- 25 9月, 2015 2 次提交
-
-
由 mkkellogg 提交于
Updated cubeToUV() to a reduced-instruction version with minimal branching, and updated near plane values for shadow map cameras to be at least 1.
-
由 Mark Kellogg 提交于
-
- 11 8月, 2015 2 次提交
-
-
由 Daniel Hritzkiv 提交于
This is instead of applying the attributes directly to the constructor in `clone`, like I briefly had.
-
由 Daniel Hritzkiv 提交于
- Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely; - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes. - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary); - Fix CubeTexture's clone method
-
- 21 7月, 2015 1 次提交
-
-
由 dubejf 提交于
-
- 20 7月, 2015 1 次提交
-
-
由 dubejf 提交于
-
- 17 7月, 2015 2 次提交
- 27 3月, 2015 1 次提交
-
-
由 Mr.doob 提交于
-
- 20 3月, 2015 1 次提交
-
-
由 aaron 提交于
-
- 25 1月, 2015 1 次提交
-
-
由 Mr.doob 提交于
-
- 31 12月, 2014 1 次提交
-
-
由 Ben Houston 提交于
-
- 20 12月, 2014 1 次提交
-
-
由 Ben Houston 提交于
-
- 11 11月, 2014 1 次提交
-
-
由 Elisée Maurer 提交于
Fixes #5570
-
- 18 8月, 2014 1 次提交
-
-
由 Mr.doob 提交于
-
- 28 1月, 2014 1 次提交
-
-
由 Mr.doob 提交于
-
- 14 3月, 2013 3 次提交
- 15 8月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 26 6月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 06 10月, 2011 1 次提交
-
-
由 Mr.doob 提交于
-
- 11 9月, 2011 1 次提交
-
-
由 alteredq 提交于
This buggy pattern ("something = parameter || nonzero value") exists at more places though elsewhere setting to zero doesn't make that much sense (e.g. in geometries). Not sure if we should change it everywhere to proper pattern ("something = ( parameter !== undefined ) ? parameter : value"). Maybe it would be good for establishing habit. I remember fixing this buggy pattern long ago but it just keeps popping up.
-
- 29 3月, 2011 1 次提交
-
-
由 Mr.doob 提交于
CanvasRenderer: Added distance(falloff) to PointLight. Removed illumination to ParticleCanvasMaterial.
-
- 26 2月, 2011 1 次提交
-
-
由 Mr.doob 提交于
-
- 26 1月, 2011 1 次提交
-
-
由 Mr.doob 提交于
-
- 27 11月, 2010 1 次提交
-
-
由 Mr.doob 提交于
CanvasRenderer/SVGRenderer: RenderableFace4 is now gone. Unfortunately it created more problems than it solved. CanvasRenderer now with ShadingSmooth, or something along the lines...
-
- 06 10月, 2010 1 次提交
-
-
由 Mr.doob 提交于
* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only) * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore * Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse)) * Added `computeCentroids` method to `Geometry` * Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
-