- 07 10月, 2011 5 次提交
- 06 10月, 2011 13 次提交
- 05 10月, 2011 10 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
* Added `scene.ambientColor` and `Scene` now ignores `AmbientLights` (transferring hex for temporal backwards compatibility) * CanvasRenderer and SVGRenderer using `scene.ambientColor`. Tried to update `WebGLRenderer` too, but the method in question doesn't seem to have access to the scene :S * Removed `scene.origin` and updated examples that used it. * Improved subdivision example
-
由 alteredq 提交于
All should now work with new cameras.
-
由 alteredq 提交于
CrosseyedRenderer is a hack, camera must have target :S.
-
由 alteredq 提交于
Aargh, I feel dirty now.
-
由 alteredq 提交于
This one was quite a pain.
-
由 alteredq 提交于
-
由 alteredq 提交于
-
由 zz85 提交于
-
由 zz85 提交于
-
- 04 10月, 2011 8 次提交
-
-
由 zz85 提交于
-
由 zz85 提交于
-
由 zz85 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
This will take a while to make work again... probably needs some cleaning and refactoring...
-
由 Mr.doob 提交于
I could have just used `lookAt( scene.position )`, but eventually I would like to have Scene not extending Object3D.
-
由 Mr.doob 提交于
* Camera is now a base object. PerspectiveCamera should be used instead. Figured out a way to show a warning when misused. * OrthoCamera is now OrthographicCamera. * Removed `target` from Camera. Misc * Renamed Trident to Axes.
-
- 02 10月, 2011 4 次提交