1. 30 7月, 2012 1 次提交
  2. 14 4月, 2012 1 次提交
  3. 13 4月, 2012 1 次提交
  4. 14 2月, 2012 2 次提交
  5. 22 3月, 2011 1 次提交
  6. 21 3月, 2011 1 次提交
  7. 28 2月, 2011 1 次提交
  8. 26 2月, 2011 1 次提交
  9. 30 12月, 2010 1 次提交
  10. 26 12月, 2010 1 次提交
  11. 09 12月, 2010 1 次提交
    • A
      Added normal + ambient occlusion + displacement mapping demo. · ac5276b4
      alteredq 提交于
      A lot of things going on in this commit:
      
      - added tangents computation for geometries
          - mesh must have UV coordinates
          - to be called explicitly once geometry is loaded like this: geometry.computeTangents()
          - tangents are stored in Vertex objects
          - quads are not solved properly (though workaround hack seems to work at least somehow, as far as each vertex appears at least somewhere)
      
      - extended VBOs in WebGLRenderer to include tangent streams (when available)
      
      - added "normal" shader to ShaderUtils (to be used with MeshShaderMaterial)
         - Blinn-Phong with one directional and one point light (7 varyings gone, just one spare)
         - normal maps are in tangent space
         - displacement maps use simple luminance value (could be changed if better precision is needed)
      
      - displacement mapping uses vertex texture fetch
          - this requires GPU with Shader Model 3.0
          - not currently supported in ANGLE
          - for this, added "supportsVertexTextures" method to WebGLRenderer API, so that application can handle this
      ac5276b4
  12. 17 11月, 2010 2 次提交
  13. 06 10月, 2010 1 次提交
    • M
      * Added `PointLight` · 647b4a57
      Mr.doob 提交于
      * `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only)
      * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore
      * Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse))
      * Added `computeCentroids` method to `Geometry`
      * Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
      647b4a57
  14. 21 9月, 2010 1 次提交
  15. 20 6月, 2010 1 次提交
  16. 07 6月, 2010 1 次提交
  17. 06 6月, 2010 1 次提交
    • M
      + Added Line Object · e98397cb
      Mr.doob 提交于
      + Workaround for WebKit not supporting rgba() in SVG yet
      + Aesthetic changes on the readme file
      e98397cb
  18. 17 5月, 2010 1 次提交
  19. 16 5月, 2010 2 次提交
    • M
      Credit where credit is due. · 2a334e08
      Mr.doob 提交于
      2a334e08
    • M
      Removed Class.js dependency · a6e98d7e
      Mr.doob 提交于
      Added THREE namespace
      Camera.x -> Camera.position.x
      Camera.target.x -> Camera.target.position.x
      ColorMaterial -> ColorFillMaterial
      FaceColorMaterial -> FaceColorFillMaterial
      Materials are now multipass (use array)
      Added ColorStrokeMaterial and FaceColorStrokeMaterial
      geometry.faces.a are now indexes instead of links 
      a6e98d7e
  20. 24 4月, 2010 1 次提交