- 03 3月, 2011 5 次提交
- 02 3月, 2011 1 次提交
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由 Mr.doob 提交于
Commented Camera frustrum code. It's not being used, right?
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- 01 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 28 2月, 2011 4 次提交
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由 alteredq 提交于
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. Went through all examples, all should work. JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
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由 Mr.doob 提交于
I don't remember when was the last time I used them. Current Web Developer Tools do this already for you. Color::updateRGBA ⟶ Color::updateRGB
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由 alteredq 提交于
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由 Mr.doob 提交于
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- 27 2月, 2011 1 次提交
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由 Mr.doob 提交于
Added RequestAnimationFrame system to the new examples.
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- 26 2月, 2011 8 次提交
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由 Mr.doob 提交于
Sound3D ⟶ Sound
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Yet more reformating.
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由 Mr.doob 提交于
Object3D::globalMatrix ⟶ Object3D::matrixWorld Added hierarchy examples.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Most of the examples or working again as usual. Only `webgl_scene_test.html` and `webgl_ribbons.html` left.
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由 Mr.doob 提交于
Fixed matrix rotation in Projector (not fully done yet, need to implement herarchies still)
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- 25 2月, 2011 1 次提交
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由 Mr.doob 提交于
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- 23 2月, 2011 1 次提交
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由 Mr.doob 提交于
build/Three.js - Includes all renderers + extras build/custom/ThreeCanvas.js - Canvas renderer only build/custom/ThreeDOM.js - DOM renderer only build/custom/ThreeSVG.js - SVG renderer only build/custom/ThreeWebGL.js - WebGL renderer only build/custom/ThreeExtras.js - Extras only Moved `THREE.Detector.js` to `examples/js/Detector.js`. Updated examples to reflect these changes.
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