1. 29 7月, 2020 1 次提交
  2. 29 5月, 2020 1 次提交
  3. 30 12月, 2019 1 次提交
  4. 14 8月, 2019 1 次提交
  5. 25 7月, 2019 1 次提交
  6. 07 3月, 2018 1 次提交
  7. 30 8月, 2017 1 次提交
  8. 25 1月, 2017 1 次提交
  9. 23 1月, 2017 1 次提交
  10. 22 1月, 2017 1 次提交
  11. 15 9月, 2016 1 次提交
  12. 04 8月, 2016 1 次提交
  13. 23 7月, 2016 1 次提交
  14. 22 7月, 2016 2 次提交
  15. 12 6月, 2016 1 次提交
  16. 19 9月, 2015 1 次提交
  17. 13 8月, 2015 1 次提交
  18. 11 8月, 2015 1 次提交
    • D
      Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method · ba65769d
      Daniel Hritzkiv 提交于
      - Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely;
      
      - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes.
      
      - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary);
      
      - Fix CubeTexture's clone method
      ba65769d
  19. 31 5月, 2014 1 次提交
  20. 15 3月, 2013 1 次提交
    • M
      Reverting to Object.prototype = { pattern. Only using it on the methods that really need it. · cc57273c
      Mr.doob 提交于
      Misteriously when using the latest version of the lib on the project I'm working on I'm getting this error:
      > Uncaught TypeError: Object [object Object] has no method 'set'
      This is caused when THREE.UniformsLib.common.diffuse initialises a THREE.Color (THREE.Color.set() seems to be undefined then).
      For some reason this only happens when I load Box2D before three.js. If I load it after is all good. But this fixes the problem too.
      /ping @bhouston
      cc57273c
  21. 13 3月, 2013 1 次提交
  22. 15 2月, 2013 1 次提交
  23. 08 2月, 2013 1 次提交
  24. 07 2月, 2013 5 次提交