cleanup code.  fix bug of using "camera", instead of "this.camera"
      
      * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camera" as a global.
      
      * reduce light intensity.
      
      * add PerspectiveCamera.clearViewOffset() per @mrdoob's recommendation.
      bb5600fd
  2. 18 5月, 2016 1 次提交
  3. 15 5月, 2016 2 次提交
  4. 13 4月, 2016 1 次提交
    • B
      Add high quality rand() function to common.glsl and an example to show off the... · db765284
      Ben Houston (Clara.io) 提交于
      Add high quality rand() function to common.glsl and an example to show off the noise textures. (#8603)
      
      * create procedural glsl and an example to show off the noise textures.
      
      * add to files.js
      
      * adopt noise procedural in PMREMGenerator.
      
      * fix page title per @arose's suggestion.
      
      * more adoption of procedural.glsl
      
      * remove procedural.glsl, add a single line to common.glsl.  Update other files as needed.
      
      * cleanup shaders to use common.glsl
      
      * tabify.
      
      * avoid collapsing into a single function - @WestLangley recommendations
      
      * more adoption of tabs.
      
      * fix tabs.
      db765284
  5. 10 4月, 2016 1 次提交
    • M
      WebGL Depth Texture Extension (#8577) · e77697f4
      Matt DesLauriers 提交于
      * working on depth texture
      
      * working on depth texture
      
      * support depth texture in webgl1 and webgl2
      
      * fix comments
      
      * reset build to avoid diff noise
      
      * add check for webgl2 context
      
      * fix depth texture example
      
      * animation for example
      
      * add file
      
      * add depthTexture to WebGLRenderTarget
      
      * ensure depth format returns correct GL parmaeter
      
      * use null for initial depthTexture value
      
      * add some commented out code
      e77697f4
  6. 08 4月, 2016 1 次提交
    • B
      Channel materials example: normal, depth, depthRGBA (#8549) · b7a6bafb
      Ben Houston (Clara.io) 提交于
      * special purpose materials.
      
      * rename example from special_purpose -> channels.  Add camera controls.
      
      * minor polish to webgl_materials_channels.
      
      * add standard material with displacement, normal and ao to show contract with normal and depth materials.
      
      * fix orthographic camera near/far bounds.
      
      * remove double add of material_channels example.
      b7a6bafb
  7. 07 4月, 2016 1 次提交
    • T
      Clipping planes · c4684612
      tschw 提交于
      * Implemented user-defined clipping planes.
      
      * Renderer: Minor documentation update.
      
      * Implements object-level clipping.
      
      * Renderer: Minor cosmetic changes.
      
      * Fixed lethal typo in normal shader.
      
      * Let shadows respect .side of object's material.
      
      * Fixed Plane.applyMatrix4.
      
      - Scale denormalized but did not scale the position
      - Projection is not supported (solved by documentation)
      - Removed unnecessary copying to make up for the normalization
      - Still arguably too heavy
      
      * Added custom clipping example.
      
      * Clipping: Fixed transition to disabled state.
      
      * Improved custom clipping example.
      
      - GUI dependency of volume visualization on Enabled state
      - Larger radius for cylindrical global clipping area
      
      * No .matrixAutoUpdate = false in clipping example.
      
      * Let ShadowMap check renderer.localClippingEnabled.
      
      * Added a simplified clipping example.
      c4684612
  8. 06 4月, 2016 1 次提交
  9. 01 4月, 2016 1 次提交
  10. 30 3月, 2016 1 次提交
  11. 22 3月, 2016 1 次提交
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  13. 15 3月, 2016 1 次提交
  14. 14 3月, 2016 1 次提交
  15. 05 3月, 2016 1 次提交
  16. 02 3月, 2016 2 次提交
  17. 01 3月, 2016 1 次提交
  18. 29 2月, 2016 1 次提交
  19. 27 2月, 2016 2 次提交
  20. 20 2月, 2016 1 次提交
  21. 16 2月, 2016 1 次提交
  22. 11 2月, 2016 1 次提交
  23. 06 2月, 2016 1 次提交
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  25. 22 1月, 2016 1 次提交
  26. 30 12月, 2015 1 次提交
  27. 29 12月, 2015 2 次提交
  28. 26 12月, 2015 1 次提交
  29. 20 12月, 2015 2 次提交
  30. 15 12月, 2015 1 次提交