- 15 3月, 2019 3 次提交
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由 Olli Etuaho 提交于
Now the same geometry and camera are shared between full-screen quad instances. A mesh is still created for each full-screen quad instance since that avoids repeatedly setting the material on the mesh in cases where a pass only needs one material.
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由 Olli Etuaho 提交于
The quad can be passed to renderer.render() directly without being a part of a scene.
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由 Olli Etuaho 提交于
This deduplicates a lot of code that used to be the same in a lot of postprocessing passes.
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- 21 2月, 2019 1 次提交
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由 Mugen87 提交于
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- 28 1月, 2019 1 次提交
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由 Olli Etuaho 提交于
"Delta" is generally used to just mean change. The previous name didn't make it clear what was changing. Also calculate deltaTime automatically in EffectComposer in case it's not provided.
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- 14 1月, 2019 1 次提交
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由 Marc-Sefan Cassola 提交于
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- 23 1月, 2017 1 次提交
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由 Mr.doob 提交于
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- 07 12月, 2016 1 次提交
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由 Ben Houston 提交于
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- 28 11月, 2016 1 次提交
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由 Mr.doob 提交于
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- 26 11月, 2016 1 次提交
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由 Nick Gerleman 提交于
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- 20 5月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Ben Houston (Clara.io) 提交于
* add unbiased mode to the MSAA render pass. * clearer code. * better comment. * cleanup code. fix bug of using "camera", instead of "this.camera" * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camera" as a global. * reduce light intensity. * add PerspectiveCamera.clearViewOffset() per @mrdoob's recommendation.
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- 19 5月, 2016 3 次提交
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由 Ben Houston (Clara.io) 提交于
* add Pass.setSize() and have it called automatically by EffectComposer.setSize() * fix minor bugs in EffectComposer.setSize routine. * fix buggy prototype usage in Pass derived classes. * fix buggy prototype usage in Pass derived classes. * remove constructors as suggested by @mrdoob * fix MaskPass's prototype. * init pass side when added to compositor. * tabify EffectComposer.js * simplify for loop.
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由 Ben Houston (Clara.io) 提交于
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由 Ben Houston (Clara.io) 提交于
* fix buggy prototype usage in Pass derived classes. * remove constructors as suggested by @mrdoob * fix MaskPass's prototype.
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- 03 5月, 2016 1 次提交
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由 Raoul v. R 提交于
* Examples: use .texture of input render targets. * Assign null instead of undefined.
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- 06 4月, 2016 1 次提交
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由 Michael Herzog 提交于
* Post-Processing: Introducing base class for Passes * Post-Processing: move pass to effect composer
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- 21 2月, 2016 3 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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- 20 2月, 2016 4 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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