1. 01 9月, 2011 4 次提交
  2. 31 8月, 2011 4 次提交
  3. 30 8月, 2011 3 次提交
  4. 29 8月, 2011 8 次提交
  5. 27 8月, 2011 2 次提交
  6. 25 8月, 2011 2 次提交
  7. 23 8月, 2011 2 次提交
  8. 22 8月, 2011 6 次提交
  9. 21 8月, 2011 2 次提交
  10. 16 8月, 2011 1 次提交
  11. 14 8月, 2011 3 次提交
  12. 13 8月, 2011 3 次提交
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    • A
      Added UTF8 format loader and example. · d5a54e0a
      alteredq 提交于
      Included corresponding compressor in "utils/exporters/utf8" (prebuilt exe for Windows plus slightly modified C++ source code).
      
      Use UTF8 format with caution, it is very neat but has quite a few limitations:
      
       - number of vertices < 65536 (this is after optimizations in compressor, input OBJ may have even less)
       - models must have normals and texture coordinates
       - texture coordinates must be only from <0,1>
       - no materials support yet
       - models are scaled and offset (copy numbers from compressor and use them as parameters in UTF8Loader.load() )
      d5a54e0a
    • A
      Rebuild libs. · 822b52e0
      alteredq 提交于
      822b52e0