- 06 11月, 2010 1 次提交
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由 Mr.doob 提交于
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- 06 10月, 2010 1 次提交
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由 Mr.doob 提交于
* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only) * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore * Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse)) * Added `computeCentroids` method to `Geometry` * Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
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- 21 9月, 2010 1 次提交
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由 Mr.doob 提交于
- Minor tweaks
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- 18 9月, 2010 1 次提交
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由 philogb 提交于
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- 17 9月, 2010 1 次提交
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由 Mr.doob 提交于
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- 21 8月, 2010 1 次提交
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由 Mr.doob 提交于
* Additional `Matrix4` and `Vector3` methods
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- 07 7月, 2010 1 次提交
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由 Mr.doob 提交于
- Matrix4.lookAt fix (CanvasRenderer and SVGRenderer now handle the -Y) - Color class now using 0-1 floats instead of 0-255 integers
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- 23 6月, 2010 1 次提交
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http://github.com/supereggbert)由 Mr.doob 提交于
- Object3D.overdraw = true to enable CanvasRenderer screen space point expansion hack.
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- 20 6月, 2010 1 次提交
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由 Mr.doob 提交于
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- 10 6月, 2010 1 次提交
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由 Mr.doob 提交于
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- 07 6月, 2010 1 次提交
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由 Mr.doob 提交于
- CanvasRenderer supports TextureUVMappingMaterial. - Moved UVs to Geometry. - Minor clean up
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- 06 6月, 2010 1 次提交
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由 Mr.doob 提交于
+ Workaround for WebKit not supporting rgba() in SVG yet + Aesthetic changes on the readme file
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- 16 5月, 2010 2 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Added THREE namespace Camera.x -> Camera.position.x Camera.target.x -> Camera.target.position.x ColorMaterial -> ColorFillMaterial FaceColorMaterial -> FaceColorFillMaterial Materials are now multipass (use array) Added ColorStrokeMaterial and FaceColorStrokeMaterial geometry.faces.a are now indexes instead of links
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- 25 4月, 2010 1 次提交
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由 Mr.doob 提交于
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