- 14 8月, 2019 1 次提交
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由 Mugen87 提交于
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- 07 8月, 2019 1 次提交
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由 Mugen87 提交于
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- 29 7月, 2019 1 次提交
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由 Mugen87 提交于
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- 28 6月, 2018 1 次提交
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由 Mr.doob 提交于
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- 27 6月, 2018 3 次提交
- 30 8月, 2017 1 次提交
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由 bentok 提交于
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- 25 2月, 2017 1 次提交
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由 Mr.doob 提交于
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- 25 1月, 2017 1 次提交
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由 Tristan VALCKE 提交于
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- 24 1月, 2017 1 次提交
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由 Tristan VALCKE 提交于
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- 23 1月, 2017 2 次提交
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由 Mr.doob 提交于
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由 Tristan VALCKE 提交于
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- 22 1月, 2017 1 次提交
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由 Tristan VALCKE 提交于
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- 04 8月, 2016 1 次提交
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由 Mr.doob 提交于
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- 23 7月, 2016 1 次提交
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由 Rich Harris 提交于
* move is* properties to prototypes and remove unused ones * rebuild * merge dev -> less-is * remove rebuild from PR
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- 22 7月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Rich Harris 提交于
* convert to ES modules * rebuild * move shaders back into glsl files * reinstate polyfills
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- 12 6月, 2016 1 次提交
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由 WestLangley 提交于
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- 20 5月, 2016 1 次提交
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由 Mr.doob 提交于
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- 19 9月, 2015 1 次提交
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由 Ben Houston 提交于
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- 13 8月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
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- 11 8月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
- Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely; - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes. - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary); - Fix CubeTexture's clone method
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- 25 7月, 2015 1 次提交
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由 gero3 提交于
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- 31 5月, 2014 1 次提交
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由 Joshua Koo 提交于
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- 13 8月, 2013 1 次提交
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由 jotinha 提交于
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- 12 7月, 2013 4 次提交
- 15 3月, 2013 1 次提交
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由 Mr.doob 提交于
Misteriously when using the latest version of the lib on the project I'm working on I'm getting this error: > Uncaught TypeError: Object [object Object] has no method 'set' This is caused when THREE.UniformsLib.common.diffuse initialises a THREE.Color (THREE.Color.set() seems to be undefined then). For some reason this only happens when I load Box2D before three.js. If I load it after is all good. But this fixes the problem too. /ping @bhouston
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- 24 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 17 1月, 2013 1 次提交
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由 Ben Houston 提交于
fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition.
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- 09 1月, 2013 1 次提交
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由 Ben Houston 提交于
update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928
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- 08 1月, 2013 1 次提交
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由 Ben Houston 提交于
Frustum bug fix: clone and constructor should be real copies. Fix bug in unit test to catch this in the future.
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- 03 1月, 2013 1 次提交
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由 Mr.doob 提交于
Also, code clean up here and there.
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- 01 1月, 2013 2 次提交
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由 Ben Houston 提交于
Frustum.contains -> intersectsObject, containsSphere->intersectsSphere, removed Frustum.containsAnyPoints, .transform. Update unit tests accordingly.
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由 Ben Houston 提交于
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- 31 12月, 2012 2 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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