- 23 7月, 2018 1 次提交
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由 sunag 提交于
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- 05 7月, 2018 1 次提交
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由 sunag 提交于
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- 20 6月, 2018 1 次提交
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由 sunag 提交于
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- 24 5月, 2018 1 次提交
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由 sunag 提交于
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- 06 2月, 2018 1 次提交
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由 sunag 提交于
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- 05 2月, 2018 1 次提交
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由 sunag 提交于
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- 09 1月, 2018 1 次提交
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由 sunag 提交于
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- 13 9月, 2016 1 次提交
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由 sunag 提交于
* unnecessary shared=false ( false is default ) * fix using in vertex shader * cleanup * cleanup * cleanup * fix title * cleanup * fix use of includes and extension in expression * debut VarNode and varying example
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- 11 9月, 2016 1 次提交
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由 sunag 提交于
* add standard define * fix auto set transparent * add indirectSpecular and fix premultiplied_alpha, tonemapping, encodings, fog * fix premultiplied_alpha, tonemapping, encodings, fog * fix spherical reflection * fix spherical reflection * nodematerial r6 * added triangle-blur and custom-attribute examples * fix reflection using in color slot * support to expression and reserved-keywords * int <-> float support * fix possible initial space in eval * description how to add global const or function * bump map support * sampleCube and slotId * gammaInput * add bump and spherical-reflection * reduces and optimize NodeLib * blur example, revision and cleanup * fix normal-map offset * cleanup * up comments * fix cache texture * fix cache
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- 15 5月, 2016 1 次提交
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由 SUNAG 提交于
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- 17 12月, 2015 2 次提交
- 11 12月, 2015 3 次提交